forked from external-repos/LifeTrinket
wip done
This commit is contained in:
@@ -151,6 +151,7 @@ const Health = ({
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const textContainer = textContainerRef.current;
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const resizeObserver = new ResizeObserver(() => {
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const calcFontSize = calculateFontSize(textContainer);
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console.log(calcFontSize);
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setFontSize(calcFontSize);
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});
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@@ -180,9 +181,9 @@ const Health = ({
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const minRatio = Math.min(widthRatio, heightRatio);
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const heightIsLarger = heightRatio > widthRatio;
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const heightIs40PercentSmaller = heightRatio > widthRatio * 0.6;
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const scaleFactor = heightIsLarger ? 0.8 : 1;
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const scaleFactor = heightIs40PercentSmaller ? 0.8 : 1;
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return minRatio * scaleFactor * 1;
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};
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@@ -6,7 +6,7 @@ import { LoseGameButton } from '../Buttons/LoseButton';
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import SettingsButton from '../Buttons/SettingsButton';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import PlayerMenu from '../PlayerMenu/PlayerMenu';
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import PlayerMenu from '../Player/PlayerMenu';
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import Health from './Health';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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@@ -1,8 +1,7 @@
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import styled from 'styled-components';
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import Play from './Views/Play';
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import StartMenu from './Views/StartMenu/StartMenu';
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import { useGlobalSettings } from '../Hooks/useGlobalSettings';
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import Play2 from '../Components2/Views/Play2';
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import StartMenu from './Views/StartMenu/StartMenu';
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import { Play } from './Views/Play';
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const StartWrapper = styled.div`
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max-width: fit-content;
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@@ -36,8 +35,7 @@ export const LifeTrinket = () => {
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<>
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{showPlay && initialGameSettings ? (
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<PlayWrapper>
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{/* <Play gridAreas={initialGameSettings?.gridAreas} /> */}
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<Play2 />
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<Play />
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<EmergencyResetButton onClick={goToStart}>
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<p>If you can see this, something is wrong.</p>
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<p>Press screen to go to start.</p>
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@@ -1,22 +1,26 @@
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import { Player } from '../../Types/Player';
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import LifeCounter from '../../Components/LifeCounter/LifeCounter';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import LifeCounter from '../LifeCounter/LifeCounter';
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import { Player as PlayerType } from '../../Types/Player';
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export const FourPlayers = ({ players }: { players: Player[] }) => {
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const { initialGameSettings } = useGlobalSettings();
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let gridClasses: string;
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switch (initialGameSettings?.orientation) {
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case 'portrait':
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gridClasses = 'grid-areas-fourPlayerPortrait';
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break;
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case 'side':
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case 'landscape':
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const getGridArea = (player: PlayerType) => {
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switch (player.index) {
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case 0:
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return 'grid-in-player0';
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case 1:
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return 'grid-in-player1';
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case 2:
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return 'grid-in-player2';
