Sol
fc8624c93b
Merge branch 'multiplayer' into 'master'
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ensure that View(s) are used for ManaAbility choice(s)
See merge request core-developers/forge!251
2018-02-24 00:14:05 +00:00
Sol
800a77b2e0
Merge branch 'multiplayerchatfixes' into 'master'
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Extended multiplayer chat text box to 255 character max from 60 and fixed multiplayer chat focus stealing issue
See merge request core-developers/forge!254
2018-02-23 23:58:33 +00:00
austinio7116
361443d845
Extended multiplayer chat text box to 255 character max from 60
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Prevented the game from stealing focus from the multi player chat box to ensure you do not auto end turn or pass priority due to typing in chat when you regain priority
2018-02-23 21:20:25 +00:00
Jamin W. Collins
06bc5e074a
ensure that View(s) are used for ManaAbility choice(s)
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-22 20:06:23 -07:00
Michael Kamensky
85adc466b3
Merge branch 'master' into 'master'
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- Code base cleanup.
See merge request core-developers/forge!237
2018-02-22 04:16:51 +00:00
Sol
afc02a856d
Merge branch 'multiplayer' into 'master'
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further multiplayer fixes
See merge request core-developers/forge!250
2018-02-22 01:29:23 +00:00
Jamin W. Collins
21d6b02410
submit previous deck if sideboarding timeout occurs
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-21 17:27:03 -07:00
Jamin W. Collins
5b0b719ce9
use SpellAbilityView for generic effect choice(s)
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-21 17:13:33 -07:00
Jamin W. Collins
9ce0315c3e
give remote players 5 minutes per question
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-21 17:10:51 -07:00
Sol
d7bca1c232
Merge branch 'multiplayer' into 'master'
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multiplayer fixes for graveyard and stack targeting
See merge request core-developers/forge!248
2018-02-21 04:11:16 +00:00
Jamin W. Collins
0a034f9acb
ensure Stack targeting uses views
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-20 20:47:21 -07:00
Jamin W. Collins
98774c408c
ensure that TargetSelection presents CardView(s)
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-20 20:20:41 -07:00
Jamin W. Collins
802036f693
print a message when unable to send event
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-20 15:27:18 -07:00
Agetian
5bb9ac6fcd
- More cleanup.
2018-02-20 08:02:31 +03:00
Agetian
fcc02ed600
Merge branch 'master' of git.cardforge.org:core-developers/forge into agetian-master
2018-02-20 07:55:13 +03:00
Sol
1e45d14ec3
Merge branch 'AftermathFix' into 'master'
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CardFactory: fixed keywords for SplitCards
See merge request core-developers/forge!239
2018-02-20 02:42:39 +00:00
Sol
97027e657e
Merge branch 'multiplayer' into 'master'
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further multiplayer fixes
See merge request core-developers/forge!238
2018-02-20 02:41:48 +00:00
Jamin W. Collins
487fec0258
multiplayer fix for 2nd and 3rd games of match
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The server was not updating the lobby player's game reference. So, the
remote client's response was being processed for the wrong game
instance.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-19 16:03:48 -07:00
Hanmac
b25bc72f3e
CardFactory: fixed keywords for SplitCards
2018-02-19 21:37:16 +01:00
Jamin W. Collins
d086e4d692
cleanup remote client game state creation
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-19 13:23:07 -07:00
Jamin W. Collins
8d2d66abb9
move external address out to a class attribute
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-19 13:23:07 -07:00
Agetian
83242e1fa9
- More cleanup.
2018-02-19 20:56:05 +03:00
Agetian
35fa4e7d8f
- More cleanup.
2018-02-19 20:50:45 +03:00
Agetian
5022e96a48
- More cleanup.
2018-02-19 20:50:09 +03:00
Agetian
1779c8f84e
- More cleanup and Price of Progress logic fix.
