mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 11:48:02 +00:00
972 lines
42 KiB
Properties
972 lines
42 KiB
Properties
language.name=English (US)
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#SplashScreen.java
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splash.loading.examining-cards=Loading cards, examining folder
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splash.loading.cards-folders=Loading cards from folders
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splash.loading.cards-archive=Loading cards from archive
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splash.loading.decks=Loading decks...
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splash.loading.processingimagesprites=Processing image sprites
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#FControl.java
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lblOpeningMainWindow=Opening main window...
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lblCloseScreen=Close Screen
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txCloseAction1=Forge now supports navigation tabs which allow closing and switching between different screens with ease. As a result, you no longer need to use the X button in the upper right to close the current screen and go back.
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txCloseAction2=Please select what you want to happen when clicking the X button in the upper right. This choice will be used going forward and you will not see this message again. You can change this behavior at any time in Preferences.
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titCloseAction=Select Your Close Action
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lblAreYouSureYouWishRestartForge=Are you sure you wish restart Forge?
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lblAreYouSureYouWishExitForge=Are you sure you wish exit Forge?
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lblOneOrMoreGamesActive=One or more games are currently active
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lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout.
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lblLoadingQuest=Loading quest...
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#FScreen.java
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lblHome=Home
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lblWorkshop=Workshop
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lblBacktoHome=Back to Home
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lblDeckEditor=Deck Editor
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lblCloseEditor=Close Editor
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lblCommanderDeckEditor=Commander Deck Editor
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lblOathbreakerDeckEditor=Oathbreaker Deck Editor
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lblTinyLeadersDeckEditor=Tiny Leaders Deck Editor
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lblBrawlDeckEditor=Brawl Deck Editor
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lblDraftDeckEditor=Draft Deck Editor
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lblSealedDeckEditor=Sealed Deck Editor
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lblTokenViewer=Token Viewer
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lblCloseViewer=Close Viewer
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lblQuestDeckEditor=Quest Deck Editor
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lblQuestTournamentDeckEditor=Quest Tournament Deck Editor
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lblSpellShop=Spell Shop
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lblLeaveShop=Leave Shop
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lblLeaveDraft=Leave Draft
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lblBazaar=Bazaar
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lblConcedeGame=Concede Game
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txerrFailedtodeletelayoutfile=Failed to delete layout file.
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#VSubmenuPreferences.java
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Preferences=Preferences
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btnReset=Reset to Default Settings
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btnDeleteMatchUI=Reset Match Layout
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btnDeleteEditorUI=Reset Editor Layout
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btnDeleteWorkshopUI=Reset Workshop Layout
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btnUserProfileUI=Open User Directory
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btnContentDirectoryUI=Open Content Directory
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btnResetJavaFutureCompatibilityWarnings=Reset Java Compatibility Warnings
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btnClearImageCache=Clear Image Cache
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btnTokenPreviewer=Token Previewer
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btnCopyToClipboard=Copy to Clipboard
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cbpSelectLanguage=Language
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nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)
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cbRemoveSmall=Remove Small Creatures
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cbCardBased=Include Card-based Deck Generation
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cbSingletons=Singleton Mode
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cbRemoveArtifacts=Remove Artifacts
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cbAnte=Play for Ante
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cbAnteMatchRarity=Match Ante Rarity
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cbEnableAICheats=Allow AI Cheating
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cbManaBurn=Mana Burn
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cbManaLostPrompt=Prompt Mana Pool Emptying
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cbDevMode=Developer Mode
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cbLoadCardsLazily=Load Card Scripts Lazily
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cbLoadHistoricFormats=Load Historic Formats
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cbWorkshopSyntax=Workshop Syntax Checker
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cbEnforceDeckLegality=Deck Conformance
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cbSideboardForAI=Human Sideboard for AI
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cbPerformanceMode=Performance Mode
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cbFilteredHands=Filtered Hands
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cbImageFetcher=Automatically Download Missing Card Art
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cbCloneImgSource=Clones Use Original Card Art
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cbScaleLarger=Scale Image Larger
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cbRenderBlackCardBorders=Render Black Card Borders
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cbLargeCardViewers=Use Large Card Viewers
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cbSmallDeckViewer=Use Small Deck Viewer
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cbDisplayFoil=Display Foil Overlay
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cbRandomFoil=Random Foil
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cbRandomArtInPools=Randomize Card Art in Generated Card Pools
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cbEnableSounds=Enable Sounds
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cbEnableMusic=Enable Music
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cbAltSoundSystem=Use Alternate Sound System
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cbUiForTouchScreen=Enhance UI for Touchscreens
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cbTimedTargOverlay=Enable Targeting Overlay Optimization
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cbCompactMainMenu=Use Compact Main Sidebar Menu
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cbDetailedPaymentDesc=Spell Description in Payment Prompt
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cbPromptFreeBlocks=Free Block Handling
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cbPauseWhileMinimized=Pause While Minimized
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cbCompactPrompt=Compact Prompt
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cbEscapeEndsTurn=Use Escape Key to End Turn
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cbPreselectPrevAbOrder=Preselect Last Order of Abilities
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cbHideReminderText=Hide Reminder Text
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cbOpenPacksIndiv=Open Packs Individually
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cbTokensInSeparateRow=Display Tokens in a Separate Row
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cbStackCreatures=Stack Creatures
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cbFilterLandsByColorId=Filter Lands by Color in Activated Abilities
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cbShowStormCount=Show Storm Count in Prompt Pane
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cbRemindOnPriority=Visually Alert on Receipt of Priority
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cbUseSentry=Automatically submit bug reports.
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cbpGameLogEntryType=Game Log Verbosity
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cbpCloseAction=Close Action
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cbpDefaultFontSize=Default Font Size
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cbpAiProfiles=AI Personality
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cbpDisplayCurrentCardColors=Show Detailed Card Color
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cbpAutoYieldMode=Auto-Yield
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cbpCounterDisplayType=Counter Display Type
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cbpCounterDisplayLocation=Counter Display Location
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cbpGraveyardOrdering=Allow Ordering Cards Put in Graveyard
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Troubleshooting=Troubleshooting
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GeneralConfiguration=General Configuration
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lblPlayerName=Player Name
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nlPlayerName=Sets the name that you will be referred to by Forge during gameplay.