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case 3:
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return 'grid-in-player3';
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case 4:
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return 'grid-in-player4';
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case 5:
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return 'grid-in-player5';
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default:
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gridClasses = 'grid-areas-fourPlayer';
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break;
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throw new Error('Invalid player index');
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}
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};
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export const Player = (players: PlayerType[], gridClasses: string) => {
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return (
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<div className="w-full h-full bg-black">
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<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
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@@ -41,22 +45,3 @@ export const FourPlayers = ({ players }: { players: Player[] }) => {
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</div>
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);
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};
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export const getGridArea = (player: Player) => {
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switch (player.index) {
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case 0:
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return 'grid-in-player0';
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case 1:
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return 'grid-in-player1';
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case 2:
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return 'grid-in-player2';
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case 3:
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return 'grid-in-player3';
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case 4:
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return 'grid-in-player4';
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case 5:
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return 'grid-in-player5';
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default:
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throw new Error('Invalid player index');
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}
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};
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@@ -1,5 +1,8 @@
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import styled from 'styled-components';
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import Counters from '../Counters/Counters';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { Orientation } from '../../Types/Settings';
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import { Player } from '../Player/Player';
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const MainWrapper = styled.div`
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width: 100vmax;
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@@ -9,16 +12,62 @@ const MainWrapper = styled.div`
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overflow: hidden;
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`;
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type PlayProps = {
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gridAreas: string;
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};
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export const Play = () => {
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const { players } = usePlayers();
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const { initialGameSettings } = useGlobalSettings();
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const Play = ({ gridAreas }: PlayProps) => {
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return (
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<MainWrapper>
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<Counters gridAreas={gridAreas} />
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</MainWrapper>
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);
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};
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let Layout: JSX.Element;
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switch (players.length) {
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case 1:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-onePlayerPortrait');
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}
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Layout = Player(players, 'grid-areas-onePlayerLandscape');
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break;
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case 2:
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switch (initialGameSettings?.orientation) {
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case Orientation.Portrait:
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Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
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break;
