Agetian
|
4051da7ee1
|
- Minor typo correction in a couple method names.
|
2017-10-02 14:11:07 +00:00 |
|
Agetian
|
1705cc21b4
|
- RemAIDeck update (Voltaic Key)
|
2017-10-02 14:06:58 +00:00 |
|
Hanmac
|
4a3e0b244c
|
SpellAbility: add hasAdditonalAbility to be used in DelayedTrigger
|
2017-10-02 13:50:53 +00:00 |
|
Agetian
|
3855fa3568
|
- Relic Crush RemAIDeck status update.
|
2017-10-02 13:43:19 +00:00 |
|
Hanmac
|
70b0e7d6c0
|
Rebound: make it a ReplacementEffect as it should be
check for Fizzle in ReplaceMoved, so it only works when it resolved from Stack
|
2017-10-02 13:42:14 +00:00 |
|
Agetian
|
e40f3cb34d
|
- RemAIDeck update: next iteration.
|
2017-10-02 13:40:54 +00:00 |
|
Agetian
|
434deb92f8
|
- AB -> DB in Vesuvan Doppelganger.
|
2017-10-02 13:39:47 +00:00 |
|
Agetian
|
d962905799
|
- Fixed Vesuvan Doppelganger not staying blue when cloning (note that .addColor doesn't work for some reason from CloneEffect, even though a similar call works in AF Animate; no other cards currently use this and require additional colors in DB Clone, but if some ever do, then this code will require an update).
|
2017-10-02 13:39:26 +00:00 |
|
Agetian
|
bb10ce78a0
|
- RemAIDeck update: next iteration.
|
2017-10-02 09:36:41 +00:00 |
|
Agetian
|
0670847700
|
- RemAIDeck update: next iteration
|
2017-10-02 08:43:45 +00:00 |
|
Agetian
|
c539acb823
|
- RemAIDeck update: next iteration (Scry with no drawback)
|
2017-10-02 07:40:36 +00:00 |
|
Agetian
|
f233c2683e
|
- RemAIDeck update: next iteration
|
2017-10-02 07:30:41 +00:00 |
|
Agetian
|
e5a7f5844c
|
- RemAIDeck update: next iteration
|
2017-10-02 06:53:14 +00:00 |
|
Agetian
|
db1839c402
|
- A less invasive Thought Lash hack for the AI.
|
2017-10-02 04:50:46 +00:00 |
|
Agetian
|
24b54a0937
|
- Removed an empty line.
|
2017-10-01 18:10:44 +00:00 |
|
Agetian
|
c3f7640c4d
|
- A [hacky] fix to avoid the AI cheating with Thought Lash (otherwise it keeps exiling 1 card to it, no matter how many age counters are on it, essentially by "exiling" (not) the same card multiple times). A better solution is needed, feel free to improve.
|
2017-10-01 18:10:12 +00:00 |
|
Agetian
|
dab74b7bba
|
- Documenting changes in CHANGES.txt.
|
2017-10-01 17:18:45 +00:00 |
|
Agetian
|
c0e9bb223e
|
- RemAIDeck update: Everflowing Chalice
|
2017-10-01 17:05:40 +00:00 |
|
Agetian
|
0630658d4d
|
- Massive RemAIDeck update, next iteration.
|
2017-10-01 16:56:59 +00:00 |
|
Agetian
|
3094850579
|
- Massive RemAIDeck revision - next iteration.
|
2017-10-01 15:41:28 +00:00 |
|
Agetian
|
7b29e2e603
|
- RepeatAi: Do not miss mandatory activations even if the repeat subability is set up in some kind of a substandard way (e.g. Sphinx's Tutelage)
|
2017-10-01 14:02:35 +00:00 |
|
Agetian
|
53784e154d
|
- Dev mode: do not ask about summoning sickness for creatures with inherent Haste.
|
2017-10-01 13:40:15 +00:00 |
|
Agetian
|
20e3bbf288
|
- More RemAIDeck reevaluations.
|
2017-10-01 11:13:29 +00:00 |
|
Agetian
|
43d016c288
|
- Hunt for obscure RemAIDecks, part 3.
|
2017-10-01 10:26:49 +00:00 |
|
Agetian
|
320cc45fc8
|
- Hunt for obscure RemAIDecks, part 2.
|
2017-10-01 09:25:34 +00:00 |
|
Agetian
|
a1831ab338
|
- Hunt for obscure RemAIDecks: removing RemAIDeck in cards that are currently AI playable. Part 1.
|
2017-10-01 08:16:29 +00:00 |
|
Agetian
|
6f57f56d1d
|
- Ixalan Oracle update: attacks/blocks each combat if able [please revise if possible, a bit of a many-sided modification].
