Compare commits

...

30 Commits

Author SHA1 Message Date
Viktor Rådberg
dc1d5fe01d tsc 2024-01-27 16:20:09 +01:00
Viktor Rådberg
41e73d2c0c swipe 2024-01-27 11:05:54 +01:00
Viktor Rådberg
724dcf086c is side 2024-01-27 09:32:00 +01:00
Viktor Rådberg
51f9c4d20e initial test 2024-01-26 21:24:40 +01:00
Viktor Rådberg
354c0dbbb2 bump 2024-01-20 11:11:03 +01:00
Viktor Rådberg
3770d13beb fix some styling 2024-01-20 10:56:53 +01:00
Viktor Rådberg
13733242a2 bump 2024-01-14 14:39:20 +01:00
Viktor Rådberg
81f3891b20 add better pwa support 2024-01-14 14:38:56 +01:00
Viktor Rådberg
e153de9093 Release 0.5.51 2024-01-14 13:42:11 +01:00
Viktor Rådberg
07775f85d2 fix start menu style 2024-01-14 13:41:51 +01:00
Viktor Rådberg
10039175a1 bump 2024-01-14 13:14:53 +01:00
Viktor Rådberg
bcf2a0a840 new colors 2024-01-14 13:14:33 +01:00
Viktor Rådberg
d25da5d97b fix styling 2024-01-14 12:31:57 +01:00
Viktor Rådberg
f5a80e573e cache 2024-01-14 10:41:14 +01:00
Viktor Rådberg
1f36264e39 update package json 2024-01-14 10:40:48 +01:00
Viktor Rådberg
d615cfd3ba reset game styling 2024-01-14 10:38:28 +01:00
Viktor Rådberg
4453b12ce6 bump 2024-01-13 20:32:10 +01:00
Viktor Rådberg
d601a820f8 remove log 2024-01-13 20:32:00 +01:00
Viktor Rådberg
0455f43794 test 2024-01-13 20:26:07 +01:00
Viktor Rådberg
f94103fe51 fix 2024-01-13 20:20:50 +01:00
Viktor Rådberg
c36668b933 fix 2024-01-13 20:20:20 +01:00
Viktor Rådberg
f9d0346300 bump 2024-01-13 20:18:50 +01:00
Viktor Rådberg
2f3ee74c74 test 2024-01-13 20:15:43 +01:00
Viktor Rådberg
f8f0788b97 bump 2024-01-13 19:53:02 +01:00
Viktor Rådberg
bfe25eacb7 fix lint 2024-01-13 19:44:27 +01:00
Viktor Rådberg
7b0965c0dd test release 2024-01-13 19:40:36 +01:00
Viktor Rådberg
e55ea6a83a final test 2024-01-13 19:32:16 +01:00
Viktor Rådberg
481196de9b test 2024-01-13 19:30:42 +01:00
Viktor Rådberg
a136dbd3f9 test 2024-01-13 19:28:50 +01:00
Viktor Rådberg
8d23349dac test 2024-01-13 19:27:25 +01:00
22 changed files with 2622 additions and 592 deletions

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@@ -1,8 +1,8 @@
robots.txt,1693082171694,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
manifest.json,1693082171694,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
assets/index-5265c558.css,1693082171837,08c4451946bbdf520fe337edb365417a8bbf91914c018b83866723ef52d57b43
index.html,1693082171837,09e1919fbaaa3a0bf08f43eb46c29136d62a7747b41f8b5d0f4a7ed23337c344
logo192.png,1693082171693,4309255bccbdbb341b5ab88708677e3d43b9e171d2666528ff932295a8257e4e
favicon.ico,1693082171692,48d8c1b9714dbc9bcb012d9c9f04112d229f20e6c889bda588ac159f973e6a8d
logo512.png,1693082171694,92c7c05dc98170596d04f48e5e60eaae9535f409bcaeff129fd98fef8aba9f4e
assets/index-5023e89e.js,1693082171838,8a6177168e95e1ca90e5ad8774252a8a02a9a78765bd329b7deae729c01aedf3
index.html,1705225256081,6ef0d7e2de82bf64addbb9294fb28845fd06daaa544b010a47422c12ae3ad97f
robots.txt,1705225255906,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
manifest.json,1705225255906,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
assets/index-08359bdb.css,1705225256081,d2766260d28230d960d75362810713efaddf40687205e697432b52869f162af7
logo192.png,1705225255905,3b0fcf91fe2128f493de0bce2f6e2d35520a4260a04e05b8d855181359b3d3fe
favicon.ico,1705225255905,75661e6187b524767554b4f28ec09a64bc72b0bb102a0b453aaead88519d9ed3
logo512.png,1705225255906,cf49739c9e6890bbfcd4157f299dde425df60759b7320ae9188d7ab9dc51e8ca
assets/index-20658f4b.js,1705225256081,742f2c10740beea3a23f269aa6266b3c288d1fd9c7e20b6829034e8a898bf1e1

