mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 12:18:00 +00:00
478 lines
23 KiB
Properties
478 lines
23 KiB
Properties
language.name = English (US)
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#SplashScreen.java
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splash.loading.examining-cards = Loading cards, examining folder
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splash.loading.cards-folders = Loading cards from folders
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splash.loading.cards-archive = Loading cards from archive
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splash.loading.decks = Loading decks...
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splash.loading.processingimagesprites=Processing image sprites
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#VSubmenuPreferences.java
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Preferences = Preferences
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btnReset = Reset to Default Settings
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btnDeleteMatchUI = Reset Match Layout
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btnDeleteEditorUI = Reset Editor Layout
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btnDeleteWorkshopUI = Reset Workshop Layout
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btnUserProfileUI = Open User Directory
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btnContentDirectoryUI = Open Content Directory
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btnResetJavaFutureCompatibilityWarnings = Reset Java Compatibility Warnings
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btnClearImageCache = Clear Image Cache
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btnTokenPreviewer = Token Previewer
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btnCopyToClipboard= Copy to Clipboard
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cbpSelectLanguage=Language
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nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)
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cbRemoveSmall = Remove Small Creatures
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cbCardBased = Include Card-based Deck Generation
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cbSingletons = Singleton Mode
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cbRemoveArtifacts = Remove Artifacts
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cbAnte = Play for Ante
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cbAnteMatchRarity = Match Ante Rarity
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cbEnableAICheats = Allow AI Cheating
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cbManaBurn = Mana Burn
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cbManaLostPrompt = Prompt Mana Pool Emptying
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cbDevMode = Developer Mode
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cbLoadCardsLazily = Load Card Scripts Lazily
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cbLoadHistoricFormats = Load Historic Formats
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cbWorkshopSyntax = Workshop Syntax Checker
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cbEnforceDeckLegality = Deck Conformance
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cbPerformanceMode = Performance Mode
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cbFilteredHands = Filtered Hands
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cbImageFetcher = Automatically Download Missing Card Art
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cbCloneImgSource = Clones Use Original Card Art
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cbScaleLarger = Scale Image Larger
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cbRenderBlackCardBorders = Render Black Card Borders
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cbLargeCardViewers = Use Large Card Viewers
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cbSmallDeckViewer = Use Small Deck Viewer
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cbDisplayFoil = Display Foil Overlay
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cbRandomFoil = Random Foil
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cbRandomArtInPools = Randomize Card Art in Generated Card Pools
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cbEnableSounds = Enable Sounds
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cbEnableMusic = Enable Music
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cbAltSoundSystem = Use Alternate Sound System
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cbUiForTouchScreen = Enhance UI for Touchscreens
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cbTimedTargOverlay = Enable Targeting Overlay Optimization
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cbCompactMainMenu = Use Compact Main Sidebar Menu
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cbDetailedPaymentDesc = Spell Description in Payment Prompt
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cbPromptFreeBlocks = Free Block Handling
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cbPauseWhileMinimized = Pause While Minimized
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cbCompactPrompt = Compact Prompt
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cbEscapeEndsTurn = Use Escape Key to End Turn
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cbPreselectPrevAbOrder = Preselect Last Order of Abilities
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cbHideReminderText = Hide Reminder Text
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cbOpenPacksIndiv = Open Packs Individually
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cbTokensInSeparateRow = Display Tokens in a Separate Row
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cbStackCreatures = Stack Creatures
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cbFilterLandsByColorId = Filter Lands by Color in Activated Abilities
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cbShowStormCount = Show Storm Count in Prompt Pane
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cbRemindOnPriority = Visually Alert on Receipt of Priority
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cbUseSentry = Automatically submit bug reports.
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cbpGameLogEntryType = Game Log Verbosity
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cbpCloseAction = Close Action
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cbpDefaultFontSize = Default Font Size
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cbpAiProfiles = AI Personality
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cbpDisplayCurrentCardColors = Show Detailed Card Color
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cbpAutoYieldMode = Auto-Yield
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cbpCounterDisplayType = Counter Display Type
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cbpCounterDisplayLocation = Counter Display Location
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cbpGraveyardOrdering = Allow Ordering Cards Put in Graveyard
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Troubleshooting = Troubleshooting
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GeneralConfiguration = General Configuration
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nlPlayerName = Sets the name that you will be referred to by Forge during gameplay.
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nlCompactMainMenu = Enable for a space efficient sidebar that displays only one menu group at a time (RESTART REQUIRED).
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nlUseSentry = When enabled, automatically submits bug reports to developers.
