Commit Graph

27363 Commits

Author SHA1 Message Date
drdev
54250bec7d Improve title for search dialogs 2014-10-03 11:06:22 +00:00
drdev
c591031f48 Prevent having the same cards revealed multiple times 2014-10-03 10:34:35 +00:00
drdev
9391b0b486 Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later 2014-10-03 10:32:16 +00:00
drdev
f04a47b15e Fix bug where details for some cards were not being shown when tutoring 2014-10-03 09:41:22 +00:00
drdev
be7a646ba4 Version bump to 1.5.28.015 2014-10-03 07:24:03 +00:00
drdev
beb294bd08 Fix reanimation spells 2014-10-03 07:21:27 +00:00
drdev
80ef6519df Version bump to 1.5.28.014 2014-10-03 06:59:01 +00:00
drdev
f456a4a095 Prevent game hanging if playing for ante 2014-10-03 06:57:02 +00:00
drdev
0536a9be5a Version bump to 1.5.28.013 2014-10-02 22:45:52 +00:00
drdev
5d919d9e03 Make previous fix actually work
Fix so cards cast by opponent aren't hidden while on stack
2014-10-02 22:43:23 +00:00
drdev
a6b4e74263 Fix so combat icons appear immediately 2014-10-02 22:28:38 +00:00
drdev
7c53f96328 Prevent stuff getting out of sync 2014-10-02 22:17:54 +00:00
drdev
d2b6a0831d Improve performance of rendering and event handling for Android app 2014-10-02 21:10:50 +00:00
drdev
d7bcbdd04b Avoid copying unneccessary information to card views that can't be shown anyway 2014-10-02 20:08:20 +00:00
Sloth
3ea9e25c66 - Added AI support for Fume Spitter. 2014-10-02 19:00:58 +00:00
excessum
82e7d6a1e4 - Re-implemented Convoke shard mapping for AI 2014-10-02 12:34:11 +00:00
drdev
c6d2a9a6ed Refactor event handling system to be much faster and more reliable 2014-10-02 10:31:37 +00:00
Sloth
75adde6794 - Updated some quest decks. 2014-10-01 21:44:23 +00:00
drdev
a870825b7a Version bump to 1.5.28.012 2014-10-01 20:39:45 +00:00
drdev
c5ac3c652e Use delayed event queue to improve performance of game startup and event processing in general 2014-10-01 20:29:01 +00:00
drdev
1f277a1e6b Slightly optimize use of gameView.updateViews 2014-10-01 19:22:44 +00:00
drdev
1dc64e18c6 Ensure tapped reset when card leaves the battlefield 2014-10-01 19:11:28 +00:00
drdev
98951a9e2b Prevent tapped card remaining tapped in graveyard 2014-10-01 19:08:45 +00:00
drdev
3bd35d225c Prevent incorrectly preventing certain information being correct when first opening match screen 2014-10-01 17:12:35 +00:00
drdev
ec1451fe85 Make spacing consistent 2014-10-01 16:44:50 +00:00
drdev
d8962746e6 Clear damage when card leaves battlefield 2014-10-01 16:39:52 +00:00
drdev
4978e34262 Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes 2014-10-01 14:15:25 +00:00
swordshine
b12ca2f1dc - Update Formats for PerSetTracking 2014-10-01 11:57:19 +00:00
drdev
a7c2931ff9 Version bump to 1.5.28.011 2014-09-30 19:21:20 +00:00
drdev
f815c6d058 For now, prevent using player specific menu when that player doesn't have priority 2014-09-30 19:18:43 +00:00
Agetian
ba5feb5021 - Invert a condition in phasesCheck in an attempt to prevent a NPE 2014-09-30 19:00:30 +00:00
drdev
89fd88ad1d Allow all overlays to face top human player if needed
Allow top human player to concede
2014-09-30 18:23:42 +00:00
drdev
f8c2af1ad3 Make player menus appear in the correct place 2014-09-30 18:10:30 +00:00
Agetian
ca2db87d6c - A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization). 2014-09-30 18:08:04 +00:00
drdev
5eaa5733df Fix so player specific menu can be tapped to close 2014-09-30 08:37:38 +00:00
drdev
f62c5d0343 Fix so player specific menus appear in correct location 2014-09-30 08:34:18 +00:00
drdev
3c3c488c48 Simplify code 2014-09-30 08:21:22 +00:00
drdev
989c6f0ffb Add Hot Seat Mode setting for mobile game
Prevent crash when rendering card without display area set yet
2014-09-30 08:19:55 +00:00
drdev
8fb607c92d Allow stack items to appear rotated 90 degrees 2014-09-30 08:11:10 +00:00
drdev
7f73d6f719 Avoid making theming optional since things don't look right otherwise 2014-09-30 08:10:55 +00:00
Sol
239f49c53d - Add a Quest Preference for Item Level Restriction, defaulting to enabled (1). 2014-09-29 23:55:44 +00:00
Chris
72cf37406f Added new card names to changes.txt. 2014-09-29 22:34:01 +00:00
drdev
3001429536 Fix so clipping works properly against objects rotated 90 degrees 2014-09-29 21:40:22 +00:00
drdev
a82123bb95 Fix so rotated 90 components can capture input 2014-09-29 21:33:07 +00:00
drdev
167c2befb0 Support 90 degree rotation so match menu can appear on right side of screen 2014-09-29 20:45:11 +00:00
Agetian
b35aa63654 - Attempt to fix Battalion according to friarsol's suggestion. 2014-09-29 18:56:41 +00:00
drdev
85bcd08eab Tweak how 2nd human opponent displayed so its more of a mirroring effect than pure rotation 2014-09-29 18:49:07 +00:00
excessum
214c929ca3 - Re-factored payManaCostFromPool() out from payManaCost() 2014-09-29 12:36:33 +00:00
elcnesh
9ce50662fe Fix counter placement sound playing repeatedly. 2014-09-29 09:08:45 +00:00
Sloth
97a46fae15 - Fixed several bugs in isPreferredTarget. 2014-09-28 21:35:46 +00:00