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nlCompactMainMenu=Enable for a space efficient sidebar that displays only one menu group at a time (RESTART REQUIRED).
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nlUseSentry=When enabled, automatically submits bug reports to developers.
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GamePlay=Gameplay
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nlpMulliganRule=Choose the version of the Mulligan rule
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nlpAiProfiles=Choose your AI opponent
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nlAnte=Determines whether or not the game is played for ante.
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nlAnteMatchRarity=Attempts to make antes the same rarity for all players.
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nlEnableAICheats=Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set).
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nlManaBurn=Play with mana burn (from pre-Magic 2010 rules).
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nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
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nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
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nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
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nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents).
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nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart)
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nlCloneImgSource=When enabled clones will use their original art instead of the cloned card's art.
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nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt.
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nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI).
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nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn.
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nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs.
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nlShowStormCount=When enabled, displays the current storm count in the prompt pane.
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nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority.
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nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog.
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nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath's Shapeshifter).
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nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card).
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RandomDeckGeneration=Random Deck Generation
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nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks
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nlSingletons=Disables non-land duplicates in generated decks
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nlRemoveArtifacts=Disables artifact cards in generated decks
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nlCardBased=Builds more synergistic random decks (requires restart)
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DeckEditorOptions=Deck Editor Options
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nlFilterLandsByColorId=When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands.
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AdvancedSettings=Advanced Settings
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nlDevMode=Enables menu with functions for testing during development.
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nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase!
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nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose.
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nlCloseAction=Changes what happens when clicking the X button in the upper right.
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nlLoadCardsLazily=If turned on, Forge will load card scripts as they're needed instead of at start up. (Warning: Experimental)
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nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup.
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GraphicOptions=Graphic Options
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nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (Needs restart)
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cbpMulliganRule = Mulligan Rule
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nlImageFetcher=Enables live fetching of missing card images from an online resource.
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nlDisplayFoil=Displays foil cards with the visual foil overlay effect.
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nlRandomFoil=Adds foil effect to random cards.
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nlScaleLarger=Allows card pictures to be expanded larger than their original size.
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nlRenderBlackCardBorders=Render black borders around card images.
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nlLargeCardViewers=Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens.
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nlSmallDeckViewer=Sets the deck viewer window to be 800x600 rather than a proportion of the screen size.
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nlRandomArtInPools=Generates cards with random art in generated limited mode card pools.
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nlUiForTouchScreen=Increases some UI elements to provide a better experience on touchscreen devices. (Needs restart)
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nlCompactPrompt=Hide header and use smaller font in Prompt pane to make it more compact.
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nlHideReminderText=Hide reminder text in Card Detail pane.
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nlOpenPacksIndiv=When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time.
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nlTokensInSeparateRow=Displays tokens in a separate row on the battlefield below the non-token creatures.
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nlStackCreatures=Stacks identical creatures on the battlefield like lands, artifacts, and enchantments.
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nlTimedTargOverlay=Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match).
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nlCounterDisplayType=Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once.
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nlCounterDisplayLocation=Determines where to position the text-based counters on the card: close to the top or close to the bottom.
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nlDisplayCurrentCardColors=Displays the breakdown of the current color of cards in the card detail information panel.
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SoundOptions=Sound Options
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nlEnableSounds=Enable sound effects during the game
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nlEnableMusic=Enable background music during the game
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nlAltSoundSystem=Use the alternate sound system (only use if you have issues with sound not playing or disappearing)
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KeyboardShortcuts=Keyboard Shortcuts
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# VSubmenuAchievements.java
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lblAchievements=Achievements
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# VSubmenuDownloaders.java
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btnDownloadSetPics=Download LQ Set Pictures
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btnDownloadPicsHQ=Download HQ Card Pictures (Very Slow!)
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btnDownloadPics=Download LQ Card Pictures
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btnDownloadQuestImages=Download Quest Images
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btnDownloadAchievementImages=Download Achievement Images
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btnReportBug=Report a Bug
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btnListImageData=Audit Card and Image Data
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lblListImageData=Audit cards not implemented by Forge and missing card images
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btnImportPictures=Import Data
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btnHowToPlay=How To Play
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btnDownloadPrices=Download Card Prices
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btnLicensing=License Details
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lblDownloadPics=Download default card picture for each card.
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lblDownloadPicsHQ=Download default card HQ picture for each card.
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lblDownloadSetPics=Download all pictures of each card (one for each set the card appeared in)
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lblDownloadQuestImages=Download tokens and icons used in Quest mode.
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lblDownloadAchievementImages=Download achievement images to really make your trophies stand out.
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lblDownloadPrices=Download up-to-date price list for in-game card shops.
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lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders.
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lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java
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lblYoureRunning=You're running
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lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101.
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lblImportPictures=Import data from a local directory.
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lblReportBug=Something broken?
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lblHowToPlay=Rules of the Game.
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lblLicensing=Forge legal.
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ContentDownloaders=Content Downloaders
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ReleaseNotes=Release Notes
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# CSubmenuPreferences.java
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CantChangeDevModeWhileNetworkMath=Can't change DEV_MODE while a network match is in progress!
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CompatibilityWarningsReEnabled=Compatibility warnings re-enabled!
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AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge?
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TresetForgeSettingsToDefault=Reset Settings
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AresetDeckEditorLayout=This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
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TresetDeckEditorLayout=Reset Deck Editor Layout
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OKresetDeckEditorLayout=Deck Editor layout has been reset.
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AresetWorkshopLayout=This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
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TresetWorkshopLayout=Reset Workshop Layout
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OKresetWorkshopLayout=Workshop layout has been reset.