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default:
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case Orientation.Landscape:
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Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
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break;
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case Orientation.OppositeLandscape:
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Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
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break;
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}
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break;
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case 3:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-threePlayersSide');
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break;
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}
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Layout = Player(players, 'grid-areas-threePlayers');
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break;
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default:
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case 4:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-fourPlayerPortrait');
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break;
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}
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Layout = Player(players, 'grid-areas-fourPlayer');
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break;
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case 5:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-fivePlayersSide');
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break;
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}
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Layout = Player(players, 'grid-areas-fivePlayers');
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break;
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case 6:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-sixPlayersSide');
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break;
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}
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Layout = Player(players, 'grid-areas-sixPlayers');
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break;
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}
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export default Play;
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return <MainWrapper>{Layout}</MainWrapper>;
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};
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397
src/Components/Views/StartMenu/LayoutOptions2.tsx
Normal file
397
src/Components/Views/StartMenu/LayoutOptions2.tsx
Normal file
@@ -0,0 +1,397 @@
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import { FormControlLabel, Radio, RadioGroup } from '@mui/material';
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import React from 'react';
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import styled from 'styled-components';
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import { theme } from '../../../Data/theme';
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import {
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FivePlayers,
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FourPlayers,
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FourPlayersSide,
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OnePlayerPortrait,
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SixPlayers,
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ThreePlayers,
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ThreePlayersSide,
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TwoPlayersOppositeLandscape,
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TwoPlayersOppositePortrait,
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TwoPlayersSameSide,
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} from '../../../Icons/generated/Layouts';
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import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
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import { Orientation } from '../../../Types/Settings';
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const LayoutWrapper = styled.div`
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flex-direction: row;
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display: flex;
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justify-content: space-evenly;
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`;
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type LayoutOptionsProps = {
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numberOfPlayers: number;
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selectedOrientation: Orientation;
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onChange: (orientation: Orientation) => void;
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};
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const LayoutOptions2: React.FC<LayoutOptionsProps> = ({
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numberOfPlayers,
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selectedOrientation,
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onChange,
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}) => {
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const iconHeight = '30vmin';
