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- AbPump creatures that have shroud or that cannot be targeted by themselves should be able to use their pump abilities (e.g. Stillmoon Cavalier).
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@@ -902,9 +902,9 @@ public class CardFactory implements NewConstants {
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}
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if(NumAttack[0] > 0 || (NumAttack[0] == 0 && NumDefense[0] > 0)) // +0/+1
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sbD.append("+");
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sbD.append("+");
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else if(NumAttack[0] < 0 || (NumAttack[0] == 0 && NumDefense[0] < 0)) // -0/-1
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sbD.append("-");
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sbD.append("-");
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sbD.append(Math.abs(NumAttack[0]) + "/");
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@@ -1068,7 +1068,7 @@ public class CardFactory implements NewConstants {
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@Override
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public void resolve() {
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if(AllZone.GameAction.isCardInPlay(getTargetCard())
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&& CardFactoryUtil.canTarget(card, getTargetCard())) {
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&& (CardFactoryUtil.canTarget(card, getTargetCard()) || !Tgt[0] )) {
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final Card[] creature = new Card[1];
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if(Tgt[0] == true) creature[0] = getTargetCard();
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else creature[0] = card;
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