Commit Graph

7925 Commits

Author SHA1 Message Date
jendave
e204eb2edb - Ran set info script. 2011-08-06 21:34:42 +00:00
jendave
ebea4b374f - Added Bloodfire Infusion. 2011-08-06 21:34:33 +00:00
jendave
f65223af3a - Added Emberwilde Caliph 2011-08-06 21:34:26 +00:00
jendave
8d94b255d1 - Added Civic Guildmage 2011-08-06 21:34:19 +00:00
jendave
f12bc1dacd - Added Energy Bolt 2011-08-06 21:34:12 +00:00
jendave
593f34d758 - Added Tropical Storm 2011-08-06 21:34:05 +00:00
jendave
3a431d74be *Fixed Annihilator keyword.
*Re-fixed Tangle Wire.
2011-08-06 21:33:58 +00:00
jendave
fed89b3d35 - Converted Mind Swords to use "Mandatory". 2011-08-06 21:33:51 +00:00
jendave
3b27ecefe1 - Added Sadistic Augermage.
- Converted Chimney Imp to use "Mandatory".
2011-08-06 21:33:44 +00:00
jendave
38f6da446c *Fixed Tangle Wire. 2011-08-06 21:33:37 +00:00
jendave
df438ad8d3 - Made a few edits to finish the Squirrel Nest conversion. Most of the work was already done at some point in the past. 2011-08-06 21:33:31 +00:00
jendave
6a7bbbcccd add Teneb, the Harvester (from Planar Chaos) 2011-08-06 21:33:22 +00:00
jendave
e6f9d3052d - Added two new parameters to AF ChangeZone: Mandatory and Chooser (see wiki).
- Converted Chittering Rats as an example.
2011-08-06 21:33:13 +00:00
jendave
d9f98dabe9 - Cleanup in CardFactory. 2011-08-06 21:33:03 +00:00
jendave
1f13a2b676 - Fixed several misspellings, changed occured to occurred. 2011-08-06 21:32:55 +00:00
jendave
d42a6acb8d - Added a brG Landfall theme.
- Updated some themes.
2011-08-06 21:32:41 +00:00
jendave
34104f02f1 - Minor edit to the notes recently added to CF_Auras. 2011-08-06 21:32:30 +00:00
jendave
c3200f5c4e - Fixed Mage Slayer. 2011-08-06 21:32:22 +00:00
jendave
35605c1621 - Fixed Treva's Ruins. 2011-08-06 21:32:16 +00:00
jendave
7d4ab2668c - Added Cephalid Illusionist by Replika. 2011-08-06 21:32:09 +00:00
jendave
6a13cda93b - Added Zirberts Zombie Pack 4. 2011-08-06 21:32:02 +00:00
jendave
f943661374 - Converted Leafdrake Roost to generic aura and trigger + AF. 2011-08-06 21:31:51 +00:00
jendave
6512ba29dc - "CARDNAME can't be the target of Aura spells." will no longer protect from abilities of auras (like Chime of Night)
- Fixed Dense Foliage.
2011-08-06 21:31:42 +00:00
jendave
c8ef3f1a27 - Cards with "CARDNAME can't be the target of spells." can no longer be targeted by aura spells. 2011-08-06 21:31:33 +00:00
jendave
b6c59e619e - Fixed Mox Opal. 2011-08-06 21:31:27 +00:00
jendave
5a6566d57c *Fixed weird usage of Card.addCounter() in Heartmender's upkeep code. 2011-08-06 21:31:21 +00:00
jendave
f4d4e9a8f0 - Ran set info script. 2011-08-06 21:31:14 +00:00
jendave
117412649a - Added Provoke (the card). 2011-08-06 21:31:07 +00:00
jendave
bbef6adcfe - Removed SVar:RemAIDeck:True from some card text files. 2011-08-06 21:30:59 +00:00
jendave
975bfd39f0 - Added Razorgrass Screen. 2011-08-06 21:30:47 +00:00
jendave
ae040cfd50 - Implemented the keyword handling of "All creatures able to block CARDNAME do so." and "CARDNAME blocks each turn if able." for human blocking (was already implemented for the AI). 2011-08-06 21:30:38 +00:00
jendave
63f149e632 - Ran set info script. 2011-08-06 21:30:29 +00:00
jendave
15a0d22d1c - Gave the generic auras code some AI. Will now check for aura magnets. If non found it will check for unenchanted cards and if there is non the AI will enchant a previously enchanted card. 2011-08-06 21:30:22 +00:00
jendave
3a12b95947 - Added Razor Pendulum 2011-08-06 21:30:14 +00:00
jendave
b86c2b40ad - Added some text. 2011-08-06 21:30:08 +00:00
jendave
b371691d5d - Added Mtenda Griffin 2011-08-06 21:30:01 +00:00
jendave
781b8a954d - Ran set info script. 2011-08-06 21:29:54 +00:00
jendave
71ac1f21f3 - Improved the generic aura code. This code will now check to see if the keyword ends with " you control". If found, the human will only be able to target his or her own cards of the appropriate type. It is assumed that we will not have any auras that also need to end in "Curse" for the AI to determine a target for the aura.
- Converted Caribou Range to use this new code.
2011-08-06 21:29:47 +00:00
jendave
49d87e0881 - Fixed Enigma Sphinx, it now has Flying. 2011-08-06 21:29:38 +00:00
jendave
fe83526e82 - Fixed Cascade Bluffs. 2011-08-06 21:29:32 +00:00
jendave
a9e39d1716 add Second Chance (from Urza's Legacy) as example of LifeTotal$ trigger restrictions 2011-08-06 21:29:25 +00:00
jendave
9ea8a19c5b add LifeTotal restrictions to triggers:
LifeTotal$ defines the life total to check (You or Opponent)
LifeAmount$ uses standard GE5, LEX, etc
(Convalescense and Convalescent Care can be converted to use this)
2011-08-06 21:29:19 +00:00
jendave
f324ae9619 add Repopulate (from Urza's Legacy) 2011-08-06 21:29:12 +00:00
jendave
a646cf0ead - The AI will no longer hold back creatures from attacking if they can't block any of the human creatures (for example creatures with shadow). 2011-08-06 21:29:04 +00:00
jendave
9d606757b9 - Changed occurrences of "clearSpellAbility()" to "clearFirstSpellAbility()" that are located in CardFactory_Auras.java. 2011-08-06 21:28:58 +00:00
jendave
c75c41b03e - Ran set info script. 2011-08-06 21:28:51 +00:00
jendave
811127f6b0 added Mwonvuli Ooze - by Zzzzsleep 2011-08-06 21:28:44 +00:00
jendave
d3eb6579b4 fix to text of Dingus Staff 2011-08-06 21:28:37 +00:00
jendave
9681830916 added Kithkin Daggerdare (from Lorwyn) 2011-08-06 21:28:31 +00:00
jendave
8d559755ad - Fixed NPE I produced in ChangeZoneAll. 2011-08-06 21:28:24 +00:00