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GamePlay = Gameplay
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nlpAiProfiles = Choose your AI opponent
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nlAnte = Determines whether or not the game is played for ante.
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nlAnteMatchRarity = Attempts to make antes the same rarity for all players.
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nlEnableAICheats = Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set).
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nlManaBurn = Play with mana burn (from pre-Magic 2010 rules).
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nlManaLostPrompt = When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
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nlEnforceDeckLegality = Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
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nlPerformanceMode = Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents).
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nlFilteredHands = Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart)
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nlCloneImgSource = When enabled clones will use their original art instead of the cloned card's art.
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nlPromptFreeBlocks = When enabled, if you would have to pay 0 to block, pay automatically without prompt.
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nlPauseWhileMinimized = When enabled, Forge pauses when minimized (primarily for AI vs AI).
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nlEscapeEndsTurn = When enabled, Escape key functions as an alternative shortcut to end the current turn.
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nlDetailedPaymentDesc = When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs.
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nlShowStormCount = When enabled, displays the current storm count in the prompt pane.
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nlRemindOnPriority = When enabled, flashes the player choice area upon receiving priority.
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nlPreselectPrevAbOrder = When enabled, preselects the last defined simultaneous ability order in the ordering dialog.
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nlpGraveyardOrdering = Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath's Shapeshifter).
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nlpAutoYieldMode = Defines the granularity level of auto-yields (per unique ability or per unique card).
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RandomDeckGeneration = Random Deck Generation
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nlRemoveSmall = Disables 1/1 and 0/X creatures in generated decks
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nlSingletons = Disables non-land duplicates in generated decks
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nlRemoveArtifacts = Disables artifact cards in generated decks
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nlCardBased = Builds more synergistic random decks (requires restart)
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DeckEditorOptions = Deck Editor Options
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nlFilterLandsByColorId = When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands.
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AdvancedSettings = Advanced Settings
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nlDevMode = Enables menu with functions for testing during development.
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nlWorkshopSyntax = Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase!
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nlGameLogEntryType = Changes how much information is displayed in the game log. Sorted by least to most verbose.
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nlCloseAction = Changes what happens when clicking the X button in the upper right.
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nlLoadCardsLazily = If turned on, Forge will load card scripts as they're needed instead of at start up. (Warning: Experimental)
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nlLoadHistoricFormats = If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup.
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GraphicOptions = Graphic Options
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nlDefaultFontSize = The default font size within the UI. All font elements are scaled relative to this. (Needs restart)
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nlImageFetcher = Enables live fetching of missing card images from an online resource.
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nlDisplayFoil = Displays foil cards with the visual foil overlay effect.
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nlRandomFoil = Adds foil effect to random cards.
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nlScaleLarger = Allows card pictures to be expanded larger than their original size.
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nlRenderBlackCardBorders = Render black borders around card images.
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nlLargeCardViewers = Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens.
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nlSmallDeckViewer = Sets the deck viewer window to be 800x600 rather than a proportion of the screen size.
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nlRandomArtInPools = Generates cards with random art in generated limited mode card pools.
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nlUiForTouchScreen = Increases some UI elements to provide a better experience on touchscreen devices. (Needs restart)
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nlCompactPrompt = Hide header and use smaller font in Prompt pane to make it more compact.
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nlHideReminderText = Hide reminder text in Card Detail pane.
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nlOpenPacksIndiv = When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time.
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nlTokensInSeparateRow = Displays tokens in a separate row on the battlefield below the non-token creatures.
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nlStackCreatures = Stacks identical creatures on the battlefield like lands, artifacts, and enchantments.
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nlTimedTargOverlay = Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match).
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nlCounterDisplayType = Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once.
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nlCounterDisplayLocation = Determines where to position the text-based counters on the card: close to the top or close to the bottom.
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nlDisplayCurrentCardColors = Displays the breakdown of the current color of cards in the card detail information panel.
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SoundOptions = Sound Options
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nlEnableSounds = Enable sound effects during the game
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nlEnableMusic = Enable background music during the game
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nlAltSoundSystem = Use the alternate sound system (only use if you have issues with sound not playing or disappearing)
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KeyboardShortcuts = Keyboard Shortcuts
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# VSubmenuAchievements.java
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Achievements = Achievements
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# VSubmenuDownloaders.java
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btnDownloadSetPics = Download LQ Set Pictures
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btnDownloadPics = Download LQ Card Pictures
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btnDownloadQuestImages = Download Quest Images
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btnDownloadAchievementImages = Download Achievement Images
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btnReportBug =Report a Bug
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btnListImageData =Audit Card and Image Data
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lblListImageData = Audit cards not implemented by Forge and missing card images
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btnImportPictures = Import Data
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btnHowToPlay = How To Play
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btnDownloadPrices = Download Card Prices
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btnLicensing = License Details
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lblDownloadPics = Download default card picture for each card.
