language.name=English (US) #SplashScreen.java splash.loading.examining-cards=Loading cards, examining folder splash.loading.cards-folders=Loading cards from folders splash.loading.cards-archive=Loading cards from archive splash.loading.decks=Loading decks... splash.loading.processingimagesprites=Processing image sprites #FControl.java lblOpeningMainWindow=Opening main window... lblCloseScreen=Close Screen txCloseAction1=Forge now supports navigation tabs which allow closing and switching between different screens with ease. As a result, you no longer need to use the X button in the upper right to close the current screen and go back. txCloseAction2=Please select what you want to happen when clicking the X button in the upper right. This choice will be used going forward and you will not see this message again. You can change this behavior at any time in Preferences. titCloseAction=Select Your Close Action lblAreYouSureYouWishRestartForge=Are you sure you wish restart Forge? lblAreYouSureYouWishExitForge=Are you sure you wish exit Forge? lblOneOrMoreGamesActive=One or more games are currently active lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout. lblLoadingQuest=Loading quest... #FScreen.java lblHome=Home lblWorkshop=Workshop lblBacktoHome=Back to Home lblDeckEditor=Deck Editor lblCloseEditor=Close Editor lblCommanderDeckEditor=Commander Deck Editor lblOathbreakerDeckEditor=Oathbreaker Deck Editor lblTinyLeadersDeckEditor=Tiny Leaders Deck Editor lblBrawlDeckEditor=Brawl Deck Editor lblDraftDeckEditor=Draft Deck Editor lblSealedDeckEditor=Sealed Deck Editor lblTokenViewer=Token Viewer lblCloseViewer=Close Viewer lblQuestDeckEditor=Quest Deck Editor lblQuestTournamentDeckEditor=Quest Tournament Deck Editor lblSpellShop=Spell Shop lblLeaveShop=Leave Shop lblLeaveDraft=Leave Draft lblBazaar=Bazaar lblConcedeGame=Concede Game txerrFailedtodeletelayoutfile=Failed to delete layout file. #VSubmenuPreferences.java Preferences=Preferences btnReset=Reset to Default Settings btnDeleteMatchUI=Reset Match Layout btnDeleteEditorUI=Reset Editor Layout btnDeleteWorkshopUI=Reset Workshop Layout btnUserProfileUI=Open User Directory btnContentDirectoryUI=Open Content Directory btnResetJavaFutureCompatibilityWarnings=Reset Java Compatibility Warnings btnClearImageCache=Clear Image Cache btnTokenPreviewer=Token Previewer btnCopyToClipboard=Copy to Clipboard cbpSelectLanguage=Language nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED) cbRemoveSmall=Remove Small Creatures cbCardBased=Include Card-based Deck Generation cbSingletons=Singleton Mode cbRemoveArtifacts=Remove Artifacts cbAnte=Play for Ante cbAnteMatchRarity=Match Ante Rarity cbEnableAICheats=Allow AI Cheating cbManaBurn=Mana Burn cbManaLostPrompt=Prompt Mana Pool Emptying cbDevMode=Developer Mode cbLoadCardsLazily=Load Card Scripts Lazily cbLoadHistoricFormats=Load Historic Formats cbWorkshopSyntax=Workshop Syntax Checker cbEnforceDeckLegality=Deck Conformance cbSideboardForAI=Human Sideboard for AI cbPerformanceMode=Performance Mode cbFilteredHands=Filtered Hands cbImageFetcher=Automatically Download Missing Card Art cbCloneImgSource=Clones Use Original Card Art cbScaleLarger=Scale Image Larger cbRenderBlackCardBorders=Render Black Card Borders cbLargeCardViewers=Use Large Card Viewers cbSmallDeckViewer=Use Small Deck Viewer cbDisplayFoil=Display Foil Overlay cbRandomFoil=Random Foil cbRandomArtInPools=Randomize Card Art in Generated Card Pools cbEnableSounds=Enable Sounds cbEnableMusic=Enable Music cbAltSoundSystem=Use Alternate Sound System cbUiForTouchScreen=Enhance UI for Touchscreens cbTimedTargOverlay=Enable Targeting Overlay Optimization cbCompactMainMenu=Use Compact Main Sidebar Menu cbDetailedPaymentDesc=Spell Description in Payment Prompt cbPromptFreeBlocks=Free Block Handling cbPauseWhileMinimized=Pause While Minimized cbCompactPrompt=Compact Prompt cbEscapeEndsTurn=Use Escape Key to End Turn cbPreselectPrevAbOrder=Preselect Last Order of Abilities cbHideReminderText=Hide Reminder Text cbOpenPacksIndiv=Open Packs Individually cbTokensInSeparateRow=Display Tokens in a Separate Row cbStackCreatures=Stack Creatures cbFilterLandsByColorId=Filter Lands by Color in Activated Abilities cbShowStormCount=Show Storm Count in Prompt Pane cbRemindOnPriority=Visually Alert on Receipt of Priority cbUseSentry=Automatically submit bug reports. cbpGameLogEntryType=Game Log Verbosity cbpCloseAction=Close Action cbpDefaultFontSize=Default Font Size cbpAiProfiles=AI Personality cbpDisplayCurrentCardColors=Show Detailed Card Color cbpAutoYieldMode=Auto-Yield cbpCounterDisplayType=Counter Display Type cbpCounterDisplayLocation=Counter Display Location cbpGraveyardOrdering=Allow Ordering