Hanmac
fa7d28d607
cards: fixed Animist's Awakening
2016-11-07 15:02:49 +00:00
Hanmac
557c7a2bf9
cards: update Foundry of the Consuls
2016-11-07 15:01:15 +00:00
Hanmac
c7e659db1e
cards: update blighted lands
2016-11-07 14:45:13 +00:00
Hanmac
60556f3ec0
cards: update Cryptolith Fragment
2016-11-07 14:38:21 +00:00
Hanmac
2d7078d9b4
cards: update confluence cards
2016-11-07 14:33:43 +00:00
Hanmac
a63c152038
HumanCostDecision: CostRemoveCounter: add confirmPayment for it, when removing from host, but ignore pw abilities
2016-11-07 09:50:54 +00:00
Hanmac
627121b1a3
Card: hasProperty: fixed ChosenColor and AnyChosenColor to make them work correctly
2016-11-07 08:19:38 +00:00
Agetian
424712158e
- Fixed Karlov of the Ghost Council.
2016-11-07 06:29:09 +00:00
Hanmac
8576b7dab9
cards: updated Outlast and add more DeckHints
2016-11-07 06:14:50 +00:00
Hanmac
58277d5c11
CardFactoryUtil: moved Outlast to new Format
2016-11-07 06:14:09 +00:00
Myrd
92bb1bf22d
Fix up two more card filenames.
2016-11-06 18:42:22 +00:00
Myrd
e2d4239a0e
Fix NPE in findFileForCard().
2016-11-06 18:31:02 +00:00
Myrd
b175963878
Fix more places to load cards lazily correctly.
2016-11-06 18:22:04 +00:00
Myrd
300895343b
Fix ArrayIndexOutOfBoundsException in transformName().
2016-11-06 18:05:05 +00:00
Hanmac
1be16d69f9
CardFactoryUtil: move Ingest to new Trigger Format
2016-11-06 17:10:07 +00:00
Hanmac
b902958637
CardFactoryUtil: move Exploit to new Trigger format
2016-11-06 15:30:35 +00:00
Hanmac
5200489063
ComputerUtil: fixed getDamageForPlaying for Trigger with OverridingAbility
2016-11-06 07:29:04 +00:00
Hanmac
ac982bb511
fixed c16 edition
2016-11-05 12:47:01 +00:00
Hanmac
53dd1cb799
Breya: fixed token image
2016-11-05 12:25:39 +00:00
Hanmac
2cafc2b36e
CardFactoryUtil: make the generated Description of makeEtbCounter using Lang.nounWithNumeral
2016-11-05 08:25:29 +00:00
Hanmac
22423b2180
cards: updated Graft cards and added DeckHints
2016-11-05 08:11:20 +00:00
Hanmac
38eb720b8a
CardFactoryUtil: move Graft Keyword to new Trigger Format
2016-11-05 08:10:40 +00:00
Myrd
d6254b9d00
Remove exception logging line I accidentally committed.
2016-11-04 23:31:21 +00:00
Myrd
0ee6c92593
Use equalsIgnoreCase when loading cards lazily since some names in decks don't match names in card files (e.g. capitalization of "of").
2016-11-04 23:31:00 +00:00
Myrd
13870b22f3
Standardize some card filenames for the lazy card loader feature.
2016-11-04 23:22:25 +00:00
Myrd
117be64aa9
Fix StackError due to deferredSections.
2016-11-04 23:02:05 +00:00
Hanmac
543f36147d
CardFactoryUtil: moved Prowess to new Trigger Format
2016-11-04 16:35:11 +00:00
Hanmac
5237ec79b2
cards: updated Modular creatures, used new Modular format and add DeckHints
...
get the Wanderer right with using "Modular:Sunburst"
2016-11-04 09:16:31 +00:00
Hanmac
44b4d16ee3
CardFactoryUtil: make Modular into new format
...
add Modular Keyword class for better formating of Modular:Sunburst
2016-11-04 09:14:37 +00:00
Hanmac
9dfce775c2
CardFactoryUtil: fixed Restriction for Offering
2016-11-04 06:29:04 +00:00
Myrd
004f12d5cb
Fix exception in desktop UI with lazy card loading.
2016-11-04 04:24:43 +00:00
Myrd
acddffa267
Experimental feature (behind a pref) to not load all card rules at start up. In my testing, this improves startup speed significantly.
...
This is still experimental & behind a flag because there's some more work that needs to be done to fully support this - such as loading all cards when the deck builder UI is shown.
2016-11-04 04:19:51 +00:00
Sol
0a78b139e8
- Added a Preference for Card Sale Percentage Base and Max
2016-11-04 02:09:25 +00:00
Hanmac
6c47d22256
AiController: move more to PermanentAi
2016-11-03 09:30:20 +00:00
Hanmac
1d3e9527a0
GameActionUtil: fixed somethings with getRestrictions/setRestrictions
2016-11-03 07:50:38 +00:00
Hanmac
e14e883f47
AiController: move parts for SpellPermanent to PermanentCreatureAi and PermanentNonCreatureAi
2016-11-03 07:45:02 +00:00
Hanmac
002a20f4e8
CardFactoryUtil: reworked some keywords, like Dash, Surge and Evoke
...
Card doesn't need Evoked anymore, ask CastSA which has the info now
2016-11-02 21:19:25 +00:00
Hanmac
b099949a98
SpellPermanent: its now using ApiBased as Parent
2016-11-02 21:03:49 +00:00
Hanmac
c2b3628708
SpellAbilityVariables: make it cloneable, use it in copySpellAbility
2016-11-02 20:43:06 +00:00
Hanmac
e33d952fc6
PermanentEffect: add Base class for PermanentCreatureEffect and PermanentNoncreatureEffect
2016-11-02 20:40:24 +00:00
Hanmac
b67efa4a01
CardFactory: fixed setting ActivatingPlayer
2016-11-02 13:46:57 +00:00
Hanmac
dfdc097755
cards: update Exile until leaves Battlefield cards.
...
remove RememberChanged when not needed, if needed, use Cleanup
add ForgetOnMoved for the Exiled Cards,
and use EFFECTSOURCE for the Effect
2016-11-01 20:48:25 +00:00
Hanmac
4874117d98
Trigger: add EFFECTSOURCE in addition to CARDNAME
2016-11-01 20:40:30 +00:00
Hanmac
cec67c71cd
CardFactoryUtil: fixed copySpellAbility with ActivatingPlayer
2016-11-01 20:13:18 +00:00
Hanmac
eecf564129
ChangeZoneAllAi: fixed problem with return from exile Effects
...
also upated the Code using PlayerPredicates, with getOpponents instead of just one
2016-11-01 08:56:03 +00:00
Hanmac
659134352c
AiPlayerPredicates: special PlayerPredicates but having some AI Logic into it
2016-11-01 08:54:00 +00:00
Hanmac
ae59c0f385
PlayerPredicates: add new class like CardPredicates but for Players
2016-11-01 08:53:16 +00:00
Hanmac
d8d195af5c
SpellAbilityAi: add more checks if it use Targeting and has Candidates to target
2016-10-31 22:09:34 +00:00
Hanmac
a8247019ec
AnimateAi: add fallback if target is mandatory and no better card
2016-10-31 16:06:54 +00:00
Hanmac
1323860100
PlayerControllerAi: do not add to Stack if it cant go there (like missing targets)
2016-10-31 16:05:25 +00:00