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1a5ec00b77fff200bc2fd1e7bd2cd7afe435c13d
Admonition Angel Harbor guardian Synod Sanctum *You can now set the trigger parameter "Optional" to "OpponentDecides". Exactly what it says on the tin. *Any AbilityFactory can now remember it's targets.Simply add a "RememberTargets$ True" parameter to make use of it. Also available is a "ForgetOtherTargets$ True" parameter. This will go far to implement Imprint mechanics, as well as things like Synod Sanctum,Admonition Angel and the like. *Had GameAction.moveTo() clear tapped status of moved cards. *Modded AF_ChangeZone to handle multiple cards as Defined.
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