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AresetMatchScreenLayout=This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout?
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TresetMatchScreenLayout=Reset Match Screen Layout
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OKresetMatchScreenLayout=Match Screen layout has been reset.
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#EMenuGroup.java
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lblSanctionedFormats=Sanctioned Formats
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lblOnlineMultiplayer=Online Multiplayer
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lblQuestMode=Quest Mode
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lblPuzzleMode=Puzzle Mode
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lblGauntlets=Gauntlets
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lblGameSettings=Game Settings
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#VLobby.java
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lblHeaderConstructedMode=Sanctioned Format: Constructed
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lblGetNewRandomName=Get new random name
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lbltypeofName=What type of name do you want to generate?
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lblconfirmName=Would you like to use the name %s, or try again?
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lblUseThisName=Use this name
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lblTryAgain=Try Again
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lblAddAPlayer=Add a Player
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lblVariants=Variants
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lblRandom=Random
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#VSubmenuConstructed.java
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lblConstructedMode=Constructed Mode
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lblConstructed=Constructed
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#PlayerPanel.java
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lblSelectaDeck=Select a deck
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lblSelectaSchemeDeck=Select a scheme deck
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lblSchemeDeckEditor=Scheme Deck Editor
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lblSelectaCommanderDeck=Select a Commander deck
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lblSelectaPlanarDeck=Select a planar deck
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lblPlanarDeckEditor=Planar Deck Editor
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lblSelectaVanguardAvatar=Select a Vanguard avatar
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lblVanguardAvatar=Vanguard avatar
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lblDeck=Deck
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lblSchemeDeck=Scheme Deck
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lblCommanderDeck=Commander Deck
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lblPlanarDeck=Planar Deck
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lblVanguard=Vanguard
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lblHuman=Human
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lblAI=AI
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lblOpen=Open
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lblUseSimulation=Use Simulation
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lblGetaNewRandomName=Get a new random name
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lblArchenemy=Archenemy
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lblHeroes=Heroes
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lblRemove=Remove
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ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar.
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lblReady=Ready
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lblKick=Kick
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lblReallyKick=Really Kick %s?
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#ForgeMenu.java
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lblRestart=Restart
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lblExit=Exit
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#LayoutMenu.java
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lblLayout=Layout
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lblView=View
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lblFile=File
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lblTheme=Theme
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lblBackgroundImage=Background Image
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lblPanelTabs=Panel Tabs
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lblSaveCurrentLayout=Save Current Layout
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lblRefresh=Refresh
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lblSetWindowSize=Set Window Size
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lblChooseNewWindowSize=Choose new window size
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lblFullScreen=Full Screen
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lblExitFullScreen=Exit Full Screen
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#HelpMenu.java
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lblHelp=Help
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lblAboutForge=About Forge
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lblTroubleshooting=Troubleshooting
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lblArticles=Articles
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lblGettingStarted=Getting Started
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lblHowtoPlay=How to Play
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lblForgeLicense=Forge License
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lblReleaseNotes=Release Notes
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#GameMenu.java
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lblGame=Game
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lblSoundEffects=Sound Effects
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lblUndo=Undo
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lblAlphaStrike=Alpha Strike
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lblEndTurn=End Turn
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lblTargetingArcs=Targeting Arcs
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lblOff=Off
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lblCardMouseOver=Card Mouseover
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lblAlwaysOn=Always On
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lblAutoYields=Auto-Yields
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lblDeckList=Deck List
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lblClose=Close
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lblExitForge=Exit Forge
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#ConstructedGameMenu.java
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lblSelectAvatarFor=Select avatar for %s
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lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks.
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lblRemoveArtifacts=Remove artifact cards in generated decks.
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PreventNonLandDuplicates=Prevent non-land duplicates in generated decks.
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#PlayerPanel.java
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lblName=Name
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lblTeam=Team
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#InputConfirmMulligan.java
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lblKeep=Keep
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lblYouAreGoingFirst=you are going first!
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lblIsGoingFirst=is going first
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lblYouAreGoing=you are going
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lblMulligan=Mulligan
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lblDoYouWantToKeepYourHand=Do you want to keep your hand?
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lblReturnForLondon=Return %d card(s) to the bottom of your library
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lblOk=Ok
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lblReset=Reset
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lblAuto=Auto
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#VAssignDamage.java
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lbLAssignDamageDealtBy=Assign damage dealt by %s
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lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal
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lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage.
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lblTotalDamageText=Available damage points: Unknown
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lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities
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lblLethal=Lethal
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#KeyboardShortcuts.java
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lblSHORTCUT_SHOWSTACK=Match: show stack panel
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lblSHORTCUT_SHOWCOMBAT=Match: show combat panel
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lblSHORTCUT_SHOWCONSOLE=Match: show console panel
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lblSHORTCUT_SHOWDEV=Match: show dev panel
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lblSHORTCUT_CONCEDE=Match: concede game
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lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event
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lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available)
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lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay
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lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes)
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lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No)
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lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions
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lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro
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lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card
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#VSubmenuDraft.java
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lblBoosterDraft=Booster Draft
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lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
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lblPlayAnOpponent=Play an opponent
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lblPlayAll7opponents=Play all 7 opponents
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lblBuildorselectadeck=Build or select a deck
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lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
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lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
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lblDraftText3=Then, play against one or all of the AI opponents.
