fix checkstyles. remove old files

This commit is contained in:
jendave
2011-08-25 15:21:43 +00:00
parent 16e71235a4
commit 18b41f2bcb
4 changed files with 248 additions and 816 deletions

2
.gitattributes vendored
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@@ -9689,8 +9689,6 @@ src/main/java/forge/deck/DownloadDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/Generate2ColorDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/Generate3ColorDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/Generate5ColorDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/GenerateConstructedDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/GenerateConstructedMultiColorDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/GenerateThemeDeck.java svneol=native#text/plain
src/main/java/forge/deck/generate/package-info.java svneol=native#text/plain
src/main/java/forge/deck/package-info.java svneol=native#text/plain

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@@ -1,14 +1,19 @@
package forge.deck.generate;
import forge.*;
import forge.error.ErrorViewer;
import forge.properties.ForgeProps;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import forge.AllZone;
import forge.Card;
import forge.CardFilter;
import forge.CardList;
import forge.CardListFilter;
import forge.MyRandom;
import forge.error.ErrorViewer;
import forge.properties.ForgeProps;
/**
* <p>Generate3ColorDeck class.</p>
*
@@ -22,12 +27,15 @@ public class Generate5ColorDeck {
private String color4 = "red";
private String color5 = "green";
private Random r = null;
private Map<String, String> ClrMap = null;
private Map<String, String> clrMap = null;
private ArrayList<String> notColors = null;
private ArrayList<DLnd> DualLands = null;
private ArrayList<String> DL = null;
private Map<String, Integer> CardCounts = null;
private ArrayList<DLnd> dualLands = null;
private ArrayList<String> dl = null;
private Map<String, Integer> cardCounts = null;
/**
*
*/
public Generate5ColorDeck() {
this("white", "blue", "black", "red", "green");
}
@@ -35,23 +43,25 @@ public class Generate5ColorDeck {
/**
* <p>Constructor for Generate5ColorDeck.</p>
*
* @param Clr1 a {@link java.lang.String} object.
* @param Clr2 a {@link java.lang.String} object.
* @param Clr3 a {@link java.lang.String} object.
* @param Clr4 a {@link java.lang.String} object.
* @param Clr5 a {@link java.lang.String} object.
* @param clr1 a {@link java.lang.String} object.
* @param clr2 a {@link java.lang.String} object.
* @param clr3 a {@link java.lang.String} object.
* @param clr4 a {@link java.lang.String} object.
* @param clr5 a {@link java.lang.String} object.
*/
public Generate5ColorDeck(String Clr1, String Clr2, String Clr3, String Clr4, String Clr5) {
public Generate5ColorDeck(final String clr1, final String clr2,
final String clr3, final String clr4, final String clr5)
{
r = MyRandom.random;
CardCounts = new HashMap<String, Integer>();
cardCounts = new HashMap<String, Integer>();
ClrMap = new HashMap<String, String>();
ClrMap.put("white", "W");
ClrMap.put("blue", "U");
ClrMap.put("black", "B");
ClrMap.put("red", "R");
ClrMap.put("green", "G");
clrMap = new HashMap<String, String>();
clrMap.put("white", "W");
clrMap.put("blue", "U");
clrMap.put("black", "B");
clrMap.put("red", "R");
clrMap.put("green", "G");
notColors = new ArrayList<String>();
notColors.add("white");
@@ -60,33 +70,33 @@ public class Generate5ColorDeck {
notColors.add("red");
notColors.add("green");
DualLands = new ArrayList<DLnd>();
DualLands.add(new DLnd("Tundra", "WU"));
DualLands.add(new DLnd("Hallowed Fountain", "WU"));
DualLands.add(new DLnd("Underground Sea", "UB"));
DualLands.add(new DLnd("Watery Grave", "UB"));
DualLands.add(new DLnd("Badlands", "BR"));
