- A less invasive Thought Lash hack for the AI.

This commit is contained in:
Agetian
2017-10-02 04:50:46 +00:00
parent 24b54a0937
commit db1839c402
2 changed files with 5 additions and 28 deletions

View File

@@ -465,8 +465,8 @@ public class PlayerControllerAi extends PlayerController {
ability.setActivatingPlayer(c.getController());
// FIXME: This is a hack to check if the AI can play the "exile from library" pay costs (Cumulative Upkeep,
// e.g. Thought Lash). We have to do it early since the cost will later be reconsolidated into a single
// payment for the AI, to avoid cheating (otherwise the AI repeatedly "exiles" the same card multiple times)
// e.g. Thought Lash). We have to do it and bail early if the AI can't pay, because otherwise the AI will
// pay the cost partially, which should not be possible
int nExileLib = 0;
List<CostPart> parts = CostAdjustment.adjust(cost, sa).getCostParts();
for (final CostPart part : parts) {

View File

@@ -170,38 +170,15 @@ public class CostPayment {
final Game game = decisionMaker.getPlayer().getGame();
// FIXME: This is a hack which is necessary to make the AI pay the Cumulative Upkeep with "Exile a card from
// the top of your library" (Thought Lash) without cheating. Otherwise the AI pays only one card, no matter
// the age counters. We need a better solution here.
int nExileLib = 0;
List<CostPart> partsToChange = Lists.newArrayList();
CostExile primeExile = null;
for (final CostPart part : parts) {
if (part instanceof CostExile) {
CostExile exile = (CostExile) part;
if (exile.from == ZoneType.Library) {
nExileLib += exile.convertAmount();
if (nExileLib == 1) {
primeExile = exile;
} else {
partsToChange.add(exile);
}
}
}
}
if (nExileLib > 1 && primeExile != null) {
parts.removeAll(partsToChange);
primeExile.setAmount(String.valueOf(nExileLib));
}
// - End of hack for Cumulative Upkeep: Exile a card from the top of your library -
for (final CostPart part : parts) {
PaymentDecision decision = part.accept(decisionMaker);
// the AI will try to exile the same card repeatedly unless it does it immediately
final boolean payImmediately = part instanceof CostExile && ((CostExile) part).from == ZoneType.Library;
if (null == decision) return false;
// wrap the payment and push onto the cost stack
game.costPaymentStack.push(part, this);
if (decisionMaker.paysRightAfterDecision() && !part.payAsDecided(decisionMaker.getPlayer(), decision, ability)) {
if ((decisionMaker.paysRightAfterDecision() || payImmediately) && !part.payAsDecided(decisionMaker.getPlayer(), decision, ability)) {
game.costPaymentStack.pop(); // cost is resolved
return false;
}