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AttackerBlocked = Attacker,Blocker AttackerUnblocked = Attacker Attacks = Attacker Blocks = Attacker,Blocker ChangesZone = Card(The card that was moved) CounterAdded = Card(The card that got the counter(s)) Cycled = Card(The card that was cycled) DamageDone = Source(The card that dealt the damage),Target(The card or player who recieved the damage),DamageAmount(The amount of damage that was dealt) [BEWARE: Since Target can be both a card or a player object, you must take care to match it with your ValidTarget parameter!] Discarded = Card(The card that was discarded) Drawn = Card(The card that was drawn) LandPlayed = Card(The card that was played) LifeGained = Player(The player who gained life),LifeAmount(The amount of life that was gained) LifeLost = Player(The player who lost life),LifeAmount(The amount of life that was lost) Phase = Player(The player whose turn it is) Sacrificed = Card(The card that was sacrificed) SpellAbilityCast = Card(The card of the spell or ability) Taps = Card(The card that was tapped) TurnFaceUp = Card(The card that was turned face up) Untaps = Card(The card that was untapped) To use a parameter, simply call it like this: "Triggered<Parameter Name>". To get the controller or owner of a card parameter, append Controller or Owner. For example: "TriggeredAttackerController". Parameters that don't return an integer (i.e. the ones that have "Amount" in their name) can be used for Defined$ parameters or to get additional info from, a'la "SVar:X:TriggeredBlocker$CardPower". Parameters that DO return an integer can only be accessed via Count$ like this: "Count$TriggeredLifeAmount". *Updated all cards that use Triggered to their new respective parameters.
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