Commit Graph

63487 Commits

Author SHA1 Message Date
jendave
e48e1f26ee 1) Added Power Matrix and Scornful AEther-Lich via keyword. Thank you Rob.
2) Added 3 LQ pic urls.
2011-08-06 04:31:51 +00:00
jendave
462ce6318e adding Recall (from Legends). The first "X X" mana cost card in Forge! 2011-08-06 04:31:46 +00:00
jendave
79bbbd524a fix Old Man of the Sea (it would never stop targeting). bug in my custom input. 2011-08-06 04:31:39 +00:00
jendave
d340b95bac - Fixed the Milling win condition bonus - Changes "Newer cards first" to "Most recently added" 2011-08-06 04:31:34 +00:00
jendave
bb30cc9ee0 added LQ pics 2011-08-06 04:31:28 +00:00
jendave
8c49c1dfb1 added Moldervine Cloak (from Ravnica: City of Guilds) via keyword 2011-08-06 04:31:24 +00:00
jendave
ff548a74a7 added Dakmor Salvage (from Futuresight) via keywords. 2011-08-06 04:31:19 +00:00
jendave
2d0d0676a4 update comments for Vampire Hexmage 2011-08-06 04:31:15 +00:00
jendave
50c09939c7 fixed Umezawa's Jitte not getting counters in compy Threaten ed your equipped creature. 2011-08-06 04:31:09 +00:00
jendave
612d82e79d fixed double card description for Unearth cards. 2011-08-06 04:31:04 +00:00
jendave
177df98aff Changed abPump to support multiple keywords. 2011-08-06 04:30:59 +00:00
jendave
3c0d19683b - Quest fixes - Added a check to Threaten / Act of Treason code to only use it during Main1 2011-08-06 04:30:54 +00:00
jendave
a8c6cf22e2 Added the new 05-10-2010 rarity files to the /res/ and to the /res/quest/ folders. 2011-08-06 04:30:45 +00:00
jendave
72cf2ff64c Made the last adjustments to the positions of various objects in the Gui_Quest.java file. Looks good. 2011-08-06 04:30:38 +00:00
jendave
a204de135e Moved a few more buttons. 2011-08-06 04:30:33 +00:00
jendave
0ce3cb88be fixed Skullclamp to cause Skullclamp's controller draw cards. (was checking equipped Card's owner). 2011-08-06 04:30:28 +00:00
jendave
3b217d96d1 - More quest fixes - - AI should always try to attack with creatures that have "At the beginning of the end step, sacrifice CARDNAME." 2011-08-06 04:30:23 +00:00
jendave
e379664487 Moved the opponent radio buttons in the Gui_Quest.java file. 2011-08-06 04:30:17 +00:00
jendave
5d4bb069d1 - More quest fixes (also moved combobox over to be compatible with Chris' GUI changes). 2011-08-06 04:30:11 +00:00
jendave
a990945366 - Fixed Iona, Shield of Emeria not preventing Sower of Temptation being cast (when blue is chosen).
- More quest updates (second pet, bunch of fixes).
2011-08-06 04:30:05 +00:00
jendave
dd662c7dc5 Slowly re-organizing the object located in the Gui_Quest.java file. 2011-08-06 04:29:56 +00:00
jendave
9d477104d3 Centered the off-center Labels in the Gui_Quest.java file. 2011-08-06 04:29:52 +00:00
jendave
b3e339ce03 extra check in dredge code 2011-08-06 04:29:47 +00:00
jendave
327ef3474a added some LQ pics. 2011-08-06 04:29:41 +00:00
jendave
5decb7093a 1) Moved existing Dredge code from Input_Draw.java to the actual drawing of the card in GameAction.java so that drawing cards from things like Bazaar of Baghdad will trigger dredge. It seems to be working, but someone more familiar with the mechanic should test. This currently only works for the human. AI will probably need to dredge at random, say 50% of the time, so it doesn't mill itself...
1a) I didn't add it, but Dredge is a keyword of the form "Dredge:2"
2) added Greater Mossdog (from Ravnica: City of Guilds) using Dredge - requested by tchiseen
2011-08-06 04:29:36 +00:00
jendave
84fbd1bd3f update Strip Mine/Wasteland to do targeting of lands by clicking on them (just like everything else in play), instead of picking random lands off a dialog.
This has been brought up on the forums.  And you know for sure which land you are destroying if you and the computer both have a Forest in play for example.
2011-08-06 04:29:29 +00:00
jendave
