Files
forge/res/cardsfolder/juniper_order_ranger.txt
jendave 0f48862b18 *Added mode specific trigger parameters. They are: (Explanations in parenthesis)
AttackerBlocked = Attacker,Blocker
 AttackerUnblocked = Attacker
 Attacks = Attacker
 Blocks = Attacker,Blocker
 ChangesZone = Card(The card that was moved)
 CounterAdded = Card(The card that got the counter(s))
 Cycled = Card(The card that was cycled)
 DamageDone = Source(The card that dealt the damage),Target(The card or player who recieved the damage),DamageAmount(The amount of damage that was dealt) [BEWARE: Since Target can be both a card or a player object, you must take care to match it with your ValidTarget parameter!]
 Discarded = Card(The card that was discarded)
 Drawn = Card(The card that was drawn)
 LandPlayed = Card(The card that was played)
 LifeGained = Player(The player who gained life),LifeAmount(The amount of life that was gained)
 LifeLost = Player(The player who lost life),LifeAmount(The amount of life that was lost) 
 Phase = Player(The player whose turn it is)
 Sacrificed = Card(The card that was sacrificed)
 SpellAbilityCast = Card(The card of the spell or ability)
 Taps = Card(The card that was tapped)
 TurnFaceUp = Card(The card that was turned face up)
  Untaps = Card(The card that was untapped)
 To use a parameter, simply call it like this: "Triggered<Parameter Name>". To get the controller or owner of a card parameter, append Controller or Owner. For example: "TriggeredAttackerController".
 Parameters that don't return an integer (i.e. the ones that have "Amount" in their name) can be used for Defined$ parameters or to get additional info from, a'la "SVar:X:TriggeredBlocker$CardPower".
 Parameters that DO return an integer can only be accessed via Count$ like this: "Count$TriggeredLifeAmount".
 
 *Updated all cards that use Triggered to their new respective parameters.
2011-08-06 19:25:11 +00:00

13 lines
833 B
Plaintext

Name:Juniper Order Ranger
ManaCost:3 W G
Types:Creature Human Knight
Text:no text
PT:2/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$SVar=DBPutCounter
SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:BuffedBy:Creature
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/juniper_order_ranger.jpg
SetInfo:CSP|Uncommon|http://magiccards.info/scans/en/cs/130.jpg
End