Jamin W. Collins
487fec0258
multiplayer fix for 2nd and 3rd games of match
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The server was not updating the lobby player's game reference. So, the
remote client's response was being processed for the wrong game
instance.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-19 16:03:48 -07:00
Hanmac
b25bc72f3e
CardFactory: fixed keywords for SplitCards
2018-02-19 21:37:16 +01:00
Jamin W. Collins
d086e4d692
cleanup remote client game state creation
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-19 13:23:07 -07:00
Jamin W. Collins
8d2d66abb9
move external address out to a class attribute
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-19 13:23:07 -07:00
tehdiplomat
6ca1269261
Add ability to load tokens via scripts before
2018-02-19 13:15:12 -05:00
Chris H
d374da0481
Refactor TokenEffect to be easier to add in TokenScripts
2018-02-19 13:15:12 -05:00
Agetian
83242e1fa9
- More cleanup.
2018-02-19 20:56:05 +03:00
Agetian
35fa4e7d8f
- More cleanup.
2018-02-19 20:50:45 +03:00
Agetian
5022e96a48
- More cleanup.
2018-02-19 20:50:09 +03:00
Agetian
1779c8f84e
- More cleanup and Price of Progress logic fix.
2018-02-19 20:15:12 +03:00
Michael Kamensky
74d9791f03
Merge branch 'ScorchedEarth' into 'master'
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Scorched earth
See merge request core-developers/forge!234
2018-02-19 16:52:41 +00:00
Michael Kamensky
a6cb96c758
Merge branch 'BattleCry' into 'master'
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Gerrard's Battle Cry : play before combat
See merge request core-developers/forge!235
2018-02-19 16:51:59 +00:00
Agetian
b05463ad6c
- Code base cleanup.
2018-02-19 19:48:06 +03:00
Seravy
f229fbc4b1
Update DestroyAi.java
2018-02-19 12:54:16 +00:00
Seravy
1d470f87d4
Gerrard's Battle Cry : play before combat
2018-02-19 12:55:59 +01:00
Michael Kamensky
8c680da98c
Merge branch 'PriceOfProgress' into 'master'
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Price of progress
See merge request core-developers/forge!210
2018-02-19 04:37:54 +00:00
Michael Kamensky
21e682f54d
Merge branch 'deck-editor' into 'master'
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improve how foiling is done
See merge request core-developers/forge!233
2018-02-19 04:27:28 +00:00
Seravy
70593c2b6a
Try to play Scorching Earth before playing a land for higher X.
2018-02-18 23:35:44 +01:00
Seravy
6b64667767
Do not spend more on X than the number of lands we can discard!
2018-02-18 21:37:20 +01:00
Hanmac
96d1777132
ChangeZoneEffect: it should Fizzle when removing to Command zone too
2018-02-18 20:58:12 +01:00
Jamin W. Collins
f6bd725633
improve how foiling is done
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Previous implementation relied on the removed card becoming focused in
the full card inventory. This implementation works directly with the
deck avoiding the full inventory.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-18 12:51:55 -07:00
Michael Kamensky
dd7e2d933f
Merge branch 'DumpTurn' into 'master'
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Dump/Setup game state will now save current game turn.
See merge request core-developers/forge!209
2018-02-18 19:39:22 +00:00
Seravy
97177e379e
Default turn = 1 if none set
2018-02-18 20:22:17 +01:00
Seravy
8df00a18e8
This should be 0
2018-02-18 19:55:59 +01:00
Michael Kamensky
6668fa5505
Merge branch 'revert-a9e15c2d' into 'master'
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Revert "Merge branch 'Guavafix' into 'master'"
See merge request core-developers/forge!232
2018-02-18 18:54:35 +00:00
Seravy
c348ffa34e
Now using SVar
2018-02-18 19:54:29 +01:00
Michael Kamensky
275e1be6be
Revert "Merge branch 'Guavafix' into 'master'"
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This reverts merge request !217
2018-02-18 18:54:20 +00:00
austinio7116
8325893369
Error handling and thread timeout added to simulated matches to allow large AI tournaments without infinite length games due to loops. AI tournaments should now always finish - if the matches take too long they are scored as a draw.
