Files
squoosh/codecs/rotate/rotate.rs
2019-02-11 16:22:28 +00:00

82 lines
2.2 KiB
Rust

#![no_std]
#![no_main]
use core::panic::PanicInfo;
use core::slice::from_raw_parts_mut;
#[no_mangle]
fn rotate(input_width: isize, input_height: isize, rotate: isize) {
let mut i = 0isize;
// In the straight-copy case, d1 is x, d2 is y.
// x starts at 0 and increases.
// y starts at 0 and increases.
let mut d1_start: isize = 0;
let mut d1_limit: isize = input_width;
let mut d1_advance: isize = 1;
let mut d1_multiplier: isize = 1;
let mut d2_start: isize = 0;
let mut d2_limit: isize = input_height;
let mut d2_advance: isize = 1;
let mut d2_multiplier: isize = input_width;
if rotate == 90 {
// d1 is y, d2 is x.
// y starts at its max value and decreases.
// x starts at 0 and increases.
d1_start = input_height - 1;
d1_limit = input_height;
d1_advance = -1;
d1_multiplier = input_width;
d2_start = 0;
d2_limit = input_width;
d2_advance = 1;
d2_multiplier = 1;
} else if rotate == 180 {
// d1 is x, d2 is y.
// x starts at its max and decreases.
// y starts at its max and decreases.
d1_start = input_width - 1;
d1_limit = input_width;
d1_advance = -1;
d1_multiplier = 1;
d2_start = input_height - 1;
d2_limit = input_height;
d2_advance = -1;
d2_multiplier = input_width;
} else if rotate == 270 {
// d1 is y, d2 is x.
// y starts at 0 and increases.
// x starts at its max and decreases.
d1_start = 0;
d1_limit = input_height;
d1_advance = 1;
d1_multiplier = input_width;
d2_start = input_width - 1;
d2_limit = input_width;
d2_advance = -1;
d2_multiplier = 1;
}
let num_pixels = (input_width * input_height) as usize;
let in_b: &mut [u32];
let out_b: &mut [u32];
unsafe {
in_b = from_raw_parts_mut::<u32>(4 as *mut u32, num_pixels);
out_b = from_raw_parts_mut::<u32>((input_width * input_height * 4 + 4) as *mut u32, num_pixels);
}
for d2 in 0..d2_limit {
for d1 in 0..d1_limit {
let in_idx = (d1_start + d1 * d1_advance) * d1_multiplier + (d2_start + d2 * d2_advance) * d2_multiplier;
out_b[i as usize] = in_b[in_idx as usize];
i += 1;
}
}
}
#[panic_handler]
fn panic(_info: &PanicInfo) -> ! {
loop {}
}