mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-11 16:26:22 +00:00
220 lines
6.1 KiB
Markdown
220 lines
6.1 KiB
Markdown
# Affected
|
||
|
||
A defined parameter can be either for something that states what is
|
||
receiving the action. Remember this is non-targeted!
|
||
|
||
## Defined Players
|
||
|
||
Defined Players are for SAs like Draw or Discard. They tell you who is
|
||
receiving this action (but not in a targeted way).
|
||
|
||
### You
|
||
|
||
The most common of these is Defined$ You. It means exactly what you
|
||
think "You draw a card." "You discard a card." Cards that don't seem to
|
||
define anything that affect Players should default to "You"
|
||
|
||
A spell that lets you draw a card is:
|
||
|
||
SP$ Draw \| Defined$ You
|
||
|
||
It is important to include this in SAs that have an unclear "Default"
|
||
value such as Damage.
|
||
|
||
### Opponent
|
||
|
||
Also, fairly common is Defined$ Opponent. It means "Deals damage to each
|
||
opponent" "Each Opponent discards a card."
|
||
|
||
A spell that deals damage to each opponent is:
|
||
|
||
SP$DealDamage \| Defined$ Opponent \| NumDmg$ 5
|
||
|
||
### TargetedController
|
||
|
||
### TargetedOwner
|
||
|
||
### EnchantedController
|
||
|
||
It means, "the controller of the enchanted thing." This would be the
|
||
"that player" part of things like "At the beginning of enchanted
|
||
creature's controller's upkeep, that player loses 1 life."
|
||
|
||
### EnchantedOwner
|
||
|
||
### AttackingPlayer
|
||
|
||
Things like "Whenever Souls of the Faultless is dealt combat damage, you
|
||
gain that much life and attacking player loses that much life."
|
||
|
||
### DefendingPlayer
|
||
|
||
Things like "Whenever CARDNAME deals combat damage, defending player
|
||
discards a card."
|
||
|
||
### Player
|
||
|
||
Each player.
|
||
|
||
## Defined Cards
|
||
|
||
Defined Cards are for SAs like Pump or Regenerate. They tell you who is
|
||
receiving this action (but not in a targeted way).
|
||
|
||
### Self
|
||
|
||
The most common of these is Defined$ Self. It means exactly what you
|
||
think "I gain Flying" "Regenerate Me." Abilities that don't seem to
|
||
define anything should affect Cards default to "Self"
|
||
|
||
AB$Regenerate\| Defined$ Self
|
||
|
||
It is important to include this in SAs that have an unclear "Default"
|
||
value such as Damage.
|
||
|
||
### Enchanted
|
||
|
||
Enchanted is fairly common. It means "do this action to the card I'm
|
||
Enchanted to"
|
||
|
||
A simple example is a card that Pumps the attack of the Enchanted creature
|
||
|
||
AB$Pump \| Defined$ Enchanted \| NumAtt$ +1
|
||
|
||
### Equipped
|
||
|
||
Equipped isn't very common, but is very similar. It means "do this
|
||
action to the card I'm Equipped to"
|
||
|
||
AB$Pump \| Defined$ Equipped \| NumAtt$ +2 \| NumDef$ +2
|
||
|
||
### Remembered
|
||
|
||
### ThisTurnEntered
|
||
|
||
ThisTurnEntered lets you make the ability act on valid cards that were
|
||
put in a certain zone,from a certain zone, this turn. The format is
|
||
"ThisTurnEntered <Destination> \[from <Origin>\] <ValidExpression>".
|
||
|
||
For example: No Rest for the Wicked and the like would use:
|
||
`AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Defined$ ThisTurnEntered Graveyard from Battlefield Creature.YouCtrl | SpellDescription$ Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.`
|
||
|
||
### Targeted
|
||
|
||
Targeted will only appear on a [SubAbility][]. It means "Do this action
|
||
to whatever a parent Ability targeted"
|
||
|
||
That may sound confusing so here's an example.
|
||
|
||
If you had a spell that says "Untap target Creature. It gains +1/+1
|
||
until end of turn" it would look like similar to this.