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@@ -4,37 +4,43 @@ name: Deploy to Firebase Hosting
tags:
- '*'
jobs:
# build_and_deploy:
# runs-on: ubuntu-latest
# env:
# REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
# steps:
# - name: Checkout repository
# uses: actions/checkout@v3
build_and_deploy:
runs-on: ubuntu-latest
env:
REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
steps:
- name: Checkout repository
uses: actions/checkout@v3
# - name: Setup bun
# uses: oven-sh/setup-bun@v1
- name: Setup bun
uses: oven-sh/setup-bun@v1
# - name: Build, lint, and deploy
# run: |
# bun install
# bun run build
# bun run lint
# - name: Deploy to Firebase Hosting
# uses: FirebaseExtended/action-hosting-deploy@v0
# with:
# repoToken: '${{ secrets.GITHUB_TOKEN }}'
# firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
# channelId: live
# projectId: life-trinket
- name: Build, lint, and deploy
run: |
bun install
bun run build
bun run lint
- name: Deploy to Firebase Hosting
uses: FirebaseExtended/action-hosting-deploy@v0
with:
repoToken: '${{ secrets.GITHUB_TOKEN }}'
firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
channelId: live
projectId: life-trinket
release:
# needs: build_and_deploy
needs: build_and_deploy
runs-on: ubuntu-latest
env:
working-directory: ${{ github.workspace }}
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: get version
id: version
uses: notiz-dev/github-action-json-property@v0.2.0
with:
path: 'package.json'
prop_path: 'version'
@@ -46,7 +52,7 @@ jobs:
- name: Create Release
uses: ncipollo/release-action@v1.13.0
with:
body: release_note.txt
bodyFile: release_note.txt
commit: ${{ github.sha }}
tag: '${{ steps.version.outputs.prop }}'
token: ${{ secrets.RELEASE_TOKEN }}

BIN
bun.lockb

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@@ -1,7 +1,7 @@
{
"name": "life-trinket",
"private": true,
"version": "0.5.2",
"version": "0.6.0",
"type": "commonjs",
"engines": {
"node": ">=18",
@@ -13,7 +13,7 @@
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview",
"generate-icons": "npx @svgr/cli src/Icons/svgs",
"deploy": "bun build && firebase deploy --only hosting"
"deploy": "bun run build && firebase deploy --only hosting"
},
"dependencies": {
"@mui/material": "^5.13.6",
@@ -22,6 +22,7 @@
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-screen-wake-lock": "^3.0.2",
"react-swipeable": "^7.0.1",
"react-twc": "^1.3.0",
"zod": "^3.22.4"
},
@@ -43,8 +44,9 @@
"install": "^0.13.0",
"postcss": "^8.4.32",
"prettier": "2.8.8",
"tailwindcss": "^3.4.0",
"typescript": "^5.0.2",
"vite": "^4.4.5"
"tailwindcss": "^3.4.1",
"typescript": "^5.3.3",
"vite": "^5.0.12",
"vite-plugin-pwa": "^0.17.4"
}
}

View File

@@ -66,10 +66,6 @@ export const CommanderDamage = ({
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const isSide =
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped;
const handleCommanderDamageChange = (
index: number,
increment: number,
@@ -132,9 +128,9 @@ export const CommanderDamage = ({
};
const opponentIndex = opponent.index;
const fontSize = isSide ? '4vmax' : '7vmin';
const fontSize = player.isSide ? '4vmax' : '7vmin';
const fontWeight = 'bold';
const strokeWidth = isSide ? '0.4vmax' : '0.7vmin';
const strokeWidth = player.isSide ? '0.4vmax' : '0.7vmin';
return (
<CommanderDamageContainer

View File

@@ -47,6 +47,7 @@ type ExtraCounterProps = {
type: CounterType;
setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
rotation: number;
isSide: boolean;
playerIndex: number;
};
@@ -56,15 +57,13 @@ const ExtraCounter = ({
setCounterTotal,
type,
rotation,
isSide,
playerIndex,
}: ExtraCounterProps) => {
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const isSide =
rotation === Rotation.Side || rotation === Rotation.SideFlipped;
const handleCountChange = (increment: number) => {
if (!counterTotal) {
setCounterTotal(increment, type);

