Compare commits

...

17 Commits
0.6.8 ... 0.9.3

Author SHA1 Message Date
Viktor Rådberg
fa95d171b7 bump 2024-03-30 14:23:26 +01:00
Viktor Rådberg
00a556be0e always include version in tracked events 2024-03-30 14:22:37 +01:00
Viktor Rådberg
3276dc81fc Clearer way to see if there is an update, more fun tracking 2024-03-30 14:04:12 +01:00
Viktor Rådberg
28c2ff536f bump 2024-03-30 10:28:49 +01:00
Viktor Rådberg
6beddf06e2 better invalid settings handling 2024-03-30 10:27:16 +01:00
Viktor Rådberg
2a885f9a43 bump 2024-03-29 23:25:50 +01:00
Viktor Rådberg
9c27f34261 More Pre-Start modes. (#34)
* do

* parse settings before setting
2024-03-29 23:24:35 +01:00
Viktor Rådberg
fa5829b402 fix keep away state 2024-03-23 16:23:03 +01:00
Viktor Rådberg
71f26d0dc5 fix keep awake toggle and layout styling 2024-03-23 16:22:48 +01:00
Viktor Rådberg
3a568fc3ab Better scaling on small devices 2024-03-23 16:05:29 +01:00
Viktor Rådberg
355f4bd4cd track only on prod, and add life changed amount tracking 2024-03-23 12:39:07 +01:00
Viktor Rådberg
17e174bfe1 new deploy 2024-03-23 11:24:14 +01:00
Viktor Rådberg
e1e8da858b remove prod check 2024-03-23 11:23:46 +01:00
Viktor Rådberg
e02f071415 new deploy 2024-03-23 11:23:06 +01:00
Viktor Rådberg
e04f31bb67 prod log 2024-03-23 11:22:12 +01:00
Viktor Rådberg
e5386d08a4 fix settings cog color 2024-03-17 19:01:15 +01:00
Viktor Rådberg
d6cd678e9f fix random interval wrapper showing if enabled but show player is disabled 2024-03-17 18:41:58 +01:00
31 changed files with 10889 additions and 9396 deletions

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@@ -1,8 +1,12 @@
index.html,1705225256081,6ef0d7e2de82bf64addbb9294fb28845fd06daaa544b010a47422c12ae3ad97f
robots.txt,1705225255906,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
manifest.json,1705225255906,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
assets/index-08359bdb.css,1705225256081,d2766260d28230d960d75362810713efaddf40687205e697432b52869f162af7
logo192.png,1705225255905,3b0fcf91fe2128f493de0bce2f6e2d35520a4260a04e05b8d855181359b3d3fe
favicon.ico,1705225255905,75661e6187b524767554b4f28ec09a64bc72b0bb102a0b453aaead88519d9ed3
logo512.png,1705225255906,cf49739c9e6890bbfcd4157f299dde425df60759b7320ae9188d7ab9dc51e8ca
assets/index-20658f4b.js,1705225256081,742f2c10740beea3a23f269aa6266b3c288d1fd9c7e20b6829034e8a898bf1e1
index.html,1711189442688,fa2549e32940c356ac5cee88c8db61076ad62fb4e599858c8e45cfc68cd901c4
manifest.json,1711189442512,7ff5111aa04a42adff3b38924ec467b6f345ed0309dba1486dc9b783b60c2a9d
registerSW.js,1711189442688,5b6445b5215737c53ef0d379c151d57de165a056de2d1c5812ed614f158ebcbd
sw.js,1711189443521,9c09d33ea573bb818864bfad526fa911839637171773eca8e31905458679846d
robots.txt,1711189442512,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
manifest.webmanifest,1711189442688,f2bf253209f6e292a6b0dbfa06fb4ac188eb5f2dba568c3ad5511b9ed52c1f51
workbox-3e911b1d.js,1711189443521,d5dbc868a5c07af633d29de7ba3ffe37542aaaabdf33713b4298df31f92f11ff
assets/index-WLCHZTqE.css,1711189442688,877e5ea9bfd3a1ca0e6449e8213da8a3c7717e530370f12669bb5c70dd21e700
favicon.ico,1711189442511,8cefe5adbf00d337d8633fb744b9f2c4914f769b319be4bb7e184b7a4aa17160
logo192.png,1711189442511,3d1e2e6f064d4fd325828f21bb6493ff0dbf2390b0e7d2aba9f2b6def4829799
logo512.png,1711189442511,892a4da1cc5434929a83a71fcbcb0d0d80aa82f44e3c21e9b20ffe9267197133
assets/index-OHs0lOr7.js,1711189442688,aa0dca732cd5b6f621ecb7c6dbcbfdbccde78941cfad954f6626d4ff83040c7f

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@@ -7,7 +7,7 @@ jobs:
build_and_deploy:
runs-on: ubuntu-latest
env:
REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
VITE_REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
steps:
- name: Checkout repository
uses: actions/checkout@v3

1
.npmrc Normal file
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@@ -0,0 +1 @@
node-linker=hoisted

1
env.d.ts vendored
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@@ -1 +0,0 @@
declare const APP_VERSION: string;

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@@ -1,11 +1,12 @@
{
"name": "life-trinket",
"private": true,
"version": "0.6.8",
"version": "0.9.3",
"type": "commonjs",
"engines": {
"node": ">=18",
"npm": "please use bun or yarn :) "
"yarn": "use pnpm",
"npm": "please use pnpm"
},
"scripts": {
"dev": "vite",

9603
pnpm-lock.yaml generated Normal file

File diff suppressed because it is too large Load Diff

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@@ -21,9 +21,9 @@ const Container = twc.div<RotationDivProps>((props) => [
]);
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
'flex absolute flex-row flex-grow pointer-events-none',
'flex absolute flex-row flex-grow pointer-events-none overflow-x-scroll overflow-y-hidden',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse h-full w-auto bottom-auto'
? 'flex-col-reverse h-full w-auto bottom-auto right-0'
: 'w-full bottom-0',
]);

