fix dialog propegation

This commit is contained in:
Viktor Rådberg
2023-09-26 17:28:50 +02:00
parent a5659f3b22
commit 8d94bbcc11

View File

@@ -1,4 +1,4 @@
import { Button, Checkbox } from '@mui/material';
import { Button, Checkbox, Modal } from '@mui/material';
import styled, { css } from 'styled-components';
import { Player, Rotation } from '../../Types/Player';
import { theme } from '../../Data/theme';
@@ -171,6 +171,8 @@ type PlayerMenuProps = {
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const dialogRef = useRef<HTMLDialogElement | null>(null);
const isSide =
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped;
@@ -229,41 +231,70 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const closeButtonSize = isSide ? '6vmin' : '3vmax';
return (
<PlayerMenuWrapper $rotation={player.settings.rotation}>
<CloseButton $rotation={player.settings.rotation}>
<Button
variant="text"
onClick={handleOnClick}
style={{
margin: 0,
padding: 0,
height: closeButtonSize,
width: closeButtonSize,
}}
<>
<PlayerMenuWrapper $rotation={player.settings.rotation}>
<CloseButton $rotation={player.settings.rotation}>
<Button
variant="text"
onClick={handleOnClick}
style={{
margin: 0,
padding: 0,
height: closeButtonSize,
width: closeButtonSize,
}}
>
<Cross size={closeButtonSize} />
</Button>
</CloseButton>
<SettingsContainer
$rotation={player.settings.rotation}
ref={settingsContainerRef}
>
<Cross size={closeButtonSize} />
</Button>
</CloseButton>
<SettingsContainer
$rotation={player.settings.rotation}
ref={settingsContainerRef}
>
<ColorPicker
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
<BetterRowContainer>
<TogglesSection>
{player.settings.useCommanderDamage && (
<ColorPicker
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
<BetterRowContainer>
<TogglesSection>
{player.settings.useCommanderDamage && (
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
icon={
<PartnerTax
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<PartnerTax
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</CheckboxContainer>
)}
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
name="usePoison"
checked={player.settings.usePoison}
icon={
<PartnerTax
<Poison
size={extraCountersSize}
color="black"
stroke="white"
@@ -271,7 +302,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
/>
}
checkedIcon={
<PartnerTax
<Poison
size={extraCountersSize}
color={player.color}
stroke="white"
@@ -280,200 +311,162 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</CheckboxContainer>
)}
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePoison"
checked={player.settings.usePoison}
icon={
<Poison
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<Poison
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</CheckboxContainer>
</TogglesSection>
<Spacer height="1rem" />
<ButtonsSections>
<Button
variant="text"
style={{
cursor: 'pointer',
userSelect: 'none',
}}
onClick={goToStart}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff
size={iconSize}
color={theme.palette.primary.main}
/>
}
checkedIcon={<FullscreenOn size={iconSize} />}
onChange={toggleFullscreen}
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
/>
</CheckboxContainer>
<Button
variant={wakeLock.active ? 'contained' : 'outlined'}
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={wakeLock.toggleWakeLock}
role="checkbox"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</CheckboxContainer>
aria-checked={wakeLock.active}
aria-label="Keep awake"
>
Keep Awake
</Button>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
<Button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '4px',
}}
onClick={() => dialogRef.current?.show()}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</CheckboxContainer>
</TogglesSection>
<Spacer height="1rem" />
<ButtonsSections>
<Button
variant="text"
style={{
cursor: 'pointer',
userSelect: 'none',
}}
onClick={goToStart}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff
size={iconSize}
color={theme.palette.primary.main}
/>
}
checkedIcon={<FullscreenOn size={iconSize} />}
onChange={toggleFullscreen}
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
/>
</CheckboxContainer>
<Button
variant={wakeLock.active ? 'contained' : 'outlined'}
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={wakeLock.toggleWakeLock}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Keep awake"
>
Keep Awake
</Button>
<Button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '4px',
}}
onClick={() => {
settingsContainerRef.current?.querySelector(`dialog`)?.show();
}}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</Button>
</ButtonsSections>
</BetterRowContainer>
<dialog
id={`reset-game-${player.index}`}
style={{
borderRadius: '1rem',
backgroundColor: theme.palette.background.default,
position: 'absolute',
top: '25%',
color: theme.palette.text.primary,
border: 'none',
}}
>
<h3>Reset Game?</h3>
<div
aria-checked={wakeLock.active}
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</Button>
</ButtonsSections>
</BetterRowContainer>
<dialog
ref={dialogRef}
style={{
display: 'flex',
flexDirection: 'row',
justifyContent: 'space-evenly',
zIndex: 9999,
background: theme.palette.background.default,
color: theme.palette.text.primary,
borderRadius: '1rem',
border: 'none',
position: 'absolute',
top: '10%',
}}
>
<Button
variant="contained"
onClick={() => {
settingsContainerRef.current?.querySelector(`dialog`)?.close();
}}
>
No
</Button>
<Spacer width="1rem" />
<Button
variant="contained"
onClick={() => {
handleResetGame();
settingsContainerRef.current?.querySelector(`dialog`)?.close();
}}
>
Yes
</Button>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
<h1>Reset Game?</h1>
<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
<Button
variant="contained"
onClick={() => dialogRef.current?.close()}
>
No
</Button>
<Button
variant="contained"
onClick={() => {
handleResetGame();
dialogRef.current?.close();
}}
>
Yes
</Button>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
</>
);
};