View File

@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
import { RotationDivProps } from './CommanderDamage';
const LoseButton = twc.div<RotationDivProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
props.$rotation === Rotation.SideFlipped
? `right-auto top-[15%] left-[27%]`
: props.$rotation === Rotation.Side
? `right-auto top-[15%] left-[27%]`
: 'right-[15%] top-1/4',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `left-[19%]`
: 'top-[21%]',
]);
type LoseButtonProps = {
@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
? rotation
: rotation === Rotation.Side
? rotation - 180
: rotation === Rotation.Flipped
? rotation - 180
: rotation;
return (
@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
aria-label={`Lose Game`}
style={{ rotate: `${calcRotation}deg` }}
>
<Skull size="5vmin" color="black" opacity={0.5} />
<Skull size="8vmin" color="black" opacity={0.5} />
</LoseButton>
);
};

View File

@@ -100,6 +100,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
(counter) => counter.type === 'commanderTax'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -114,6 +115,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
(counter) => counter.type === 'partnerTax'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -127,6 +129,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
player.extraCounters?.find((counter) => counter.type === 'poison')
?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -140,6 +143,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
player.extraCounters?.find((counter) => counter.type === 'energy')
?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -154,6 +158,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
(counter) => counter.type === 'experience'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>

View File

@@ -8,7 +8,7 @@ import {
import LifeCounterButton from '../Buttons/LifeCounterButton';
import { OutlinedText } from '../Misc/OutlinedText';
const LifeCountainer = twc.div<RotationDivProps>((props) => [
const LifeContainer = twc.div<RotationDivProps>((props) => [
'flex flex-grow relative w-full h-full justify-between items-center',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse'
@@ -49,7 +49,6 @@ type HealthProps = {
const Health = ({
player,
rotation,
handleLifeChange,
differenceKey,
recentDifference,
@@ -99,12 +98,13 @@ const Health = ({
}, [textContainerRef]);
const calculateFontSize = (container: HTMLDivElement) => {
const isSide =
rotation === Rotation.SideFlipped || rotation === Rotation.Side;
const widthRatio = player.isSide
? container.clientHeight
: container.clientWidth;
const widthRatio = isSide ? container.clientHeight : container.clientWidth;
const heightRatio = isSide ? container.clientWidth : container.clientHeight;
const heightRatio = player.isSide
? container.clientWidth
: container.clientHeight;
const minRatio = Math.min(widthRatio, heightRatio);
@@ -116,7 +116,7 @@ const Health = ({
};
return (
<LifeCountainer $rotation={player.settings.rotation}>
<LifeContainer $rotation={player.settings.rotation}>
<LifeCounterButton
lifeTotal={player.lifeTotal}
setLifeTotal={handleLifeChange}
@@ -154,7 +154,7 @@ const Health = ({
operation="add"
increment={1}
/>
</LifeCountainer>
</LifeContainer>
);
};

View File

@@ -1,11 +1,11 @@
import { useEffect, useState } from 'react';
import { useSwipeable } from 'react-swipeable';
import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage';
import { LoseGameButton } from '../Buttons/LoseButton';
import SettingsButton from '../Buttons/SettingsButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar';
import PlayerMenu from '../Player/PlayerMenu';
@@ -24,13 +24,13 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `rotate-[${props.$rotation - 90}deg]`
: '',
]);
const DynamicText = twc.div`text-[8vmin]`;
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
const hasCommanderDamageReached21 = (player: Player) => {
const commanderDamageTotals = player.commanderDamage.map(
@@ -71,14 +71,51 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0);
const [differenceKey, setDifferenceKey] = useState(Date.now());
const [isLandscape, setIsLandscape] = useState(false);
const calcRot = player.isSide
? player.settings.rotation - 180
: player.settings.rotation;
const rotationAngle = isLandscape ? calcRot : calcRot + 90;
const handlers = useSwipeable({
trackMouse: true,
onSwipedDown: () => {
console.log(`User DOWN Swiped on player ${player.index}`);
setShowPlayerMenu(true);
},
onSwipedUp: () => {
console.log(`User UP Swiped on player ${player.index}`);
setShowPlayerMenu(false);
},
swipeDuration: 500,
onSwiping: (eventData) => console.log(eventData),
rotationAngle,
});
useEffect(() => {
const timer = setTimeout(() => {
setRecentDifference(0);
}, 3_000);
return () => clearTimeout(timer);
}, [recentDifference]);
const resizeObserver = new ResizeObserver(() => {
if (document.body.clientWidth > document.body.clientHeight)
setIsLandscape(true);
else setIsLandscape(false);
return;
});
resizeObserver.observe(document.body);
return () => {
clearTimeout(timer);
// Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect();
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
useEffect(() => {
if (player.showStartingPlayer) {
@@ -124,6 +161,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
<LifeCounterWrapper
$rotation={player.settings.rotation}
style={{ rotate: `${calcRotation}deg` }}
{...handlers}
>
{settings.showStartingPlayer &&
player.isStartingPlayer &&
@@ -131,7 +169,11 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
<StartingPlayerNoticeWrapper
style={{ rotate: `${calcRotation}deg` }}
>
<DynamicText style={{ rotate: `${calcTextRotation}deg` }}>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
You start!
</DynamicText>
</StartingPlayerNoticeWrapper>
@@ -146,12 +188,6 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
key={player.index}
handleLifeChange={handleLifeChange}
/>
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
/>
{playerCanLose(player) && (
<LoseGameButton
rotation={player.settings.rotation}
@@ -166,9 +202,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
handleLifeChange={handleLifeChange}
/>
<ExtraCountersBar player={player} />
{showPlayerMenu && (
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
)}
<PlayerMenu
isShown={showPlayerMenu}
player={player}
setShowPlayerMenu={setShowPlayerMenu}
/>
</LifeCounterWrapper>
</LifeCounterContentWrapper>
);

