jendave
492ad8d873
- Made a few more X cost updates.
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- Added Blaze, Wolfbriar Elemental.
2011-08-06 03:32:41 +00:00
jendave
58369314d3
Converted Behemoth Sledge from code to keyword.
2011-08-06 03:32:34 +00:00
jendave
65ed74e308
- Made Boomerang cascadable and it should work correctly with Isochron Scepter.
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- Fixed some funky characters in Isochron Scepter's text.
2011-08-06 03:32:28 +00:00
jendave
94fa100a47
Fixed bounceland bug.
2011-08-06 03:32:18 +00:00
jendave
a6cff5bb36
Added Isochron Scepter!
2011-08-06 03:32:12 +00:00
jendave
d324c21f2c
- Added the beginnings of X manacost support, also added the card Prosperity.
2011-08-06 03:32:05 +00:00
jendave
d7d6b54569
Added Ravnica bouncelands.
2011-08-06 03:31:57 +00:00
jendave
d40abbb376
Moved input_targetValid code into CardFactoryUtil
2011-08-06 03:31:50 +00:00
jendave
53c521f7c9
Fixed Umbral Mantle glitch, it seems I forgot to add an untilEndOfTurn event. Also coded {Q} ability handling, inserting it in all places I found "card.isTapAbility": therefore, no more "untap on resolve" funny business.
2011-08-06 03:31:44 +00:00
jendave
3e7929f70c
Added a couple of miscellaneous utilities: Count$ now has CardConvertedManaCost, CardUtil.getRelative might be useful sometime later :).
2011-08-06 03:31:37 +00:00
jendave
c1dcb3729e
Moved some CARDNAME handling to Ability_Mana, fixed a TODO in "add {X} for each".
2011-08-06 03:31:32 +00:00
jendave
b2be1cf91a
Added Viridian Joiner
2011-08-06 03:31:26 +00:00
jendave
e638c2bd1f
- Fixed Bridge from Below, replaced "opponentÔøΩs" with "opponent's".
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- Fixed Command onEquip, will no longer show "none" as a keyword and it will no longer add a second copy of an pre-existing keyword.
- Added three LQ pic urls.
2011-08-06 03:31:20 +00:00
jendave
152edbe517
- Tweaked Multikicker a bit, now the spell won't hit the stack until after the (optional) multikicker costs have been paid.
2011-08-06 03:31:14 +00:00
jendave
337525148d
- Implemented an experimental version of Multikicker, added Gnarlid Pack, Apex Hawks and Enclave Elite.
2011-08-06 03:31:09 +00:00
jendave
c5882ca1af
Added "Sacrifice at EOT" keyword and changed existing cards to use it. Also added Trample & Haste to Sparksmith tokens, as they seemed to be missing.
2011-08-06 03:31:00 +00:00
jendave
c82b9e272f
Changed spellbombs to use CARDNAME.
2011-08-06 03:30:39 +00:00
jendave
fabd5bf3d6
Added "CARDNAME" recognition to Card.getText
2011-08-06 03:30:34 +00:00
jendave
4d6584cf62
- Fixed a bug with Propaganda and attack triggers (ugly fix, but it does the trick).
2011-08-06 03:30:25 +00:00
jendave
a81b695849
- Fixed Avenger of Zendikar (will put counters on changeling creatures).
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- Added Rob's spLoseLife[Tgt] keyword, added the new cards / changed existing cards too. Commented out spLoseLifeGainLife.
2011-08-06 03:30:15 +00:00
jendave
61e6617bf9
- Mogg War Marshal and Goblin Marshal shouldn't produce flying tokens anymore, also their creature type was "Goblin " (with an extra space).
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- Lifelink / Guilty Conscience should work now on cards like Sparksmith and Goblin Artillery.
2011-08-06 03:30:03 +00:00
jendave
750cb63448
- Added Exhume, and Zen's code for Living Death (missed it the first time).
2011-08-06 03:29:57 +00:00
jendave
d72091bdd3
- AI will only cast Wrath of God and use Nevinyrral's Disk during Main2.
2011-08-06 03:29:50 +00:00
jendave
28e6c209f1
- Reverted the copyCard change (it caused some funky bugs - CIP / leaves play triggers got added twice to cards), and moved it to a separate method.
2011-08-06 03:29:45 +00:00
jendave
b7f324f9f4
- Fixed Mycoloth crash (when there's no creats to sac).
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- Fixed Dark Depths.
- Changed abDamage to abDamageTgt (thanks AC!)
- Small tweak to the Nemata ability.
2011-08-06 03:29:36 +00:00
jendave
f1e35a7301
- Updated copyCard in CardFactory.java, it will actually reference the different CardFactories now to make the correct copy (fixes Planeswalkers returning from a bounced/destroyed Oblivion Ring).
2011-08-06 03:29:28 +00:00
jendave
3da25af6a3
- If a double strike creature with trample gets blocked and it kills the blocker with first strike damage, afterward it should deal full regular damage to the player.