Cards Put in Graveyard Troubleshooting=Troubleshooting GeneralConfiguration=General Configuration lblPlayerName=Player Name nlPlayerName=Sets the name that you will be referred to by Forge during gameplay. nlCompactMainMenu=Enable for a space efficient sidebar that displays only one menu group at a time (RESTART REQUIRED). nlUseSentry=When enabled, automatically submits bug reports to developers. GamePlay=Gameplay nlpMulliganRule=Choose the version of the Mulligan rule nlpAiProfiles=Choose your AI opponent nlAnte=Determines whether or not the game is played for ante. nlAnteMatchRarity=Attempts to make antes the same rarity for all players. nlEnableAICheats=Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set). nlManaBurn=Play with mana burn (from pre-Magic 2010 rules). nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool. nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc). nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats. nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents). nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart) nlCloneImgSource=When enabled clones will use their original art instead of the cloned card's art. nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt. nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI). nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn. nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs. nlShowStormCount=When enabled, displays the current storm count in the prompt pane. nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority. nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog. nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath's Shapeshifter). nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card). RandomDeckGeneration=Random Deck Generation nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks nlSingletons=Disables non-land duplicates in generated decks nlRemoveArtifacts=Disables artifact cards in generated decks nlCardBased=Builds more synergistic random decks (requires restart) DeckEditorOptions=Deck Editor Options nlFilterLandsByColorId=When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands. AdvancedSettings=Advanced Settings nlDevMode=Enables menu with functions for testing during development. nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase! nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose. nlCloseAction=Changes what happens when clicking the X button in the upper right. nlLoadCardsLazily=If turned on, Forge will load card scripts as they're needed instead of at start up. (Warning: Experimental) nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup. GraphicOptions=Graphic Options nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (Needs restart) cbpMulliganRule = Mulligan Rule nlImageFetcher=Enables live fetching of missing card images from an online resource. nlDisplayFoil=Displays foil cards with the visual foil overlay effect. nlRandomFoil=Adds foil effect to random cards. nlScaleLarger=Allows card pictures to be expanded larger than their original size. nlRenderBlackCardBorders=Render black borders around card images. nlLargeCardViewers=Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens. nlSmallDeckViewer=Sets the deck viewer window to be 800x600 rather than a proportion of the screen size. nlRandomArtInPools=Generates cards with random art in generated limited mode card pools. nlUiForTouchScreen=Increases some UI elements to provide a better experience on touchscreen devices. (Needs restart) nlCompactPrompt=Hide header and use smaller font in Prompt pane to make it more compact. nlHideReminderText=Hide reminder text in Card Detail pane. nlOpenPacksIndiv=When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time. nlTokensInSeparateRow=Displays tokens in a separate row on the battlefield below the non-token creatures. nlStackCreatures=Stacks identical creatures on the battlefield like lands, artifacts, and enchantments. nlTimedTargOverlay=Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match). nlCounterDisplayType=Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once. nlCounterDisplayLocation=Determines where to position the text-based counters on the card: close to the top or close to the bottom. nlDisplayCurrentCardColors=Displays the breakdown of the current color of cards in the card detail information panel. SoundOptions=Sound Options nlEnableSounds=Enable sound effects during the game nlEnableMusic=Enable background music during the game nlAltSoundSystem=Use the alternate sound system (only use if you have issues with sound not playing or disappearing) KeyboardShortcuts=Keyboard Shortcuts # VSubmenuAchievements.java lblAchievements=Achievements # VSubmenuDownloaders.java btnDownloadSetPics=Download LQ Set Pictures btnDownloadPicsHQ=Download HQ Card Pictures (Very Slow!) btnDownloadPics=Download LQ Card Pictures btnDownloadQuestImages=Download Quest Images btnDownloadAchievementImages=Download Achievement Images btnReportBug=Report a Bug btnListImageData=Audit Card and Image Data lblListImageData=Audit cards not implemented by Forge and missing card images btnImportPictures=Import Data btnHowToPlay=How To Play btnDownloadPrices=Download Card Prices btnLicensing=License Details lblDownloadPics=Download default card picture for each card. lblDownloadPicsHQ=Download default card HQ picture for each card. lblDownloadSetPics=Download all pictures of each card (one for each set the card appeared in) lblDownloadQuestImages=Download tokens and icons used in Quest mode. lblDownloadAchievementImages=Download achievement images to really make your trophies stand out. lblDownloadPrices=Download up-to-date price list for in-game card shops. lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders. lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java lblYoureRunning=You're running lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101. lblImportPictures=Import data from a local directory. lblReportBug=Something broken? lblHowToPlay=Rules of the Game. lblLicensing=Forge legal. ContentDownloaders=Content Downloaders ReleaseNotes=Release Notes # CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath=Can't change DEV_MODE while a network match is in progress! CompatibilityWarningsReEnabled=Compatibility warnings re-enabled! AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge? TresetForgeSettingsToDefault=Reset Settings AresetDeckEditorLayout=This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout? TresetDeckEditorLayout=Reset Deck Editor Layout OKresetDeckEditorLayout=Deck Editor layout has been reset. AresetWorkshopLayout=This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout? TresetWorkshopLayout=Reset Workshop Layout OKresetWorkshopLayout=Workshop layout has been reset. AresetMatchScreenLayout=This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout? TresetMatchScreenLayout=Reset Match Screen Layout OKresetMatchScreenLayout=Match Screen layout has been reset. #EMenuGroup.java lblSanctionedFormats=Sanctioned Formats lblOnlineMultiplayer=Online Multiplayer lblQuestMode=Quest Mode lblPuzzleMode=Puzzle Mode lblGauntlets=Gauntlets lblGameSettings=Game Settings #VLobby.java lblHeaderConstructedMode=Sanctioned Format: Constructed lblGetNewRandomName=Get new random name lbltypeofName=What type of name do you want to generate? lblconfirmName=Would you like to use the name %s, or try again? lblUseThisName=Use this name lblTryAgain=Try Again lblAddAPlayer=Add a Player lblVariants=Variants lblRandom=Random #VSubmenuConstructed.java lblConstructedMode=Constructed Mode lblConstructed=Constructed #PlayerPanel.java lblSelectaDeck=Select a deck lblSelectaSchemeDeck=Select a scheme deck lblSchemeDeckEditor=Scheme Deck Editor lblSelectaCommanderDeck=Select a Commander deck lblSelectaPlanarDeck=Select a planar deck lblPlanarDeckEditor=Planar Deck Editor lblSelectaVanguardAvatar=Select a Vanguard avatar lblVanguardAvatar=Vanguard avatar lblDeck=Deck lblSchemeDeck=Scheme Deck lblCommanderDeck=Commander Deck lblPlanarDeck=Planar Deck lblVanguard=Vanguard lblHuman=Human lblAI=AI lblOpen=Open lblUseSimulation=Use Simulation lblGetaNewRandomName=Get a new random name lblArchenemy=Archenemy lblHeroes=Heroes lblRemove=Remove ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar. lblReady=Ready lblKick=Kick lblReallyKick=Really Kick %s? #ForgeMenu.java lblRestart=Restart lblExit=Exit #LayoutMenu.java lblLayout=Layout lblView=View lblFile=File lblTheme=Theme lblBackgroundImage=Background Image lblPanelTabs=Panel Tabs lblSaveCurrentLayout=Save Current Layout lblRefresh=Refresh lblSetWindowSize=Set Window Size lblChooseNewWindowSize=Choose new window size lblFullScreen=Full Screen lblExitFullScreen=Exit Full Screen #HelpMenu.java lblHelp=Help lblAboutForge=About Forge lblTroubleshooting=Troubleshooting lblArticles=Articles lblGettingStarted=Getting Started lblHowtoPlay=How to Play lblForgeLicense=Forge License lblReleaseNotes=Release Notes #GameMenu.java lblGame=Game lblSoundEffects=Sound Effects lblUndo=Undo lblAlphaStrike=Alpha Strike lblEndTurn=End Turn lblTargetingArcs=Targeting Arcs lblOff=Off lblCardMouseOver=Card Mouseover lblAlwaysOn=Always On lblAutoYields=Auto-Yields lblDeckList=Deck List lblClose=Close lblExitForge=Exit Forge #ConstructedGameMenu.java lblSelectAvatarFor=Select avatar for %s lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks. lblRemoveArtifacts=Remove artifact