View File

@@ -1,10 +1,12 @@
import { useEffect, useRef, useState } from 'react';
import { useSwipeable } from 'react-swipeable';
import { twc } from 'react-twc';
import { useAnalytics } from '../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Cog } from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { checkContrast } from '../../Utils/checkContrast';
import {
RotationButtonProps,
RotationDivProps,
@@ -12,10 +14,9 @@ import {
import { LoseGameButton } from '../Buttons/LoseButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar';
import { Paragraph } from '../Misc/TextComponents';
import PlayerMenu from '../Players/PlayerMenu';
import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
import Health from './Health';
import { baseColors } from '../../../tailwind.config';
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
@@ -27,16 +28,33 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
type SettingsButtonProps = {
onClick: () => void;
rotation: Rotation;
color: string;
};
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
const SettingsButton = ({ onClick, rotation, color }: SettingsButtonProps) => {
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
useEffect(() => {
const contrast = checkContrast(color, '#00000080');
if (contrast === 'Fail') {
setIconColor('light');
} else {
setIconColor('dark');
}
}, [color]);
return (
<SettingsButtonTwc
onClick={onClick}
$rotation={rotation}
aria-label={`Settings`}
>
<Cog size="5vmin" color="black" opacity="0.3" />
<Cog
size="5vmin"
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
</SettingsButtonTwc>
);
};
@@ -58,8 +76,6 @@ const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
: '',
]);
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
const hasCommanderDamageReached21 = (player: Player) => {
const commanderDamageTotals = player.commanderDamage.map(
(commanderDamage) => commanderDamage.damageTotal
@@ -97,9 +113,10 @@ const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings, playing, setPlaying, stopPlayerRandomization } =
useGlobalSettings();
const playingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
const { settings, playing } = useGlobalSettings();
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
undefined
);
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0);
@@ -116,10 +133,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
trackMouse: true,
onSwipedDown: (e) => {
e.event.stopPropagation();
analytics.trackEvent('open_player_menu_swipe');
setShowPlayerMenu(true);
},
onSwipedUp: (e) => {
e.event.stopPropagation();
analytics.trackEvent('close_player_menu_swipe');
setShowPlayerMenu(false);
},
@@ -127,50 +146,41 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
onSwiping: (e) => e.event.stopPropagation(),
rotationAngle,
});
const analytics = useAnalytics();
useEffect(() => {
const timer = setTimeout(() => {
if (recentDifference === 0) {
clearTimeout(recentDifferenceTimerRef.current);
return;
}
recentDifferenceTimerRef.current = setTimeout(() => {
analytics.trackEvent('life_changed', {
lifeChangedAmount: recentDifference,
});
setRecentDifference(0);
}, RECENT_DIFFERENCE_TTL);
return () => {
clearTimeout(recentDifferenceTimerRef.current);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference]);
useEffect(() => {
const resizeObserver = new ResizeObserver(() => {
if (document.body.clientWidth > document.body.clientHeight)
setIsLandscape(true);
else setIsLandscape(false);
return;
return () => {
// Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect();
};
});
resizeObserver.observe(document.body);
return () => {
clearTimeout(timer);
// Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect();
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
useEffect(() => {
if (
player.isStartingPlayer &&
((!playing &&
settings.useRandomStartingPlayerInterval &&
stopPlayerRandomization) ||
(!settings.useRandomStartingPlayerInterval && !playing))
) {
playingTimerRef.current = setTimeout(() => {
setPlaying(true);
}, 10_000);
}
return () => clearTimeout(playingTimerRef.current);
}, [
player.isStartingPlayer,
playing,
setPlaying,
settings.useRandomStartingPlayerInterval,
stopPlayerRandomization,
]);
}, [document.body.clientHeight, document.body.clientWidth]);
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side;
@@ -192,11 +202,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
? player.settings.rotation - 90
: player.settings.rotation;
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
const amountOfPlayers = opponents.length + 1;
return (
<LifeCounterContentWrapper style={{ background: player.color }}>
@@ -205,52 +211,15 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
style={{ rotate: `${calcRotation}deg` }}
{...handlers}
>
{!playing && settings.showStartingPlayer && player.isStartingPlayer && (
<div
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
style={{
rotate: `${calcRotation}deg`,
backgroundImage:
stopPlayerRandomization ||
!settings.useRandomStartingPlayerInterval
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
: 'none',
}}
onClick={() => {
clearTimeout(playingTimerRef.current);
setPlaying(true);
}}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
{(stopPlayerRandomization ||
!settings.useRandomStartingPlayerInterval) && (
<>
<Paragraph>You start!</Paragraph>
<Paragraph className="text-xl">(Press to hide)</Paragraph>
</>
)}
</div>
</DynamicText>
</div>
)}
{amountOfPlayers > 1 &&
!playing &&
settings.showStartingPlayer &&
player.isStartingPlayer && <StartingPlayerCard player={player} />}
{player.hasLost && (
<PlayerLostWrapper $rotation={player.settings.rotation} />
)}
{settings.useRandomStartingPlayerInterval &&
!stopPlayerRandomization &&
!playing && (
<div
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
style={{ backgroundColor: player.color }}
/>
)}
<CommanderDamageBar
opponents={opponents}
player={player}
@@ -260,9 +229,11 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
{settings.showPlayerMenuCog && (
<SettingsButton
onClick={() => {
analytics.trackEvent('open_player_menu_button');
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
color={player.color}
/>
)}
{playerCanLose(player) && (

View File

@@ -3,6 +3,8 @@ import { twc } from 'react-twc';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
import { Cross } from '../../Icons/generated';
import { useEffect } from 'react';
import { useAnalytics } from '../../Hooks/useAnalytics';
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
@@ -12,6 +14,17 @@ type InfoModalProps = {
};
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
const analytics = useAnalytics();
useEffect(() => {
if (!isOpen) {
return;
}
analytics.trackEvent('info_opened');
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [isOpen]);
return (
<Modal
open={isOpen}