2018-02-19 20:15:12 +03:00
Michael Kamensky
74d9791f03
Merge branch 'ScorchedEarth' into 'master'
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Scorched earth
See merge request core-developers/forge!234
2018-02-19 16:52:41 +00:00
Michael Kamensky
a6cb96c758
Merge branch 'BattleCry' into 'master'
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Gerrard's Battle Cry : play before combat
See merge request core-developers/forge!235
2018-02-19 16:51:59 +00:00
Agetian
b05463ad6c
- Code base cleanup.
2018-02-19 19:48:06 +03:00
Seravy
f229fbc4b1
Update DestroyAi.java
2018-02-19 12:54:16 +00:00
Seravy
1d470f87d4
Gerrard's Battle Cry : play before combat
2018-02-19 12:55:59 +01:00
Michael Kamensky
8c680da98c
Merge branch 'PriceOfProgress' into 'master'
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Price of progress
See merge request core-developers/forge!210
2018-02-19 04:37:54 +00:00
Michael Kamensky
21e682f54d
Merge branch 'deck-editor' into 'master'
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improve how foiling is done
See merge request core-developers/forge!233
2018-02-19 04:27:28 +00:00
Seravy
70593c2b6a
Try to play Scorching Earth before playing a land for higher X.
2018-02-18 23:35:44 +01:00
Seravy
6b64667767
Do not spend more on X than the number of lands we can discard!
2018-02-18 21:37:20 +01:00
Hanmac
96d1777132
ChangeZoneEffect: it should Fizzle when removing to Command zone too
2018-02-18 20:58:12 +01:00
Jamin W. Collins
f6bd725633
improve how foiling is done
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Previous implementation relied on the removed card becoming focused in
the full card inventory. This implementation works directly with the
deck avoiding the full inventory.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-18 12:51:55 -07:00
Michael Kamensky
dd7e2d933f
Merge branch 'DumpTurn' into 'master'
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Dump/Setup game state will now save current game turn.
See merge request core-developers/forge!209
2018-02-18 19:39:22 +00:00
Seravy
97177e379e
Default turn = 1 if none set
2018-02-18 20:22:17 +01:00
Seravy
8df00a18e8
This should be 0
2018-02-18 19:55:59 +01:00
Michael Kamensky
6668fa5505
Merge branch 'revert-a9e15c2d' into 'master'
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Revert "Merge branch 'Guavafix' into 'master'"
See merge request core-developers/forge!232
2018-02-18 18:54:35 +00:00
Seravy
c348ffa34e
Now using SVar
2018-02-18 19:54:29 +01:00
Michael Kamensky
275e1be6be
Revert "Merge branch 'Guavafix' into 'master'"
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This reverts merge request !217
2018-02-18 18:54:20 +00:00
Hanmac
0c005bb3ff
Commander: CommanderTax now is on the Player who casted the Commander
2018-02-18 18:47:59 +01:00
Hanmac
57b9a1b4c7
SpellAbility: copy manaPart
2018-02-18 18:07:41 +01:00
Hanmac
b29b1b3630
CardState: fixed copyState and LKI
2018-02-18 18:06:38 +01:00
Hanmac
3a071ea071
DestroyAi: extended havepact logic
2018-02-18 11:26:34 +01:00
Hanmac
25efe15329
fix final in ACEditor
2018-02-18 11:17:48 +01:00
Michael Kamensky
d544d69524
Merge branch 'AIInDangerRange' into 'master'
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AI In danger threshold now configurable and can be random instead of being locked to always 4.
See merge request core-developers/forge!220
2018-02-18 09:15:34 +00:00
Michael Kamensky
bcc0fc9e00
Merge branch 'AINoncombatantCreatures' into 'master'
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Ai noncombatant creatures
See merge request core-developers/forge!221
2018-02-18 09:10:39 +00:00
Seravy
7f2d2d6588
AI In danger threshold now configurable and can be random instead of being locked to always 4.
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(As a player, I find the fact the AI always changes their behavior towards more defensive at exactly 5 life extremely abusable - I can always be 100% sure they won't block certain creatures or activate certain spells/abilties otherwise, and in many cases, if the AI already got down to 5 life, even if they do activate their big trump card, it's too late : the last 5 damage is way easy to deal.)
Used this for playing the past few days and it seemed to work without problems.
2018-02-18 10:08:29 +01:00