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lblDownloadSetPics = Download all pictures of each card (one for each set the card appeared in)
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lblDownloadQuestImages = Download tokens and icons used in Quest mode.
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lblDownloadAchievementImages = Download achievement images to really make your trophies stand out.
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lblDownloadPrices = Download up-to-date price list for in-game card shops.
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lblYourVersionOfJavaIsTooOld = Your version of Java is too old to use the content downloaders.
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lblPleaseUpdateToTheLatestVersionOfJava = Please update to the latest version of Java
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lblYoureRunning = You're running
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lblYouNeedAtLeastJavaVersion = You need at least version 1.8.0_101.
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lblImportPictures = Import data from a local directory.
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lblReportBug = Something broken?
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lblHowToPlay = Rules of the Game.
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lblLicensing = Forge legal.
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ContentDownloaders = Content Downloaders
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ReleaseNotes = Release Notes
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# CSubmenuPreferences.java
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CantChangeDevModeWhileNetworkMath = Can't change DEV_MODE while a network match is in progress!
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CompatibilityWarningsReEnabled = Compatibility warnings re-enabled!
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AresetForgeSettingsToDefault = This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge?
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TresetForgeSettingsToDefault =Reset Settings
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AresetDeckEditorLayout =This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
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TresetDeckEditorLayout =Reset Deck Editor Layout
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OKresetDeckEditorLayout=Deck Editor layout has been reset.
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AresetWorkshopLayout = This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
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TresetWorkshopLayout = Reset Workshop Layout
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OKresetWorkshopLayout = Workshop layout has been reset.
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AresetMatchScreenLayout = This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout?
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TresetMatchScreenLayout = Reset Match Screen Layout
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OKresetMatchScreenLayout = Match Screen layout has been reset.
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#EMenuGroup.java
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lblSanctionedFormats= Sanctioned Formats
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lblOnlineMultiplayer = Online Multiplayer
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lblQuestMode = Quest Mode
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lblPuzzleMode = Puzzle Mode
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lblGauntlets = Gauntlets
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lblGameSettings = Game Settings
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#VLobby.java
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lblHeaderConstructedMode=Sanctioned Format: Constructed
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lblGetNewRandomName=Get new random name
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lbltypeofName=What type of name do you want to generate?
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lblconfirmName= Would you like to use the name %s, or try again?
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lblUseThisName=Use this name
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lblTryAgain=Try Again
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lblAddAPlayer=Add a Player
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lblVariants=Variants
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#VSubmenuConstructed.java
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lblConstructedMode = Constructed Mode
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lblConstructed = Constructed
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#PlayerPanel.java
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lblSelectaDeck=Select a deck
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lblSelectaSchemeDeck=Select a scheme deck
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lblSchemeDeckEditor=Scheme Deck Editor
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lblSelectaCommanderDeck=Select a Commander deck
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lblSelectaPlanarDeck = Select a planar deck
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lblPlanarDeckEditor = Planar Deck Editor
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lblSelectaVanguardAvatar = Select a Vanguard avatar
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lblVanguardAvatar = Vanguard avatar
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lblDeck=Deck
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lblSchemeDeck=Scheme Deck
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lblCommanderDeck= Commander Deck
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lblPlanarDeck=Planar Deck
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lblVanguard=Vanguard
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lblHuman=Human
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lblAI=AI
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lblOpen=Open
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lblUseSimulation=Use Simulation
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lblGetaNewRandomName=Get a new random name
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lblArchenemy=Archenemy
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lblHeroes=Heroes
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lblRemove=Remove
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ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar.
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lblReady=Ready
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lblKick = Kick
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lblReallyKick = Really Kick %s?