cards in generated decks. PreventNonLandDuplicates=Prevent non-land duplicates in generated decks. #PlayerPanel.java lblName=Name lblTeam=Team #InputConfirmMulligan.java lblKeep=Keep lblYouAreGoingFirst=you are going first! lblIsGoingFirst=is going first lblYouAreGoing=you are going lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Do you want to keep your hand? lblReturnForLondon=Return %d card(s) to the bottom of your library lblOk=Ok lblReset=Reset lblAuto=Auto #VAssignDamage.java lbLAssignDamageDealtBy=Assign damage dealt by %s lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage. lblTotalDamageText=Available damage points: Unknown lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities lblLethal=Lethal #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=Match: show stack panel lblSHORTCUT_SHOWCOMBAT=Match: show combat panel lblSHORTCUT_SHOWCONSOLE=Match: show console panel lblSHORTCUT_SHOWDEV=Match: show dev panel lblSHORTCUT_CONCEDE=Match: concede game lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available) lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes) lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No) lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card #VSubmenuDraft.java lblBoosterDraft=Booster Draft lblHeaderBoosterDraft=Sanctioned Format: Booster Draft lblPlayAnOpponent=Play an opponent lblPlayAll7opponents=Play all 7 opponents lblBuildorselectadeck=Build or select a deck lblDraftText1=In Draft mode, three booster packs are rotated around eight players. lblDraftText2=Build a deck from the cards you choose. The AI will do the same. lblDraftText3=Then, play against one or all of the AI opponents. lblNewBoosterDraftGame=New Booster Draft Game lblDraftDecks=Draft Decks #CSubmenuDraft.java lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck) lblNoDeck=No Deck lblChooseDraftFormat=Choose Draft Format #VSubmenuSealed.java lblSealedDeck=Sealed Deck lblSealedDecks=Sealed Decks lblHeaderSealed=Sanctioned Format: Sealed Deck lblSealedText1=Select a game, or build a new one lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10). lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same. lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents. btnBuildNewSealedDeck=Build New Sealed Deck #FDeckChooser.java lblViewDeck=View Deck lblRandomDeck=Random Deck lblRandomColors=Random Colors #GameType.java lblSealed=Sealed lblDraft=Draft lblWinston=Winston lblGauntlet=Gauntlet lblTournament=Tournament lblQuest=Quest lblQuestDraft=Quest Draft lblPlanarConquest=Planar Conquest lblPuzzle=Puzzle lblPuzzleDesc=Solve a puzzle from the given game state lblDeckManager=Deck Manager lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game. lblCommander=Commander lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors. lblOathbreaker=Oathbreaker lblOathbreakerDesc=Each player has a Planeswalker card as their "Oathbreaker" which can be cast at any time and determines deck colors. Each player also has a signature spell that can be cast when their Oathbreaker is on the battlefield. lblTinyLeaders=Tiny Leaders lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4. lblBrawl=Brawl lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used. lblPlaneswalker=Planeswalker lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time. lblPlanechase=Planechase lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die. lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards. lblArchenemyRumble=Archenemy Rumble lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards. lblMomirBasic=Momir Basic lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar. lblMoJhoSto=MoJhoSto lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars. #VSubmenuDuels.java lblQuestDuels=Quest Duels lblQuestModeDuels=Quest Mode: Duels lblSelectNextDuel=Select your next duel. lblNoDuelDeck=Current deck hasn't been set yet. lblNextChallengeNotYet=Next challenge in wins hasn't been set yet. btnUnlockSets=Unlock Sets btnTravel=Travel btnBazaar=Bazaar btnSpellShop=Spell Shop cbSummonPlant=Summon Plant cbLaunchZeppelin=Launch Zeppelin #VSubmenuQuest.java lblQuestData=Quest Data lblLoadQuestData=Load Quest Data lblStartanewQuest=Start a new Quest lblOldQuestData=Old quest data? Put into %s and restart Forge. rbEasy=Easy rbMedium=Medium rbHard=Hard rbExpert=Expert rbFantasyMode=Fantasy Mode rbCommanderSubformat=Commander Subformat lblStartingWorld=Starting World lblStartingPool=Starting Pool lblAllCardsAvailable=All cards will be available to play. lblStarterEventdeck=Starter/Event deck: lblSanctionedformat=Sanctioned format: lblCustomdeck=Custom deck lblDefineCustomFormat=Define custom format lblSelectFormat=Select format