View File

@@ -1,8 +1,9 @@
import { Modal } from '@mui/material';
import { theme } from '../../Data/theme';
import { twc } from 'react-twc';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[80vw] h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary`;
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
type InfoModalProps = {
isOpen: boolean;
@@ -11,73 +12,77 @@ type InfoModalProps = {
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
return (
<Modal open={isOpen} onClose={closeModal}>
<ModalWrapper>
<div>
<h2 style={{ textAlign: 'center' }}>📋 Usage Guide</h2>
<p>
There are some controls that you might not know about, so here's a
short list of them.
</p>
<h3>Life counter</h3>
<ul>
<li>
<strong>Tap</strong> on a player's + or - button to add or
subtract <strong>1 life</strong>.
</li>
<li>
<strong>Long press</strong> on a player's + or - button to add or
subtract <strong>10 life</strong>.
</li>
</ul>
<h3>Commander damage and other counters</h3>
<ul>
<li>
<strong>Tap</strong> on the counter to add{' '}
<strong>1 counter</strong>.
</li>
<li>
<strong>Long press</strong> on the counter to subtract{' '}
<strong>1 counter</strong>.
</li>
</ul>
<h3>Other</h3>
<p>
When a player is <strong>at or below 0 life</strong>, has taken{' '}
<strong>21 or more Commander Damage</strong> or has{' '}
<strong>10 or more poison counters</strong>, a button with a skull
will appear on that player's card.
</p>
<p>
Tap on the button to mark that player as lost, dimming their player
card.
</p>
</div>
<br />
<div
style={{
textAlign: 'center',
marginTop: '1rem',
}}
>
Visit my
<a
href="https://github.com/Vikeo/LifeTrinket"
target="_blank"
style={{
textDecoration: 'none',
color: theme.palette.primary.light,
}}
<Modal
open={isOpen}
onClose={closeModal}
style={{ display: 'flex', justifyContent: 'center' }}
>
<>
<div className="flex relative w-full max-w-[548px]">
<button
onClick={closeModal}
className="flex absolute top-10 right-0 z-10 w-10 h-10 text-common-white bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
{' '}
GitHub{' '}
</a>
for more info about this web app.
X
</button>
</div>
</ModalWrapper>
<ModalWrapper>
<div>
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
<Separator height="1px" />
<Paragraph className="my-4">
There are some controls that you might not know about, so here's a
short list of them.
</Paragraph>
<h3 className="text-lg font-bold mb-2">Life counter</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on a player's + or - button to add or
subtract <strong>1 life</strong>.
</li>
<li>
<strong>Long press</strong> on a player's + or - button to add
or subtract <strong>10 life</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">
Commander damage and other counters
</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on the counter to add{' '}
<strong>1 counter</strong>.
</li>
<li>
<strong>Long press</strong> on the counter to subtract{' '}
<strong>1 counter</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">Other</h3>
<Paragraph className="mb-4">
When a player is <strong>at or below 0 life</strong>, has taken{' '}
<strong>21 or more Commander Damage</strong> or has{' '}
<strong>10 or more poison counters</strong>, a button with a skull
will appear on that player's card. Tapping it will dim the
player's card.
</Paragraph>
</div>
<div className="text-center mt-4">
Visit my
<a
href="https://github.com/Vikeo/LifeTrinket"
target="_blank"
className="text-text-secondary underline"
>
{' '}
GitHub{' '}
</a>
for more info about this web app.
</div>
</ModalWrapper>
</>
</Modal>
);
};