View File

@@ -1,81 +1,61 @@
import { Button, FormLabel, Modal, Switch } from '@mui/material';
import { Modal, Switch } from '@mui/material';
import { useEffect } from 'react';
import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Cross } from '../../Icons/generated';
import { PreStartMode } from '../../Types/Settings';
import { ModalWrapper } from './InfoModal';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
import { useEffect, useState } from 'react';
import { Cross } from '../../Icons/generated';
import { useAnalytics } from '../../Hooks/useAnalytics';
const SettingContainer = twc.div`w-full flex flex-col mb-2`;
const ToggleContainer = twc.div`flex flex-row justify-between items-center -mb-1`;
const Container = twc.div`flex flex-col items-center w-full`;
const Container = twc.div`flex flex-col items-start w-full`;
const Description = twc.p`mr-16 text-xs text-left text-text-secondary`;
const baseGithubReleasesUrl =
'https://github.com/Vikeo/LifeTrinket/releases/tag/';
type SettingsModalProps = {
isOpen: boolean;
closeModal: () => void;
};
export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
const { settings, setSettings, isPWA } = useGlobalSettings();
const [isLatestVersion, setIsLatestVersion] = useState(false);
const [newVersion, setNewVersion] = useState<string | undefined>(undefined);
const { settings, setSettings, isPWA, version } = useGlobalSettings();
const analytics = useAnalytics();
useEffect(() => {
if (!isOpen) {
return;
}
async function checkIfLatestVersion() {
try {
const result = await fetch(
'https://api.github.com/repos/Vikeo/LifeTrinket/releases/latest',
{
headers: {
/* @ts-expect-error is defined in vite.config.ts*/
Authorization: `Bearer ${REPO_READ_ACCESS_TOKEN}`,
Accept: 'application/vnd.github+json',
'X-GitHub-Api-Version': '2022-11-28',
},
}
);
const data = await result.json();
if (!data.name) {
setNewVersion(undefined);
setIsLatestVersion(false);
return;
}
setNewVersion(data.name);
/* @ts-expect-error is defined in vite.config.ts*/
if (data.name === APP_VERSION) {
setIsLatestVersion(true);
return;
}
setIsLatestVersion(false);
} catch (error) {
console.error('error getting latest version string', error);
}
}
checkIfLatestVersion();
analytics.trackEvent('settings_opened');
version.checkForNewVersion('settings');
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [isOpen]);
return (
<Modal
open={isOpen}
onClose={closeModal}
onClose={() => {
analytics.trackEvent('settings_outside_clicked');
closeModal();
}}
className="w-full flex justify-center"
>
<>
<div className="flex justify-center items-center relative w-full max-w-[532px]">
<button
onClick={closeModal}
onClick={() => {
analytics.trackEvent('settings_cross_clicked');
closeModal();
}}
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
<Cross size="16px" className="text-text-primary " />
@@ -83,29 +63,76 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</div>
<ModalWrapper>
<Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2>
<h2 className="text-center text-2xl mb-2 w-full"> Settings </h2>
<div className="flex flex-col mb-2 w-full">
<div className="text-text-primary flex items-center gap-2">
Current version: {version.installedVersion}{' '}
{version.isLatest && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
<div className="text-xs text-text-primary opacity-75">
(
<a
href={baseGithubReleasesUrl + version.installedVersion}
target="_blank"
className="underline"
onClick={() => {
analytics.trackEvent(
`current_change_log_clicked_v${version.installedVersion}`
);
}}
>
Release notes
</a>
)
</div>
</div>
{!version.isLatest && version.remoteVersion && (
<>
<div className="flex gap-2 items-center mt-2">
<Paragraph className="text-text-secondary">
{version.remoteVersion} available!
</Paragraph>
<div className="text-xs text-text-primary opacity-75">
(
<a
href={baseGithubReleasesUrl + version.remoteVersion}
target="_blank"
className="underline"
onClick={() => {
analytics.trackEvent(
`new_change_log_clicked_v${version.remoteVersion}`
);
}}
>
Release notes
</a>
)
</div>
</div>
<button
className="flex justify-center items-center self-start mt-2 bg-primary-main px-3 py-1 rounded-md"
onClick={() => {
{
analytics.trackEvent(`pressed_update`, {
toVersion: version.remoteVersion,
fromVersion: version.installedVersion,
});
window?.location?.reload();
}
}}
>
<span className="text-sm">Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</button>
</>
)}
</div>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Start Player</FormLabel>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Player Menu Cog</FormLabel>
<label>Show Player Menu Cog</label>
<Switch
checked={settings.showPlayerMenuCog}
onChange={() => {
@@ -123,27 +150,75 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Randomize starting player with interval</FormLabel>
<label>Show Start Player</label>
<Switch
checked={settings.useRandomStartingPlayerInterval}
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
useRandomStartingPlayerInterval:
!settings.useRandomStartingPlayerInterval,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
Will randomize between all players at when starting a game,
pressing the screen aborts the interval and chooses the player
that has the crown.
On start or reset of game, will pick a random starting player,
according to the <b>Pre-Start mode</b>
</Description>
</SettingContainer>
<SettingContainer>
<div className="flex flex-row justify-between items-center mb-1">
<label htmlFor="pre-start-modes">Player selection style</label>
<select
name="pre-start-modes"
id="pre-start-modes"
value={settings.preStartMode}
className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
onChange={(e) => {
setSettings({
...settings,
preStartMode: e.target.value as PreStartMode,
});
}}
disabled={!settings.showStartingPlayer}
>
<option value={PreStartMode.None}>Instant</option>
<option value={PreStartMode.RandomKing}>Royal Shuffle</option>
<option value={PreStartMode.FingerGame}>
Touch Roulette
</option>
</select>
</div>
<div className="text-xs text-left text-text-secondary">
Different ways to determine the starting player before the game
starts.
</div>
{settings.preStartMode === PreStartMode.None && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Instant:</span> A random
starting player will simply be shown on start.
</div>
)}
{settings.preStartMode === PreStartMode.RandomKing && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Royal Shuffle:</span>{' '}
Randomly pass a crown between all players, press the screen to
stop it. The player who has the crown when it stops gets to
start.
</div>
)}
{settings.preStartMode === PreStartMode.FingerGame && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Touch Roulette:</span> All
players put a finger on the screen, one will be chosen at
random.
</div>
)}
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Keep Awake</FormLabel>
<label>Keep Awake</label>
<Switch
checked={settings.keepAwake}
onChange={() => {
@@ -161,7 +236,10 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
<label>
Fullscreen on start{' '}
<span className="text-xs">(Android only)</span>
</label>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
@@ -177,6 +255,16 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
enabled.
</Description>
</SettingContainer>
<Separator height="1px" />
<button
className="flex justify-center self-center items-center mt-1 mb-1 bg-primary-main px-3 py-1 rounded-md"
onClick={() => {
analytics.trackEvent('settings_save_clicked');
closeModal();
}}
>
<span className="text-sm">Save and Close</span>
</button>
{!isPWA && (
<>
<Separator height="1px" />
@@ -197,39 +285,6 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</>
)}
<Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<Button
variant="contained"
onClick={closeModal}
style={{ marginTop: '0.25rem' }}
>
Save and Close
</Button>
</Container>
</ModalWrapper>
</>

