Sloth
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ee88f0ab95
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- The AI will now predict P/T changes from effects in the command zone (like Jace, Architect of Thought's +1 ability).
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2014-04-05 07:50:43 +00:00 |
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swordshine
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aabb5888fe
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- Added Game of Chaos
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2014-04-05 06:39:18 +00:00 |
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Sloth
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96338eb652
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- AI will now try to chump block with creatures that have SacMe SVars > 3 (for example Rukh Egg).
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2014-04-05 06:12:34 +00:00 |
|
drdev
|
a71f9c46eb
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Add toggle switch for changing between Human and AI
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2014-04-04 22:16:02 +00:00 |
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Sloth
|
69d1c2ceea
|
- Improved isUsefulPumpKeyword.
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2014-04-04 20:02:16 +00:00 |
|
Sloth
|
fd88585bd4
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- Expanded the predictThreatenedObjects AI function.
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2014-04-04 18:42:50 +00:00 |
|
Sloth
|
b8825ceb8b
|
- Minor AI updates.
|
2014-04-04 15:18:00 +00:00 |
|
excessum
|
60eee41d72
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- Basic AI upgrade to check if possible animated creatures should attack before deciding to animate them.
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2014-04-04 14:40:28 +00:00 |
|
Sloth
|
f90b74a864
|
- The AI will now try to avoid destroying cards with the SacMe SVar.
|
2014-04-04 14:37:30 +00:00 |
|
Sloth
|
9d2b6a1f9f
|
- Little AI updates.
|
2014-04-03 21:57:39 +00:00 |
|
Sloth
|
06dcc00517
|
- The AI will now check static abilities when checking possible animated blockers (Svogthos, the Restless Tomb).
|
2014-04-03 12:54:29 +00:00 |
|
swordshine
|
373e7cc9ca
|
- Fix Bifurcate
|
2014-04-03 06:50:04 +00:00 |
|
swordshine
|
b8221a6f89
|
- experimental fix for Lim-Dul's Vault
|
2014-04-03 06:33:06 +00:00 |
|
drdev
|
083afd6ed5
|
Add divot to combo box
|
2014-04-03 04:46:19 +00:00 |
|
drdev
|
9fbb1eedb8
|
Flesh out ConstructedScreen more
Support alphaComposite for Graphics
|
2014-04-03 04:21:59 +00:00 |
|
Sol
|
41d864cbe8
|
- Fix Knollspine Invocation not being able to be activated due to when CanPlay() is called relative to AnnounceX()
|
2014-04-03 03:03:26 +00:00 |
|
Sol
|
a0fdf02280
|
- Fixed Night Soil from needing X-2 cards to remove instead of 2.
|
2014-04-03 02:00:39 +00:00 |
|
Sloth
|
0de3d58651
|
- The AI will now check activation restrictions when checking possible animated blockers.
|
2014-04-02 14:48:34 +00:00 |
|
Sloth
|
cea352d029
|
- NPE prevention in AiAttackController.
|
2014-04-02 05:30:21 +00:00 |
|
drdev
|
8e207fd1e0
|
Work on ConstructedScreen
|
2014-04-02 00:00:07 +00:00 |
|
excessum
|
e0b93081c2
|
- Basic AI upgrade to check for possible animated creatures (ie. manlands) before deciding attackers
|
2014-04-01 14:50:54 +00:00 |
|
Sloth
|
fb9d515404
|
- Updated some quest decks.
|
2014-04-01 07:59:24 +00:00 |
|
moomarc
|
6f1d20ec5d
|
- Updated new cards list in CHANGES.txt
|
2014-04-01 07:38:46 +00:00 |
|
Sloth
|
4dc993a3e4
|
- Fixed NPE caused by Skyship Weatherlight when no card is left.
|
2014-04-01 07:25:25 +00:00 |
|
moomarc
|
a38a733734
|
- Updated precon names on server to lowercase. Fixes issue where unix systems wouldn't recognise the images due to mismatched case.
