Blacksmith
9759264aec
Test direct commit access for Blacksmith
2018-02-25 18:06:22 +00:00
Sol
c17465a2a7
Merge branch 'git-pom-update' into 'master'
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Update pom file to support git releases
See merge request core-developers/forge!258
2018-02-25 17:52:34 +00:00
KrazyTheFox
dc3795d1cd
Update pom file to support git releases
2018-02-25 12:45:02 -05:00
Sol
fdf2b26fdf
Merge branch 'multiplayer' into 'master'
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Multiplayer
See merge request core-developers/forge!257
2018-02-25 04:45:31 +00:00
Jamin W. Collins
eff0012ea1
add warning to server connect dialog
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-24 15:32:30 -07:00
Jamin W. Collins
d74186e93c
update release notes
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-24 14:12:29 -07:00
Jamin Collins
fe108bb354
Merge branch 'multiplayerandroidfixes' into 'master'
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Fix to get multiplayer working on android - added more classes to the "keep"…
See merge request core-developers/forge!255
2018-02-24 21:03:49 +00:00
Jamin W. Collins
9fb556f180
add Serialization to Cost objects
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Resolves forge/#160
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-24 14:02:09 -07:00
Michael Kamensky
f1db204e0d
Merge branch 'challengerdecks3' into 'master'
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URGENT - Added metadata to new challenger decks to fix NPE
See merge request core-developers/forge!256
2018-02-24 18:39:54 +00:00
Jamin W. Collins
fd35c8d862
add option to be alerted on receipt of priority
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-24 10:51:43 -07:00
maustin
4d134e5087
Merge remote-tracking branch 'origin/challengerdecks3' into challengerdecks3
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# Conflicts:
# forge-gui/res/quest/precons/Hazoret Aggro.dck
# forge-gui/res/quest/precons/Second Sun Control.dck
# forge-gui/res/quest/precons/Vehicle Rush.dck
2018-02-24 17:25:19 +00:00
austinio7116
1e3b4e34e5
Added metadata to new challenger decks to fix NPE
2018-02-24 17:24:53 +00:00
austinio7116
95a02bece7
Added metadata to new challenger decks to fix NPE
2018-02-24 17:22:32 +00:00
austinio7116
62ffb786b2
Fix to get multiplayer working on android - added more classes to the "keep" list in proguard.cfg. Lots more testing to do, but can start a game Android vs pc
2018-02-24 15:58:31 +00:00
Michael Kamensky
4d41ed60c9
Merge branch 'challengerdecks2' into 'master'
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Added first batch of preconstructed challenger decks
See merge request core-developers/forge!253
2018-02-24 06:48:26 +00:00
Sol
fc8624c93b
Merge branch 'multiplayer' into 'master'
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ensure that View(s) are used for ManaAbility choice(s)
See merge request core-developers/forge!251
2018-02-24 00:14:05 +00:00
Sol
800a77b2e0
Merge branch 'multiplayerchatfixes' into 'master'
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Extended multiplayer chat text box to 255 character max from 60 and fixed multiplayer chat focus stealing issue
See merge request core-developers/forge!254
2018-02-23 23:58:33 +00:00
austinio7116
361443d845
Extended multiplayer chat text box to 255 character max from 60
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Prevented the game from stealing focus from the multi player chat box to ensure you do not auto end turn or pass priority due to typing in chat when you regain priority
2018-02-23 21:20:25 +00:00
maustin
7db9a6730a
Merge remote-tracking branch 'origin/challengerdecks2' into challengerdecks2
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# Conflicts:
# forge-gui/res/quest/precons/Counter Surge.dck
# forge-gui/res/quest/precons/Vehicle Rush.dck
2018-02-23 19:38:10 +00:00
austinio7116
5a784e6c9b
Added first batch of preconstructed challenger decks
2018-02-23 19:37:31 +00:00
austinio7116
91c16a319c
Added first batch of preconstructed challenger decks
2018-02-23 19:33:20 +00:00
maustin
47ebfec59e
Merge remote-tracking branch 'origin/commanderDeckGenerator' into commanderDeckGenerator
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# Conflicts:
# forge-gui-desktop/src/main/java/forge/deckchooser/FDeckChooser.java
2018-02-23 18:54:26 +00:00
austinio7116
f582469ba2
Assigning lstDecks.getGameType().getDeckFormat() to a variable so we don't have to write it out each conditional
2018-02-23 18:43:15 +00:00
Jamin W. Collins
06bc5e074a
ensure that View(s) are used for ManaAbility choice(s)
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-22 20:06:23 -07:00
austinio7116
d4c3dc4eab
Update to card view of decks so long-press opens deck viewer to be consistent with list view
2018-02-22 20:13:02 +00:00
austinio7116
cfeb07c65f
Increased basic land count in random commander decks.