View File

@@ -1,4 +1,4 @@
import { Button, Checkbox } from '@mui/material';
import { Checkbox } from '@mui/material';
import { useRef } from 'react';
import { twc } from 'react-twc';
import { theme } from '../../Data/theme';
@@ -18,8 +18,7 @@ import {
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage';
const CheckboxContainer = twc.div``;
import { useAnalytics } from '../../Hooks/useAnalytics';
const PlayerMenuWrapper = twc.div`
flex
@@ -51,7 +50,6 @@ const TogglesSection = twc.div`
flex-row
flex-wrap
relative
gap-2
h-full
justify-evenly
items-center
@@ -60,11 +58,11 @@ const TogglesSection = twc.div`
const ButtonsSections = twc.div`
flex
max-w-full
gap-4
justify-between
p-[3%]
justify-evenly
items-center
flex-wrap
mt-0
px-2
`;
const ColorPickerButton = twc.div`
@@ -79,7 +77,7 @@ const ColorPickerButton = twc.div`
`;
const SettingsContainer = twc.div<RotationDivProps>((props) => [
'flex flex-wrap h-full w-full',
'flex flex-wrap h-full w-full overflow-y-scroll',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col'
: 'flex-row',
@@ -98,6 +96,7 @@ const PlayerMenu = ({
}: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({
rotation: player.settings.rotation,
@@ -110,8 +109,11 @@ const PlayerMenu = ({
goToStart,
settings,
setPlaying,
setStopPlayerRandomization,
setRandomizingPlayer,
} = useGlobalSettings();
const analytics = useAnalytics();
const { updatePlayer, resetCurrentGame } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
@@ -130,12 +132,13 @@ const PlayerMenu = ({
resetCurrentGame();
setShowPlayerMenu(false);
setPlaying(false);
setStopPlayerRandomization(false);
setRandomizingPlayer(true);
analytics.trackEvent('reset_game');
};
const handleGoToStart = () => {
goToStart();
setStopPlayerRandomization(false);
setRandomizingPlayer(true);
};
const toggleFullscreen = () => {
@@ -173,14 +176,16 @@ const PlayerMenu = ({
}}
ref={settingsContainerRef}
>
{settings.showPlayerMenuCog && (
<button
onClick={() => setShowPlayerMenu(false)}
className="flex absolute top-0 right-2 z-10 w-8 h-8 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2"
>
<Cross size="16px" className="text-primary-main " />
</button>
)}
<button
onClick={() => {
analytics.trackEvent('close_player_menu_button');
setShowPlayerMenu(false);
}}
className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
>
<Cross size={buttonFontSize} className="text-primary-main " />
</button>
<BetterRowContainer>
<TogglesSection>
<ColorPickerButton aria-label="Color picker">
@@ -189,10 +194,15 @@ const PlayerMenu = ({
type="color"
className="size-[200%] absolute -left-2 -top-2"
value={player.color}
onClick={() => {
analytics.trackEvent('color_picker_opened', {
player: player.index,
});
}}
/>
</ColorPickerButton>
{player.settings.useCommanderDamage && (
<CheckboxContainer>
<div>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
@@ -212,14 +222,19 @@ const PlayerMenu = ({
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
onChange={(e) => {
analytics.trackEvent('toggle_partner', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</CheckboxContainer>
</div>
)}
<CheckboxContainer>
<div>
<Checkbox
name="usePoison"
checked={player.settings.usePoison}
@@ -239,13 +254,18 @@ const PlayerMenu = ({
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
onChange={(e) => {
analytics.trackEvent('toggle_poison', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
role="checkbox"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</CheckboxContainer>
<CheckboxContainer>
</div>
<div>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
@@ -265,13 +285,18 @@ const PlayerMenu = ({
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
onChange={(e) => {
analytics.trackEvent('toggle_energy', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</CheckboxContainer>
<CheckboxContainer>
</div>
<div>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
@@ -291,26 +316,32 @@ const PlayerMenu = ({
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
onChange={(e) => {
analytics.trackEvent('toggle_experience', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</CheckboxContainer>
</div>
</TogglesSection>
<ButtonsSections className="mt-4">
<Button
variant="text"
style={{
cursor: 'pointer',
userSelect: 'none',
}}
onClick={handleGoToStart}
<ButtonsSections>
<button
className="text-primary-main cursor-pointer webkit-user-select-none"
onClick={() => endGameDialogRef.current?.show()}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button>
<CheckboxContainer>
</button>
<div
data-fullscreen={document.fullscreenElement ? true : false}
className="flex
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
data-[fullscreen=true]:border-primary-main"
>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
@@ -325,65 +356,113 @@ const PlayerMenu = ({
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
style={{ padding: '4px' }}
/>
</CheckboxContainer>
</div>
<Button
variant={wakeLock.active ? 'contained' : 'outlined'}
<button
data-wake-lock-active={settings.keepAwake}
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={wakeLock.toggleWakeLock}
className="text-primary-main px-1 webkit-user-select-none cursor-pointer
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
data-[wake-lock-active=true]:border-primary-main
"
onClick={() => {
wakeLock.toggleWakeLock();
}}
role="checkbox"
aria-checked={wakeLock.active}
aria-checked={settings.keepAwake}
aria-label="Keep awake"
>
Keep Awake
</Button>
</button>
<Button
<button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '4px',
padding: '2px',
}}
className="text-primary-main"
onClick={() => resetGameDialogRef.current?.show()}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</Button>
</button>
</ButtonsSections>
</BetterRowContainer>
<dialog
ref={resetGameDialogRef}
className="z-[999] size-full bg-background-settings"
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => resetGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-2xl border-none">
<h1 className="text-center text-text-primary">Reset Game?</h1>
<div className="flex justify-evenly gap-4">
<Button
variant="contained"
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
Reset Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => resetGameDialogRef.current?.close()}
>
No
</Button>
<Button
variant="contained"
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleResetGame();
resetGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</Button>
</button>
</div>
</div>
</div>
</dialog>
<dialog
ref={endGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => endGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
End Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => endGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleGoToStart();
endGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>

View File

@@ -1,9 +1,8 @@
import { useEffect, useRef } from 'react';
import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Player as PlayerType } from '../../Types/Player';
import LifeCounter from '../LifeCounter/LifeCounter';
import { GridLayout } from '../Views/Play';
const getGridArea = (player: PlayerType) => {
switch (player.index) {
@@ -26,104 +25,14 @@ const getGridArea = (player: PlayerType) => {
const PlayersWrapper = twc.div`w-full h-full bg-black`;
export const Players = (players: PlayerType[], gridClasses: string) => {
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
const prevRandomIndexRef = useRef<number>(-1);
const {
settings,
stopPlayerRandomization,
setStopPlayerRandomization,
playing,
} = useGlobalSettings();
const { setPlayers } = usePlayers();
useEffect(() => {
if (
settings.useRandomStartingPlayerInterval &&
!stopPlayerRandomization &&
!playing
) {
randomIntervalRef.current = setInterval(() => {
let randomIndex: number;
do {
randomIndex = Math.floor(Math.random() * players.length);
} while (randomIndex === prevRandomIndexRef.current);
prevRandomIndexRef.current = randomIndex;
setPlayers(
players.map((p) =>
p.index === prevRandomIndexRef.current
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}, 100);
}
if (!settings.useRandomStartingPlayerInterval) {
const randomPlayerIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomPlayerIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}
return () => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [
players.length,
playing,
setPlayers,
settings.useRandomStartingPlayerInterval,
stopPlayerRandomization,
]);
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { players } = usePlayers();
return (
<PlayersWrapper>
{settings.useRandomStartingPlayerInterval &&
!stopPlayerRandomization &&
!playing && (
<div
className="absolute flex justify-center items-center bg-black bg-opacity-40 h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-50 cursor-pointer text-5xl"
onClick={() => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
randomIntervalRef.current = null;
}
setStopPlayerRandomization(true);
}}
>
<div className="bg-primary-main px-8 py-2 rounded-2xl opacity-70 text-[5vmax]">
PRESS TO SELECT PLAYER
</div>
</div>
)}
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => {
const gridArea = getGridArea(player);
return (
<div
key={player.index}

View File

@@ -0,0 +1,198 @@
import { useEffect, useRef, useState } from 'react';
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
type TouchPoint = {
x: number;
y: number;
id: number;
};
const getOrientation = () => {
return window.matchMedia('(orientation: portrait)').matches
? 'portrait'
: 'landscape';
};
export const FingerGame = () => {
const { players } = usePlayers();
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
TouchPoint | undefined
>();
const [timerStarted, setTimerStarted] = useState(false);
const { setPlaying, goToStart } = useGlobalSettings();
useEffect(() => {
//Start playing when someone is selected and any touch point is released
if (selectedTouchPoint && touchPoints.length !== players.length) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// If no touch point is selected, select one with a delay
if (touchPoints.length === players.length && !selectedTouchPoint) {
selectingPlayerTimerRef.current = setTimeout(() => {
const randomIndex = Math.floor(Math.random() * touchPoints.length);
const randomTouchPoint = touchPoints[randomIndex];
setSelectedTouchPoint(randomTouchPoint);
}, 250);
return;
}
if (selectingPlayerTimerRef.current) {
clearTimeout(selectingPlayerTimerRef.current);
}
return () => {
if (aboutToStartTimerRef.current) {
clearTimeout(aboutToStartTimerRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [touchPoints, players.length]);
const handleOnTouchStart = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
return;
}
//Get the first touch point id that isn't already in the touchPoints array
const touch = Array.from(e.changedTouches).find(
(t) => !touchPoints.find((p) => p.id === t.identifier)
);
if (!touch) {
console.error('No touch found');
return;
}
let { clientX, clientY } = touch;
// Adjust coordinates for portrait mode
if (getOrientation() === 'portrait') {
const tempX = clientX;
clientX = clientY;
clientY = window.innerWidth - tempX;
}
const newTouchPoints = {
x: clientX,
y: clientY,
id: touch.identifier,
};
setTouchPoints([...touchPoints, newTouchPoints]);
};
const handleOnTouchEnd = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// Get the touch point that was just released
const touch = e.changedTouches[e.changedTouches.length - 1];
// Get the index of the touch point that was just released
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
// Remove the touch point that was just released
setTouchPoints([
...touchPoints.slice(0, index),
...touchPoints.slice(index + 1),
]);
};
return (
<div
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
onTouchStart={handleOnTouchStart}
onTouchEnd={handleOnTouchEnd}
// FIXEME: This code is not performant, but updates a touch point's position when it moves
// onTouchMove={(e) => {
// e.preventDefault();
// // Get the touch point that was just moved
// const touch = Array.from(e.changedTouches).find((t) =>
// touchPoints.find((p) => p.id === t.identifier)
// );
// if (!touch) {
// console.error('No touch found');
// return;
// }
// let { clientX, clientY } = touch;
// // Adjust coordinates for portrait mode
// if (getOrientation() === 'portrait') {
// const tempX = clientX;
// clientX = clientY;
// clientY = window.innerWidth - tempX;
// }
// // Get the index of the touch point that was just moved
// const index = touchPoints.findIndex(
// (p) => p.id === touch.identifier
// );
// // Update the touch point that was just moved
// setTouchPoints([
// ...touchPoints.slice(0, index),
// { x: clientX, y: clientY, id: touch.identifier },
// ...touchPoints.slice(index + 1),
// ]);
// }}
>
<button
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
onClick={goToStart}
>
<div className="text-xl leading-4">{'<'}&nbsp;</div>
Back
</button>
{touchPoints.length !== players.length && (
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
Waiting for fingers <br />
<div className="tabular-nums">
{touchPoints.length}/{players.length}
</div>
</div>
)}
{touchPoints.map((point, index) => (
<div
key={`touch-point-${index}`}
data-is-selected={selectedTouchPoint?.id === point.id}
data-unloading={timerStarted}
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
h-[75px] w-[75px]
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
pointer-events-none
"
style={{
left: point.x,
top: point.y,
backgroundColor: players[index]?.color ?? 'red',
}}
/>
))}
</div>
);
};