View File

@@ -7,7 +7,7 @@ export const Separator = ({
}) => {
return (
<div
className={`bg-common-black bg-opacity-30 rounded-full mt-2 mb-2`}
className={`bg-common-white bg-opacity-30 rounded-full mt-2 mb-2`}
style={{ width, height }}
/>
);

View File

@@ -4,7 +4,7 @@ import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { ModalWrapper } from './InfoModal';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
import { useEffect, useRef, useState } from 'react';
import { useEffect, useState } from 'react';
const SettingContainer = twc.div`w-full flex flex-col`;
@@ -22,7 +22,7 @@ type SettingsModalProps = {
export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
const { settings, setSettings, isPWA } = useGlobalSettings();
const [isLatestVersion, setIsLatestVersion] = useState(false);
const newVersion = useRef<string | undefined>(undefined);
const [newVersion, setNewVersion] = useState<string | undefined>(undefined);
useEffect(() => {
if (!isOpen) {
@@ -44,17 +44,19 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
const data = await result.json();
if (!data.name) {
setNewVersion(undefined);
setIsLatestVersion(false);
newVersion.current = undefined;
return;
}
setNewVersion(data.name);
/* @ts-expect-error is defined in vite.config.ts*/
if (data.name === APP_VERSION) {
newVersion.current = data.name;
setIsLatestVersion(true);
return;
}
setIsLatestVersion(false);
} catch (error) {
console.error('error getting latest version string', error);
@@ -65,115 +67,129 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
return (
<Modal open={isOpen} onClose={closeModal}>
<ModalWrapper>
<Container>
<h2 style={{ textAlign: 'center' }}> Settings </h2>
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Start Player</FormLabel>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Keep Awake</FormLabel>
<Switch
checked={settings.keepAwake}
onChange={() => {
setSettings({ ...settings, keepAwake: !settings.keepAwake });
}}
/>
</ToggleContainer>
<Description>
Will prevent device from going to sleep while this app is open if
this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
setSettings({
...settings,
goFullscreenOnStart: !settings.goFullscreenOnStart,
});
}}
/>
</ToggleContainer>
<Description>
Will enter fullscreen mode when starting a game if this is
enabled.
</Description>
</SettingContainer>
{!isPWA && (
<>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<Paragraph>
<b>Tip:</b> You can{' '}
<b>add this webapp to your home page on iOS</b> or{' '}
<b>install it on Android</b> to have it act just like a
normal app!
</Paragraph>
</ToggleContainer>
<Description className="mt-1">
If you do, this app will work offline and the toolbar will be
automatically hidden.
</Description>
</SettingContainer>
</>
)}
<Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion.current && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion.current}) is available!{' '}
</Paragraph>
<>
<div className="flex relative w-full max-w-[548px]">
<button
onClick={closeModal}
className="flex absolute top-10 right-0 z-10 w-10 h-10 text-common-white bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
X
</button>
</div>
<ModalWrapper>
<Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Start Player</FormLabel>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Keep Awake</FormLabel>
<Switch
checked={settings.keepAwake}
onChange={() => {
setSettings({
...settings,
keepAwake: !settings.keepAwake,
});
}}
/>
</ToggleContainer>
<Description>
Will prevent device from going to sleep while this app is open
if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
setSettings({
...settings,
goFullscreenOnStart: !settings.goFullscreenOnStart,
});
}}
/>
</ToggleContainer>
<Description>
Will enter fullscreen mode when starting a game if this is
enabled.
</Description>
</SettingContainer>
{!isPWA && (
<>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<Paragraph>
<b>Tip:</b> You can{' '}
<b>add this webapp to your home page on iOS</b> or{' '}
<b>install it on Android</b> to have it act just like a
normal app!
</Paragraph>
</ToggleContainer>
<Description className="mt-1">
If you do, this app will work offline and the toolbar will
be automatically hidden.
</Description>
</SettingContainer>
</>
)}
</SettingContainer>
{!isLatestVersion && newVersion.current && (
<Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
onClick={closeModal}
style={{ marginTop: '0.25rem' }}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
Save and Close
</Button>
)}
<Separator height="1px" />
<Button
variant="contained"
onClick={closeModal}
style={{ marginTop: '0.25rem' }}
>
Save and Close
</Button>
</Container>
</ModalWrapper>
</Container>
</ModalWrapper>
</>
</Modal>
);
};