234eba01e2 add Reanimate (from Tempest) - requested by DeadSpeak 2011-08-06 04:29:24 +00:00
jendave
a8142ed0b8 - Added Grave Defiler, Fallen Cleric. 2011-08-06 04:29:17 +00:00
jendave
ab15ae66a3 - Added Lord of the Undead, tweaked one of the quest decks. 2011-08-06 04:29:10 +00:00
jendave
64895cab25 * Firebolt fix AI targets 2011-08-06 04:29:01 +00:00
jendave
a0abe0df67 1) The Blinkmoth Nexus has the same problems as Goblin Burrows and other land pump type cards. I applied the same fixes and it also works correctly now.
2) Added LQ pic url.
2011-08-06 04:28:56 +00:00
jendave
3f42a2989c - Added Sound the Call. 2011-08-06 04:28:49 +00:00
jendave
6c98eb99c4 - Added some more AI functionality for Vampire Hexmage (it will try and kill planeswalkers now also). 2011-08-06 04:28:42 +00:00
jendave
081742c2a2 - Some cleanup in CardFactory_Lands. 2011-08-06 04:28:37 +00:00
jendave
6893e3403b added Mana Vault (from original limited base set). Computer cannot use this card. It is filtered out of generated decks. 2011-08-06 04:28:31 +00:00
jendave
dab6a9d0c5 - More Quest updates... -Fixed Vampire Hexmage, and added AI functionality to target Dark Depths with it if it controls one. 2011-08-06 04:28:23 +00:00
jendave
b71ccb577a 1) added Vampire Hexmage (from Zendikar) - requested by MrSavage
2) added an Ability to Dark Depths so that if counters get removed some other way (like Vampire Hexmage), you can still sacrifice it.  This maybe should be a state effect.
2011-08-06 04:28:17 +00:00
jendave
3faac09b3e - Made a bunch of quest updates (updated text for wolf/plant, new plant "Braidwood Cup" ability, + some fixes...). 2011-08-06 04:28:10 +00:00
jendave
842947f8ad minor cleanup in Fireball debug printing 2011-08-06 04:28:04 +00:00
jendave
ae5f6a74b8 add Time Elemental (from Legends). This card will be filtered out of computer decks, so there is no AI necessary to speak of. 2011-08-06 04:27:58 +00:00
jendave
20c849fe4b added Old Man of the Sea (from Arabian Nights) 2011-08-06 04:27:50 +00:00
jendave
b772d4af3c minor fix for Rubinia Soulsinger 2011-08-06 04:27:43 +00:00
jendave
af5b0d8b2e fix for "You may choose not to untap..." keyword 2011-08-06 04:27:38 +00:00
jendave
a9902adda7 1) Updated the StringBuilder code in Gui_Quest.java and the opponents window now has deck names which match the new names of the decks that were renamed earlier today. I had to delete a few tabs to make the data line up. It looks OK on my Mac but may not line up properly on windows computers.
2) Added a LQ pic url.
2011-08-06 04:27:33 +00:00
jendave
e9e56da036 added a new Keyword: You may choose not to untap CARDNAME during your untap step.
Human is asked, computer will not untap when it has the choice.  (The assumption being cards with this kind of ability don't want to untap.)

using this, added Rubinia Soulsinger (from Legends)
2011-08-06 04:27:26 +00:00
jendave
ff90cd495c - Accidentally broke Harrow and Kodama's Reach, fixed now. 2011-08-06 04:27:19 +00:00
jendave
9d4f1b24ba - Fixed some problems with Captain of the Watch.
- Added Cemetary Reaper.
- Fixed a small text problem with Chainer, Dementia Master.
2011-08-06 04:27:14 +00:00
jendave
48b629780b 1) I tested Goblin Burrows and discovered that the Human can only target Goblins and not Changelings. The AI can target any creature and not just Goblins and Changelings. I applied the same type of fix that I applied recently to other similar cards and Goblin Burrows now works correctly.
2) Added a LQ pic url.
2011-08-06 04:27:06 +00:00
jendave
08b1f8ba9a change Inspiration to an Instant and move to top. 2011-08-06 04:26:59 +00:00
jendave
d7c993ed73 I am trying to fix a mistake. I had added the renamed decks and the older named decks where still in place. I hope that this merge will delete the older versions of decks that have the older file names. 2011-08-06 04:26:53 +00:00