View File

@@ -0,0 +1,49 @@
import { usePlayers } from '../../../../Hooks/usePlayers';
import { Player } from '../../../../Types/Player';
import { GridLayout } from '../../../Views/Play';
import { RoulettePlayerCard } from './RoulettePlayerCard';
const getGridArea = (player: Player) => {
switch (player.index) {
case 0:
return 'grid-in-player0';
case 1:
return 'grid-in-player1';
case 2:
return 'grid-in-player2';
case 3:
return 'grid-in-player3';
case 4:
return 'grid-in-player4';
case 5:
return 'grid-in-player5';
default:
throw new Error('Invalid player index');
}
};
export const RandomKingPlayers = ({
gridLayout,
}: {
gridLayout: GridLayout;
}) => {
const { players } = usePlayers();
return (
<div className="w-full h-full bg-black">
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => {
const gridArea = getGridArea(player);
return (
<div
key={player.index}
className={`flex justify-center items-center align-middle ${gridArea}`}
>
<RoulettePlayerCard player={player} />
</div>
);
})}
</div>
</div>
);
};

View File

@@ -0,0 +1,94 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../../Hooks/usePlayers';
export const RandomKingSelectWrapper = () => {
const { setRandomizingPlayer } = useGlobalSettings();
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
const prevRandomIndexRef = useRef<number>(-1);
const { settings, randomizingPlayer, setPreStartCompleted } =
useGlobalSettings();
const { players, setPlayers } = usePlayers();
useEffect(() => {
if (
players.length > 1 &&
settings.showStartingPlayer &&
randomizingPlayer
) {
randomIntervalRef.current = setInterval(() => {
let randomIndex: number;
do {
randomIndex = Math.floor(Math.random() * players.length);
} while (randomIndex === prevRandomIndexRef.current);
prevRandomIndexRef.current = randomIndex;
setPlayers(
players.map((p) =>
p.index === prevRandomIndexRef.current
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}, 100);
}
const randomPlayerIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomPlayerIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
return () => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [players.length, setPlayers, randomizingPlayer]);
const gradientColors = players.map((player) => player.color).join(', ');
return (
<div
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
onClick={() => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
randomIntervalRef.current = null;
}
setRandomizingPlayer(false);
setPreStartCompleted(true);
}}
>
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
<div
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
style={{
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
}}
/>
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
</div>
</div>
);
};

View File

@@ -0,0 +1,58 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../../../Types/Player';
import { Paragraph } from '../../../Misc/TextComponents';
import { DynamicText } from '../../StartingPlayerCard';
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
const { settings, randomizingPlayer, playing, setPlaying } =
useGlobalSettings();
useEffect(() => {
if (
player.isStartingPlayer &&
((!playing && randomizingPlayer) || !playing)
) {
startPlayingTimerRef.current = setTimeout(() => {
setPlaying(true);
}, 10_000);
}
return () => clearTimeout(startPlayingTimerRef.current);
}, [
player.isStartingPlayer,
playing,
setPlaying,
settings.preStartMode,
randomizingPlayer,
]);
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
return (
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
<div
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
style={{ backgroundColor: player.color }}
>
{player.isStartingPlayer && (
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
</div>
</DynamicText>
)}
</div>
</div>
);
};

View File

@@ -0,0 +1,30 @@
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { PreStartMode } from '../../Types/Settings';
import { GridLayout } from '../Views/Play';
import { FingerGame } from './Games/FingerGame';
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
if (settings.preStartMode === PreStartMode.RandomKing) {
if (!randomizingPlayer) {
return null;
}
return (
<>
<RandomKingSelectWrapper />
<RandomKingPlayers gridLayout={gridLayout} />
</>
);
}
if (settings.preStartMode === PreStartMode.FingerGame) {
return <FingerGame />;
}
goToStart();
return null;
};

View File

@@ -0,0 +1,60 @@
import { twc } from 'react-twc';
import { baseColors } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings';
import { Paragraph } from '../Misc/TextComponents';
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
export const StartingPlayerCard = ({ player }: { player: Player }) => {
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
const calcRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 90
: player.settings.rotation;
return (
<div
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
style={{
rotate: `${calcRotation}deg`,
backgroundImage:
!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
: 'none',
}}
onClick={() => {
setPlaying(true);
}}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
{(!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)) && (
<>
<Paragraph>You start!</Paragraph>
<Paragraph className="text-xl">(Press to hide)</Paragraph>
</>
)}
</div>
</DynamicText>
</div>
);
};