View File

@@ -6,7 +6,6 @@ import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { useSafeRotate } from '../../Hooks/useSafeRotate';
import {
Cross,
Energy,
Exit,
Experience,
@@ -17,10 +16,7 @@ import {
ResetGame,
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import {
RotationButtonProps,
RotationDivProps,
} from '../Buttons/CommanderDamage';
import { RotationDivProps } from '../Buttons/CommanderDamage';
const CheckboxContainer = twc.div``;
@@ -35,6 +31,7 @@ const PlayerMenuWrapper = twc.div`
justify-center
z-[2]
webkit-user-select-none
transition-all
`;
const BetterRowContainer = twc.div`
@@ -85,21 +82,17 @@ const SettingsContainer = twc.div<RotationDivProps>((props) => [
: 'flex-row',
]);
const CloseButton = twc.button<RotationButtonProps>((props) => [
'absolute border-none outline-none cursor-pointer bg-transparent z-[99]',
props.$rotation === Rotation.Side
? `top-[5%] right-auto left-[5%]`
: props.$rotation === Rotation.SideFlipped
? 'top-auto left-auto bottom-[5%] right-[5%]'
: 'top-[15%] right-[5%]',
]);
type PlayerMenuProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
isShown: boolean;
};
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const PlayerMenu = ({
player,
setShowPlayerMenu,
isShown,
}: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const dialogRef = useRef<HTMLDialogElement | null>(null);
@@ -108,9 +101,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
containerRef: settingsContainerRef,
});
const handleOnClick = () => {
setShowPlayerMenu(false);
};
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers();
@@ -142,7 +132,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
const iconSize = isSide ? '6vmin' : '3vmax';
const extraCountersSize = isSide ? '8vmin' : '4vmax';
const closeButtonSize = isSide ? '6vmin' : '3vmax';
const calcRotation =
player.settings.rotation === Rotation.Side
@@ -156,33 +145,10 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
//TODO: Fix hacky solution to rotation for SideFlipped
style={{
rotate:
player.settings.rotation === Rotation.SideFlipped ? '180deg' : '',
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
}}
>
<CloseButton
$rotation={player.settings.rotation}
style={{
rotate:
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped
? `${player.settings.rotation - 180}deg`
: '',
}}
>
<Button
variant="text"
onClick={handleOnClick}
style={{
margin: 0,
padding: 0,
height: closeButtonSize,
width: closeButtonSize,
}}
>
<Cross size={closeButtonSize} />
</Button>
</CloseButton>
<SettingsContainer
$rotation={player.settings.rotation}
style={{
@@ -373,25 +339,27 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
</BetterRowContainer>
<dialog
ref={dialogRef}
className="z-[9999] bg-background-default text-text-primary rounded-2xl border-none absolute top-[10%]"
className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute bottom-[20%]"
>
<h1>Reset Game?</h1>
<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
<Button
variant="contained"
onClick={() => dialogRef.current?.close()}
>
No
</Button>
<Button
variant="contained"
onClick={() => {
handleResetGame();
dialogRef.current?.close();
}}
>
Yes
</Button>
<div className="h-full flex flex-col p-4 gap-2">
<h1 className="text-center">Reset Game?</h1>
<div className="flex justify-evenly gap-4">
<Button
variant="contained"
onClick={() => dialogRef.current?.close()}
>
No
</Button>
<Button
variant="contained"
onClick={() => {
handleResetGame();
dialogRef.current?.close();
}}
>
Yes
</Button>
</div>
</div>
</dialog>
</SettingsContainer>