lblStartWithAllCards=Start with all cards in selected sets lblAllowDuplicateCards=Allow duplicate cards lblStartingPoolDistribution=Starting pool distribution lblChooseDistribution=Choose Distribution lblPrizedCards=Prized cards lblAllCardsAvailableWin=All cards will be available to win. lblOnlySetsInStarting=Only sets in starting pool will be available. lblAllowUnlockAdEd=Allow unlock of additional editions lblEmbark=Embark! lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected. lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included. lblSameAsStartingPool=Same as starting pool lblNewLoadQuest=New / Load Quest #CSubmenuQChallenges.java lblLaunchaZeppelin=Launch a Zeppelin. lblPlant=Plant lblChallenges=Challenges lblMatchBestof=Match - Best of lblDuels=Duels #CSubmenuQuestData.java lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue? lbldckStartPool=You have not selected a deck to start. lblCannotStartaQuest=Cannot start a quest lblFromDeck=From deck MsgQuestNewName=Poets will remember your quest as TitQuestNewName=Quest Name lblQuestNameEmpty=Please specify a quest name. lblQuestExists=A quest already exists with that name. Please pick another quest name. #CSubmenuQuestDecks.java lblCreateaDeck=Create a Deck. #CSubmenuQuestPrefs.java lblEnteraNumber=Enter a number lblSavefailed=Save failed #DialogChooseFormats.java cbWantReprints=Allow compatible reprints from other sets lblChooseFormats=Choose formats lblSanctioned=Sanctioned lblOther=Other lblHistoric=Historic lblCancel=Cancel #DialogChoosePoolDistribution.java lblBlack=Black lblBlue=Blue lblGreen=Green lblRed=Red lblWhite=White lblColorless=Colorless lblIncludeArtifacts=Include Artifacts lblBalanced=Balanced lblTrueRandom=True Random lblSurpriseMe=Surprise Me lblBoosters=Boosters lblClearAll=Clear All lblNumberofBoosters=Number of Boosters lblColors=Colors lblnoSettings=No settings are available for this selection. lblDistribution=Distribution lblHoverforDescription=Hover over each item for a more detailed description. lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color. lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections. lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are. lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs. lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior. #VSubmenuChallenges.java lblQuestChallenges=Quest Challenges htmlLaunchZeppelin=Launch
Zeppelin lblQuestModeChallenges=Quest Mode: Challenges lblWhichChallenge=Which challenge will you attempt? #VSubmenuQuestDraft.java lblTournaments=Tournaments lblQuestModeDraftTournament=Quest Mode: Draft Tournament lblSelectaTournament=Select a tournament to join lblNoTournaments=There are no tournaments available at this time. btnEditDeck=Edit Deck btnLeaveTournament=Leave Tournament btnSpendToken=Spend Token btnStartMatchSmall=Start Next Match lblUndetermined=Undetermined btnSpendTokenTT=Creates a new tournament that can be played immediately. lblPastResults=Past Results #VSubmenuQuestDecks.java lblQuestDecks=Quest Decks lblQuestDesc1=In Quest mode, you build a deck from a limited inventory. lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows. lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards. lblBuildaNewDeck=Build a New Deck #Decktype.java lblCustomUserDecks=Custom User Decks lblConstructedDecks=Constructed Decks lblCommanderDecks=Commander Decks lblRandomCommanderDecks=Random Commander Decks lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks lblOathbreakerDecks=Oathbreaker Decks lblTinyLeadersDecks=Tiny Leaders Decks lblBrawlDecks=Brawl Decks lblSchemeDecks=Scheme Decks lblPlanarDecks=Planar Decks lblPreconstructedDecks=Preconstructed Decks lblQuestOpponentDecks=Quest Opponent Decks lblRandomColorDecks=Random Color Decks lblRandomStandardArchetypeDecks=Random Standard Archetype Decks lblRandomModernArchetypeDecks=Random Modern Archetype Decks lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks lblRandomStandardColorDecks=Random Standard Color Decks lblRandomModernColorDecks=Random Modern Color Decks lblRandomThemeDecks=Random Theme Decks lblRandomDecks=Random Decks lblNetDecks=Net Decks lblNetCommanderDecks=Net Commander Decks #VSubmenuPuzzleSolve.java lblSolve=Solve lblPuzzleModeSolve=Puzzle Mode: Solve #VSubmenuPuzzleCreate.java lblPuzzleModeCreate=Puzzle Mode: Create lblCreate=Create #VSubmenuGauntletLoad.java lblQuickGauntlets=Quick Gauntlets lblQuickGauntlet=Quick Gauntlet lblLoadGauntlet=Load Gauntlet lblLoadaGauntlet=Load a Gauntlet lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started) #VSubmenuGauntletQuick.java lblQuickGauntletBuilder=Quick Gauntlet Builder lblDecklistDesc=Double click a non-random deck for its