language.name = English (US) #SplashScreen.java splash.loading.examining-cards = Loading cards, examining folder splash.loading.cards-folders = Loading cards from folders splash.loading.cards-archive = Loading cards from archive splash.loading.decks = Loading decks... splash.loading.processingimagesprites=Processing image sprites #VSubmenuPreferences.java Preferences = Preferences btnReset = Reset to Default Settings btnDeleteMatchUI = Reset Match Layout btnDeleteEditorUI = Reset Editor Layout btnDeleteWorkshopUI = Reset Workshop Layout btnUserProfileUI = Open User Directory btnContentDirectoryUI = Open Content Directory btnResetJavaFutureCompatibilityWarnings = Reset Java Compatibility Warnings btnClearImageCache = Clear Image Cache btnTokenPreviewer = Token Previewer btnCopyToClipboard= Copy to Clipboard cbpSelectLanguage=Language nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED) cbRemoveSmall = Remove Small Creatures cbCardBased = Include Card-based Deck Generation cbSingletons = Singleton Mode cbRemoveArtifacts = Remove Artifacts cbAnte = Play for Ante cbAnteMatchRarity = Match Ante Rarity cbEnableAICheats = Allow AI Cheating cbManaBurn = Mana Burn cbManaLostPrompt = Prompt Mana Pool Emptying cbDevMode = Developer Mode cbLoadCardsLazily = Load Card Scripts Lazily cbLoadHistoricFormats = Load Historic Formats cbWorkshopSyntax = Workshop Syntax Checker cbEnforceDeckLegality = Deck Conformance cbPerformanceMode = Performance Mode cbFilteredHands = Filtered Hands cbImageFetcher = Automatically Download Missing Card Art cbCloneImgSource = Clones Use Original Card Art cbScaleLarger = Scale Image Larger cbRenderBlackCardBorders = Render Black Card Borders cbLargeCardViewers = Use Large Card Viewers cbSmallDeckViewer = Use Small Deck Viewer cbDisplayFoil = Display Foil Overlay cbRandomFoil = Random Foil cbRandomArtInPools = Randomize Card Art in Generated Card Pools cbEnableSounds = Enable Sounds cbEnableMusic = Enable Music cbAltSoundSystem = Use Alternate Sound System cbUiForTouchScreen = Enhance UI for Touchscreens cbTimedTargOverlay = Enable Targeting Overlay Optimization cbCompactMainMenu = Use Compact Main Sidebar Menu cbDetailedPaymentDesc = Spell Description in Payment Prompt cbPromptFreeBlocks = Free Block Handling cbPauseWhileMinimized = Pause While Minimized cbCompactPrompt = Compact Prompt cbEscapeEndsTurn = Use Escape Key to End Turn cbPreselectPrevAbOrder = Preselect Last Order of Abilities cbHideReminderText = Hide Reminder Text cbOpenPacksIndiv = Open Packs Individually cbTokensInSeparateRow = Display Tokens in a Separate Row cbStackCreatures = Stack Creatures cbFilterLandsByColorId = Filter Lands by Color in Activated Abilities cbShowStormCount = Show Storm Count in Prompt Pane cbRemindOnPriority = Visually Alert on Receipt of Priority cbUseSentry = Automatically submit bug reports. cbpGameLogEntryType = Game Log Verbosity cbpCloseAction = Close Action cbpDefaultFontSize = Default Font Size cbpAiProfiles = AI Personality cbpDisplayCurrentCardColors = Show Detailed Card Color cbpAutoYieldMode = Auto-Yield cbpCounterDisplayType = Counter Display Type cbpCounterDisplayLocation = Counter Display Location cbpGraveyardOrdering = Allow Ordering Cards Put in Graveyard Troubleshooting = Troubleshooting GeneralConfiguration = General Configuration nlPlayerName = Sets the name that you will be referred to by Forge during gameplay. nlCompactMainMenu = Enable for a space efficient sidebar that displays only one menu group at a time (RESTART REQUIRED). nlUseSentry = When enabled, automatically submits bug reports to developers. GamePlay = Gameplay nlpAiProfiles = Choose your AI opponent nlAnte = Determines whether or not the game is played for ante. nlAnteMatchRarity = Attempts to make antes the same rarity for all players. nlEnableAICheats = Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set). nlManaBurn = Play with mana burn (from pre-Magic 2010 rules). nlManaLostPrompt = When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool. nlEnforceDeckLegality = Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc). nlPerformanceMode = Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents). nlFilteredHands = Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart) nlCloneImgSource = When enabled clones will use their original art instead of the cloned card's art. nlPromptFreeBlocks = When enabled, if you would have to pay 0 to block, pay automatically without prompt. nlPauseWhileMinimized = When enabled, Forge pauses when minimized (primarily for AI vs AI). nlEscapeEndsTurn = When enabled, Escape key functions as an alternative shortcut to end the current turn. nlDetailedPaymentDesc = When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs. nlShowStormCount = When enabled, displays the current storm count in the prompt pane. nlRemindOnPriority = When enabled, flashes the player choice area upon receiving priority. nlPreselectPrevAbOrder = When enabled, preselects the last defined simultaneous ability order in the ordering dialog. nlpGraveyardOrdering = Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath's Shapeshifter). nlpAutoYieldMode = Defines the granularity level of auto-yields (per unique ability or per unique card). RandomDeckGeneration = Random Deck Generation nlRemoveSmall = Disables 1/1 and 0/X creatures in generated decks nlSingletons = Disables non-land duplicates in generated decks nlRemoveArtifacts = Disables artifact cards in generated decks nlCardBased = Builds more synergistic random decks (requires restart) DeckEditorOptions = Deck Editor Options nlFilterLandsByColorId = When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands. AdvancedSettings = Advanced Settings nlDevMode = Enables menu with functions for testing during development. nlWorkshopSyntax = Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase! nlGameLogEntryType = Changes how much information is displayed in the game log. Sorted by least to most verbose. nlCloseAction = Changes what happens when clicking the X button in the upper right. nlLoadCardsLazily = If turned on, Forge will load card scripts as they're needed instead of at start up. (Warning: Experimental) nlLoadHistoricFormats = If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup. GraphicOptions = Graphic Options nlDefaultFontSize = The default font size within the UI. All font elements are scaled relative to this. (Needs restart) nlImageFetcher = Enables live fetching of missing card images from an online resource. nlDisplayFoil = Displays foil cards with the visual foil overlay effect. nlRandomFoil = Adds foil effect to random cards. nlScaleLarger = Allows card pictures to be expanded larger than their original size. nlRenderBlackCardBorders = Render black borders around card images. nlLargeCardViewers = Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens. nlSmallDeckViewer = Sets the deck viewer window to be 800x600 rather than a proportion of the screen size. nlRandomArtInPools = Generates cards with random art in generated limited mode card pools. nlUiForTouchScreen = Increases some UI elements to provide a better experience on touchscreen devices. (Needs restart) nlCompactPrompt = Hide header and use smaller font in Prompt pane to make it more compact. nlHideReminderText = Hide reminder text in Card Detail pane. nlOpenPacksIndiv = When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time. nlTokensInSeparateRow = Displays tokens in a separate row on the battlefield below the non-token creatures. nlStackCreatures = Stacks identical creatures on the battlefield like lands, artifacts, and enchantments. nlTimedTargOverlay = Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match). nlCounterDisplayType = Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once. nlCounterDisplayLocation = Determines where to position the text-based counters on the card: close to the top or close to the bottom. nlDisplayCurrentCardColors = Displays the breakdown of the current color of cards in the card detail information panel. SoundOptions = Sound Options nlEnableSounds = Enable sound effects during the game nlEnableMusic = Enable background music during the game nlAltSoundSystem = Use the alternate sound system (only use if you have issues with sound not playing or disappearing) KeyboardShortcuts = Keyboard Shortcuts # VSubmenuAchievements.java Achievements = Achievements # VSubmenuDownloaders.java btnDownloadSetPics = Download LQ Set Pictures btnDownloadPics = Download LQ Card Pictures btnDownloadQuestImages = Download Quest Images btnDownloadAchievementImages = Download Achievement Images btnReportBug =Report a Bug btnListImageData =Audit Card and Image Data lblListImageData = Audit cards not implemented by Forge and missing card images btnImportPictures = Import Data btnHowToPlay = How To Play btnDownloadPrices = Download Card Prices btnLicensing = License Details lblDownloadPics = Download default card picture for each card. lblDownloadSetPics = Download all pictures of each card (one for each set the card appeared in) lblDownloadQuestImages = Download tokens and icons used in Quest mode. lblDownloadAchievementImages = Download achievement images to really make your trophies stand out. lblDownloadPrices = Download up-to-date price list for in-game card shops. lblYourVersionOfJavaIsTooOld = Your version of Java is too old to use the content downloaders. lblPleaseUpdateToTheLatestVersionOfJava = Please update to the latest version of Java lblYoureRunning = You're running lblYouNeedAtLeastJavaVersion = You need at least version 1.8.0_101. lblImportPictures = Import data from a local directory. lblReportBug = Something broken? lblHowToPlay = Rules of the Game. lblLicensing = Forge legal. ContentDownloaders = Content Downloaders ReleaseNotes = Release Notes # CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath = Can't change DEV_MODE while a network match is in progress! CompatibilityWarningsReEnabled = Compatibility warnings re-enabled! AresetForgeSettingsToDefault = This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge? TresetForgeSettingsToDefault =Reset Settings AresetDeckEditorLayout =This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout? TresetDeckEditorLayout =Reset Deck Editor Layout OKresetDeckEditorLayout=Deck Editor layout has been reset. AresetWorkshopLayout = This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout? TresetWorkshopLayout = Reset Workshop Layout OKresetWorkshopLayout = Workshop layout has been reset. AresetMatchScreenLayout = This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout? TresetMatchScreenLayout = Reset Match Screen Layout OKresetMatchScreenLayout = Match Screen layout has been reset. #EMenuGroup.java lblSanctionedFormats= Sanctioned Formats lblOnlineMultiplayer = Online Multiplayer lblQuestMode = Quest Mode lblPuzzleMode = Puzzle Mode lblGauntlets = Gauntlets lblGameSettings = Game Settings #VLobby.java lblHeaderConstructedMode=Sanctioned Format: Constructed lblGetNewRandomName=Get new random name lbltypeofName=What type of name do you want to generate? lblconfirmName= Would you like to use the name %s, or try again? lblUseThisName=Use this name lblTryAgain=Try Again lblAddAPlayer=Add a Player lblVariants=Variants #VSubmenuConstructed.java lblConstructedMode = Constructed Mode lblConstructed = Constructed #PlayerPanel.java lblSelectaDeck=Select a deck lblSelectaSchemeDeck=Select a scheme deck lblSchemeDeckEditor=Scheme Deck Editor lblSelectaCommanderDeck=Select a Commander deck lblSelectaPlanarDeck = Select a planar deck lblPlanarDeckEditor = Planar Deck Editor lblSelectaVanguardAvatar = Select a Vanguard avatar lblVanguardAvatar = Vanguard avatar lblDeck=Deck lblSchemeDeck=Scheme Deck lblCommanderDeck= Commander Deck lblPlanarDeck=Planar Deck lblVanguard=Vanguard lblHuman=Human lblAI=AI lblOpen=Open lblUseSimulation=Use Simulation lblGetaNewRandomName=Get a new random name lblArchenemy=Archenemy lblHeroes=Heroes lblRemove=Remove ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar. lblReady=Ready lblKick = Kick lblReallyKick = Really Kick %s? #ForgeMenu.java lblRestart=Restart lblExit=Exit #LayoutMenu.java lblLayout=Layout lblView=View lblFile=File lblTheme=Theme lblBackgroundImage=Background Image lblPanelTabs=Panel Tabs lblSaveCurrentLayout=Save Current Layout lblRefresh=Refresh lblSetWindowSize=Set Window Size lblChooseNewWindowSize=Choose new window size lblFullScreen=Full Screen lblExitFullScreen=Exit