View File

@@ -1,67 +1,115 @@
import { useEffect } from 'react';
import { twc } from 'react-twc';
import { twGridTemplateAreas } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation } from '../../Types/Settings';
import { Orientation, PreStartMode } from '../../Types/Settings';
import { Players } from '../Players/Players';
import { twc } from 'react-twc';
import { PreStart } from '../PreStartGame/PreStart';
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`;
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
export const Play = () => {
const { players } = usePlayers();
const { initialGameSettings } = useGlobalSettings();
const { players, setPlayers } = usePlayers();
const { initialGameSettings, playing, settings, preStartCompleted } =
useGlobalSettings();
let Layout: JSX.Element;
let gridLayout: GridLayout;
switch (players.length) {
case 1:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-onePlayerPortrait');
gridLayout = 'grid-areas-onePlayerPortrait';
}
Layout = Players(players, 'grid-areas-onePlayerLandscape');
gridLayout = 'grid-areas-onePlayerLandscape';
break;
case 2:
switch (initialGameSettings?.orientation) {
case Orientation.Portrait:
Layout = Players(players, 'grid-areas-twoPlayersOppositePortrait');
gridLayout = 'grid-areas-twoPlayersOppositePortrait';
break;
default:
case Orientation.Landscape:
Layout = Players(players, 'grid-areas-twoPlayersSameSideLandscape');
gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
break;
case Orientation.OppositeLandscape:
Layout = Players(players, 'grid-areas-twoPlayersOppositeLandscape');
gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
break;
}
break;
case 3:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-threePlayersSide');
gridLayout = 'grid-areas-threePlayersSide';
break;
}
Layout = Players(players, 'grid-areas-threePlayers');
gridLayout = 'grid-areas-threePlayers';
break;
default:
case 4:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-fourPlayerPortrait');
gridLayout = 'grid-areas-fourPlayerPortrait';
break;
}
Layout = Players(players, 'grid-areas-fourPlayer');
gridLayout = 'grid-areas-fourPlayer';
break;
case 5:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-fivePlayersSide');
gridLayout = 'grid-areas-fivePlayersSide';
break;
}
Layout = Players(players, 'grid-areas-fivePlayers');
gridLayout = 'grid-areas-fivePlayers';
break;
case 6:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-sixPlayersSide');
gridLayout = 'grid-areas-sixPlayersSide';
break;
}
Layout = Players(players, 'grid-areas-sixPlayers');
gridLayout = 'grid-areas-sixPlayers';
break;
}
return <MainWrapper>{Layout}</MainWrapper>;
useEffect(() => {
if (settings.preStartMode !== PreStartMode.None) {
return;
}
const randomIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
if (
!preStartCompleted &&
settings.preStartMode !== PreStartMode.None &&
!playing &&
settings.showStartingPlayer
) {
return (
<MainWrapper>
<PreStart gridLayout={gridLayout} />
</MainWrapper>
);
}
return (
<MainWrapper>
<Players gridLayout={gridLayout} />
</MainWrapper>
);
};

View File

@@ -3,10 +3,12 @@ import React from 'react';
import { theme } from '../../../Data/theme';
import {
FivePlayers,
FivePlayersSide,
FourPlayers,
FourPlayersSide,
OnePlayerPortrait,
SixPlayers,
SixPlayersSide,
ThreePlayers,
ThreePlayersSide,
TwoPlayersOppositeLandscape,
@@ -40,7 +42,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
switch (numberOfPlayers) {
case 1:
return (
<div>
<>
<FormControlLabel
value={Orientation.Landscape}
control={
@@ -89,7 +91,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
}
label=""
/>
</div>
</>
);
case 2:
return (
@@ -303,20 +305,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
}
label=""
/>
{/* <FormControlLabel
value={GridTemplateAreas.FivePlayersSide}
<FormControlLabel
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FivePlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.secondary.main}
/>
}
checkedIcon={
<FivePlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.primary.main}
/>
@@ -325,7 +328,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
label=""
/> */}
/>
</>
);
@@ -356,20 +359,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
}
label=""
/>
{/* <FormControlLabel
value={GridTemplateAreas.SixPlayersSide}
<FormControlLabel
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<SixPlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.secondary.main}
/>
}
checkedIcon={
<SixPlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.primary.main}
/>
@@ -378,7 +382,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
label=""
/> */}
/>
</>
);

View File

@@ -9,9 +9,10 @@ import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
import { Cog, Info } from '../../../Icons/generated';
import {
GameFormat,
InitialGameSettings,
Orientation,
PreStartMode,
defaultInitialGameSettings,
} from '../../../Types/Settings';
import { InfoModal } from '../../Misc/InfoModal';
import { SettingsModal } from '../../Misc/SettingsModal';
@@ -89,21 +90,40 @@ const Start = () => {
setInitialGameSettings,
settings,
isPWA,
setRandomizingPlayer,
version,
} = useGlobalSettings();
const [openInfoModal, setOpenInfoModal] = useState(false);
const [openSettingsModal, setOpenSettingsModal] = useState(false);
const [playerOptions, setPlayerOptions] = useState<InitialGameSettings>(
initialGameSettings || {
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Portrait,
gameFormat: GameFormat.Commander,
}
initialGameSettings || defaultInitialGameSettings
);
let tracked = false;
// Check for new version on mount
useEffect(() => {
if (!tracked) {
console.log('checking version');
version.checkForNewVersion('start_menu');
// eslint-disable-next-line react-hooks/exhaustive-deps
tracked = true;
}
}, []);
useEffect(() => {
setInitialGameSettings(playerOptions);
}, [playerOptions, setInitialGameSettings]);
useEffect(() => {
setPlayerOptions({
...playerOptions,
});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [playerOptions.numberOfPlayers]);
const doStartGame = () => {
if (!initialGameSettings) {
return;
@@ -126,25 +146,15 @@ const Start = () => {
setInitialGameSettings(initialGameSettings);
setPlayers(createInitialPlayers(initialGameSettings));
setShowPlay(true);
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
localStorage.setItem('playing', 'false');
localStorage.setItem('showPlay', 'true');
};
useEffect(() => {
setInitialGameSettings(playerOptions);
}, [playerOptions, setInitialGameSettings]);
const valuetext = (value: number) => {
const valueText = (value: number) => {
return `${value}`;
};
useEffect(() => {
setPlayerOptions({
...playerOptions,
});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [playerOptions.numberOfPlayers]);
return (
<MainWrapper>
<Info
@@ -172,8 +182,12 @@ const Start = () => {
<SupportMe />
<h1 className="text-3xl block font-bold mt-6 mb-5 text-text-primary">
<h1 className="relative flex flex-col text-3xl font-bold mt-6 mb-6 text-text-primary justify-center items-center">
Life Trinket
<div className="h-[1px] w-[120%] bg-common-white opacity-50" />
<div className="flex absolute text-xs font-medium -bottom-4">
v{version.installedVersion}
</div>
</h1>
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
@@ -186,7 +200,7 @@ const Start = () => {
min={1}
aria-label="Custom marks"
value={playerOptions?.numberOfPlayers ?? 4}
getAriaValueText={valuetext}
getAriaValueText={valueText}
step={null}
marks={playerMarks}
onChange={(_e, value) => {
@@ -207,7 +221,7 @@ const Start = () => {
min={20}
aria-label="Custom marks"
value={playerOptions?.startingLifeTotal ?? 40}
getAriaValueText={valuetext}
getAriaValueText={valueText}
step={10}
marks={healthMarks}
onChange={(_e, value) =>
@@ -250,30 +264,35 @@ const Start = () => {
}}
/>
</ToggleContainer>
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
}}
>
<Cog /> &nbsp; Other settings
</Button>
<div className="flex flex-nowrap text-nowrap relative justify-center items-start">
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
}}
>
<Cog /> &nbsp; Game Settings
</Button>
<div
data-not-latest-version={
!version.isLatest && !!version.remoteVersion
}
className="absolute flex justify-center text-text-primary text-xxs -bottom-5 bg-primary-dark px-2 rounded-md
opacity-0 transition-all duration-200 delay-500
data-[not-latest-version=true]:opacity-100
"
>
<div className="absolute bg-primary-dark rotate-45 size-2 -top-[2px] z-0" />
<span className="z-10">
v{version.remoteVersion} available!
</span>
</div>
</div>
</ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel>
{/* <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
gridAreas={playerOptions.gridAreas}
onChange={(gridAreas) =>
setPlayerOptions({
...playerOptions,
gridAreas,
//TODO fix the layout selection
orientation: Orientation.Portrait,
})
}
/> */}
<LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation}

