Sol
cfc570ce3c
- Adding 2 CN2 cards (I'm still very confused on why Hanmac hasn't committed these himself yet)
2016-10-15 14:47:11 +00:00
Hanmac
d657b85fa7
add two missing CN2 cards
2016-10-15 14:23:31 +00:00
Agetian
bd8292a6b4
- Fixed more non UTF-8 list symbols.
2016-10-15 05:57:38 +00:00
Agetian
0cd5937ab4
- Fixed list symbols in Engineered Might.
2016-10-15 05:38:48 +00:00
Hanmac
fadb09fca5
ComputerUtilCost: checkRemoveCounterCost allow Zero Loyality Abilities
2016-10-14 19:39:08 +00:00
Hanmac
8e220c866a
MillAi: rewrote AI to work with multiple opponents
...
also try not to mill zero cards or itself
that should fix some cards
2016-10-14 15:20:00 +00:00
Sol
649953bd1a
- Use Collections.sort instead of list.sort
2016-10-14 15:11:57 +00:00
Sol
3f0e630336
- Jilt subability should have 0 targets if its not kicked
2016-10-14 14:37:24 +00:00
Sol
d7947be4c4
- Fix issue with animation setting -1 to unset PT.
2016-10-14 14:24:22 +00:00
Hanmac
18b6701993
Brain in a Jar: add AILogic and use ChosenX
2016-10-14 10:56:44 +00:00
Hanmac
89f86202f7
cards: Clockwork Hydra add References
2016-10-14 10:55:52 +00:00
Hanmac
99bdf33774
SrcyAi: rewrote ScryAi to use new SpellAblityAi logic
...
add logic for Brain in a Jar
2016-10-14 10:55:18 +00:00
Hanmac
e690bdb3aa
ComputerUtilCost: checkRemoveCounterCost now uses SpellAbility too
...
should not try to remove zero counters if its from Source or if PaymentDecision says zero
AiController: also remove getOpponent
2016-10-14 07:35:28 +00:00
Hanmac
94431e308c
ComputerUtil: for CardPreference, don't use random, try to choose the worst card
2016-10-14 07:28:06 +00:00
Hanmac
a46d59d4b0
Card & CardPredicates: make hasCMC work with SplitCards
2016-10-14 07:24:16 +00:00
Sol
f2b58e3093
- Fix Spell Description for Metallurgic Summonings
2016-10-13 12:27:37 +00:00
Hanmac
5fb917e62b
ManifestAi: rewrote it to use new SpellAbilityAi logic
...
also add some logic if ai can see its top card
2016-10-13 11:29:24 +00:00
Hanmac
60221cd5a7
AttachAi: add checks for canBeEnchantedBy and canBeEquippedBy
2016-10-12 13:30:12 +00:00
Hanmac
225301db64
CardPredicates: add canBeEnchantedBy and canBeEquippedBy
2016-10-12 13:28:13 +00:00
Hanmac
a9605ee3a0
cards: add DeckHints to cards with Fabricate, also fix TriggerDescription
2016-10-12 11:34:09 +00:00
Hanmac
bd9f7229ce
Honorable Scout: fixed references
2016-10-12 11:27:22 +00:00
Hanmac
aa7e312229
PhaseHandler: reset ActiveTriggers before the BattleTriggers are check.
...
That does fix Finest Hour
2016-10-11 16:46:10 +00:00
Agetian
4213e1269d
- Looks like combat phases are counted from 0 up? (fixes Finest Hour and possibly other cards that trigger "at first combat phase").
2016-10-11 16:30:17 +00:00
Hanmac
0f4351952d
Card: hide Cycling and TypeCycling in the Keyword list
2016-10-11 15:38:17 +00:00
Hanmac
aae21a1653
Break of Day: fixed Fateful Hour condition
2016-10-11 15:04:22 +00:00
Hanmac
f9767cca3d
Aetherborn Marauder: added References
2016-10-11 09:22:52 +00:00
Hanmac
55eebd3513
Underhanded Designs: add References$ X
2016-10-11 09:19:02 +00:00
Hanmac
120f16b512
cards: Dragonlair Spider add TokenImage and updated oracle
2016-10-11 09:17:00 +00:00
Hanmac
2b40fdbf3e
add Presence Keyword to abilityTextInstantSorcery
2016-10-11 09:14:48 +00:00
Hanmac
05cc9e39c2
CostPayEnergy: fixed toString output using Strings.repeat
2016-10-11 09:06:07 +00:00
Agetian
4ad65061f2
- Set CounterEffect to use the new comparison function (experimental, related to previous commit).