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lblNewBoosterDraftGame=New Booster Draft Game
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lblDraftDecks=Draft Decks
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#CSubmenuDraft.java
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lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
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lblNoDeck=No Deck
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lblChooseDraftFormat=Choose Draft Format
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#VSubmenuSealed.java
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lblSealedDeck=Sealed Deck
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lblSealedDecks=Sealed Decks
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lblHeaderSealed=Sanctioned Format: Sealed Deck
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lblSealedText1=Select a game, or build a new one
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lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
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lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
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lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
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btnBuildNewSealedDeck=Build New Sealed Deck
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#FDeckChooser.java
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lblViewDeck=View Deck
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lblRandomDeck=Random Deck
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lblRandomColors=Random Colors
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#GameType.java
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lblSealed=Sealed
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lblDraft=Draft
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lblWinston=Winston
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lblGauntlet=Gauntlet
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lblTournament=Tournament
|
|
lblQuest=Quest
|
|
lblQuestDraft=Quest Draft
|
|
lblPlanarConquest=Planar Conquest
|
|
lblPuzzle=Puzzle
|
|
lblPuzzleDesc=Solve a puzzle from the given game state
|
|
lblDeckManager=Deck Manager
|
|
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
|
|
lblCommander=Commander
|
|
lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors.
|
|
lblOathbreaker=Oathbreaker
|
|
lblOathbreakerDesc=Each player has a Planeswalker card as their "Oathbreaker" which can be cast at any time and determines deck colors. Each player also has a signature spell that can be cast when their Oathbreaker is on the battlefield.
|
|
lblTinyLeaders=Tiny Leaders
|
|
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
|
|
lblBrawl=Brawl
|
|
lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
|
|
lblPlaneswalker=Planeswalker
|
|
lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
|
|
lblPlanechase=Planechase
|
|
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
|
|
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
|
|
lblArchenemyRumble=Archenemy Rumble
|
|
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
|
|
lblMomirBasic=Momir Basic
|
|
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
|
|
lblMoJhoSto=MoJhoSto
|
|
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
|
|
#VSubmenuDuels.java
|
|
lblQuestDuels=Quest Duels
|
|
lblQuestModeDuels=Quest Mode: Duels
|
|
lblSelectNextDuel=Select your next duel.
|
|
lblNoDuelDeck=Current deck hasn't been set yet.
|
|
lblNextChallengeNotYet=Next challenge in wins hasn't been set yet.
|
|
btnUnlockSets=Unlock Sets
|
|
btnTravel=Travel
|
|
btnBazaar=Bazaar
|
|
btnSpellShop=Spell Shop
|
|
cbSummonPlant=Summon Plant
|
|
cbLaunchZeppelin=Launch Zeppelin
|
|
#VSubmenuQuest.java
|
|
lblQuestData=Quest Data
|
|
lblLoadQuestData=Load Quest Data
|
|
lblStartanewQuest=Start a new Quest
|
|
lblOldQuestData=Old quest data? Put into %s and restart Forge.
|
|
rbEasy=Easy
|
|
rbMedium=Medium
|
|
rbHard=Hard
|
|
rbExpert=Expert
|
|
rbFantasyMode=Fantasy Mode
|
|
rbCommanderSubformat=Commander Subformat
|
|
lblStartingWorld=Starting World
|
|
lblStartingPool=Starting Pool
|
|
lblAllCardsAvailable=All cards will be available to play.
|
|
lblStarterEventdeck=Starter/Event deck:
|
|
lblSanctionedformat=Sanctioned format:
|
|
lblCustomdeck=Custom deck
|
|
lblDefineCustomFormat=Define custom format
|
|
lblSelectFormat=Select format
|
|
lblStartWithAllCards=Start with all cards in selected sets
|
|
lblAllowDuplicateCards=Allow duplicate cards
|
|
lblStartingPoolDistribution=Starting pool distribution
|
|
lblChooseDistribution=Choose Distribution
|
|
lblPrizedCards=Prized cards
|
|
lblAllCardsAvailableWin=All cards will be available to win.
|
|
lblOnlySetsInStarting=Only sets in starting pool will be available.
|
|
lblAllowUnlockAdEd=Allow unlock of additional editions
|
|
lblEmbark=Embark!
|
|
lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
|
|
lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
|
|
lblSameAsStartingPool=Same as starting pool
|
|
lblNewLoadQuest=New / Load Quest
|
|
#CSubmenuQChallenges.java
|
|
lblLaunchaZeppelin=Launch a Zeppelin.
|
|
lblPlant=Plant
|
|
lblChallenges=Challenges
|
|
lblMatchBestof=Match - Best of
|
|
lblDuels=Duels
|
|
#CSubmenuQuestData.java
|
|
lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
|
|
lbldckStartPool=You have not selected a deck to start.
|
|
lblCannotStartaQuest=Cannot start a quest
|
|
lblFromDeck=From deck
|
|
MsgQuestNewName=Poets will remember your quest as
|
|
TitQuestNewName=Quest Name
|
|
lblQuestNameEmpty=Please specify a quest name.
|
|
lblQuestExists=A quest already exists with that name. Please pick another quest name.
|
|
#CSubmenuQuestDecks.java
|
|
lblCreateaDeck=Create a Deck.
|
|
#CSubmenuQuestPrefs.java
|
|
lblEnteraNumber=Enter a number
|
|
lblSavefailed=Save failed
|
|
#DialogChooseFormats.java
|
|
cbWantReprints=Allow compatible reprints from other sets
|
|
lblChooseFormats=Choose formats
|
|
lblSanctioned=Sanctioned
|
|
lblOther=Other
|
|
lblHistoric=Historic
|
|
lblCancel=Cancel
|
|
#DialogChoosePoolDistribution.java
|
|
lblBlack=Black
|
|
lblBlue=Blue
|
|
lblGreen=Green
|
|
lblRed=Red
|
|
lblWhite=White
|
|
lblColorless=Colorless
|
|
lblIncludeArtifacts=Include Artifacts
|
|
lblBalanced=Balanced
|
|
lblTrueRandom=True Random
|
|
lblSurpriseMe=Surprise Me
|
|
lblBoosters=Boosters
|
|
lblClearAll=Clear All
|
|
lblNumberofBoosters=Number of Boosters
|
|
lblColors=Colors
|
|
lblnoSettings=No settings are available for this selection.
|
|
lblDistribution=Distribution
|
|
lblHoverforDescription=Hover over each item for a more detailed description.