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const iconWidth = '20vmin';
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const renderLayoutOptions = () => {
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switch (numberOfPlayers) {
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case 1:
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return (
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<>
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<FormControlLabel
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value={Orientation.Landscape}
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control={
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<Radio
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icon={
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<OnePlayerLandscape
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height={iconHeight}
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width={iconWidth}
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fill={theme.palette.secondary.main}
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/>
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}
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checkedIcon={
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<OnePlayerLandscape
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height={iconHeight}
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width={iconWidth}
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fill={theme.palette.primary.main}
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/>
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}
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TouchRippleProps={{ style: { display: 'none' } }}
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/>
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}
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label=""
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/>
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<FormControlLabel
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value={Orientation.Portrait}
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control={
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<Radio
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icon={
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<OnePlayerPortrait
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||||
height={iconHeight}
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width={iconWidth}
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fill={theme.palette.secondary.main}
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||||
/>
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}
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checkedIcon={
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<OnePlayerPortrait
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||||
height={iconHeight}
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width={iconWidth}
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fill={theme.palette.primary.main}
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||||
/>
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||||
}
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TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
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||||
}
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label=""
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/>
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</>
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);
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case 2:
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return (
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<>
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<FormControlLabel
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||||
value={Orientation.Landscape}
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||||
control={
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||||
<Radio
|
||||
icon={
|
||||
<TwoPlayersSameSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
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||||
/>
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||||
}
|
||||
checkedIcon={
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||||
<TwoPlayersSameSide
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||||
height={iconHeight}
|
||||
width={iconWidth}
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||||
fill={theme.palette.primary.main}
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||||
/>
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||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
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||||
}
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||||
label=""
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||||
/>
|
||||
<FormControlLabel
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<TwoPlayersOppositePortrait
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<TwoPlayersOppositePortrait
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
<FormControlLabel
|
||||
value={Orientation.OppositeLandscape}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<TwoPlayersOppositeLandscape
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<TwoPlayersOppositeLandscape
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
</>
|
||||
);
|
||||
case 3:
|
||||
return (
|
||||
<>
|
||||
<FormControlLabel
