forked from external-repos/LifeTrinket
fix dialog propegation
This commit is contained in:
@@ -1,4 +1,4 @@
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import { Button, Checkbox } from '@mui/material';
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import { Button, Checkbox, Modal } from '@mui/material';
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import styled, { css } from 'styled-components';
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import { Player, Rotation } from '../../Types/Player';
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import { theme } from '../../Data/theme';
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@@ -171,6 +171,8 @@ type PlayerMenuProps = {
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const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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const settingsContainerRef = useRef<HTMLDivElement | null>(null);
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const dialogRef = useRef<HTMLDialogElement | null>(null);
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const isSide =
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player.settings.rotation === Rotation.Side ||
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player.settings.rotation === Rotation.SideFlipped;
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@@ -229,6 +231,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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const closeButtonSize = isSide ? '6vmin' : '3vmax';
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return (
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<>
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<PlayerMenuWrapper $rotation={player.settings.rotation}>
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<CloseButton $rotation={player.settings.rotation}>
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<Button
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@@ -421,9 +424,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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fontSize: buttonFontSize,
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padding: '4px',
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}}
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onClick={() => {
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settingsContainerRef.current?.querySelector(`dialog`)?.show();
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}}
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onClick={() => dialogRef.current?.show()}
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role="checkbox"
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aria-checked={wakeLock.active}
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aria-label="Reset Game"
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@@ -433,39 +434,30 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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</ButtonsSections>
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</BetterRowContainer>
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<dialog
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id={`reset-game-${player.index}`}
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ref={dialogRef}
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style={{
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borderRadius: '1rem',
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backgroundColor: theme.palette.background.default,
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position: 'absolute',
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top: '25%',
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zIndex: 9999,
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background: theme.palette.background.default,
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color: theme.palette.text.primary,
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borderRadius: '1rem',
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border: 'none',
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position: 'absolute',
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top: '10%',
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}}
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>
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<h3>Reset Game?</h3>
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<div
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style={{
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display: 'flex',
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flexDirection: 'row',
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justifyContent: 'space-evenly',
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}}
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>
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<h1>Reset Game?</h1>
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<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
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<Button
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variant="contained"
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onClick={() => {
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settingsContainerRef.current?.querySelector(`dialog`)?.close();
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}}
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onClick={() => dialogRef.current?.close()}
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>
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No
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</Button>
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<Spacer width="1rem" />
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<Button
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variant="contained"
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onClick={() => {
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handleResetGame();
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settingsContainerRef.current?.querySelector(`dialog`)?.close();
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dialogRef.current?.close();
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}}
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>
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Yes
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@@ -474,6 +466,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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</dialog>
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</SettingsContainer>
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</PlayerMenuWrapper>
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</>
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);
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};
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