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Fixed lobby update on variant change
2018-02-22 20:13:02 +00:00
austinio7116
ced56ec4cd
Completed random commander deck generation refactoring to work on Desktop, to support partner commanders and corrected a number of bugs found during testing. Full support on android and desktop for saving of selected deck states for the new features added.
2018-02-22 20:13:02 +00:00
austinio7116
3cf215dbd0
Error handling and thread timeout added to simulated matches to allow large AI tournaments without infinite length games due to loops. AI tournaments should now always finish - if the matches take too long they are scored as a draw.
2018-02-22 20:13:02 +00:00
austinio7116
f237a8d29a
Addition of new new random commander deck generation - both fully random decks based on a selected commander and matrix-based synergistic deck generation using a model learned from thousands of commander decks. This also includes support for commander net-decks on desktop.
2018-02-22 20:13:02 +00:00
austinio7116
4d5a1a152f
Added model file for new commander deck generation and updated modern and standard models too
2018-02-22 20:13:02 +00:00
austinio7116
6735bf3e76
Update to card view of decks so long-press opens deck viewer to be consistent with list view
2018-02-22 08:51:11 +00:00
Michael Kamensky
85adc466b3
Merge branch 'master' into 'master'
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- Code base cleanup.
See merge request core-developers/forge!237
2018-02-22 04:16:51 +00:00
Sol
afc02a856d
Merge branch 'multiplayer' into 'master'
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further multiplayer fixes
See merge request core-developers/forge!250
2018-02-22 01:29:23 +00:00
Jamin W. Collins
21d6b02410
submit previous deck if sideboarding timeout occurs
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-21 17:27:03 -07:00
Jamin W. Collins
5b0b719ce9
use SpellAbilityView for generic effect choice(s)
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-21 17:13:33 -07:00
Jamin W. Collins
9ce0315c3e
give remote players 5 minutes per question
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-21 17:10:51 -07:00
austinio7116
6fe34ec618
Increased basic land count in random commander decks.
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Fixed lobby update on variant change
2018-02-21 18:56:22 +00:00
maustin
05a30d0129
Merge remote-tracking branch 'origin/commanderDeckGenerator' into commanderDeckGenerator
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# Conflicts:
# forge-gui-desktop/src/main/java/forge/screens/home/CLobby.java
# forge-gui-mobile/src/forge/deck/FDeckChooser.java
# forge-gui/res/deckgendecks/Commander.dat
# forge-gui/res/deckgendecks/Modern.dat
# forge-gui/res/deckgendecks/Standard.dat
# forge-gui/src/main/java/forge/deck/CardRelationMatrixGenerator.java
# forge-gui/src/main/java/forge/deck/DeckType.java
# forge-gui/src/main/java/forge/deck/DeckgenUtil.java
# forge-gui/src/main/java/forge/limited/CardThemedCommanderDeckBuilder.java
2018-02-21 09:30:49 +00:00
austinio7116
6cf2c3459c
Completed random commander deck generation refactoring to work on Desktop, to support partner commanders and corrected a number of bugs found during testing. Full support on android and desktop for saving of selected deck states for the new features added.
2018-02-21 09:28:17 +00:00
austinio7116
e87513bb45
Error handling and thread timeout added to simulated matches to allow large AI tournaments without infinite length games due to loops. AI tournaments should now always finish - if the matches take too long they are scored as a draw.
2018-02-21 09:12:48 +00:00
austinio7116
0f5c1b8e8e
Addition of new new random commander deck generation - both fully random decks based on a selected commander and matrix-based synergistic deck generation using a model learned from thousands of commander decks. This also includes support for commander net-decks on desktop.
2018-02-21 09:12:48 +00:00
austinio7116
c109ac76a7
Added model file for new commander deck generation and updated modern and standard models too
2018-02-21 09:12:48 +00:00
Sol
d7bca1c232
Merge branch 'multiplayer' into 'master'
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multiplayer fixes for graveyard and stack targeting
See merge request core-developers/forge!248
2018-02-21 04:11:16 +00:00
Jamin W. Collins
0a034f9acb
ensure Stack targeting uses views
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-20 20:47:21 -07:00
Jamin W. Collins
98774c408c
ensure that TargetSelection presents CardView(s)
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-20 20:20:41 -07:00
Jamin W. Collins
802036f693
print a message when unable to send event
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-20 15:27:18 -07:00
Agetian
5bb9ac6fcd
- More cleanup.
2018-02-20 08:02:31 +03:00
Agetian
fcc02ed600
Merge branch 'master' of git.cardforge.org:core-developers/forge into agetian-master
2018-02-20 07:55:13 +03:00
Sol
1e45d14ec3
Merge branch 'AftermathFix' into 'master'
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CardFactory: fixed keywords for SplitCards
See merge request core-developers/forge!239
2018-02-20 02:42:39 +00:00
Sol
97027e657e
Merge branch 'multiplayer' into 'master'
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further multiplayer fixes
See merge request core-developers/forge!238
2018-02-20 02:41:48 +00:00