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<ThreePlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<ThreePlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
<FormControlLabel
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<ThreePlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<ThreePlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
</>
|
||||
);
|
||||
|
||||
case 4:
|
||||
return (
|
||||
<>
|
||||
<FormControlLabel
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<FourPlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<FourPlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
<FormControlLabel
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<FourPlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<FourPlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
</>
|
||||
);
|
||||
|
||||
case 5:
|
||||
return (
|
||||
<>
|
||||
<FormControlLabel
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<FivePlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<FivePlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
{/* <FormControlLabel
|
||||
value={GridTemplateAreas.FivePlayersSide}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<FivePlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<FivePlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/> */}
|
||||
</>
|
||||
);
|
||||
|
||||
case 6:
|
||||
return (
|
||||
<>
|
||||
<FormControlLabel
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<SixPlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<SixPlayers
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
{/* <FormControlLabel
|
||||
value={GridTemplateAreas.SixPlayersSide}
|
||||
control={
|
||||
<Radio
|
||||
icon={
|
||||
<SixPlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<SixPlayersSide
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/> */}
|
||||
</>
|
||||
);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<LayoutWrapper>
|
||||
<RadioGroup
|
||||
row
|
||||
onChange={(_e, value) => {
|
||||
onChange(value as Orientation);
|
||||
}}
|
||||
value={selectedOrientation}
|
||||
style={{ justifyContent: 'center' }}
|
||||
>
|
||||
{renderLayoutOptions()}
|
||||
</RadioGroup>
|
||||
</LayoutWrapper>
|
||||
);
|
||||
};
|
||||
|
||||
export default LayoutOptions2;
|
||||
@@ -2,20 +2,19 @@ import { Button, FormControl, FormLabel, Switch } from '@mui/material';
|
||||
import Slider from '@mui/material/Slider';
|
||||
import { useEffect, useState } from 'react';
|
||||
import styled from 'styled-components';
|
||||
import { GridTemplateAreas } from '../../../Data/GridTemplateAreas';
|
||||
import { createInitialPlayers } from '../../../Data/getInitialPlayers';
|
||||
import { theme } from '../../../Data/theme';
|
||||
import { useAnalytics } from '../../../Hooks/useAnalytics';
|
||||
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||
import { Cog, Info } from '../../../Icons/generated';
|
||||
import { InitialGameSettings, Orientation } from '../../../Types/Settings';
|
||||
import { InfoModal } from '../../Misc/InfoModal';
|
||||
import { SettingsModal } from '../../Misc/SettingsModal';
|
||||
import { Spacer } from '../../Misc/Spacer';
|
||||
import { SupportMe } from '../../Misc/SupportMe';
|
||||
import { H1, Paragraph } from '../../Misc/TextComponents';
|
||||
import LayoutOptions from './LayoutOptions';
|
||||
import { Spacer } from '../../Misc/Spacer';
|
||||
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||
import { InitialGameSettings } from '../../../Types/Settings';
|
||||
import { SettingsModal } from '../../Misc/SettingsModal';
|
||||
import LayoutOptions2 from './LayoutOptions2';
|
||||
|
||||
const MainWrapper = styled.div`
|
||||
width: 100dvw;
|
||||
@@ -118,8 +117,7 @@ const Start = () => {
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
useCommanderDamage: true,
|
||||
gridAreas: GridTemplateAreas.FourPlayers,
|
||||
orientation: 'portrait',
|
||||
orientation: Orientation.Portrait,
|
||||
gameFormat: 'commander',
|
||||
}
|
||||
);
|
||||
@@ -158,32 +156,9 @@ const Start = () => {
|
||||
return `${value}`;
|
||||
};
|
||||
|
||||
const getDefaultLayout = (numberOfPlayers: number) => {
|
||||
switch (numberOfPlayers) {
|
||||
case 1:
|
||||
return GridTemplateAreas.OnePlayerLandscape;
|
||||
case 2:
|
||||
return GridTemplateAreas.TwoPlayersSameSide;
|
||||
case 3:
|
||||
return GridTemplateAreas.ThreePlayers;
|
||||
case 4:
|
||||
return GridTemplateAreas.FourPlayers;
|
||||
case 5:
|
||||
return GridTemplateAreas.FivePlayers;
|
||||
case 6:
|
||||
return GridTemplateAreas.SixPlayers;
|
||||
default:
|
||||
return GridTemplateAreas.FourPlayers;
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const defaultLayout = getDefaultLayout(playerOptions.numberOfPlayers);
|
||||
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
gridAreas: defaultLayout,
|
||||
orientation: 'landscape',
|
||||
});
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [playerOptions.numberOfPlayers]);
|
||||
@@ -231,7 +206,7 @@ const Start = () => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
numberOfPlayers: value as number,
|
||||
orientation: 'landscape',
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
@@ -250,7 +225,7 @@ const Start = () => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
startingLifeTotal: value as number,
|
||||
orientation: 'landscape',
|
||||
orientation: Orientation.Landscape,
|
||||
})
|
||||
}
|
||||
/>
|
||||
@@ -272,7 +247,7 @@ const Start = () => {
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
orientation: 'landscape',