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#ForgeMenu.java
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lblRestart=Restart
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lblExit=Exit
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#LayoutMenu.java
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lblLayout=Layout
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lblView=View
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lblFile=File
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lblTheme=Theme
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lblBackgroundImage=Background Image
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lblPanelTabs=Panel Tabs
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lblSaveCurrentLayout=Save Current Layout
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lblRefresh=Refresh
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lblSetWindowSize=Set Window Size
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lblChooseNewWindowSize=Choose new window size
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lblFullScreen=Full Screen
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lblExitFullScreen=Exit Full Screen
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#HelpMenu.java
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lblHelp=Help
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lblAboutForge=About Forge
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lblTroubleshooting=Troubleshooting
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lblArticles=Articles
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lblGettingStarted=Getting Started
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lblHowtoPlay=How to Play
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lblForgeLicense=Forge License
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lblReleaseNotes=Release Notes
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#GameMenu.java
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lblGame=Game
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lblSoundEffects=Sound Effects
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lblUndo=Undo
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lblAlphaStrike=Alpha Strike
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lblEndTurn=End Turn
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lblTargetingArcs=Targeting Arcs
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lblOff=Off
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lblCardMouseOver=Card Mouseover
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lblAlwaysOn=Always On
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lblAutoYields=Auto-Yields
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lblDeckList = Deck List
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lblClose=Close
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lblExitForge=Exit Forge
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#ConstructedGameMenu.java
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lblSelectAvatarFor=Select avatar for %s
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lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks.
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lblRemoveArtifacts=Remove artifact cards in generated decks.
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PreventNonLandDuplicates=Prevent non-land duplicates in generated decks.
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#PlayerPanel.java
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lblName=Name
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lblTeam=Team
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#InputConfirmMulligan.java
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lblKeep=Keep
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lblYouAreGoingFirst=you are going first!
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lblIsGoingFirst=is going first
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lblYouAreGoing=you are going
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lblMulligan=Mulligan
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lblDoYouWantToKeepYourHand=Do you want to keep your hand?
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lblReturnForLondon=Return %n card(s) to bottom of library
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lblOk=Ok
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lblReset=Reset
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lblAuto=Auto
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#VAssignDamage.java
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lbLAssignDamageDealtBy=Assign damage dealt by %s
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lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal
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lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage.
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lblTotalDamageText=Available damage points: Unknown
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lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities
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lblLethal=Lethal
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#KeyboardShortcuts.java
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lblSHORTCUT_SHOWSTACK=Match: show stack panel
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lblSHORTCUT_SHOWCOMBAT=Match: show combat panel
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lblSHORTCUT_SHOWCONSOLE=Match: show console panel
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lblSHORTCUT_SHOWDEV=Match: show dev panel
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lblSHORTCUT_CONCEDE=Match: concede game
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lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event
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lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available)
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lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay
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lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes)
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lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No)
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lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions
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lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro
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lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card
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#VSubmenuDraft.java
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lblBoosterDraft= Booster Draft
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lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
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lblPlayAnOpponent=Play an opponent
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lblPlayAll7opponents=Play all 7 opponents
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lblBuildorselectadeck=Build or select a deck
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lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
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lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
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lblDraftText3=Then, play against one or all of the AI opponents.
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lblNewBoosterDraftGame=New Booster Draft Game
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lblDraftDecks=Draft Decks
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#CSubmenuDraft.java
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lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
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lblNoDeck=No Deck
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lblChooseDraftFormat=Choose Draft Format
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#VSubmenuSealed.java
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lblSealedDeck=Sealed Deck
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lblSealedDecks=Sealed Decks
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lblHeaderSealed=Sanctioned Format: Sealed Deck
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lblSealedText1=Select a game, or build a new one
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lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
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lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
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lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
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btnBuildNewSealedDeck=Build New Sealed Deck
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#FDeckChooser.java
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lblViewDeck=View Deck
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lblRandomDeck=Random Deck
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#GameType.java
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lblSealed=Sealed
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lblDraft=Draft
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lblWinston=Winston
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lblGauntlet=Gauntlet
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lblTournament=Tournament
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lblQuest=Quest
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lblQuestDraft=QuestDraft
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lblPlanarConquest=PlanarConquest
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lblPuzzle=Puzzle
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lblPuzzleDesc=Solve a puzzle from the given game state
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lblDeckManager=Deck Manager
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lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
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lblCommander=Commander
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lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors.
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lblTinyLeaders=Tiny Leaders
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lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
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lblBrawl=Brawl
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lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
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lblPlaneswalker=Planeswalker
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lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
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lblPlanechase =Planechase
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lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
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lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
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lblArchenemyRumble=Archenemy Rumble
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lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
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lblMomirBasic=Momir Basic
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lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
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lblMoJhoSto=MoJhoSto
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lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
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#VSubmenuDuels.java
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lblQuestDuels=Quest Duels
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lblQuestModeDuels=Quest Mode: Duels
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lblSelectNextDuel=Select your next duel.