2016-10-10 12:31:52 +00:00
Agetian
f90122bdc9
- Attempting to fix Reality Smasher, Frost Titan, Diffusion Sliver and other similar cards by matching the countered spell instance on the stack to the spell ability by its ID as opposed to target choices. May potentially break something, please assist if possible.
2016-10-10 12:29:36 +00:00
Hanmac
ad397740ae
MagicStack: update Active Trigger before card is removed from Stack
2016-10-10 11:44:03 +00:00
Myrd
085d752460
Optimize doesCreatureAttackAI() by not simulating combat each time the question is asked. Instead, cache the Combat object and only reset each time we're choosing which ability to play.
...
This speeds up games that have lots of creatures as before this change, the combat simulation would be done multiple times redundantly.
2016-10-09 22:34:43 +00:00
Myrd
9e84290281
Fix some warnings.
2016-10-09 22:17:24 +00:00
Hanmac
bda4379e8b
ChangeZoneAi: improved SameName for Declaration in Stone
...
for evaluate the creature lists, need to check them per opponent.
also add checks for isTargetableBy
2016-10-09 18:11:20 +00:00
Hanmac
e3d0e6ebfe
ComputerUtilCard: add evaluateCreatureListByName
2016-10-09 17:23:06 +00:00
Agetian
b3a49e005f
- For now, disregard both -1 and Integer.MAX_VALUE when rendering integer components in a table.
...
- Unfortunately, this means that Spinal Parasite does not have its P/T visualized in the deck editor table; but at least there won't be a lot of -1's elsewhere in the editor. Couldn't find a way to fix both of these at the same time for now.
- Revert processing default CMC as Integer.MAX_VALUE for the UI purposes.
2016-10-09 15:17:58 +00:00
Agetian
2b73fb48f4
- Removed unnecessary import.
2016-10-09 14:45:14 +00:00
Agetian
b5584dcad5
- Use Integer.MAX_VALUE as a placeholder default value for power, toughness and CMC of non-PaperCard objects to avoid showing the inapplicable default value in the deck editor interface.
2016-10-09 14:44:35 +00:00
Agetian
2cd7016703
- More changes related to supporting negative power and toughness, please test to see this doesn't break anything.
...
- Fixed some visualization issues in the deck editor related to supporting negative P/T (e.g. non-creatures showing up as P/T 2 billion+ / 2 billion+).
2016-10-09 12:05:55 +00:00
excessum
401dba1596
- Implemented AI for Declaration in Stone
2016-10-09 05:42:26 +00:00
Agetian
0c4e63d628
- Minor stylistic fix.
2016-10-08 16:11:45 +00:00
Agetian
01b10f2875
- Properly consider Trample damage for non-pumped blocked creatures in the previously committed routine.
2016-10-08 16:11:04 +00:00
Agetian
537c79493f
- AI Pump logic update: try to determine if pumping a creature for more power will give lethal on board considering all unblocked creatures after the blockers are declared in the Declare Blockers step.
2016-10-08 16:07:31 +00:00
excessum
4ca1fc3911
- Fixed bug from r32304
2016-10-08 13:45:40 +00:00
excessum
bdae06573b
- Implemented AI for Die Young and changed it to Sorcery
2016-10-08 13:08:56 +00:00
excessum
43840198ec
- Updated PumpAi
2016-10-08 12:31:11 +00:00
excessum
66b59a1bb5
- Minor fixes for AnimateAi
2016-10-08 12:21:33 +00:00
Agetian
6adbc487f1
- Reverted the first part of Kaya, Ghost Assassin change.
2016-10-08 07:37:18 +00:00