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jendave 1a5ec00b77 *Updated to triggers
Admonition Angel
	Harbor guardian
	Synod Sanctum
*You can now set the trigger parameter "Optional" to "OpponentDecides". Exactly what it says on the tin.
*Any AbilityFactory can now remember it's targets.Simply add a "RememberTargets$ True" parameter to make use of it. Also available is a "ForgetOtherTargets$ True" parameter. This will go far to implement Imprint mechanics, as well as things like Synod Sanctum,Admonition Angel and the like.
*Had GameAction.moveTo() clear tapped status of moved cards.
*Modded AF_ChangeZone to handle multiple cards as Defined.
2011-08-06 16:14:40 +00:00
2011-08-06 05:57:44 +00:00
2011-08-06 05:10:36 +00:00
2011-08-06 16:14:40 +00:00
2011-08-06 16:14:40 +00:00
2011-08-06 05:57:44 +00:00
2011-08-06 16:14:40 +00:00
2011-08-06 02:37:41 +00:00
2011-08-05 15:01:29 +00:00
Description
An unofficial rules engine for the world's greatest card game.
GPL-3.0 1.1 GiB
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