Sloth
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6fe991a5f0
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- Static abilities of face down cards will no longer be applied.
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2011-08-27 07:52:46 +00:00 |
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slapshot5
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386c39e18f
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tweak showMessage() in Fireball
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2011-08-27 06:33:37 +00:00 |
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Sloth
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23bcab21cd
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- Fixed Adaptive Automaton.
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2011-08-27 06:01:53 +00:00 |
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slapshot5
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b14cf390c6
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fix Akki Underling. It should check cards in your hand, not opponent's hand.
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2011-08-27 05:43:27 +00:00 |
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Sol
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64dee8757b
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- Fix AI not activating Sacrifice This Costs
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2011-08-27 03:44:00 +00:00 |
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slapshot5
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1c6ca0268b
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clean up some Java warnings in CardFactory files
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2011-08-27 03:35:02 +00:00 |
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slapshot5
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90f13221bc
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clean up some Java warnings in Upkeep.java
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2011-08-27 03:30:59 +00:00 |
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slapshot5
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8688a5b885
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add Living End (from Time Spiral)
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2011-08-27 00:18:22 +00:00 |
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Rob Cashwalker
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e768e84e8d
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Change "Human - View Decklist" to "Player = ViewDecklist
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2011-08-26 19:42:43 +00:00 |
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Rob Cashwalker
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69d7dda15b
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Feature Request 168 - View Decklist during game.
Pop-up dialog with option to copy to clipboard.
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2011-08-26 19:08:33 +00:00 |
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Sloth
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ea8d7f7d17
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- Added Disaster Radius.
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2011-08-26 16:34:20 +00:00 |
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Sloth
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cf913c6dc3
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- Fixed the description of exile from graveyard/hand costs.
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2011-08-26 16:22:52 +00:00 |
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Maxmtg
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7ed5437a5d
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Card image in rewards view didn't display properly if player had only pet-set images and no flat storage
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2011-08-26 15:40:49 +00:00 |
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Sloth
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ba72d2c9c2
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- Removed SVar:RemAIDeck:True from some cards.
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2011-08-26 13:31:03 +00:00 |
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Chris
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55fb3d29f2
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- Added the recent commit logs to changes.txt.
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2011-08-26 12:22:00 +00:00 |
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Chris
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f12f177adb
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- Ran set info script.
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2011-08-26 12:20:49 +00:00 |
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Sloth
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0dc7434844
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- Improved blocking AI predicting multiblocks.
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2011-08-26 09:00:11 +00:00 |
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Sloth
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157217e7a7
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- Fixed the Kojak 2 deck list.
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2011-08-26 06:40:07 +00:00 |
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slapshot5
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9c06ec4c5d
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clean up a few java warnings
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2011-08-26 05:57:38 +00:00 |
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slapshot5
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eaa6226df8
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add Memory Jar (from Urza's Legacy)
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2011-08-26 05:04:20 +00:00 |
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slapshot5
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2aa431cbe9
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add Panoptic Mirror (from Darksteel). Surprisingly, this seems to work. I thought I'd need to add some code...
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2011-08-26 04:51:44 +00:00 |
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Sol
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485c207ebf
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- Fix for CostInputs not handling X set to 0.
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2011-08-26 02:36:55 +00:00 |
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Sloth
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7014096d67
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- Converted Favor of the Mighty to script.
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2011-08-25 20:54:59 +00:00 |
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Sloth
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f412265403
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- Added Topple.
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2011-08-25 20:31:18 +00:00 |
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Sloth
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5f5d857017
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- Added the Frankenstein 2 and 3 decks.
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2011-08-25 15:55:10 +00:00 |
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jendave
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2b07df21c8
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fixed checkstyles
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2011-08-25 15:22:02 +00:00 |
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jendave
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8cf3c63d55
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Revert "fix checkstyles. remove old files"
This reverts commit e6ae0bd753cd02c545f41d7434604e0c69e39e6e.
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2011-08-25 15:21:53 +00:00 |
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jendave
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18b41f2bcb
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fix checkstyles. remove old files
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2011-08-25 15:21:43 +00:00 |
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Sloth
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16e71235a4
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- Fixed View from Above.
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2011-08-25 12:55:53 +00:00 |
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Sloth
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aeb5bf0bd4
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- Replaced the red dungeon special quest.
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2011-08-25 11:03:59 +00:00 |
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Sloth
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3ef7b21654
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- Little updates in CombatUtil.
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2011-08-25 11:01:10 +00:00 |
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Chris
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196863ca9f
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- Added the recent commit logs to changes.txt.
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2011-08-25 10:49:28 +00:00 |
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Chris
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6b826432f3
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- Ran set info script.
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2011-08-25 10:48:15 +00:00 |
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Maxmtg
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4373bd84ff
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added dependency 2 org.apache.commons.lang3 (for StringUtils.join)
@GuiFilter just removed duplicated code
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2011-08-25 09:52:44 +00:00 |
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Sloth
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c2a188addd
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- The AI will now check DealDamage triggered abilities when attacking (to not run into Circle of Flame and Caltrops).
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2011-08-25 09:30:04 +00:00 |
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Sloth
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45508a62fd
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- Fixed some auras not granting abilities or triggers properly.
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2011-08-25 07:51:06 +00:00 |
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jendave
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8a00c12bd0
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add default buildnumber when scm fails.
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2011-08-25 07:30:59 +00:00 |
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slapshot5
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4fe5f83aa7
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add Ignorant Bliss (from Dissension)
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2011-08-25 07:24:27 +00:00 |
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Sloth
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f4ace9fca3
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- Fixed Elemental Mastery.
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2011-08-25 07:07:19 +00:00 |
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slapshot5
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44238e8803
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remove some debug code in GuiDisplay4.java
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2011-08-25 05:42:32 +00:00 |
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slapshot5
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9020bca834
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add Magus of the Jar (from Time Spiral)
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2011-08-25 05:40:31 +00:00 |
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slapshot5
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bf60a0b534
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add the ability to Exile cards face down. Added an ExileFaceDown$ True parameter to ChangeZone and ChangeZoneAll. In the GUI code, I had to change the ZoneAction (for viewing Exile, Graveyard, etc.) class to not use the YieldUtils iterator stuff. I pull the Generator into an ArrayList. If someone can do it with Iterator, go for it.
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2011-08-25 05:39:44 +00:00 |
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Sol
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763d7e7870
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Initial checkin of CostReveal
Some preparation for actual Payment occurring after all Costs have been completed.
Add Living Destiny
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2011-08-25 02:32:40 +00:00 |
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jendave
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1912a951a5
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Add .gitignore for the truly adventurous using git-svn
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2011-08-25 01:04:11 +00:00 |
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Sol
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40a945fa72
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Moving Inputs from Cost_Input into specific CostParts
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2011-08-25 00:25:20 +00:00 |
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Sol
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6132594038
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Small fix for ExileFromHand Input
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2011-08-25 00:15:57 +00:00 |
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Sol
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631821a038
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Added Bond of Agony
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2011-08-25 00:02:56 +00:00 |
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Sol
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b436950ac3
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Fix for CostExile not grabbing Valid Cards before being used with XChoice
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2011-08-24 23:44:45 +00:00 |
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Sloth
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de68a3b258
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- Added the function removeAll to CardList to remove all instances of a card from it (I was shocked that we didn't have this, or am I missing something?).
- Fixed some possible bugs of assigning blockers twice in ComputerUtil_Block2.
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2011-08-24 21:11:45 +00:00 |
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Sloth
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20c45c1441
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- Added Chill Haunting.
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2011-08-24 20:35:48 +00:00 |
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