|
||
|
||
SP$Untap \| ValidTgts$ Creature \| SubAbility$ DBPump
|
||
|
||
SVar:DBPump:DB$Pump \| Defined$ Targeted \| NumAtt$ +1 \| NumDef$ +1
|
||
|
||
# Targets
|
||
|
||
Each element follows the form:
|
||
|
||
CardType{.restriction}{+furtherRestriction}
|
||
|
||
The restrictions are optional.
|
||
|
||
CardType may be any type, generally the supertypes like Creature,
|
||
Artifact, Enchantment, Land, etc. However, it could also be Elf or
|
||
Goblin... though that would also include Elf Enchantments, for example.
|
||
To specify an Elf Creature, then it should be "Creature.Elf".
|
||
"Permanent" represents any permanent, "Card" any card....
|
||
|
||
Restrictions other than type that are interpreted: (case sensitive)
|
||
|
||
` named{Name}`
|
||
` notNamed{Name}`
|
||
` sameName`
|
||
` NamedCard`
|
||
|
||
` Color, nonColor (White, nonWhite, etc)`
|
||
` Colorless, nonColorless`
|
||
` Multicolor, nonMulticolor`
|
||
` MonoColor, nonMonoColor`
|
||
` ChosenColor`
|
||
` SharesColorWith`
|
||
|
||
` YouCtrl, YouDontCtrl`
|
||
` YouOwn, YouDontOwn`
|
||
` EnchantedPlayerCtrl`
|
||
` OwnerDoesntControl`
|
||
` ControllerControls{type}`
|
||
` RememberedPlayerCtrl (use if Remember will be set before resolution)`
|
||
` TargetedPlayerCtrl (only use if restriction is needed wile initial targeting happens)`
|
||
|
||
` Other,Self`
|
||
|
||
` AttachedBy,Attached`
|
||
` DamagedBy,Damaged`
|
||
|
||
` with{Keyword}, without{Keyword}`
|
||
` tapped, untapped`
|
||
` faceDown`
|
||
` enchanted, unenchanted, enchanting, EnchantedBy`
|
||
` equipped, unequipped, equipping, EquippedBy`
|
||
` dealtDamageToYouThisTurn`
|
||
` wasDealtDamageThisTurn`
|
||
` wasDealtDamageByHostThisTurn`
|
||
` wasDealtDamageByEquipeeThisTurn`
|
||
` token, nonToken`
|
||
` kicked, notkicked`
|
||
` enteredBattlefieldThisTurn`
|
||
|
||
` power{cmp}{X or #}`
|
||
` toughness{cmp}{X or #}`
|
||
` cmc{cmp}{X or #}`
|
||
` {cmp} is a comparator:`
|
||
` LT - Less Than`
|
||
` LE - Less than or Equal`
|
||
` EQ - EQual`
|
||
` GE - Greater than or Equal`
|
||
` GT - Greater Than`
|
||
` X is parsed from "SVar:X:Count$___"`
|
||
|
||
` greatestPower, leastPower`
|
||
` greatestCMC`
|
||
|
||
` counters{cmp}{X or #}{Type}`
|
||
|
||
` attacking, notattacking`
|
||
` blocking, notblocking`
|
||
` blocked, unblocked, blockedBySource`
|
||
` kicked, notkicked`
|
||
` evoked`
|
||
` hasDevoured, hasNotDevoured`
|
||
` non{Type}`
|
||
` ChosenType{Type} `
|
||
` {Type}`
|
||
|
||
` CostsPhyrexianMana`
|
||
|
||
` Above, DirectlyAbove`
|
||
` TopGraveyardCreature`
|
||
` TopGraveyard`
|
||
|
||
` Cloned`
|
||
|
||
` isRemembered`
|
||
|
||
Examples:
|
||
|
||
"Artifact or Enchantment" would be represented as 2 elements "Artifact,Enchantment"
|
||
|
||
"non-black, non-artifact creature" would be represented as "Creature.nonBlack+nonArtifact"
|
||
|
||
"creature with power 2 or less" would be "Creature.powerLE2"
|
||
|
||
"nonbasic land" is "Land.nonBasic"
|
||
|
||
"creature with flying" is "Creature.withFlying"
|
||
|
||
"creature self with four or more level counters" is
|
||
"Creature.countersGE4LEVEL+Self"
|