decklist. lblOptions=OPTIONS lblMatchesperGauntlet=Matches per gauntlet lblAllowedDeckTypes=Allowed deck types lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen. #VSubmenuGauntletContests.java lblGauntletContests=Gauntlet Contests lblPickaContest=PICK A CONTEST lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished. #VSubmenuGauntletBuild.java lblGauntletBuilder=Gauntlet Builder lblGauntletDesc1=Left/right arrows add or remove decks. lblGauntletDesc2=Up/down arrows change opponent order. lblDecklist=Double click a non-random deck for its decklist. btnUp=Move this deck up in the gauntlet btnDown=Move this deck down in the gauntlet btnRight=Add this deck to the gauntlet btnLeft=Remove this deck to the gauntlet btnSaveGauntlet=Save this gauntlet btnNewGauntlet=Build a new gauntlet btnLoadaGauntlet=Load a gauntlet lblGauntletName=Gauntlet Name lblBuildAGauntlet=Build A Gauntlet lblSave=Changes not yet saved. #QuestUtil.java lblTravelBetweenWorlds=Travel between worlds. lblWhereDoYouWishToTravel=Where do you wish to travel? lblUncompleteChallengesWarning=WARNING: Uncompleted challenges lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.) lblDontSummonAPet=Don't summon a pet lblSummon=Summon %n lblMatchBestOf1=Match - Best of 1 lblMatchBestOf3=Match - Best of 3 lblMatchBestOf5=Match - Best of 5 lblCredits=Credits lblLife=Life lblWins=Wins lblLosses=Losses lblWorld=World lblNone=None lblnextChallengeInWins0=Your exploits have been noticed. An opponent has challenged you. lblnextChallengeInWins1=A new challenge will be available after 1 more win. lblnextChallengeInWins2=A new challenge will be available in %n wins. lblWinStreak=Win streak lblBest=Best lblBuildAndSelectaDeck=Build, then select a deck in the "Quest Decks" submenu. lblCurrentDeck=Your current deck is %n PleaseCreateAQuestBefore=Please create a Quest before attempting to %n. lblNoQuest=No Quest lblVisitTheSpellShop=Visit the Spell Shop. lblVisitTheBazaar=Visit the Bazaar. lblUnlockEditions=Unlock Editions. lblUnlocked=You have successfully unlocked %n! titleUnlocked=%n unlocked! lblStartADuel=Start a duel. lblSelectAQuestDeck=Please select a Quest Deck. lblInvalidDeck=Invalid Deck lblInvalidDeckDesc=Your deck %n Please edit or choose a different deck. #VSubmenuQuestPrefs.java lblQuestPreferences=Quest Preferences lblRewardsError=Rewards Error lblDifficultyError=Difficulty Error lblBoosterError=Booster Error lblShopError=Shop Error lblDraftTournamentsError=Draft Tournaments Error lblRewards=Rewards lblBoosterPackRatios=Booster Pack Ratios lblDifficultyAdjustments=Difficulty Adjustments lblShopPreferences=Shop Preferences lblDraftTournaments=Draft Tournaments lblBaseWinnings=Base Winnings lblNoLosses=No Losses lblPoisonWin=Poison Win lblMillingWin=Milling Win lblMulligan0Win=Mulligan 0 Win lblAlternativeWin=Alternative Win lblBonusMultiplierperWin=Bonus Multiplier per Win ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match. lblMaxWinsforMultiplier=Max Wins for Multiplier ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins. lblWinbyTurn15=Win by Turn 15 lblWinbyTurn10=Win by Turn 10 lblWinbyTurn5=Win by Turn 5 lblFirstTurnWin=First Turn Win lblMaxLifeDiffBonus=Max Life Diff. Bonus lblEasy=Easy lblMedium=Medium lblHard=Hard lblExpert=Expert lblWinsforBooster=Wins for Booster lblWinsforRankIncrease=Wins for Rank Increase lblWinsforMediumAI=Wins for Medium AI lblWinsforHardAI=Wins for Hard AI lblWinsforExpertAI=Wins for Expert AI lblStartingCommons=Starting Commons lblStartingUncommons=Starting Uncommons lblStartingRares=Starting Rares lblStartingCredits=Starting Credits lblWinsforNewChallenge=Wins for New Challenge lblStartingSnowLands=Starting Snow Lands lblColorBias=Color Bias (1-100%) ttColorBias=The percentage of cards in your starting pool that will be the colors you select. lblPenaltyforLoss=Penalty for Loss lblMoreDuelChoices=More Duel Choices lblCommon=Common lblUncommon=Uncommon lblRare=Rare lblSpecialBoosters=Special Boosters ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards. lblMaximumPacks=Maximum Packs lblMinimumPacks=Minimum Packs lblStartingPacks=Starting Packs lblWinsforPack=Wins for Pack lblWinsperSetUnlock=Wins per Set Unlock lblAllowFarUnlocks=Allow Far Unlocks lblUnlockDistanceMultiplier=Unlock Distance Multiplier lblCommonSingles=Common Singles lblUncommonSingles=Uncommon Singles lblRareSingles=Rare Singles lblCardSalePercentageBase=Card Sale Percentage Base lblCardSalePercentageCap=Card Sale Percentage Cap lblCardSalePriceCap=Card Sale Price Cap lblWinstoUncapSalePrice=Wins to Uncap Sale Price lblPlaysetSize=Playset Size ttPlaysetSize=The number of copies of cards to keep before selling extras. lblPlaysetSizeBasicLand=Playset Size: Basic