|
|
lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
|
|
lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
|
|
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
|
|
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
|
|
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
|
|
#VSubmenuChallenges.java
|
|
lblQuestChallenges=Quest Challenges
|
|
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
|
|
lblQuestModeChallenges=Quest Mode: Challenges
|
|
lblWhichChallenge=Which challenge will you attempt?
|
|
#VSubmenuQuestDraft.java
|
|
lblTournaments=Tournaments
|
|
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
|
lblSelectaTournament=Select a tournament to join
|
|
lblNoTournaments=There are no tournaments available at this time.
|
|
btnEditDeck=Edit Deck
|
|
btnLeaveTournament=Leave Tournament
|
|
btnSpendToken=Spend Token
|
|
btnStartMatchSmall=Start Next Match
|
|
lblUndetermined=Undetermined
|
|
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
|
lblPastResults=Past Results
|
|
#VSubmenuQuestDecks.java
|
|
lblQuestDecks=Quest Decks
|
|
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
|
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
|
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
|
|
lblBuildaNewDeck=Build a New Deck
|
|
#Decktype.java
|
|
lblCustomUserDecks=Custom User Decks
|
|
lblConstructedDecks=Constructed Decks
|
|
lblCommanderDecks=Commander Decks
|
|
lblRandomCommanderDecks=Random Commander Decks
|
|
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
|
|
lblOathbreakerDecks=Oathbreaker Decks
|
|
lblTinyLeadersDecks=Tiny Leaders Decks
|
|
lblBrawlDecks=Brawl Decks
|
|
lblSchemeDecks=Scheme Decks
|
|
lblPlanarDecks=Planar Decks
|
|
lblPreconstructedDecks=Preconstructed Decks
|
|
lblQuestOpponentDecks=Quest Opponent Decks
|
|
lblRandomColorDecks=Random Color Decks
|
|
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
|
|
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
|
|
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
|
|
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
|
|
lblRandomStandardColorDecks=Random Standard Color Decks
|
|
lblRandomModernColorDecks=Random Modern Color Decks
|
|
lblRandomThemeDecks=Random Theme Decks
|
|
lblRandomDecks=Random Decks
|
|
lblNetDecks=Net Decks
|
|
lblNetCommanderDecks=Net Commander Decks
|
|
#VSubmenuPuzzleSolve.java
|
|
lblSolve=Solve
|
|
lblPuzzleModeSolve=Puzzle Mode: Solve
|
|
#VSubmenuPuzzleCreate.java
|
|
lblPuzzleModeCreate=Puzzle Mode: Create
|
|
lblCreate=Create
|
|
#VSubmenuGauntletLoad.java
|
|
lblQuickGauntlets=Quick Gauntlets
|
|
lblQuickGauntlet=Quick Gauntlet
|
|
lblLoadGauntlet=Load Gauntlet
|
|
lblLoadaGauntlet=Load a Gauntlet
|
|
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)
|
|
#VSubmenuGauntletQuick.java
|
|
lblQuickGauntletBuilder=Quick Gauntlet Builder
|
|
lblDecklistDesc=Double click a non-random deck for its decklist.
|
|
lblOptions=OPTIONS
|
|
lblMatchesperGauntlet=Matches per gauntlet
|
|
lblAllowedDeckTypes=Allowed deck types
|
|
lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen.
|
|
#VSubmenuGauntletContests.java
|
|
lblGauntletContests=Gauntlet Contests
|
|
lblPickaContest=PICK A CONTEST
|
|
lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished.
|
|
#VSubmenuGauntletBuild.java
|
|
lblGauntletBuilder=Gauntlet Builder
|
|
lblGauntletDesc1=Left/right arrows add or remove decks.
|
|
lblGauntletDesc2=Up/down arrows change opponent order.
|
|
lblDecklist=Double click a non-random deck for its decklist.
|
|
btnUp=Move this deck up in the gauntlet
|
|
btnDown=Move this deck down in the gauntlet
|
|
btnRight=Add this deck to the gauntlet
|
|
btnLeft=Remove this deck to the gauntlet
|
|
btnSaveGauntlet=Save this gauntlet
|
|
btnNewGauntlet=Build a new gauntlet
|
|
btnLoadaGauntlet=Load a gauntlet
|
|
lblGauntletName=Gauntlet Name
|
|
lblBuildAGauntlet=Build A Gauntlet
|
|
lblSave=Changes not yet saved.
|
|
#QuestUtil.java
|
|
lblTravelBetweenWorlds=Travel between worlds.
|
|
lblWhereDoYouWishToTravel=Where do you wish to travel?
|
|
lblUncompleteChallengesWarning=WARNING: Uncompleted challenges
|
|
lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.)
|
|
lblDontSummonAPet=Don't summon a pet
|
|
lblSummon=Summon %n
|
|
lblMatchBestOf1=Match - Best of 1
|
|
lblMatchBestOf3=Match - Best of 3
|
|
lblMatchBestOf5=Match - Best of 5
|
|
lblCredits=Credits
|
|
lblLife=Life
|
|
lblWins=Wins
|
|
lblLosses=Losses
|
|
lblWorld=World
|
|
lblNone=None
|
|
lblnextChallengeInWins0=Your exploits have been noticed. An opponent has challenged you.
|
|
lblnextChallengeInWins1=A new challenge will be available after 1 more win.
|
|
lblnextChallengeInWins2=A new challenge will be available in %n wins.
|
|
lblWinStreak=Win streak
|
|
lblBest=Best
|
|
lblBuildAndSelectaDeck=Build, then select a deck in the "Quest Decks" submenu.
|
|
lblCurrentDeck=Your current deck is %n
|
|
PleaseCreateAQuestBefore=Please create a Quest before attempting to %n.
|
|
lblNoQuest=No Quest
|
|
lblVisitTheSpellShop=Visit the Spell Shop.
|
|
lblVisitTheBazaar=Visit the Bazaar.
|
|
lblUnlockEditions=Unlock Editions.
|
|
lblUnlocked=You have successfully unlocked %n!