|
2014-04-01 07:08:24 +00:00 |
|
moomarc
|
d5fbed3b98
|
- Script tweaks
|
2014-03-31 14:32:16 +00:00 |
|
moomarc
|
b175dd703a
|
- Added Quarum Trench Gnomes
|
2014-03-31 14:21:09 +00:00 |
|
moomarc
|
be3661edee
|
- Added Harvest Mage (see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=14167 for existing issue that is more noticeable with Harvest Mage)
|
2014-03-31 13:25:29 +00:00 |
|
drdev
|
156c0c1a4f
|
Start working on Constructed screen
|
2014-03-31 03:46:55 +00:00 |
|
drdev
|
756b9e58fb
|
Get land stacking working
|
2014-03-31 01:57:08 +00:00 |
|
drdev
|
b42a3e3c54
|
Ensure card panels reset between games
|
2014-03-31 01:38:45 +00:00 |
|
drdev
|
9843d323c5
|
Tweak fling gesture
|
2014-03-31 01:20:54 +00:00 |
|
drdev
|
f42830f615
|
Fix fling gestures
|
2014-03-31 00:55:43 +00:00 |
|
drdev
|
44144cc70d
|
Support fling gestures
|
2014-03-30 23:09:34 +00:00 |
|
drdev
|
7803bde1b5
|
Prevent crash if playing for ante
|
2014-03-30 23:09:10 +00:00 |
|
Sol
|
8110a19f7b
|
- Add ID to cardname may untap cards.
|
2014-03-30 21:11:36 +00:00 |
|
Sol
|
42297e47b7
|
- Fix when Ichneumon Druid triggers
|
2014-03-30 20:33:14 +00:00 |
|
Sol
|
8160c3a2de
|
- Improve Stack Description of Animate when only changing a creatures Power
|
2014-03-30 20:09:29 +00:00 |
|
Sol
|
8516ca6e03
|
- Fixed Time Vault not untapping when skipping a turn, and allowing you to untap any of your tapped Time Vaults not just the first one
|
2014-03-30 19:49:13 +00:00 |
|
drdev
|
01e88e1047
|
Support scrolling background texture with list
|
2014-03-30 19:38:39 +00:00 |
|
Sol
|
bb1c853f10
|
- Fix lifeTotal Condition not using CalculateAmount (makes Timely Reinforcement first ability work properly)
|
2014-03-30 19:26:37 +00:00 |
|
Chris
|
54f573bcbd
|
- Cleared out the changes.txt file, now ready for new material.
- Added new card names to changes.txt.
|
2014-03-30 13:51:21 +00:00 |
|
swordshine
|
e31bbe28c5
|
- Convert keyword "maxLevel" to SVar
|
2014-03-30 07:57:38 +00:00 |
|
swordshine
|
3ec3982e01
|
- Update scripts
|
2014-03-30 05:55:33 +00:00 |
|
drdev
|
cf523464b5
|
Support scrolling creatures and lands independently
Support stacking cards
|
2014-03-30 05:42:37 +00:00 |
|
drdev
|
d25982eebe
|
Prevent stack being forced to re-show after resolving an item on it
|
2014-03-29 23:34:39 +00:00 |
|
drdev
|
5f30f26d6a
|
Fix so new cards added to a zone are scrolled into view automatically
|
2014-03-29 23:29:00 +00:00 |
|
drdev
|
82aefc0169
|
Improving scrolling support for stack and log
|
2014-03-29 23:01:48 +00:00 |
|
drdev
|
0a2e6184dc
|
Support panning scrollable regions
|
2014-03-29 22:11:44 +00:00 |
|
drdev
|
13c16e1360
|
Fix match and update texture for Arabian Nights skin
Commit more awesome skins by 1224Deko
|
2014-03-29 21:35:28 +00:00 |
|