Land ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras. lblPlaysetSizeAnyNumber=Playset Size: Any Number ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras. lblItemLevelRestriction=Item Level Restriction lblFoilfilterAlwaysOn=Foil filter Always On lblRatingsfilterAlwaysOn=Ratings filter Always On lblSimulateAIvsAIResults=Simulate AI vs. AI Results ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead. lblWinsforNewDraft=Wins for New Draft lblWinsperDraftRotation=Wins per Draft Rotation ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced. lblRotationType=Rotation Type ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets. #StatTypeFilter.java lblclicktotoogle=click to toggle the filter, right-click to show only #SItemManagerUtil.java lblWhitecards=White cards lblBluecards=Blue cards lblBlackcards=Black cards lblRedcards=Red cards lblGreencards=Green cards lblColorlesscards=Colorless cards lblMulticolorcards=Multicolor cards lblPackordeck=Card packs and prebuilt decks lblLands=Lands lblArtifacts=Artifacts lblCreatures=Creatures lblEnchantments=Enchantments lblPlaneswalkers=Planeswalkers lblInstants=Instants lblSorceries=Sorceries lblCCMC0=Cards with CMC 0 lblCCMC1=Cards with CMC 1 lblCCMC2=Cards with CMC 2 lblCCMC3=Cards with CMC 3 lblCCMC4=Cards with CMC 4 lblCCMC5=Cards with CMC 5 lblCCMC6orMore=Cards with CMC 6+ lblWhitedecks=White decks lblBluedecks=Blue decks lblBlackdecks=Black decks lblReddecks=Red decks lblGreendecks=Green decks lblColorlessdecks=Colorless decks lblMulticolordecks=Multicolor decks lblOldstyleFoilcards=Old style Foil cards lblNewstyleFoilcards=New style Foil cards lblNon-Foilcards=Non-Foil cards lblUnratedcards=Unrated cards lbl1starcards=1 star cards lbl2starcards=2 star cards lbl3starcards=3 star cards lbl4starcards=4 star cards lbl5starcards=5 star cards lblXcopiesof=X copies of lblcopiesof=copies of #ItemListView.java lblUniqueCardsOnly=Unique Cards Only ttUniqueCardsOnly=Toggle whether to show unique cards only #ACEditorBase.java lblAddcard=Add card ttAddcard=Add selected card to current deck (or double click the row or hit the spacebar) lblAdd4ofcard=Add 4 of card ttAdd4ofcard=Add up to 4 of selected card to current deck lblRemovecard=Remove card ttRemovecard=Remove selected card from current deck (or double click the row or hit the spacebar) lblRemove4ofcard=Remove 4 of card ttRemove4ofcard=Remove up to 4 of selected card to current deck lblAddBasicLands=Add Basic Lands ttAddBasicLands=Add basic lands to the deck lblCardCatalog=Card Catalog lblJumptoprevioustable=Jump to previous table lblJumptopnexttable=Jump to next table lblJumptotextfilter=Jump to text filter lblChooseavalueforX=Choose a value for X #VCurrentDeck.java lblVCurrentDeck=Current Deck ttbtnSave=Save Deck (Ctrl+S) ttbtnSaveAs=Save Deck As (Ctrl+E) ttbtnLoadDeck=Open Deck (Ctrl+O) ttbtnNewDeck=New Deck (Ctrl+N) ttbtnPrintProxies=Print to HTML file (Ctrl+P) lblImport=Import ttImportDeck=Attempt to import a deck from a non-Forge format (Ctrl+I) lblTitle=Title #ImageView.java lblExpandallgroups=Expand all groups lblCollapseallgroups=Collapse all groups lblGroupby=group by lblPileby=pile by lblColumns=Columns #CEditorVariant.java, CEditorConstructed.java lblCatalog=Catalog lblAdd=Add lbltodeck=to deck lblfromdeck=from deck lbltosideboard=to sideboard lblfromsideboard=from sideboard lblascommander=as commander lblasoathbreaker=as oathbreaker lblassignaturespell=as signature spell lblasavatar=as avatar lblfromschemedeck=from scheme deck lblfromplanardeck=from planar deck lblfromconspiracydeck=from conspiracy deck lbltoschemedeck=to scheme deck lbltoplanardeck=to planar deck lbltoconspiracydeck=to conspiracy deck lblMove=Move #VDock.java lblDock=Dock lblViewDeckList=View DeckList lblRevertLayout=Revert Layout lblOpenLayout=Open Layout lblSaveLayout=Save Layout #GroupDef.java lblColor=Color lblColorIdentity=Color Identity lblSet=Set lblSet2=Set #Set word has different meanings in other languages lblDefault=Default lblType=Type lblPlaneswalkerDeckSort=Planeswalker Deck Sort lblRarity=Rarity lblConvertToFoil=Foil lblMulticolor=Multicolor #DeckFileMenu.java lblNewDeck=New Deck lblOpenDeck=Open Deck lblImportDeck=Import Deck lblSaveDeck=Save Deck lblSaveDeckAs=Save Deck As lblPrinttoHTMLfile=Print to HTML file #PaperCard.java lblCard=Card #CardManager.java lblFormat=Format lblFormats=Formats lblQuestWorld=Quest World lblSets=Sets lblTypes=Types lblConvertedManaCosts=Converted mana lblCMCRange=CMC Range lblPowerRange=Power Range lblToughnessRange=Toughness Range lblFoil=Foil lblPersonalRating=Personal Rating lblAdvanced=Advanced #VDeckgen.java lblDeckGeneration=Deck Generation btnRandCardpool=Random Cardpool ttbtnRandCardpool=Generate