Full Screen #HelpMenu.java lblHelp=Help lblAboutForge=About Forge lblTroubleshooting=Troubleshooting lblArticles=Articles lblGettingStarted=Getting Started lblHowtoPlay=How to Play lblForgeLicense=Forge License lblReleaseNotes=Release Notes #GameMenu.java lblGame=Game lblSoundEffects=Sound Effects lblUndo=Undo lblAlphaStrike=Alpha Strike lblEndTurn=End Turn lblTargetingArcs=Targeting Arcs lblOff=Off lblCardMouseOver=Card Mouseover lblAlwaysOn=Always On lblAutoYields=Auto-Yields lblDeckList = Deck List lblClose=Close lblExitForge=Exit Forge #ConstructedGameMenu.java lblSelectAvatarFor=Select avatar for %s lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks. lblRemoveArtifacts=Remove artifact cards in generated decks. PreventNonLandDuplicates=Prevent non-land duplicates in generated decks. #PlayerPanel.java lblName=Name lblTeam=Team #InputConfirmMulligan.java lblKeep=Keep lblYouAreGoingFirst=you are going first! lblIsGoingFirst=is going first lblYouAreGoing=you are going lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Do you want to keep your hand? lblReturnForLondon=Return %n card(s) to bottom of library lblOk=Ok lblReset=Reset lblAuto=Auto #VAssignDamage.java lbLAssignDamageDealtBy=Assign damage dealt by %s lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage. lblTotalDamageText=Available damage points: Unknown lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities lblLethal=Lethal #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=Match: show stack panel lblSHORTCUT_SHOWCOMBAT=Match: show combat panel lblSHORTCUT_SHOWCONSOLE=Match: show console panel lblSHORTCUT_SHOWDEV=Match: show dev panel lblSHORTCUT_CONCEDE=Match: concede game lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available) lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes) lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No) lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card #VSubmenuDraft.java lblBoosterDraft= Booster Draft lblHeaderBoosterDraft=Sanctioned Format: Booster Draft lblPlayAnOpponent=Play an opponent lblPlayAll7opponents=Play all 7 opponents lblBuildorselectadeck=Build or select a deck lblDraftText1=In Draft mode, three booster packs are rotated around eight players. lblDraftText2=Build a deck from the cards you choose. The AI will do the same. lblDraftText3=Then, play against one or all of the AI opponents. lblNewBoosterDraftGame=New Booster Draft Game lblDraftDecks=Draft Decks #CSubmenuDraft.java lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck) lblNoDeck=No Deck lblChooseDraftFormat=Choose Draft Format #VSubmenuSealed.java lblSealedDeck=Sealed Deck lblSealedDecks=Sealed Decks lblHeaderSealed=Sanctioned Format: Sealed Deck lblSealedText1=Select a game, or build a new one lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10). lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same. lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents. btnBuildNewSealedDeck=Build New Sealed Deck #FDeckChooser.java lblViewDeck=View Deck lblRandomDeck=Random Deck #GameType.java lblSealed=Sealed lblDraft=Draft lblWinston=Winston lblGauntlet=Gauntlet lblTournament=Tournament lblQuest=Quest lblQuestDraft=QuestDraft lblPlanarConquest=PlanarConquest lblPuzzle=Puzzle lblPuzzleDesc=Solve a puzzle from the given game state lblDeckManager=Deck Manager lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game. lblCommander=Commander lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors. lblTinyLeaders=Tiny Leaders lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4. lblBrawl=Brawl lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used. lblPlaneswalker=Planeswalker lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time. lblPlanechase =Planechase lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die. lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards. lblArchenemyRumble=Archenemy Rumble lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards. lblMomirBasic=Momir Basic lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar. lblMoJhoSto=MoJhoSto lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars. #VSubmenuDuels.java