2018-02-18 18:07:57 +00:00
austinio7116
66fd90332d
Addition of new new random commander deck generation - both fully random decks based on a selected commander and matrix-based synergistic deck generation using a model learned from thousands of commander decks. This also includes support for commander net-decks on desktop.
2018-02-18 18:05:08 +00:00
austinio7116
4dad9e3478
Added model file for new commander deck generation and updated modern and standard models too
2018-02-18 18:01:09 +00:00
Hanmac
0c005bb3ff
Commander: CommanderTax now is on the Player who casted the Commander
2018-02-18 18:47:59 +01:00
Hanmac
57b9a1b4c7
SpellAbility: copy manaPart
2018-02-18 18:07:41 +01:00
Hanmac
b29b1b3630
CardState: fixed copyState and LKI
2018-02-18 18:06:38 +01:00
Hanmac
3a071ea071
DestroyAi: extended havepact logic
2018-02-18 11:26:34 +01:00
Hanmac
25efe15329
fix final in ACEditor
2018-02-18 11:17:48 +01:00
Michael Kamensky
d544d69524
Merge branch 'AIInDangerRange' into 'master'
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AI In danger threshold now configurable and can be random instead of being locked to always 4.
See merge request core-developers/forge!220
2018-02-18 09:15:34 +00:00
Michael Kamensky
bcc0fc9e00
Merge branch 'AINoncombatantCreatures' into 'master'
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Ai noncombatant creatures
See merge request core-developers/forge!221
2018-02-18 09:10:39 +00:00
Seravy
7f2d2d6588
AI In danger threshold now configurable and can be random instead of being locked to always 4.
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(As a player, I find the fact the AI always changes their behavior towards more defensive at exactly 5 life extremely abusable - I can always be 100% sure they won't block certain creatures or activate certain spells/abilties otherwise, and in many cases, if the AI already got down to 5 life, even if they do activate their big trump card, it's too late : the last 5 damage is way easy to deal.)
Used this for playing the past few days and it seemed to work without problems.
2018-02-18 10:08:29 +01:00
Michael Kamensky
2e70eb6718
Merge branch 'master' into 'master'
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- Minor cleanup.
See merge request core-developers/forge!230
2018-02-18 08:59:38 +00:00
Agetian
b7601fded3
- Minor cleanup.
2018-02-18 11:59:10 +03:00
Michael Kamensky
13ace49230
Merge branch 'AISpiritMirror' into 'master'
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Ai spirit mirror
See merge request core-developers/forge!223
2018-02-18 08:57:23 +00:00
Seravy
229ecc9ba7
missing an "s" in script
2018-02-18 09:39:18 +01:00
Seravy
602f761552
This should work?
2018-02-18 09:39:17 +01:00
Seravy
f271c7a74e
Now the AI properly realizes this can be played, but doesn't actually play it.
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Is there something that prevents it from playing things that destroy own tokens?
2018-02-18 09:39:15 +01:00
Seravy
c47242e40e
fixed card name
2018-02-18 09:39:14 +01:00
Seravy
887f2f9a52
Mark Spirit Mirror and Breeding Pit tokens as things to sacrifice.
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If Grave Pact is in play, activate Spirit Mirror to destroy own token and force enemy to sac a creature if possible.
2018-02-18 09:39:13 +01:00
Michael Kamensky
6b528a6d99
Merge branch 'DeckResetFixing' into 'master'
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Deck reset fixing
See merge request core-developers/forge!213
2018-02-18 08:36:08 +00:00
Seravy
7ff8564077
Merge branch 'master' of https://git.cardforge.org/core-developers/forge
2018-02-18 09:35:39 +01:00
Michael Kamensky
77e79653ba
Merge branch 'master' into 'master'
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- Minor cleanup and updating CHANGES.txt.
See merge request core-developers/forge!229
2018-02-18 08:31:14 +00:00
Agetian
4665503caa
- Minor cleanup and updating CHANGES.txt.
2018-02-18 11:29:02 +03:00