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
return;
|
||||
}
|
||||
@@ -281,7 +256,7 @@ const Start = () => {
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 2,
|
||||
startingLifeTotal: 20,
|
||||
orientation: 'landscape',
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
@@ -298,7 +273,7 @@ const Start = () => {
|
||||
</ToggleButtonsWrapper>
|
||||
|
||||
<FormLabel>Layout</FormLabel>
|
||||
<LayoutOptions
|
||||
{/* <LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
gridAreas={playerOptions.gridAreas}
|
||||
onChange={(gridAreas) =>
|
||||
@@ -306,9 +281,20 @@ const Start = () => {
|
||||
...playerOptions,
|
||||
gridAreas,
|
||||
//TODO fix the layout selection
|
||||
orientation: 'portrait',
|
||||
orientation: Orientation.Portrait,
|
||||
})
|
||||
}
|
||||
/> */}
|
||||
<LayoutOptions2
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
selectedOrientation={playerOptions.orientation}
|
||||
onChange={(orientation) => {
|
||||
console.log('orientation', { orientation });
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
orientation,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</FormControl>
|
||||
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import styled from 'styled-components';
|
||||
import { css } from 'styled-components';
|
||||
import { CommanderDamage } from '../Buttons/CommanderDamage';
|
||||
|
||||
const CommanderDamageGrid = styled.div<{ $rotation: number }>`
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-grow: 1;
|
||||
width: 100%;
|
||||
|
||||
${(props) => {
|
||||
if (
|
||||
props.$rotation === Rotation.SideFlipped ||
|
||||
props.$rotation === Rotation.Side
|
||||
) {
|
||||
return css`
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
width: auto;
|
||||
`;
|
||||
}
|
||||
}}
|
||||
`;
|
||||
|
||||
type CommanderDamageBarProps = {
|
||||
opponents: Player[];
|
||||
player: Player;
|
||||
handleLifeChange: (updatedLifeTotal: number) => void;
|
||||
};
|
||||
|
||||
const CommanderDamageBar = ({
|
||||
opponents,
|
||||
player,
|
||||
handleLifeChange,
|
||||
}: CommanderDamageBarProps) => {
|
||||
return (
|
||||
<CommanderDamageGrid
|
||||
$rotation={player.settings.rotation}
|
||||
key={player.index}
|
||||
>
|
||||
{opponents.map((opponent) => {
|
||||
if (!opponent.settings.useCommanderDamage) {
|
||||
return null;
|
||||
}
|
||||
return (
|
||||
<CommanderDamage
|
||||
player={player}
|
||||
opponent={opponent}
|
||||
key={opponent.index}
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</CommanderDamageGrid>
|
||||
);
|
||||
};
|
||||
|
||||
export default CommanderDamageBar;
|
||||
@@ -1,196 +0,0 @@
|
||||
import { CounterType, Player } from '../../Types/Player';
|
||||
import ExtraCounter from '../Buttons/ExtraCounter';
|
||||
import styled from 'styled-components';
|
||||
import { css } from 'styled-components';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import {
|
||||
CommanderTax,
|
||||
Energy,
|
||||
Experience,
|
||||
PartnerTax,
|
||||
Poison,
|
||||
} from '../../Icons/generated';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
|
||||
const Container = styled.div<{ $rotation: Rotation }>`
|
||||
width: 100%;
|
||||
height: 20vmin;
|
||||
display: flex;
|
||||
|
||||
${(props) => {
|
||||
if (
|
||||
props.$rotation === Rotation.SideFlipped ||
|
||||
props.$rotation === Rotation.Side
|
||||
) {
|
||||
return css`
|
||||
height: 100%;
|
||||
width: 9.3vmax;
|
||||
`;
|
||||
}
|
||||
}}
|
||||
`;
|
||||
|
||||
export const ExtraCountersGrid = styled.div<{ $rotation: Rotation }>`
|
||||
display: flex;
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
flex-direction: row;
|
||||
flex-grow: 1;
|
||||
bottom: 0;
|
||||
pointer-events: none;
|
||||
|
||||
${(props) => {
|
||||
if (
|
||||
props.$rotation === Rotation.SideFlipped ||
|
||||
props.$rotation === Rotation.Side
|
||||
) {
|
||||
return css`
|
||||
flex-direction: column-reverse;
|
||||
height: 100%;
|
||||
width: auto;
|
||||
bottom: auto;
|
||||
right: -6px;
|
||||
`;
|
||||
}
|
||||
}}
|
||||
`;
|
||||
|
||||
type ExtraCountersBarProps = {
|
||||
player: Player;
|
||||
};
|
||||
|
||||
const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
const { updatePlayer } = usePlayers();
|
||||
|
||||
const handleCounterChange = (
|
||||
updatedCounterTotal: number,
|
||||
type: CounterType
|
||||
) => {
|
||||
if (updatedCounterTotal < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const existingCounter = player.extraCounters.find(
|
||||
(counter) => counter.type === type
|
||||
);
|
||||
|
||||
if (!existingCounter) {
|
||||
const newCounter = {
|
||||
type,
|
||||
value: updatedCounterTotal,
|
||||
};
|
||||
const updatedExtraCounters = [...player.extraCounters, newCounter];
|
||||
const updatedPlayer = { ...player, extraCounters: updatedExtraCounters };
|
||||
updatePlayer(updatedPlayer);
|
||||
return;
|
||||
}
|
||||
|
||||
const updatedExtraCounters = player.extraCounters.map((counter) => {
|
||||
if (counter.type === type) {
|
||||
return { ...counter, value: updatedCounterTotal };
|
||||
}
|
||||
return counter;
|
||||
});
|
||||
|
||||
const updatedPlayer = { ...player, extraCounters: updatedExtraCounters };
|
||||
updatePlayer(updatedPlayer);
|
||||
};
|
||||
|
||||
const iconSize =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? '5vmax'
|
||||
: '10vmin';
|
||||
|
||||
const {
|
||||
useCommanderDamage,
|
||||
usePartner,
|
||||
usePoison,
|
||||
useEnergy,
|
||||
useExperience,
|
||||
} = player.settings;
|
||||
|
||||
const hasExtraCounters =
|
||||
useCommanderDamage || usePartner || usePoison || useEnergy || useExperience;