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- Fixed a bug with Propaganda where it would check multiple times per attack turn.
- AI Bibery also shouldn't grab a Groundbreaker anymore.
- Updated Prodigal Sorcerer to use abDamageTgtCP.
2011-08-06 03:29:23 +00:00
jendave
a5b843a973
- Added Join the Ranks.
2011-08-06 03:29:16 +00:00
jendave
37429f75a3
- AI shouldn't try to cast spDestroyTgt cards on untargetable creatures anymore.
2011-08-06 03:29:10 +00:00
jendave
bc6dd8b1e7
- AbPump creatures that have shroud or that cannot be targeted by themselves should be able to use their pump abilities (e.g. Stillmoon Cavalier).
2011-08-06 03:29:05 +00:00
jendave
5e94b017e2
- Added an alternate way of sacrificing multiple tokens using Nemata, Grove Guardian (experimental).
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- Fixed Wort, Boggart Auntie / Squee, Goblin Nabob card duplication bug.
- Hopefully fixed a bug with the AI using Ajani Vengeant, and not being able to target any permanents.
- Hardcoded NOT to grab Ball Lightning with Bribery for the AI (since it has been reported so many times).
- Fixed Korlash, Heir to Blackblade (should be able to fetch any 2 swamps now - select with CTRL + click).
2011-08-06 03:29:00 +00:00
jendave
9810cc0407
- Fixed Karakas.
2011-08-06 03:28:53 +00:00
jendave
f91467f172
fixed bug with missing images in the deck editor. small images don't show any more on mouse over
2011-08-06 03:28:37 +00:00
jendave
dcf398a685
- Fixed a bug with Rith, the Awakener (his tokens were named "Saprolig").
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- Fixed Elvish Farmer (should make more tokens combined with Doubling Season).
2011-08-06 03:28:30 +00:00
jendave
bf18033218
- Added Virulent Sliver.
2011-08-06 03:28:24 +00:00
jendave
afe8c8d0c2
- Sunlance should be cascadable.
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- Fixed Dovescape token controllership bug.
- Fixed Sower of Temptation (AI targeting should happen only once, as it hits play).
2011-08-06 03:28:17 +00:00
jendave
5074982212
Re-implemented the mouseover feature for the deckeditor
2011-08-06 03:28:11 +00:00
jendave
41c8a3774e
Converted Frontline Sage; Mikokoro, Center of the Sea; Scepter of Insight; Thought Courier; Xira Arien from code to keyword.
2011-08-06 03:28:06 +00:00
jendave
51574c2668
Converted Archivist; Benalish Heralds; Bonded Fetch; Merfolk Looter from code to keyword. This also corrected the type for Archivist.
2011-08-06 03:27:59 +00:00
jendave
cefd9e784d
Converted the cards Goblin Artillery; Orcish Artillery; Orcish Cannoneers; Sparksmith from code to keyword.
2011-08-06 03:27:43 +00:00
jendave
c9746e1909
- Fixed a crash when the AI has cards in hand with no activated abilities (eg. The Tabernacle at Pendrell Vale).
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- Upkeep effects shouldn't get executed at the beginning of turn 1 (should fix effects of AI controlled effects such as Magus of the Tabernacle and The Tabernacle at Pendrell Vale).
2011-08-06 03:27:37 +00:00
jendave
5e287fe644
- fix for tapped images not showing up
2011-08-06 03:27:27 +00:00
jendave
c595bca3db
Fixed the token image bug in ImageCache
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Changed CardDetailPanel to display all the info in separate lines
added support for multiselect dialogs in Display, adapted it in Devour
2011-08-06 03:27:22 +00:00
jendave
c0ba412386
- single jar for google collections
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- scaling using Lanczos3
2011-08-06 03:27:07 +00:00
jendave
e6fcccea92
Code cleanup:
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-removed obsolete image-related classes
-resolved all warnings in the forge packages
2011-08-06 03:26:49 +00:00
jendave
dc5df2d4e6
- Fixed some of Chris' changes I had messed up in cards.txt, set blur radius back to 3 for now.
2011-08-06 03:26:07 +00:00
jendave
f1632d774f
- Fixed Sarkhan vol white -> red dragons.
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- Fixed Devout Lightcaster targeting.
- Added Masticore.
2011-08-06 03:26:01 +00:00
jendave
c84b574f27
- Added the last 10 cards now that the spell description code has been changed to show the mana/tap costs.
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- Added ability description to Stun Sniper.
- Sarkhan Vol should now create red rather than white dragon tokens.
2011-08-06 03:25:54 +00:00
jendave
4e14cf17ce
Added abDrawCards[Tgt]
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Fixed bugs in abPump and abDamage related to building the ability descriptions
2011-08-06 03:25:48 +00:00
jendave
b1eb89dae6
Modified input_targetPlayer(final SpellAbility spell) to use if (spell.isAbilityTap) to determine if to tap the source card, instead of a separate input that takes an Ability_Tap, like input_targetCreature.
2011-08-06 03:25:43 +00:00