random constructed cardpool in current deck area btnRandDeck2=Constructed (2 color) ttbtnRandDeck2=Generate 2 color constructed deck in current deck area btnRandDeck3=Constructed (3 color) ttbtnRandDeck3=Generate 3 color constructed deck in current deck area btnRandDeck5=Constructed (5 color) ttbtnRandDeck5=Generate 5 color constructed deck in current deck area #DeckCotroller.java lblCurrentDeck2=Current Deck lblUntitled=Untitled #VPrompt.java lblPrompt=Prompt lblGameSetup=Game Setup #ColumnDef.java lblAIStatus=AI Status lblCMC=CMC ttCMC=CMC lblCN=CN ttCN=Collector Number Order ttColor=Color lblCost=Cost ttCost=Cost lblDecks=Decks lblDeleteEdit=Delete/Edit lblSetEdition=Mystery column. We don't know what it does or if that's what it should do. ttFavorite=Favorite lblFolder=Folder ttFormats=Formats deck is legal in lblMain=Main ttMain=Main Deck lblQty=Qty lblQuantity=Quantity lblSide=Side lblSideboard=Sideboard lblNew=New lblOwned=Owned lblPower=Power ttPower=Power lblPrice=Price ttPrice=Price lblRanking=Ranking lblDraftRanking=Draft Ranking lblToughness=Toughness ttToughness=Toughness ttType=Type #HomeScreen.java lblNewGame=New Game lblLoadGame=Load Game lblPlayOnline=Play Online lblSettings=Settings #SettingsPage.java lblAutomaticBugReports=Automatic Bug Reports lblBattlefieldTextureFiltering=Battlefield Texture Filtering lblCompactListItems=Compact List Items lblCompactTabs=Compact Tabs lblCardOverlays=Card Overlays lblDisableCardEffect=Disable Card 'Effect' Images lblDynamicBackgroundPlanechase=Dynamic Background Planechase lblGameplayOptions=Gameplay Options lblGeneralSettings=General Settings lblHotSeatMode=Hot Seat Mode lblLandscapeMode=Landscape Mode lblLater=Later lblMinimizeScreenLock=Minimize on Screen Lock lblOrderGraveyard=Order Graveyard lblRestartForge=Restart Forge lblRestartForgeDescription=You must restart Forge for this change to take effect. lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena lblRotateZoomSplit=Rotate Zoom Image of Split Cards lblShowCardIDOverlays=Show Card ID Overlays lblShowCardManaCostOverlays=Show Card Mana Cost Overlays lblShowCardNameOverlays=Show Card Name Overlays lblShowCardOverlays=Show Card Overlays lblShowCardPTOverlays=Show Card P/T Overlays lblShowMatchBackground=Show Match Background lblVibrateAfterLongPress=Vibrate After Long Press lblVibrateWhenLosingLife=Vibrate When Losing Life lblVibrationOptions=Vibration Options nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting. nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance). nlCompactListItems=Show only a single line of text for cards and decks on all list views by default. nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen). nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards. nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder). nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players. nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical). nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen). nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards). nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards. nlRotateZoomSplit=Rotates the zoomed image of split cards. nlShowCardIDOverlays=Show id overlays for cards, otherwise they're hidden. nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they're hidden. nlShowCardNameOverlays=Show name overlays for cards, otherwise they're hidden. nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they're hidden. nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they're hidden. nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead. nlTheme=Sets the theme that determines how display components are skinned. nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming. nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game. #MatchScreen.java lblPlayers=Players lblLog=Log lblDev=Dev lblStack=Stack lblMustWaitPriority=Must wait for priority... #FDeckEditor.java lblImportFromClipboard=Import from Clipboard lblSaveAs=Save As... lblNameNewCopyDeck=Enter name for new copy of deck lblRenameDeck=Rename Deck lblNewNameDeck=Enter new name for deck lblDeleteDeck=Delete Deck lblDelete=Delete lblConfirmDelete=Are you sure you want to delete lblNameNewDeck=Enter name for new deck lblSaveChangesCurrentDeck=Save changes to current deck? lblAddFavorites=Add to Favorites lblRemoveFavorites=Remove from Favorites lblChangePreferredArt=Change Preferred Art lblSelectPreferredArt=Select preferred art for lblTo=to lblAvatar=Avatar lblCards=Cards lblPlanes=Planes lblSchemes=Schemes lblToMainDeck=to Main Deck lblHowMany=how many? lblInventory=Inventory lblCollection=Collection lblCatalog=Catalog lblCommanders=Commanders lblOathbreakers=Oathbreakers