|
||||
|
||||
if (!hasExtraCounters) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<Container $rotation={player.settings.rotation}>
|
||||
<ExtraCountersGrid $rotation={player.settings.rotation}>
|
||||
{useCommanderDamage && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<CommanderTax size={iconSize} opacity="0.5" color="black" />}
|
||||
type={CounterType.CommanderTax}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'commanderTax'
|
||||
)?.value
|
||||
}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
)}
|
||||
{Boolean(useCommanderDamage && usePartner) && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<PartnerTax size={iconSize} opacity="0.5" color="black" />}
|
||||
type={CounterType.PartnerTax}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'partnerTax'
|
||||
)?.value
|
||||
}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
)}
|
||||
{usePoison && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Poison size={iconSize} opacity="0.5" color="black" />}
|
||||
type={CounterType.Poison}
|
||||
counterTotal={
|
||||
player.extraCounters?.find((counter) => counter.type === 'poison')
|
||||
?.value
|
||||
}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
)}
|
||||
{useEnergy && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Energy size={iconSize} opacity="0.5" color="black" />}
|
||||
type={CounterType.Energy}
|
||||
counterTotal={
|
||||
player.extraCounters?.find((counter) => counter.type === 'energy')
|
||||
?.value
|
||||
}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
)}
|
||||
{useExperience && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Experience size={iconSize} opacity="0.5" color="black" />}
|
||||
type={CounterType.Experience}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'experience'
|
||||
)?.value
|
||||
}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
)}
|
||||
</ExtraCountersGrid>
|
||||
</Container>
|
||||
);
|
||||
};
|
||||
|
||||
export default ExtraCountersBar;
|
||||
@@ -1,46 +0,0 @@
|
||||
import { Player } from '../../Types/Player';
|
||||
import LifeCounter from '../../Components/LifeCounter/LifeCounter';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { getGridArea } from './FourPlayers';
|
||||
|
||||
export const TwoPlayers = ({ players }: { players: Player[] }) => {
|
||||
const { initialGameSettings } = useGlobalSettings();
|
||||
let gridClasses: string;
|
||||
|
||||
switch (initialGameSettings?.orientation) {
|
||||
case 'portrait':
|
||||
gridClasses = 'grid-areas-twoPlayersOppositePortrait';
|
||||
break;
|
||||
default:
|
||||
case 'side':
|
||||
gridClasses = 'grid-areas-twoPlayersSameSideLandscape';
|
||||
break;
|
||||
case 'landscape':
|
||||
gridClasses = 'grid-areas-twoPlayersOppositeLandscape';
|
||||
break;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="w-full h-full bg-black">
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||
>
|
||||
<LifeCounter
|
||||
player={player}
|
||||
opponents={players.filter(
|
||||
(opponent) => opponent.index !== player.index
|
||||
)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,43 +0,0 @@
|
||||
import styled from 'styled-components';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { TwoPlayers } from '../Layouts/TwoPlayers';
|
||||
import { FourPlayers } from '../Layouts/FourPlayers';
|
||||
|
||||
const MainWrapper = styled.div`
|
||||
width: 100vmax;
|
||||
height: 100vmin;
|
||||
width: 100dvmax;
|
||||
height: 100dvmin;
|
||||
overflow: hidden;
|
||||
`;
|
||||
|
||||
const Play2 = () => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
let Layout: JSX.Element;
|
||||
switch (players.length) {
|
||||
case 1:
|
||||
Layout = <FourPlayers players={players} />;
|
||||
break;
|
||||
case 2:
|
||||
Layout = <TwoPlayers players={players} />;
|
||||
break;
|
||||
case 3:
|
||||
Layout = <FourPlayers players={players} />;
|
||||
break;
|
||||
default:
|
||||
case 4:
|
||||
Layout = <FourPlayers players={players} />;
|
||||
break;
|
||||
case 5:
|
||||
Layout = <FourPlayers players={players} />;
|
||||
break;
|
||||
case 6:
|
||||
Layout = <FourPlayers players={players} />;
|
||||
break;
|
||||
}
|
||||
|
||||
return <MainWrapper>{Layout}</MainWrapper>;
|
||||
};
|
||||
|
||||
export default Play2;
|
||||
@@ -1,6 +1,5 @@
|
||||
import { Player, Rotation } from '../Types/Player';
|
||||
import { InitialGameSettings } from '../Types/Settings';
|
||||
import { GridTemplateAreas } from './GridTemplateAreas';
|
||||
import { InitialGameSettings, Orientation } from '../Types/Settings';
|
||||
|
||||
const presetColors = [
|
||||
'#F06292', // Light Pink
|
||||
@@ -13,184 +12,182 @@ const presetColors = [
|
||||
'#FF8A80', // Coral
|
||||
];
|
||||
|
||||
const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
||||
if (gridAreas === GridTemplateAreas.OnePlayerLandscape && index === 0) {
|
||||
return Rotation.Normal;
|
||||
const getOrientationRotations = (
|
||||
index: number,
|
||||
numberOfPlayers: number,
|
||||
orientation: Orientation
|
||||
): Rotation => {
|
||||
switch (numberOfPlayers) {
|
||||
case 1:
|
||||
switch (orientation) {
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
return Rotation.Normal;
|
||||
case Orientation.Portrait:
|
||||
return Rotation.Side;
|
||||
}
|
||||
case 2:
|
||||
switch (orientation) {
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
return Rotation.Normal;
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.SideFlipped;
|
||||
case 1:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
case Orientation.OppositeLandscape:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