DualLands.add(new DLnd("Blood Crypt", "BR"));
DualLands.add(new DLnd("Taiga", "RG"));
DualLands.add(new DLnd("Stomping Ground", "RG"));
DualLands.add(new DLnd("Savannah", "GW"));
DualLands.add(new DLnd("Temple Garden", "GW"));
DualLands.add(new DLnd("Scrubland", "WB"));
DualLands.add(new DLnd("Godless Shrine", "WB"));
DualLands.add(new DLnd("Volcanic Island", "UR"));
DualLands.add(new DLnd("Steam Vents", "UR"));
DualLands.add(new DLnd("Bayou", "BG"));
DualLands.add(new DLnd("Overgrown Tomb", "BG"));
DualLands.add(new DLnd("Plateau", "RW"));
DualLands.add(new DLnd("Sacred Foundry", "RW"));
DualLands.add(new DLnd("Tropical Island", "GU"));
DualLands.add(new DLnd("Breeding Pool", "GU"));
dualLands = new ArrayList<DLnd>();
dualLands.add(new DLnd("Tundra", "WU"));
dualLands.add(new DLnd("Hallowed Fountain", "WU"));
dualLands.add(new DLnd("Underground Sea", "UB"));
dualLands.add(new DLnd("Watery Grave", "UB"));
dualLands.add(new DLnd("Badlands", "BR"));
dualLands.add(new DLnd("Blood Crypt", "BR"));
dualLands.add(new DLnd("Taiga", "RG"));
dualLands.add(new DLnd("Stomping Ground", "RG"));
dualLands.add(new DLnd("Savannah", "GW"));
dualLands.add(new DLnd("Temple Garden", "GW"));
dualLands.add(new DLnd("Scrubland", "WB"));
dualLands.add(new DLnd("Godless Shrine", "WB"));
dualLands.add(new DLnd("Volcanic Island", "UR"));
dualLands.add(new DLnd("Steam Vents", "UR"));
dualLands.add(new DLnd("Bayou", "BG"));
dualLands.add(new DLnd("Overgrown Tomb", "BG"));
dualLands.add(new DLnd("Plateau", "RW"));
dualLands.add(new DLnd("Sacred Foundry", "RW"));
dualLands.add(new DLnd("Tropical Island", "GU"));
dualLands.add(new DLnd("Breeding Pool", "GU"));
color1 = Clr1;
color2 = Clr2;
color3 = Clr3;
color4 = Clr4;
color5 = Clr5;
color1 = clr1;
color2 = clr2;
color3 = clr3;
color4 = clr4;
color5 = clr5;
notColors.remove(color1);
notColors.remove(color2);
@@ -94,11 +104,11 @@ public class Generate5ColorDeck {
notColors.remove(color4);
notColors.remove(color5);
DL = new ArrayList<String>();
for (int i = 0; i < DualLands.size(); i++) {
DLnd d = DualLands.get(i);
DL.add(d.Name);
CardCounts.put(d.Name, 0);
dl = new ArrayList<String>();
for (int i = 0; i < dualLands.size(); i++) {
DLnd d = dualLands.get(i);
dl.add(d.getName());
cardCounts.put(d.getName(), 0);
}
}
@@ -113,126 +123,128 @@ public class Generate5ColorDeck {
String tmpDeck = "";
CardList tDeck = new CardList();
int LandsPercentage = 44;
int CreatPercentage = 34;
int SpellPercentage = 22;
int landsPercentage = 44;
int creatPercentage = 34;
int spellPercentage = 22;
// start with all cards
// remove cards that generated decks don't like
CardList AllCards = CardFilter.filter(AllZone.getCardFactory(), new CardListFilter() {
public boolean addCard(Card c) {
CardList allCards = CardFilter.filter(AllZone.getCardFactory(), new CardListFilter() {
public boolean addCard(final Card c) {
return !(c.getSVar("RemAIDeck").equals("True") || c.getSVar("RemRandomDeck").equals("True"));
}
});
// reduce to cards that match the colors
CardList CL1 = AllCards.getColor(color1);
CardList CL2 = AllCards.getColor(color2);
CardList CL3 = AllCards.getColor(color3);
CardList CL4 = AllCards.getColor(color4);
CardList CL5 = AllCards.getColor(color5);
CardList cL1 = allCards.getColor(color1);
CardList cL2 = allCards.getColor(color2);
CardList cL3 = allCards.getColor(color3);
CardList cL4 = allCards.getColor(color4);
CardList cL5 = allCards.getColor(color5);
// remove multicolor cards that don't match the colors
CardListFilter clrF = new CardListFilter() {
public boolean addCard(Card c) {
public boolean addCard(final Card c) {
for (int i = 0; i < notColors.size(); i++) {
if (c.getManaCost().contains(ClrMap.get(notColors.get(i))))
if (c.getManaCost().contains(clrMap.get(notColors.get(i)))) {