|
|
titleUnlocked=%n unlocked!
|
|
lblStartADuel=Start a duel.
|
|
lblSelectAQuestDeck=Please select a Quest Deck.
|
|
lblInvalidDeck=Invalid Deck
|
|
lblInvalidDeckDesc=Your deck %n Please edit or choose a different deck.
|
|
#VSubmenuQuestPrefs.java
|
|
lblQuestPreferences=Quest Preferences
|
|
lblRewardsError=Rewards Error
|
|
lblDifficultyError=Difficulty Error
|
|
lblBoosterError=Booster Error
|
|
lblShopError=Shop Error
|
|
lblDraftTournamentsError=Draft Tournaments Error
|
|
lblRewards=Rewards
|
|
lblBoosterPackRatios=Booster Pack Ratios
|
|
lblDifficultyAdjustments=Difficulty Adjustments
|
|
lblShopPreferences=Shop Preferences
|
|
lblDraftTournaments=Draft Tournaments
|
|
lblBaseWinnings=Base Winnings
|
|
lblNoLosses=No Losses
|
|
lblPoisonWin=Poison Win
|
|
lblMillingWin=Milling Win
|
|
lblMulligan0Win=Mulligan 0 Win
|
|
lblAlternativeWin=Alternative Win
|
|
lblBonusMultiplierperWin=Bonus Multiplier per Win
|
|
ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match.
|
|
lblMaxWinsforMultiplier=Max Wins for Multiplier
|
|
ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins.
|
|
lblWinbyTurn15=Win by Turn 15
|
|
lblWinbyTurn10=Win by Turn 10
|
|
lblWinbyTurn5=Win by Turn 5
|
|
lblFirstTurnWin=First Turn Win
|
|
lblMaxLifeDiffBonus=Max Life Diff. Bonus
|
|
lblEasy=Easy
|
|
lblMedium=Medium
|
|
lblHard=Hard
|
|
lblExpert=Expert
|
|
lblWinsforBooster=Wins for Booster
|
|
lblWinsforRankIncrease=Wins for Rank Increase
|
|
lblWinsforMediumAI=Wins for Medium AI
|
|
lblWinsforHardAI=Wins for Hard AI
|
|
lblWinsforExpertAI=Wins for Expert AI
|
|
lblStartingCommons=Starting Commons
|
|
lblStartingUncommons=Starting Uncommons
|
|
lblStartingRares=Starting Rares
|
|
lblStartingCredits=Starting Credits
|
|
lblWinsforNewChallenge=Wins for New Challenge
|
|
lblStartingSnowLands=Starting Snow Lands
|
|
lblColorBias=Color Bias (1-100%)
|
|
ttColorBias=The percentage of cards in your starting pool that will be the colors you select.
|
|
lblPenaltyforLoss=Penalty for Loss
|
|
lblMoreDuelChoices=More Duel Choices
|
|
lblCommon=Common
|
|
lblUncommon=Uncommon
|
|
lblRare=Rare
|
|
lblSpecialBoosters=Special Boosters
|
|
ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards.
|
|
lblMaximumPacks=Maximum Packs
|
|
lblMinimumPacks=Minimum Packs
|
|
lblStartingPacks=Starting Packs
|
|
lblWinsforPack=Wins for Pack
|
|
lblWinsperSetUnlock=Wins per Set Unlock
|
|
lblAllowFarUnlocks=Allow Far Unlocks
|
|
lblUnlockDistanceMultiplier=Unlock Distance Multiplier
|
|
lblCommonSingles=Common Singles
|
|
lblUncommonSingles=Uncommon Singles
|
|
lblRareSingles=Rare Singles
|
|
lblCardSalePercentageBase=Card Sale Percentage Base
|
|
lblCardSalePercentageCap=Card Sale Percentage Cap
|
|
lblCardSalePriceCap=Card Sale Price Cap
|
|
lblWinstoUncapSalePrice=Wins to Uncap Sale Price
|
|
lblPlaysetSize=Playset Size
|
|
ttPlaysetSize=The number of copies of cards to keep before selling extras.
|
|
lblPlaysetSizeBasicLand=Playset Size: Basic Land
|
|
ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras.
|
|
lblPlaysetSizeAnyNumber=Playset Size: Any Number
|
|
ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras.
|
|
lblItemLevelRestriction=Item Level Restriction
|
|
lblFoilfilterAlwaysOn=Foil filter Always On
|
|
lblRatingsfilterAlwaysOn=Ratings filter Always On
|
|
lblSimulateAIvsAIResults=Simulate AI vs. AI Results
|
|
ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead.
|
|
lblWinsforNewDraft=Wins for New Draft
|
|
lblWinsperDraftRotation=Wins per Draft Rotation
|
|
ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced.
|
|
lblRotationType=Rotation Type
|
|
ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets.