View File

@@ -18,7 +18,7 @@ import { twc } from 'react-twc';
import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
import { Orientation } from '../../../Types/Settings';
const LayoutWrapper = twc.div`flex flex-row justify-between self-center`;
const LayoutWrapper = twc.div`flex flex-row justify-center items-center self-center w-full`;
type LayoutOptionsProps = {
numberOfPlayers: number;
@@ -31,14 +31,16 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
selectedOrientation,
onChange,
}) => {
const iconHeight = '30vmin';
const iconWidth = '20vmin';
const iconWidth = '21vmin';
const iconHeight = '40vmin';
const iconMaxWidth = '124px';
const iconMaxHeight = '196px';
const renderLayoutOptions = () => {
switch (numberOfPlayers) {
case 1:
return (
<>
<div>
<FormControlLabel
value={Orientation.Landscape}
control={
@@ -58,6 +60,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
TouchRippleProps={{ style: { display: 'none' } }}
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
/>
}
label=""
@@ -81,11 +84,12 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
TouchRippleProps={{ style: { display: 'none' } }}
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
/>
}
label=""
/>
</>
</div>
);
case 2:
return (
@@ -94,6 +98,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<TwoPlayersSameSide
height={iconHeight}
@@ -117,6 +122,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<TwoPlayersOppositePortrait
height={iconHeight}
@@ -140,6 +146,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.OppositeLandscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<TwoPlayersOppositeLandscape
height={iconHeight}
@@ -168,6 +175,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<ThreePlayers
height={iconHeight}
@@ -191,6 +199,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<ThreePlayersSide
height={iconHeight}
@@ -220,6 +229,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FourPlayers
height={iconHeight}
@@ -243,6 +253,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FourPlayersSide
height={iconHeight}
@@ -272,6 +283,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FivePlayers
height={iconHeight}
@@ -324,6 +336,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<SixPlayers
height={iconHeight}

View File

@@ -20,7 +20,9 @@ import { LayoutOptions } from './LayoutOptions';
const MainWrapper = twc.div`w-[100dvw] h-fit pb-14 overflow-hidden items-center flex flex-col`;
const StartButtonFooter = twc.div`fixed bottom-4 z-1`;
const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-col px-4`;
const SliderWrapper = twc.div`mx-8`;
const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
@@ -174,87 +176,93 @@ const Start = () => {
Life Trinket
</h1>
<FormControl focused={false} style={{ width: '80vw' }}>
<FormLabel>Number of Players</FormLabel>
<Slider
title="Number of Players"
max={6}
min={1}
aria-label="Custom marks"
value={playerOptions?.numberOfPlayers ?? 4}
getAriaValueText={valuetext}
step={null}
marks={playerMarks}
onChange={(_e, value) => {
setPlayerOptions({
...playerOptions,
numberOfPlayers: value as number,
orientation: Orientation.Landscape,
});
}}
/>
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
<Slider
title="Starting Health"
max={60}
min={20}
aria-label="Custom marks"
value={playerOptions?.startingLifeTotal ?? 40}
getAriaValueText={valuetext}
step={10}
marks={healthMarks}
onChange={(_e, value) =>
setPlayerOptions({
...playerOptions,
startingLifeTotal: value as number,
orientation: Orientation.Landscape,
})
}
/>
<ToggleButtonsWrapper className="mt-4">
<ToggleContainer>
<FormLabel>Commander</FormLabel>
<Switch
checked={
playerOptions.useCommanderDamage ??
initialGameSettings?.useCommanderDamage ??
true
}
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
<FormControl focused={false} style={{ width: '100%' }}>
<FormLabel>Number of Players</FormLabel>
<SliderWrapper>
<Slider
title="Number of Players"
max={6}
min={1}
aria-label="Custom marks"
value={playerOptions?.numberOfPlayers ?? 4}
getAriaValueText={valuetext}
step={null}
marks={playerMarks}
onChange={(_e, value) => {
if (value) {
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 4,
startingLifeTotal: 40,
orientation: Orientation.Landscape,
});
return;
}
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 2,
startingLifeTotal: 20,
numberOfPlayers: value as number,
orientation: Orientation.Landscape,
});
}}
/>
</ToggleContainer>
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
}}
>
<Cog /> &nbsp; Other settings
</Button>
</ToggleButtonsWrapper>
</SliderWrapper>
<FormLabel>Layout</FormLabel>
{/* <LayoutOptions
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
<SliderWrapper>
<Slider
title="Starting Health"
max={60}
min={20}
aria-label="Custom marks"
value={playerOptions?.startingLifeTotal ?? 40}
getAriaValueText={valuetext}
step={10}
marks={healthMarks}
onChange={(_e, value) =>
setPlayerOptions({
...playerOptions,
startingLifeTotal: value as number,
orientation: Orientation.Landscape,
})
}
/>
</SliderWrapper>
<ToggleButtonsWrapper className="mt-4">
<ToggleContainer>
<FormLabel>Commander</FormLabel>
<Switch
checked={
playerOptions.useCommanderDamage ??
initialGameSettings?.useCommanderDamage ??
true
}
onChange={(_e, value) => {
if (value) {
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 4,
startingLifeTotal: 40,
orientation: Orientation.Landscape,
});
return;
}
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 2,
startingLifeTotal: 20,
orientation: Orientation.Landscape,
});
}}
/>
</ToggleContainer>
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
}}
>
<Cog /> &nbsp; Other settings
</Button>
</ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel>
{/* <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
gridAreas={playerOptions.gridAreas}
onChange={(gridAreas) =>
@@ -266,32 +274,32 @@ const Start = () => {
})
}
/> */}
<LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation}
onChange={(orientation) => {
setPlayerOptions({
...playerOptions,
orientation,
});
}}
/>
</FormControl>
{!isPWA && (
<p className="text-center, max-w-[75%] text-xs text-text-primary">
If you're on iOS, this page works better if you{' '}
<strong>hide the toolbar</strong> or{' '}
<strong>add the app to your home screen</strong>.
</p>
)}
<LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation}
onChange={(orientation) => {
setPlayerOptions({
...playerOptions,
orientation,
});
}}
/>
</FormControl>
{!isPWA && (
<p className="text-center text-xs text-text-primary w-11/12 mt-4">
If you're on iOS, this page works better if you{' '}
<strong>hide the toolbar</strong> or{' '}
<strong>add the app to your home screen</strong>.
</p>
)}
</div>
<StartButtonFooter>
<Button
size="large"
variant="contained"
onClick={doStartGame}
style={{ width: '90dvw' }}
fullWidth
>
START GAME
</Button>