View File

@@ -1,6 +1,13 @@
import { createContext } from 'react';
import { InitialGameSettings, Settings } from '../Types/Settings';
type Version = {
installedVersion: string;
isLatest: boolean;
checkForNewVersion: (source: 'settings' | 'start_menu') => Promise<void>;
remoteVersion?: string;
};
export type GlobalSettingsContextType = {
fullscreen: {
isFullscreen: boolean;
@@ -24,9 +31,13 @@ export type GlobalSettingsContextType = {
setSettings: (settings: Settings) => void;
playing: boolean;
setPlaying: (playing: boolean) => void;
stopPlayerRandomization: boolean;
setStopPlayerRandomization: (stopRandom: boolean) => void;
randomizingPlayer: boolean;
setRandomizingPlayer: (stopRandom: boolean) => void;
isPWA: boolean;
preStartCompleted: boolean;
setPreStartCompleted: (completed: boolean) => void;
version: Version;
};
export const GlobalSettingsContext =

View File

@@ -1,7 +1,7 @@
import { Player, Rotation } from '../Types/Player';
import { InitialGameSettings, Orientation } from '../Types/Settings';
const presetColors = [
export const presetColors = [
'#F06292', // Light Pink
'#4DB6AC', // Teal
'#FFA726', // Orange
@@ -127,15 +127,15 @@ const getOrientationRotations = (
case Orientation.Portrait:
switch (index) {
case 0:
return Rotation.Side;
return Rotation.Flipped;
case 1:
return Rotation.Side;
return Rotation.Flipped;
case 2:
return Rotation.SideFlipped;
return Rotation.Side;
case 3:
return Rotation.SideFlipped;
return Rotation.Normal;
case 4:
return Rotation.SideFlipped;
return Rotation.Normal;
default:
return Rotation.Normal;
}
@@ -163,17 +163,17 @@ const getOrientationRotations = (
case Orientation.Portrait:
switch (index) {
case 0:
return Rotation.Side;
return Rotation.SideFlipped;
case 1:
return Rotation.Side;
return Rotation.Flipped;
case 2:
return Rotation.Side;
return Rotation.Flipped;
case 3:
return Rotation.SideFlipped;
return Rotation.Side;
case 4:
return Rotation.SideFlipped;
return Rotation.Normal;
case 5:
return Rotation.SideFlipped;
return Rotation.Normal;
default:
return Rotation.Normal;
}

View File

@@ -18,7 +18,17 @@ export const useAnalytics = () => {
eventName: string,
eventParams?: { [key: string]: unknown }
) => {
logEvent(analytics, eventName, eventParams);
if (process.env.NODE_ENV === 'development') {
console.info('Event not tracked:', { eventName, eventParams });
return;
}
const paramsWithVersion = {
...eventParams,
app_version: import.meta.env.VITE_APP_VERSION,
};
logEvent(analytics, eventName, paramsWithVersion);
};
return { trackEvent };

View File

@@ -23,7 +23,6 @@ export default function useOrientation(
const onChange = () => {
if (mounted) {
const { orientation } = screen;
console.log(orientation);
if (orientation) {
const { angle, type } = orientation;

View File

@@ -7,8 +7,11 @@ import {
import { useAnalytics } from '../Hooks/useAnalytics';
import {
InitialGameSettings,
InitialGameSettingsSchema,
Settings,
defaultInitialGameSettings,
defaultSettings,
initialGameSettingsSchema,
settingsSchema,
} from '../Types/Settings';
export const GlobalSettingsProvider = ({
@@ -22,6 +25,7 @@ export const GlobalSettingsProvider = ({
const savedGameSettings = localStorage.getItem('initialGameSettings');
const savedSettings = localStorage.getItem('settings');
const savedPlaying = localStorage.getItem('playing');
const savedPreStartComplete = localStorage.getItem('preStartComplete');
const [playing, setPlaying] = useState<boolean>(
savedPlaying ? savedPlaying === 'true' : false
@@ -31,67 +35,98 @@ export const GlobalSettingsProvider = ({
localStorage.setItem('playing', String(playing));
};
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
savedPreStartComplete ? savedPreStartComplete === 'true' : false
);
const [showPlay, setShowPlay] = useState<boolean>(
savedShowPlay ? savedShowPlay === 'true' : false
);
const [stopPlayerRandomization, setStopPlayerRandomization] =
useState<boolean>(false);
const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
savedSettings
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
: true
);
const [initialGameSettings, setInitialGameSettings] =
useState<InitialGameSettings | null>(
savedGameSettings ? JSON.parse(savedGameSettings) : null
);
const setInitialGameSettingsAndLocalStorage = (
initialGameSettings: InitialGameSettings
) => {
setInitialGameSettings(initialGameSettings);
localStorage.setItem(
'initialGameSettings',
JSON.stringify(initialGameSettings)
);
};
const [settings, setSettings] = useState<Settings>(
savedSettings
? JSON.parse(savedSettings)
: {
goFullscreenOnStart: true,
keepAwake: true,
showStartingPlayer: true,
showPlayerMenuCog: true,
useRandomStartingPlayerInterval: false,
}
savedSettings ? JSON.parse(savedSettings) : defaultSettings
);
const setSettingsAndLocalStorage = (settings: Settings) => {
setSettings(settings);
localStorage.setItem('settings', JSON.stringify(settings));
};
const removeLocalStorage = async () => {
localStorage.removeItem('initialGameSettings');
localStorage.removeItem('players');
localStorage.removeItem('playing');
localStorage.removeItem('showPlay');
localStorage.removeItem('preStartComplete');
setPlaying(false);
setShowPlay(false);
setPreStartCompleted(false);
};
// Set settings if they are not valid
useEffect(() => {
if (savedGameSettings && JSON.parse(savedGameSettings).gridAreas) {
removeLocalStorage();
window.location.reload();
// If there are no saved settings, set default settings
if (!savedSettings) {
setSettingsAndLocalStorage(defaultSettings);
return;
}
const parsedSettings = settingsSchema.safeParse(JSON.parse(savedSettings));
// If saved settings are not valid, remove them
if (!parsedSettings.success) {
console.error('invalid settings, resetting to default settings');
setSettingsAndLocalStorage(defaultSettings);
return;
}
localStorage.setItem('settings', JSON.stringify(parsedSettings.data));
}, [settings, savedSettings]);
// Set initial game settings if they are not valid
useEffect(() => {
if (!savedGameSettings) {
setInitialGameSettingsAndLocalStorage(defaultInitialGameSettings);
return;
}
//parse existing game settings with zod schema
const parsedInitialGameSettings =
InitialGameSettingsSchema.safeParse(initialGameSettings);
initialGameSettingsSchema.safeParse(initialGameSettings);
if (!parsedInitialGameSettings.success) {
removeLocalStorage();
window.location.reload();
console.error('invalid game settings, resetting to default settings');
setInitialGameSettingsAndLocalStorage(defaultInitialGameSettings);
return;
}
localStorage.setItem(
'initialGameSettings',
JSON.stringify(initialGameSettings)
JSON.stringify(parsedInitialGameSettings.data)
);
}, [initialGameSettings, savedGameSettings]);
useEffect(() => {
localStorage.setItem('settings', JSON.stringify(settings));
}, [settings]);
const [isFullscreen, setIsFullscreen] = useState(false);
useEffect(() => {
@@ -107,6 +142,11 @@ export const GlobalSettingsProvider = ({
};
}, []);
const [isLatestVersion, setIsLatestVersion] = useState(false);
const [remoteVersion, setRemoteVersion] = useState<string | undefined>(
undefined
);
const { isSupported, release, released, request, type } = useWakeLock();
const active = settings.keepAwake;
@@ -155,6 +195,51 @@ export const GlobalSettingsProvider = ({
}
};
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
setPreStartCompleted(preStartComplete);
localStorage.setItem('playing', String(playing));
};
async function checkForNewVersion(source: 'settings' | 'start_menu') {
try {
const result = await fetch(
'https://api.github.com/repos/Vikeo/LifeTrinket/releases/latest',
{
headers: {
Authorization: `Bearer ${
import.meta.env.VITE_REPO_READ_ACCESS_TOKEN
}`,
Accept: 'application/vnd.github+json',
'X-GitHub-Api-Version': '2022-11-28',
},
}
);
const data = await result.json();
if (!data.name) {
setRemoteVersion(undefined);
setIsLatestVersion(false);
return;
}
setRemoteVersion(data.name);
if (data.name === import.meta.env.VITE_APP_VERSION) {
setIsLatestVersion(true);
return;
}
analytics.trackEvent(`${source}_has_new_version`, {
remoteVersion: data.name,
installedVersion: import.meta.env.VITE_APP_VERSION,
});
setIsLatestVersion(false);
} catch (error) {
console.error('error getting latest version string', error);
}
}
return {
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
wakeLock: {
@@ -173,24 +258,36 @@ export const GlobalSettingsProvider = ({
initialGameSettings,
setInitialGameSettings,
settings,
setSettings,
stopPlayerRandomization,
setStopPlayerRandomization,
setSettings: setSettingsAndLocalStorage,
randomizingPlayer,
setRandomizingPlayer,
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
preStartCompleted,
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
version: {
installedVersion: import.meta.env.VITE_APP_VERSION,
remoteVersion,
isLatest: isLatestVersion,
checkForNewVersion,
},
};
}, [
active,
analytics,
initialGameSettings,
isFullscreen,
isSupported,
playing,
release,
active,
request,
settings,
showPlay,
stopPlayerRandomization,
type,
showPlay,
playing,
initialGameSettings,
settings,
randomizingPlayer,
preStartCompleted,
remoteVersion,
isLatestVersion,
analytics,
]);
return (

