drdev
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54250bec7d
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Improve title for search dialogs
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2014-10-03 11:06:22 +00:00 |
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drdev
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c591031f48
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Prevent having the same cards revealed multiple times
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2014-10-03 10:34:35 +00:00 |
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drdev
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9391b0b486
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Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later
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2014-10-03 10:32:16 +00:00 |
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drdev
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f04a47b15e
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Fix bug where details for some cards were not being shown when tutoring
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2014-10-03 09:41:22 +00:00 |
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drdev
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be7a646ba4
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Version bump to 1.5.28.015
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2014-10-03 07:24:03 +00:00 |
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drdev
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beb294bd08
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Fix reanimation spells
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2014-10-03 07:21:27 +00:00 |
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drdev
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80ef6519df
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Version bump to 1.5.28.014
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2014-10-03 06:59:01 +00:00 |
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drdev
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f456a4a095
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Prevent game hanging if playing for ante
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2014-10-03 06:57:02 +00:00 |
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drdev
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0536a9be5a
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Version bump to 1.5.28.013
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2014-10-02 22:45:52 +00:00 |
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drdev
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5d919d9e03
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Make previous fix actually work
Fix so cards cast by opponent aren't hidden while on stack
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2014-10-02 22:43:23 +00:00 |
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drdev
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a6b4e74263
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Fix so combat icons appear immediately
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2014-10-02 22:28:38 +00:00 |
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drdev
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7c53f96328
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Prevent stuff getting out of sync
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2014-10-02 22:17:54 +00:00 |
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drdev
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d2b6a0831d
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Improve performance of rendering and event handling for Android app
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2014-10-02 21:10:50 +00:00 |
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drdev
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d7bcbdd04b
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Avoid copying unneccessary information to card views that can't be shown anyway
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2014-10-02 20:08:20 +00:00 |
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Sloth
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3ea9e25c66
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- Added AI support for Fume Spitter.
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2014-10-02 19:00:58 +00:00 |
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excessum
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82e7d6a1e4
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- Re-implemented Convoke shard mapping for AI
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2014-10-02 12:34:11 +00:00 |
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drdev
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c6d2a9a6ed
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Refactor event handling system to be much faster and more reliable
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2014-10-02 10:31:37 +00:00 |
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Sloth
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75adde6794
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- Updated some quest decks.
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2014-10-01 21:44:23 +00:00 |
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drdev
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a870825b7a
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Version bump to 1.5.28.012
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2014-10-01 20:39:45 +00:00 |
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drdev
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c5ac3c652e
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Use delayed event queue to improve performance of game startup and event processing in general
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2014-10-01 20:29:01 +00:00 |
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drdev
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1f277a1e6b
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Slightly optimize use of gameView.updateViews
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2014-10-01 19:22:44 +00:00 |
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drdev
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1dc64e18c6
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Ensure tapped reset when card leaves the battlefield
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2014-10-01 19:11:28 +00:00 |
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drdev
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98951a9e2b
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Prevent tapped card remaining tapped in graveyard
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2014-10-01 19:08:45 +00:00 |
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drdev
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3bd35d225c
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Prevent incorrectly preventing certain information being correct when first opening match screen
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2014-10-01 17:12:35 +00:00 |
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drdev
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ec1451fe85
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Make spacing consistent
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2014-10-01 16:44:50 +00:00 |
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drdev
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d8962746e6
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Clear damage when card leaves battlefield
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2014-10-01 16:39:52 +00:00 |
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drdev
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4978e34262
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Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes
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2014-10-01 14:15:25 +00:00 |
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swordshine
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b12ca2f1dc
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- Update Formats for PerSetTracking
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2014-10-01 11:57:19 +00:00 |
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drdev
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a7c2931ff9
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Version bump to 1.5.28.011
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2014-09-30 19:21:20 +00:00 |
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drdev
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f815c6d058
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For now, prevent using player specific menu when that player doesn't have priority
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2014-09-30 19:18:43 +00:00 |
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Agetian
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ba5feb5021
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- Invert a condition in phasesCheck in an attempt to prevent a NPE
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2014-09-30 19:00:30 +00:00 |
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drdev
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89fd88ad1d
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Allow all overlays to face top human player if needed
Allow top human player to concede
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2014-09-30 18:23:42 +00:00 |
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drdev
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f8c2af1ad3
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Make player menus appear in the correct place
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2014-09-30 18:10:30 +00:00 |
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Agetian
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ca2db87d6c
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- A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization).
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2014-09-30 18:08:04 +00:00 |
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drdev
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5eaa5733df
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Fix so player specific menu can be tapped to close
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2014-09-30 08:37:38 +00:00 |
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drdev
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f62c5d0343
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Fix so player specific menus appear in correct location
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2014-09-30 08:34:18 +00:00 |
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drdev
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3c3c488c48
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Simplify code
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2014-09-30 08:21:22 +00:00 |
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drdev
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989c6f0ffb
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Add Hot Seat Mode setting for mobile game
Prevent crash when rendering card without display area set yet
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2014-09-30 08:19:55 +00:00 |
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drdev
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8fb607c92d
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Allow stack items to appear rotated 90 degrees
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2014-09-30 08:11:10 +00:00 |
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drdev
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7f73d6f719
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Avoid making theming optional since things don't look right otherwise
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2014-09-30 08:10:55 +00:00 |
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Sol
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239f49c53d
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- Add a Quest Preference for Item Level Restriction, defaulting to enabled (1).
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2014-09-29 23:55:44 +00:00 |
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Chris
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72cf37406f
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Added new card names to changes.txt.
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2014-09-29 22:34:01 +00:00 |
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drdev
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3001429536
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Fix so clipping works properly against objects rotated 90 degrees
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2014-09-29 21:40:22 +00:00 |
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drdev
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a82123bb95
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Fix so rotated 90 components can capture input
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2014-09-29 21:33:07 +00:00 |
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drdev
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167c2befb0
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Support 90 degree rotation so match menu can appear on right side of screen
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2014-09-29 20:45:11 +00:00 |
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Agetian
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b35aa63654
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- Attempt to fix Battalion according to friarsol's suggestion.
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2014-09-29 18:56:41 +00:00 |
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drdev
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85bcd08eab
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Tweak how 2nd human opponent displayed so its more of a mirroring effect than pure rotation
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2014-09-29 18:49:07 +00:00 |
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excessum
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214c929ca3
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- Re-factored payManaCostFromPool() out from payManaCost()
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2014-09-29 12:36:33 +00:00 |
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elcnesh
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9ce50662fe
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Fix counter placement sound playing repeatedly.
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2014-09-29 09:08:45 +00:00 |
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Sloth
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97a46fae15
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- Fixed several bugs in isPreferredTarget.
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2014-09-28 21:35:46 +00:00 |
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