case 3:
|
||||
switch (orientation) {
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
case 2:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
case 4:
|
||||
switch (orientation) {
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.SideFlipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
case 3:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
case 5:
|
||||
switch (orientation) {
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Side;
|
||||
case 1:
|
||||
return Rotation.Side;
|
||||
case 2:
|
||||
return Rotation.SideFlipped;
|
||||
case 3:
|
||||
return Rotation.SideFlipped;
|
||||
case 4:
|
||||
return Rotation.SideFlipped;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
case 6:
|
||||
switch (orientation) {
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Side;
|
||||
case 1:
|
||||
return Rotation.Side;
|
||||
case 2:
|
||||
return Rotation.Side;
|
||||
case 3:
|
||||
return Rotation.SideFlipped;
|
||||
case 4:
|
||||
return Rotation.SideFlipped;
|
||||
case 5:
|
||||
return Rotation.SideFlipped;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.OnePlayerPortrait && index === 0) {
|
||||
return Rotation.Side;
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.TwoPlayersOppositePortrait) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.SideFlipped;
|
||||
case 1:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.TwoPlayersOppositeLandscape) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.TwoPlayersSameSide) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Normal;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.ThreePlayers) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.ThreePlayersSide) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Normal;
|
||||
case 2:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FourPlayers) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FourPlayersSide) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.SideFlipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
case 3:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FivePlayers) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Normal;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FivePlayersSide) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Side;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.SixPlayers) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.SixPlayersSide) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.SideFlipped;
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Side;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
return Rotation.Normal;
|
||||
};
|
||||
|
||||
export const createInitialPlayers = ({
|
||||
numberOfPlayers,
|
||||
startingLifeTotal,
|
||||
useCommanderDamage,
|
||||
gridAreas,
|
||||
orientation,
|
||||
}: InitialGameSettings): Player[] => {
|
||||
const players: Player[] = [];
|
||||
const availableColors = [...presetColors]; // Create a copy of the colors array
|
||||
@@ -213,7 +210,7 @@ export const createInitialPlayers = ({
|
||||
});
|
||||
}
|
||||
|
||||
const rotation = getRotation(i, gridAreas);
|
||||
const rotation = getOrientationRotations(i, numberOfPlayers, orientation);
|
||||
|
||||
const player: Player = {
|
||||
lifeTotal: startingLifeTotal,
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
||||
import { useWakeLock } from 'react-screen-wake-lock';
|
||||
import {
|
||||
GlobalSettingsContext,
|
||||
GlobalSettingsContextType,
|
||||
} from '../Contexts/GlobalSettingsContext';
|
||||
import { useWakeLock } from 'react-screen-wake-lock';
|
||||
import { useAnalytics } from '../Hooks/useAnalytics';
|
||||
import { InitialGameSettings, Settings } from '../Types/Settings';
|
||||
import { GridTemplateAreas } from '../Data/GridTemplateAreas';
|
||||
|
||||
export const GlobalSettingsProvider = ({
|
||||
children,
|
||||
@@ -23,23 +22,11 @@ export const GlobalSettingsProvider = ({
|
||||
savedShowPlay ? savedShowPlay === 'true' : false
|
||||
);
|
||||
|
||||
const [initialGameSettings, setInitialSettings] =
|
||||
const [initialGameSettings, setInitialGameSettings] =
|
||||
useState<InitialGameSettings | null>(
|
||||
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
||||
);
|
||||
|
||||
const setInitialGameSettings = (initialGameSettings: InitialGameSettings) => {
|
||||
const defaultSettings: InitialGameSettings = {
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
useCommanderDamage: true,
|
||||
gridAreas: GridTemplateAreas.FourPlayers,
|
||||
orientation: 'portrait',
|
||||
gameFormat: 'commander',
|
||||
};
|
||||
setInitialSettings({ ...defaultSettings, ...initialGameSettings });
|
||||
};
|
||||
|
||||
const [settings, setSettings] = useState<Settings>(
|
||||
savedSettings
|
||||
? JSON.parse(savedSettings)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { GridTemplateAreas } from '../Data/GridTemplateAreas';
|
||||
|
||||
type Orientation = 'side' | 'landscape' | 'portrait';
|
||||
export enum Orientation {
|
||||
OppositeLandscape = 'opposite-landscape',
|
||||
Landscape = 'landscape',
|
||||
Portrait = 'portrait',
|
||||
}
|
||||
|
||||
export type Settings = {
|
||||
keepAwake: boolean;
|
||||
@@ -13,8 +15,7 @@ export type InitialGameSettings = {
|
||||
useCommanderDamage: boolean;
|
||||
gameFormat?: GameFormat;
|
||||
numberOfPlayers: number;
|
||||
gridAreas: GridTemplateAreas;
|
||||
orientation?: Orientation;
|
||||
orientation: Orientation;
|
||||
};
|
||||
|
||||
type GameFormat = 'commander' | 'standard' | 'two-headed-giant';
|
||||
|
||||
Reference in New Issue
Block a user