lblQuestDuels=Quest Duels lblQuestModeDuels=Quest Mode: Duels lblSelectNextDuel=Select your next duel. lblNoDuelDeck=Current deck hasn't been set yet. lblNextChallengeNotYet=Next challenge in wins hasn't been set yet. btnUnlockSets=Unlock Sets btnTravel=Travel btnBazaar=Bazaar btnSpellShop=Spell Shop cbSummonPlant=Summon Plant cbLaunchZeppelin=Launch Zeppelin #VSubmenuQuest.java lblQuestData=Quest Data lblStartanewQuest=Start a new Quest lblOldQuestData=Old quest data? Put into %s and restart Forge. rbEasy=Easy rbMedium=Medium rbHard=Hard rbExpert=Expert rbFantasyMode=Fantasy Mode rbCommanderSubformat=Commander Subformat lblStartingWorld=Starting World lblStartingPool=Starting Pool lblAllCardsAvailable=All cards will be available to play. lblStarterEventdeck=Starter/Event deck: lblSanctionedformat=Sanctioned format: lblCustomdeck=Custom deck lblDefineCustomFormat=Define custom format lblSelectFormat=Select format lblStartWithAllCards=Start with all cards in selected sets lblAllowDuplicateCards=Allow duplicate cards lblStartingPoolDistribution=Starting pool distribution lblChooseDistribution=Choose Distribution lblPrizedCards=Prized cards lblAllCardsAvailableWin =All cards will be available to win. lblOnlySetsInStarting=Only sets in starting pool will be available. lblAllowUnlockAdEd=Allow unlock of additional editions lblEmbark=Embark! lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected. lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included. lblSameAsStartingPool=Same as starting pool lblNewLoadQuest=New / Load Quest #CSubmenuQChallenges.java lblLaunchaZeppelin=Launch a Zeppelin. lblPlant=Plant lblChallenges=Challenges lblMatchBestof=Match - Best of lblDuels=Duels #CSubmenuQuestData.java lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue? lbldckStartPool=You have not selected a deck to start. lblCannotStartaQuest=Cannot start a quest lblFromDeck=From deck MsgQuestNewName=Poets will remember your quest as TitQuestNewName=Quest Name lblQuestNameEmpty=Please specify a quest name. lblQuestExists=A quest already exists with that name. Please pick another quest name. #CSubmenuQuestDecks.java lblCreateaDeck=Create a Deck. #CSubmenuQuestPrefs.java lblEnteraNumber=Enter a number lblSavefailed=Save failed #DialogChooseFormats.java cbWantReprints=Allow compatible reprints from other sets lblChooseFormats=Choose formats lblSanctioned=Sanctioned lblOther=Other lblHistoric=Historic lblCancel=Cancel #DialogChoosePoolDistribution.java lblBlack=Black lblBlue=Blue lblGreen=Green lblRed=Red lblWhite=White lblColorless=Colorless lblIncludeArtifacts=Include Artifacts lblBalanced=Balanced lblTrueRandom=True Random lblSurpriseMe=Surprise Me lblBoosters=Boosters lblClearAll=Clear All lblNumberofBoosters=Number of Boosters lblColors=Colors lblnoSettings=No settings are available for this selection. lblDistribution=Distribution lblHoverforDescription=Hover over each item for a more detailed description. lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color. lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections. lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are. lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs. lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior. #VSubmenuChallenges.java lblQuestChallenges=Quest Challenges htmlLaunchZeppelin=Launch
Zeppelin lblQuestModeChallenges=Quest Mode: Challenges lblWhichChallenge=Which challenge will you attempt? #VSubmenuQuestDraft.java lblTournaments=Tournaments lblQuestModeDraftTournament=Quest Mode: Draft Tournament lblSelectaTournament=Select a tournament to join lblNoTournaments=There are no tournaments available at this time. btnEditDeck=Edit Deck btnLeaveTournament=Leave Tournament btnSpendToken=Spend Token btnStartMatchSmall=Start Next Match lblUndetermined=Undetermined btnSpendTokenTT=Creates a new tournament that can be played immediately. #VSubmenuQuestDecks.java lblQuestDecks=Quest Decks lblQuestDesc1=In Quest mode, you build a deck from a limited inventory. lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows. lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards. lblBuildaNewDeck=Build a New Deck