Rotate implementation in Rust

This commit is contained in:
Surma
2019-01-23 10:24:44 -05:00
parent d1203d9c42
commit b6a8f7eeba
7 changed files with 158 additions and 69 deletions

17
codecs/rotate/Dockerfile Normal file
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FROM ubuntu
RUN apt-get update && \
apt-get install -qqy git build-essential cmake python2.7
RUN git clone --recursive https://github.com/WebAssembly/wabt /usr/src/wabt
RUN mkdir -p /usr/src/wabt/build
WORKDIR /usr/src/wabt/build
RUN cmake .. -DCMAKE_INSTALL_PREFIX=/opt/wabt && \
make && \
make install
FROM rust
RUN rustup install nightly && \
rustup target add --toolchain nightly wasm32-unknown-unknown
COPY --from=0 /opt/wabt /opt/wabt
ENV PATH="/opt/wabt/bin:${PATH}"
WORKDIR /src

24
codecs/rotate/build.sh Executable file
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#!/bin/bash
set -e
echo "============================================="
echo "Compiling wasm"
echo "============================================="
(
rustup run nightly \
rustc \
--target=wasm32-unknown-unknown \
-C opt-level=3 \
-o rotate.wasm \
rotate.rs
wasm-strip rotate.wasm
)
echo "============================================="
echo "Compiling wasm done"
echo "============================================="
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
echo "Did you update your docker image?"
echo "Run \`docker build -t squoosh-rotate .\`"
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

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{
"name": "rotate",
"scripts": {
"build:image": "docker build -t squoosh-rotate .",
"build": "docker run --rm -v $(pwd):/src squoosh-rotate ./build.sh"
}
}

81
codecs/rotate/rotate.rs Normal file
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#![no_std]
#![no_main]
use core::panic::PanicInfo;
use core::slice::from_raw_parts_mut;
#[no_mangle]
fn rotate(input_width: isize, input_height: isize, rotate: isize) {
let mut i = 0isize;
// In the straight-copy case, d1 is x, d2 is y.
// x starts at 0 and increases.
// y starts at 0 and increases.
let mut d1_start: isize = 0;
let mut d1_limit: isize = input_width;
let mut d1_advance: isize = 1;
let mut d1_multiplier: isize = 1;
let mut d2_start: isize = 0;
let mut d2_limit: isize = input_height;
let mut d2_advance: isize = 1;
let mut d2_multiplier: isize = input_width;
if rotate == 90 {
// d1 is y, d2 is x.
// y starts at its max value and decreases.
// x starts at 0 and increases.
d1_start = input_height - 1;
d1_limit = input_height;
d1_advance = -1;
d1_multiplier = input_width;
d2_start = 0;
d2_limit = input_width;
d2_advance = 1;
d2_multiplier = 1;
} else if rotate == 180 {
// d1 is x, d2 is y.
// x starts at its max and decreases.
// y starts at its max and decreases.
d1_start = input_width - 1;
d1_limit = input_width;
d1_advance = -1;
d1_multiplier = 1;
d2_start = input_height - 1;
d2_limit = input_height;
d2_advance = -1;
d2_multiplier = input_width;
} else if rotate == 270 {
// d1 is y, d2 is x.
// y starts at 0 and increases.
// x starts at its max and decreases.
d1_start = 0;
d1_limit = input_height;
d1_advance = 1;
d1_multiplier = input_width;
d2_start = input_width - 1;
d2_limit = input_width;
d2_advance = -1;
d2_multiplier = 1;
}
let num_pixels = (input_width * input_height) as usize;
let in_b: &mut [u32];
let out_b: &mut [u32];
unsafe {
in_b = from_raw_parts_mut::<u32>(4 as *mut u32, num_pixels);
out_b = from_raw_parts_mut::<u32>((input_width * input_height * 4 + 4) as *mut u32, num_pixels);
}
for d2 in 0..d2_limit {
for d1 in 0..d1_limit {
let in_idx = (d1_start + d1 * d1_advance) * d1_multiplier + (d2_start + d2 * d2_advance) * d2_multiplier;
out_b[i as usize] = in_b[in_idx as usize];
i += 1;
}
}
}
#[panic_handler]
fn panic(_info: &PanicInfo) -> ! {
loop {}
}

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codecs/rotate/rotate.wasm Executable file

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