|
|
#StatTypeFilter.java
|
|
lblclicktotoogle=click to toggle the filter, right-click to show only
|
|
#SItemManagerUtil.java
|
|
lblWhitecards=White cards
|
|
lblBluecards=Blue cards
|
|
lblBlackcards=Black cards
|
|
lblRedcards=Red cards
|
|
lblGreencards=Green cards
|
|
lblColorlesscards=Colorless cards
|
|
lblMulticolorcards=Multicolor cards
|
|
lblPackordeck=Card packs and prebuilt decks
|
|
lblLands=Lands
|
|
lblArtifacts=Artifacts
|
|
lblCreatures=Creatures
|
|
lblEnchantments=Enchantments
|
|
lblPlaneswalkers=Planeswalkers
|
|
lblInstants=Instants
|
|
lblSorceries=Sorceries
|
|
lblCCMC0=Cards with CMC 0
|
|
lblCCMC1=Cards with CMC 1
|
|
lblCCMC2=Cards with CMC 2
|
|
lblCCMC3=Cards with CMC 3
|
|
lblCCMC4=Cards with CMC 4
|
|
lblCCMC5=Cards with CMC 5
|
|
lblCCMC6orMore=Cards with CMC 6+
|
|
lblWhitedecks=White decks
|
|
lblBluedecks=Blue decks
|
|
lblBlackdecks=Black decks
|
|
lblReddecks=Red decks
|
|
lblGreendecks=Green decks
|
|
lblColorlessdecks=Colorless decks
|
|
lblMulticolordecks=Multicolor decks
|
|
lblOldstyleFoilcards=Old style Foil cards
|
|
lblNewstyleFoilcards=New style Foil cards
|
|
lblNon-Foilcards=Non-Foil cards
|
|
lblUnratedcards=Unrated cards
|
|
lbl1starcards=1 star cards
|
|
lbl2starcards=2 star cards
|
|
lbl3starcards=3 star cards
|
|
lbl4starcards=4 star cards
|
|
lbl5starcards=5 star cards
|
|
lblXcopiesof=X copies of
|
|
lblcopiesof=copies of
|
|
#ItemListView.java
|
|
lblUniqueCardsOnly=Unique Cards Only
|
|
ttUniqueCardsOnly=Toggle whether to show unique cards only
|
|
#ACEditorBase.java
|
|
lblAddcard=Add card
|
|
ttAddcard=Add selected card to current deck (or double click the row or hit the spacebar)
|
|
lblAdd4ofcard=Add 4 of card
|
|
ttAdd4ofcard=Add up to 4 of selected card to current deck
|
|
lblRemovecard=Remove card
|
|
ttRemovecard=Remove selected card from current deck (or double click the row or hit the spacebar)
|
|
lblRemove4ofcard=Remove 4 of card
|
|
ttRemove4ofcard=Remove up to 4 of selected card to current deck
|
|
lblAddBasicLands=Add Basic Lands
|
|
ttAddBasicLands=Add basic lands to the deck
|
|
lblCardCatalog=Card Catalog
|
|
lblJumptoprevioustable=Jump to previous table
|
|
lblJumptopnexttable=Jump to next table
|
|
lblJumptotextfilter=Jump to text filter
|
|
lblChooseavalueforX=Choose a value for X
|
|
#VCurrentDeck.java
|
|
lblVCurrentDeck=Current Deck
|
|
ttbtnSave=Save Deck (Ctrl+S)
|
|
ttbtnSaveAs=Save Deck As (Ctrl+E)
|
|
ttbtnLoadDeck=Open Deck (Ctrl+O)
|
|
ttbtnNewDeck=New Deck (Ctrl+N)
|
|
ttbtnPrintProxies=Print to HTML file (Ctrl+P)
|
|
lblImport=Import
|
|
ttImportDeck=Attempt to import a deck from a non-Forge format (Ctrl+I)
|
|
lblTitle=Title
|
|
#ImageView.java
|
|
lblExpandallgroups=Expand all groups
|
|
lblCollapseallgroups=Collapse all groups
|
|
lblGroupby=group by
|
|
lblPileby=pile by
|
|
lblColumns=Columns
|
|
#CEditorVariant.java, CEditorConstructed.java
|
|
lblCatalog=Catalog
|
|
lblAdd=Add
|
|
lbltodeck=to deck
|
|
lblfromdeck=from deck
|
|
lbltosideboard=to sideboard
|
|
lblfromsideboard=from sideboard
|
|
lblascommander=as commander
|
|
lblasoathbreaker=as oathbreaker
|
|
lblassignaturespell=as signature spell
|
|
lblasavatar=as avatar
|
|
lblfromschemedeck=from scheme deck
|
|
lblfromplanardeck=from planar deck
|
|
lblfromconspiracydeck=from conspiracy deck
|
|
lbltoschemedeck=to scheme deck
|
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lbltoplanardeck=to planar deck
|
|
lbltoconspiracydeck=to conspiracy deck
|
|
lblMove=Move
|
|
#VDock.java
|
|
lblDock=Dock
|
|
lblViewDeckList=View DeckList
|
|
lblRevertLayout=Revert Layout
|
|
lblOpenLayout=Open Layout
|
|
lblSaveLayout=Save Layout
|
|
#GroupDef.java
|
|
lblColor=Color
|
|
lblColorIdentity=Color Identity
|
|
lblSet=Set
|
|
lblSet2=Set
|
|
#Set word has different meanings in other languages
|
|
lblDefault=Default
|
|
lblType=Type
|
|
lblPlaneswalkerDeckSort=Planeswalker Deck Sort
|
|
lblRarity=Rarity
|
|
lblConvertToFoil=Foil
|
|
lblMulticolor=Multicolor
|
|
#DeckFileMenu.java
|
|
lblNewDeck=New Deck
|
|
lblOpenDeck=Open Deck
|
|
lblImportDeck=Import Deck
|
|
lblSaveDeck=Save Deck
|
|
lblSaveDeckAs=Save Deck As
|
|
lblPrinttoHTMLfile=Print to HTML file
|
|
#PaperCard.java
|
|
lblCard=Card
|
|
#CardManager.java
|
|
lblFormat=Format
|
|
lblFormats=Formats
|
|
lblQuestWorld=Quest World
|
|
lblSets=Sets
|
|
lblTypes=Types
|
|
lblConvertedManaCosts=Converted mana
|
|
lblCMCRange=CMC Range
|
|
lblPowerRange=Power Range
|
|
lblToughnessRange=Toughness Range
|
|
lblFoil=Foil
|
|
lblPersonalRating=Personal Rating
|
|
lblAdvanced=Advanced
|
|
#VDeckgen.java
|
|
lblDeckGeneration=Deck Generation
|
|
btnRandCardpool=Random Cardpool
|
|
ttbtnRandCardpool=Generate random constructed cardpool in current deck area
|
|
btnRandDeck2=Constructed (2 color)
|
|
ttbtnRandDeck2=Generate 2 color constructed deck in current deck area
|
|
btnRandDeck3=Constructed (3 color)
|
|
ttbtnRandDeck3=Generate 3 color constructed deck in current deck area
|
|
btnRandDeck5=Constructed (5 color)
|
|
ttbtnRandDeck5=Generate 5 color constructed deck in current deck area
|
|
#DeckCotroller.java
|
|
lblCurrentDeck2=Current Deck
|
|
lblUntitled=Untitled
|
|
#VPrompt.java
|
|
lblPrompt=Prompt
|
|
lblGameSetup=Game Setup
|
|
#ColumnDef.java
|
|
lblAIStatus=AI Status
|
|
lblCMC=CMC
|
|
ttCMC=CMC
|
|
lblCN=CN
|
|
ttCN=Collector Number Order
|
|
ttColor=Color
|
|
lblCost=Cost
|
|
ttCost=Cost
|
|
lblDecks=Decks
|
|
lblDeleteEdit=Delete/Edit
|
|
lblSetEdition=Mystery column. We don't know what it does or if that's what it should do.