View File

@@ -229,6 +229,7 @@ export const createInitialPlayers = ({
extraCounters: [],
commanderDamage,
hasLost: false,
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
};
players.push(player);

View File

@@ -0,0 +1,53 @@
import { useEffect, useState } from 'react';
export interface OrientationState {
angle: number;
type: string;
}
const defaultState: OrientationState = {
angle: 0,
type: 'landscape-primary',
};
export default function useOrientation(
initialState: OrientationState = defaultState
) {
const [state, setState] = useState(initialState);
const [isLandscape, setIsLandscape] = useState(false);
useEffect(() => {
const screen = window.screen;
let mounted = true;
const onChange = () => {
if (mounted) {
const { orientation } = screen;
console.log(orientation);
if (orientation) {
const { angle, type } = orientation;
setState({ angle, type });
if (type.includes('landscape')) {
setIsLandscape(true);
} else if (type.includes('portrait')) {
setIsLandscape(false);
}
} else if (window.orientation !== undefined) {
setState({
angle:
typeof window.orientation === 'number' ? window.orientation : 0,
type: '',
});
}
}
};
onChange();
return () => {
mounted = false;
};
}, [isLandscape]);
return { state, isLandscape };
}

View File

@@ -8,6 +8,7 @@ export type Player = {
isStartingPlayer: boolean;
showStartingPlayer: boolean;
hasLost: boolean;
isSide: boolean;
};
export type PlayerSettings = {

View File

@@ -6,6 +6,9 @@ import type { Config } from 'tailwindcss';
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
},
extend: {
gridTemplateAreas: {
onePlayerLandscape: ['player0 player0'],
@@ -39,23 +42,24 @@ export default {
},
colors: {
primary: {
main: '#7F9172',
dark: '#57654F',
main: '#3E7D78',
dark: '#2D5F5B',
},
secondary: {
main: '#5E714C',
main: '#284F4C',
dark: '#1B3B38',
},
background: {
default: '#495E35',
default: '#08253B',
backdrop: 'rgba(0, 0, 0, 0.3)',
settings: 'rgba(20, 20, 0, 0.9)',
},
text: {
primary: '#F5F5F5',
secondary: '#b3b39b',
secondary: '#76A6A5',
},
action: {
disabled: '#5E714C',
disabled: '#234A47',
},
common: {
white: '#F9FFE3',
@@ -63,7 +67,7 @@ export default {
},
lifeCounter: {
text: 'rgba(0, 0, 0, 0.4)',
lostWrapper: '#00000070',
lostWrapper: '#000000',
},
interface: {
loseButton: {
@@ -95,15 +99,4 @@ export default {
},
plugins: [tailwindcssGridAreas],
} satisfies Config;
// const fadeOut = keyframes`
// 0% {
// opacity: 1;
// }
// 33% {
// opacity: 0.6;
// }
// 100% {
// opacity: 0;
// }
// `;
// #98FF98

View File

@@ -1,9 +1,19 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react-swc';
import { defineConfig } from 'vite';
import { VitePWA } from 'vite-plugin-pwa';
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
plugins: [
react(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
clientsClaim: true,
skipWaiting: true,
},
}),
],
build: {
minify: 'esbuild',
rollupOptions: {

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