View File

@@ -12,12 +12,18 @@ export enum GameFormat {
TwoHeadedGiant = 'two-headed-giant',
}
export enum PreStartMode {
None = 'none',
RandomKing = 'random-king',
FingerGame = 'finger-game',
}
export type Settings = {
keepAwake: boolean;
showStartingPlayer: boolean;
showPlayerMenuCog: boolean;
goFullscreenOnStart: boolean;
useRandomStartingPlayerInterval: boolean;
preStartMode: PreStartMode;
};
export type InitialGameSettings = {
@@ -28,10 +34,34 @@ export type InitialGameSettings = {
orientation: Orientation;
};
export const InitialGameSettingsSchema = z.object({
startingLifeTotal: z.number().min(1).max(200).default(20),
useCommanderDamage: z.boolean().default(false),
gameFormat: z.nativeEnum(GameFormat).optional(),
numberOfPlayers: z.number().min(1).max(6).default(2),
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
export const initialGameSettingsSchema = z.object({
startingLifeTotal: z.number().min(1).max(200),
useCommanderDamage: z.boolean(),
gameFormat: z.nativeEnum(GameFormat),
numberOfPlayers: z.number().min(1).max(6),
orientation: z.nativeEnum(Orientation),
});
export const defaultInitialGameSettings = {
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Landscape,
gameFormat: GameFormat.Commander,
};
export const settingsSchema = z.object({
keepAwake: z.boolean(),
showStartingPlayer: z.boolean(),
showPlayerMenuCog: z.boolean(),
goFullscreenOnStart: z.boolean(),
preStartMode: z.nativeEnum(PreStartMode),
});
export const defaultSettings: Settings = {
goFullscreenOnStart: true,
keepAwake: true,
showStartingPlayer: true,
showPlayerMenuCog: true,
preStartMode: PreStartMode.None,
};

9
src/vite-env.d.ts vendored
View File

@@ -1 +1,10 @@
/// <reference types="vite/client" />
interface ImportMetaEnv {
readonly VITE_APP_VERSION: string;
readonly VITE_REPO_READ_ACCESS_TOKEN: string;
}
interface ImportMeta {
readonly env: ImportMetaEnv;
}

View File

@@ -46,6 +46,37 @@ export const baseColors = {
},
};
export const twGridTemplateAreas = {
onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'],
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
twoPlayersSameSideLandscape: ['player0 player1'],
threePlayers: ['player0 player0', 'player1 player2'],
threePlayersSide: [
'player0 player0 player0 player2',
'player1 player1 player1 player2',
],
fourPlayerPortrait: [
'player0 player1 player1 player1 player1 player3',
'player0 player2 player2 player2 player2 player3',
],
fourPlayer: ['player0 player1', 'player2 player3'],
fivePlayers: [
'player0 player0 player0 player1 player1 player1',
'player2 player2 player3 player3 player4 player4',
],
fivePlayersSide: [
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
],
};
/** @type {import('tailwindcss').Config} */
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
@@ -54,36 +85,7 @@ export default {
modalSm: '548px',
},
extend: {
gridTemplateAreas: {
onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'],
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
twoPlayersSameSideLandscape: ['player0 player1'],
threePlayers: ['player0 player0', 'player1 player2'],
threePlayersSide: [
'player0 player0 player0 player2',
'player1 player1 player1 player2',
],
fourPlayerPortrait: [
'player0 player1 player1 player1 player1 player3',
'player0 player2 player2 player2 player2 player3',
],
fourPlayer: ['player0 player1', 'player2 player3'],
fivePlayers: [
'player0 player0 player0 player1 player1 player1',
'player2 player2 player3 player3 player4 player4',
],
fivePlayersSide: [
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
],
},
gridTemplateAreas: twGridTemplateAreas,
colors: baseColors,
keyframes: {
fadeOut: {
@@ -101,6 +103,9 @@ export default {
animation: {
fadeOut: 'fadeOut 3s 1s ease-out forwards',
},
fontSize: {
xxs: ['0.625rem', '1rem'],
},
},
},
plugins: [tailwindcssGridAreas],

View File

@@ -21,7 +21,11 @@ export default defineConfig({
},
},
define: {
APP_VERSION: JSON.stringify(process.env.npm_package_version),
REPO_READ_ACCESS_TOKEN: JSON.stringify(process.env.REPO_READ_ACCESS_TOKEN),
'import.meta.env.VITE_APP_VERSION': JSON.stringify(
process.env.npm_package_version
),
VITE_REPO_READ_ACCESS_TOKEN: JSON.stringify(
process.env.VITE_REPO_READ_ACCESS_TOKEN
),
},
});

8867
yarn.lock

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