|
|
ttFavorite=Favorite
|
|
lblFolder=Folder
|
|
ttFormats=Formats deck is legal in
|
|
lblMain=Main
|
|
ttMain=Main Deck
|
|
lblQty=Qty
|
|
lblQuantity=Quantity
|
|
lblSide=Side
|
|
lblSideboard=Sideboard
|
|
lblNew=New
|
|
lblOwned=Owned
|
|
lblPower=Power
|
|
ttPower=Power
|
|
lblPrice=Price
|
|
ttPrice=Price
|
|
lblRanking=Ranking
|
|
lblDraftRanking=Draft Ranking
|
|
lblToughness=Toughness
|
|
ttToughness=Toughness
|
|
ttType=Type
|
|
#HomeScreen.java
|
|
lblNewGame=New Game
|
|
lblLoadGame=Load Game
|
|
lblPlayOnline=Play Online
|
|
lblSettings=Settings
|
|
#SettingsPage.java
|
|
lblAutomaticBugReports=Automatic Bug Reports
|
|
lblBattlefieldTextureFiltering=Battlefield Texture Filtering
|
|
lblCompactListItems=Compact List Items
|
|
lblCompactTabs=Compact Tabs
|
|
lblCardOverlays=Card Overlays
|
|
lblDisableCardEffect=Disable Card 'Effect' Images
|
|
lblDynamicBackgroundPlanechase=Dynamic Background Planechase
|
|
lblGameplayOptions=Gameplay Options
|
|
lblGeneralSettings=General Settings
|
|
lblHotSeatMode=Hot Seat Mode
|
|
lblLandscapeMode=Landscape Mode
|
|
lblLater=Later
|
|
lblMinimizeScreenLock=Minimize on Screen Lock
|
|
lblOrderGraveyard=Order Graveyard
|
|
lblRestartForge=Restart Forge
|
|
lblRestartForgeDescription=You must restart Forge for this change to take effect.
|
|
lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena
|
|
lblRotateZoomSplit=Rotate Zoom Image of Split Cards
|
|
lblShowCardIDOverlays=Show Card ID Overlays
|
|
lblShowCardManaCostOverlays=Show Card Mana Cost Overlays
|
|
lblShowCardNameOverlays=Show Card Name Overlays
|
|
lblShowCardOverlays=Show Card Overlays
|
|
lblShowCardPTOverlays=Show Card P/T Overlays
|
|
lblShowMatchBackground=Show Match Background
|
|
lblVibrateAfterLongPress=Vibrate After Long Press
|
|
lblVibrateWhenLosingLife=Vibrate When Losing Life
|
|
lblVibrationOptions=Vibration Options
|
|
nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting.
|
|
nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance).
|
|
nlCompactListItems=Show only a single line of text for cards and decks on all list views by default.
|
|
nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen).
|
|
nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards.
|
|
nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder).
|
|
nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players.
|
|
nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical).
|
|
nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen).
|
|
nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).
|
|
nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards.
|
|
nlRotateZoomSplit=Rotates the zoomed image of split cards.
|
|
nlShowCardIDOverlays=Show id overlays for cards, otherwise they're hidden.
|
|
nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they're hidden.
|
|
nlShowCardNameOverlays=Show name overlays for cards, otherwise they're hidden.
|
|
nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they're hidden.
|
|
nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they're hidden.
|
|
nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead.
|
|
nlTheme=Sets the theme that determines how display components are skinned.
|
|
nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
|
|
nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game.
|
|
#MatchScreen.java
|
|
lblPlayers=Players
|
|
lblLog=Log
|
|
lblDev=Dev
|
|
lblStack=Stack
|
|
lblMustWaitPriority=Must wait for priority...
|
|
#FDeckEditor.java
|
|
lblImportFromClipboard=Import from Clipboard
|
|
lblSaveAs=Save As...
|
|
lblNameNewCopyDeck=Enter name for new copy of deck
|
|
lblRenameDeck=Rename Deck
|
|
lblNewNameDeck=Enter new name for deck
|
|
lblDeleteDeck=Delete Deck
|
|
lblDelete=Delete
|
|
lblConfirmDelete=Are you sure you want to delete
|
|
lblNameNewDeck=Enter name for new deck
|
|
lblSaveChangesCurrentDeck=Save changes to current deck?
|
|
lblAddFavorites=Add to Favorites
|
|
lblRemoveFavorites=Remove from Favorites
|
|
lblChangePreferredArt=Change Preferred Art
|
|
lblSelectPreferredArt=Select preferred art for
|
|
lblTo=to
|
|
lblAvatar=Avatar
|
|
lblCards=Cards
|
|
lblPlanes=Planes
|
|
lblSchemes=Schemes
|
|
lblToMainDeck=to Main Deck
|
|
lblHowMany=how many?
|
|
lblInventory=Inventory
|
|
lblCollection=Collection
|
|
lblCatalog=Catalog
|
|
lblCommanders=Commanders
|
|
lblOathbreakers=Oathbreakers |