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lblNoDuelDeck=Current deck hasn't been set yet.
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lblNextChallengeNotYet=Next challenge in wins hasn't been set yet.
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btnUnlockSets=Unlock Sets
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btnTravel=Travel
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btnBazaar=Bazaar
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btnSpellShop=Spell Shop
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cbSummonPlant=Summon Plant
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cbLaunchZeppelin=Launch Zeppelin
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#VSubmenuQuest.java
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lblQuestData=Quest Data
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lblStartanewQuest=Start a new Quest
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lblOldQuestData=Old quest data? Put into %s and restart Forge.
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rbEasy=Easy
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rbMedium=Medium
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rbHard=Hard
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rbExpert=Expert
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rbFantasyMode=Fantasy Mode
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rbCommanderSubformat=Commander Subformat
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lblStartingWorld=Starting World
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lblStartingPool=Starting Pool
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lblAllCardsAvailable=All cards will be available to play.
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lblStarterEventdeck=Starter/Event deck:
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lblSanctionedformat=Sanctioned format:
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lblCustomdeck=Custom deck
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lblDefineCustomFormat=Define custom format
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lblSelectFormat=Select format
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lblStartWithAllCards=Start with all cards in selected sets
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lblAllowDuplicateCards=Allow duplicate cards
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lblStartingPoolDistribution=Starting pool distribution
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lblChooseDistribution=Choose Distribution
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lblPrizedCards=Prized cards
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lblAllCardsAvailableWin =All cards will be available to win.
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lblOnlySetsInStarting=Only sets in starting pool will be available.
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lblAllowUnlockAdEd=Allow unlock of additional editions
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lblEmbark=Embark!
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lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
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lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
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lblSameAsStartingPool=Same as starting pool
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lblNewLoadQuest=New / Load Quest
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#CSubmenuQChallenges.java
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lblLaunchaZeppelin=Launch a Zeppelin.
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lblPlant=Plant
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lblChallenges=Challenges
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lblMatchBestof=Match - Best of
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lblDuels=Duels
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#CSubmenuQuestData.java
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lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
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lbldckStartPool=You have not selected a deck to start.
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lblCannotStartaQuest=Cannot start a quest
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lblFromDeck=From deck
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MsgQuestNewName=Poets will remember your quest as
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TitQuestNewName=Quest Name
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lblQuestNameEmpty=Please specify a quest name.
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lblQuestExists=A quest already exists with that name. Please pick another quest name.
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#CSubmenuQuestDecks.java
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lblCreateaDeck=Create a Deck.
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#CSubmenuQuestPrefs.java
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lblEnteraNumber=Enter a number
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lblSavefailed=Save failed
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#DialogChooseFormats.java
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cbWantReprints=Allow compatible reprints from other sets
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lblChooseFormats=Choose formats
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lblSanctioned=Sanctioned
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lblOther=Other
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lblHistoric=Historic
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lblCancel=Cancel
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#DialogChoosePoolDistribution.java
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lblBlack=Black
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lblBlue=Blue
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lblGreen=Green
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lblRed=Red
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lblWhite=White
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lblColorless=Colorless
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lblIncludeArtifacts=Include Artifacts
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lblBalanced=Balanced
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lblTrueRandom=True Random
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lblSurpriseMe=Surprise Me
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lblBoosters=Boosters
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lblClearAll=Clear All
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lblNumberofBoosters=Number of Boosters
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lblColors=Colors
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lblnoSettings=No settings are available for this selection.
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lblDistribution=Distribution
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lblHoverforDescription=Hover over each item for a more detailed description.
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lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
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lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
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lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
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lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
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lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
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#VSubmenuChallenges.java
|
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lblQuestChallenges=Quest Challenges
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htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
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lblQuestModeChallenges=Quest Mode: Challenges
|
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lblWhichChallenge=Which challenge will you attempt?
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#VSubmenuQuestDraft.java
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lblTournaments=Tournaments
|
|
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
|
lblSelectaTournament=Select a tournament to join
|
|
lblNoTournaments=There are no tournaments available at this time.
|
|
btnEditDeck=Edit Deck
|
|
btnLeaveTournament=Leave Tournament
|
|
btnSpendToken=Spend Token
|
|
btnStartMatchSmall=Start Next Match
|
|
lblUndetermined=Undetermined
|
|
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
|
#VSubmenuQuestDecks.java
|
|
lblQuestDecks=Quest Decks
|
|
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
|
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
|
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
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lblBuildaNewDeck=Build a New Deck |