AttackerBlocked = Attacker,Blocker
AttackerUnblocked = Attacker
Attacks = Attacker
Blocks = Attacker,Blocker
ChangesZone = Card(The card that was moved)
CounterAdded = Card(The card that got the counter(s))
Cycled = Card(The card that was cycled)
DamageDone = Source(The card that dealt the damage),Target(The card or player who recieved the damage),DamageAmount(The amount of damage that was dealt) [BEWARE: Since Target can be both a card or a player object, you must take care to match it with your ValidTarget parameter!]
Discarded = Card(The card that was discarded)
Drawn = Card(The card that was drawn)
LandPlayed = Card(The card that was played)
LifeGained = Player(The player who gained life),LifeAmount(The amount of life that was gained)
LifeLost = Player(The player who lost life),LifeAmount(The amount of life that was lost)
Phase = Player(The player whose turn it is)
Sacrificed = Card(The card that was sacrificed)
SpellAbilityCast = Card(The card of the spell or ability)
Taps = Card(The card that was tapped)
TurnFaceUp = Card(The card that was turned face up)
Untaps = Card(The card that was untapped)
To use a parameter, simply call it like this: "Triggered<Parameter Name>". To get the controller or owner of a card parameter, append Controller or Owner. For example: "TriggeredAttackerController".
Parameters that don't return an integer (i.e. the ones that have "Amount" in their name) can be used for Defined$ parameters or to get additional info from, a'la "SVar:X:TriggeredBlocker$CardPower".
Parameters that DO return an integer can only be accessed via Count$ like this: "Count$TriggeredLifeAmount".
*Updated all cards that use Triggered to their new respective parameters.
*Removed superfluous running of Blocks-triggers.
*Added the ability to specify a trigger as "Secondary" which will cause it's Description not to show up in the card's text box but still in confirmation for optional triggers. Looks alot better than splitting up the trigger description over triggers when several are needed.
*Updated to triggers
Archon of Redemption
Battle Strain
Fists of Ironwood
Freyalise's Winds
Juniper Order Ranger
Orchard Warden
Sigil of the New Dawn