|
2017-10-01 07:22:26 +00:00 |
|
Agetian
|
41062dfc47
|
- Ixalan oracle update: Behemoth Sledge, Carpet of Flowers, Celestial Dawn, Conspiracy, Drafna's Restoration, Thran Turbine, Titanic Ultimatum.
|
2017-10-01 06:47:59 +00:00 |
|
Agetian
|
e6628d4569
|
- Use the new concat method.
|
2017-10-01 06:18:16 +00:00 |
|
Agetian
|
7c389dbf8e
|
- Dev mode: Add Card to Battlefield allows to specify whether a creature should have summoning sickness or not, Repeat Last Add Card honors that choice.
|
2017-10-01 05:56:24 +00:00 |
|
Agetian
|
651f7cc7cd
|
- PumpAi: if a pumped creature will not attack anyway (even with the pumped keywords), do not consider keyword pumps. Fixes the AI being trigger-happy with Glorifier of Dusk when it doesn't attack.
|
2017-10-01 04:51:07 +00:00 |
|
Agetian
|
bd70662314
|
- Implemented simple AI for Spires of Orazca.
|
2017-10-01 04:24:42 +00:00 |
|
Agetian
|
9a45a84663
|
- Fixed the AI crewing an already animated vehicle.
|
2017-10-01 04:07:06 +00:00 |
|
Agetian
|
5b12d0e3f6
|
- Fixed Divine Intervention triggering from the wrong zones.
|
2017-10-01 03:57:52 +00:00 |
|
Agetian
|
d9e1121796
|
- Fixed Celestial Convergence triggering from the wrong zones.
|
2017-10-01 03:56:01 +00:00 |
|
Hanmac
|
b0f37ca217
|
ComuterUtilAbility: some tweak to find with checking api first before iterate
|
2017-09-30 14:06:13 +00:00 |
|
Agetian
|
7459f7a9fa
|
- AI: Now knows how to instantly reequip Cranial Plating to an unblocked attacker who would deal lethal damage.
|
2017-09-30 13:50:26 +00:00 |
|
Agetian
|
3f3f2f2c18
|
- Refactored the tap/untap AI detection to avoid code duplication.
|
2017-09-30 11:37:12 +00:00 |
|
Agetian
|
42f2b0a8e3
|
- AI: Improvements to tap/untap logic in order to try not to target something twice for tapping/untapping.
|
2017-09-30 11:26:01 +00:00 |
|
Agetian
|
8326dc1dc7
|
- AI: Try not to target cards for tapping that are already targeted for tapping by something on the stack.
|
2017-09-30 10:05:55 +00:00 |
|
Agetian
|
cc68c5cfcb
|
- Fixed AI logic declaration for Vanquisher's Banner.
|
2017-09-30 09:11:48 +00:00 |
|
Agetian
|
9e46cc2b0b
|
- Further improvements to the experimental prioritize dangerous threats for removal logic, hooked it up to Pump AI targeting opposing creatures for CARDNAME can't attack.
|
2017-09-30 09:05:11 +00:00 |
|
Agetian
|
2fc827fcd7
|
- Hooked the experimental priority removal code to ChangeZoneAi for bounce/exile opponent stuff as well (disabled by default, in testing).
|
2017-09-30 07:13:50 +00:00 |
|
Agetian
|
8108bdc91b
|
- AI: added an experimental option to actively prioritize destroying creatures that are not immediately blockable and thus pose a recurring threat (currently in testing, disabled in all default profiles).
|
2017-09-30 06:57:17 +00:00 |
|
Agetian
|
345f6fc2af
|
- Fixed a logic error in AiBlockController.
|
2017-09-30 06:02:45 +00:00 |
|
Sol
|
af06cb5cdd
|
Fixed Oracle
|
2017-09-30 02:36:47 +00:00 |
|
Hanmac
|
ba74b333cd
|
GameAction: add params hash for changeZone game actions
add old functions as overload
MagicStack: add Fizzle and StackInfomation to the params when Card is removed from stack
|
2017-09-29 19:58:01 +00:00 |
|
Agetian
|
895d282cc8
|
- A somewhat more detailed AI evaluation modifier for Master of Waves, which is more fair (25 for +1/+1 on all elementals + 15 per each Elemental token which may potentially be debuffed or even destroyed by getting rid of Master of Waves).
|
2017-09-29 18:35:32 +00:00 |
|
Agetian
|
33831ee7cc
|
- Lowering the eval mod for Master of Waves a little
|
2017-09-29 18:22:43 +00:00 |
|
Agetian
|
8aaea65a72
|
- Added an experimental way to add a card-specific creature evaluation modifier for the AI (adding to Master of Waves for testing).
|
2017-09-29 18:13:38 +00:00 |
|