return false;
}
}
return true;
}
};
CL1 = CL1.filter(clrF);
CL2 = CL2.filter(clrF);
CL3 = CL3.filter(clrF);
CL4 = CL4.filter(clrF);
CL5 = CL5.filter(clrF);
cL1 = cL1.filter(clrF);
cL2 = cL2.filter(clrF);
cL3 = cL3.filter(clrF);
cL4 = cL4.filter(clrF);
cL5 = cL5.filter(clrF);
// build subsets based on type
CardList Cr1 = CL1.getType("Creature");
CardList Cr2 = CL2.getType("Creature");
CardList Cr3 = CL3.getType("Creature");
CardList Cr4 = CL4.getType("Creature");
CardList Cr5 = CL5.getType("Creature");
CardList cr1 = cL1.getType("Creature");
CardList cr2 = cL2.getType("Creature");
CardList cr3 = cL3.getType("Creature");
CardList cr4 = cL4.getType("Creature");
CardList cr5 = cL5.getType("Creature");
String ISE[] = {"Instant", "Sorcery", "Enchantment", "Planeswalker"};
CardList Sp1 = CL1.getValidCards(ISE, null, null);
CardList Sp2 = CL2.getValidCards(ISE, null, null);
CardList Sp3 = CL3.getValidCards(ISE, null, null);
CardList Sp4 = CL4.getValidCards(ISE, null, null);
CardList Sp5 = CL5.getValidCards(ISE, null, null);
String[] ise = {"Instant", "Sorcery", "Enchantment", "Planeswalker"};
CardList sp1 = cL1.getValidCards(ise, null, null);
CardList sp2 = cL2.getValidCards(ise, null, null);
CardList sp3 = cL3.getValidCards(ise, null, null);
CardList sp4 = cL4.getValidCards(ise, null, null);
CardList sp5 = cL5.getValidCards(ise, null, null);
// final card pools
CardList Cr12345 = new CardList();
CardList Sp12345 = new CardList();
CardList cr12345 = new CardList();
CardList sp12345 = new CardList();
// used for mana curve in the card pool
final int MinCMC[] = {1}, MaxCMC[] = {3};
final int[] minCMC = {1};
final int[] maxCMC = {3};
CardListFilter cmcF = new CardListFilter() {
public boolean addCard(Card c) {
public boolean addCard(final Card c) {
int cCMC = c.getCMC();
return (cCMC >= MinCMC[0]) && (cCMC <= MaxCMC[0]);
return (cCMC >= minCMC[0]) && (cCMC <= maxCMC[0]);
}
};
// select cards to build card pools using a mana curve
for (int i = 3; i > 0; i--) {
CardList Cr1CMC = Cr1.filter(cmcF);
CardList Cr2CMC = Cr2.filter(cmcF);
CardList Cr3CMC = Cr3.filter(cmcF);
CardList Cr4CMC = Cr4.filter(cmcF);
CardList Cr5CMC = Cr5.filter(cmcF);
CardList cr1CMC = cr1.filter(cmcF);
CardList cr2CMC = cr2.filter(cmcF);
CardList cr3CMC = cr3.filter(cmcF);
CardList cr4CMC = cr4.filter(cmcF);
CardList cr5CMC = cr5.filter(cmcF);
CardList Sp1CMC = Sp1.filter(cmcF);
CardList Sp2CMC = Sp2.filter(cmcF);
CardList Sp3CMC = Sp3.filter(cmcF);
CardList Sp4CMC = Sp4.filter(cmcF);
CardList Sp5CMC = Sp5.filter(cmcF);
CardList sp1CMC = sp1.filter(cmcF);
CardList sp2CMC = sp2.filter(cmcF);
CardList sp3CMC = sp3.filter(cmcF);
CardList sp4CMC = sp4.filter(cmcF);
CardList sp5CMC = sp5.filter(cmcF);
for (int j = 0; j < i; j++) {
Card c = Cr1CMC.get(r.nextInt(Cr1CMC.size()));
Cr12345.add(c);
CardCounts.put(c.getName(), 0);
Card c = cr1CMC.get(r.nextInt(cr1CMC.size()));
cr12345.add(c);
cardCounts.put(c.getName(), 0);
c = Cr2CMC.get(r.nextInt(Cr2CMC.size()));
Cr12345.add(c);
CardCounts.put(c.getName(), 0);
c = cr2CMC.get(r.nextInt(cr2CMC.size()));
cr12345.add(c);
cardCounts.put(c.getName(), 0);
c = Cr3CMC.get(r.nextInt(Cr3CMC.size()));
Cr12345.add(c);
CardCounts.put(c.getName(), 0);
c = cr3CMC.get(r.nextInt(cr3CMC.size()));
cr12345.add(c);
cardCounts.put(c.getName(), 0);
c = Cr4CMC.get(r.nextInt(Cr4CMC.size()));
Cr12345.add(c);
CardCounts.put(c.getName(), 0);
c = cr4CMC.get(r.nextInt(cr4CMC.size()));
cr12345.add(c);
cardCounts.put(c.getName(), 0);
c = Cr5CMC.get(r.nextInt(Cr5CMC.size()));
Cr12345.add(c);
CardCounts.put(c.getName(), 0);
c = cr5CMC.get(r.nextInt(cr5CMC.size()));
cr12345.add(c);
cardCounts.put(c.getName(), 0);
c = Sp1CMC.get(r.nextInt(Sp1CMC.size()));
Sp12345.add(c);
CardCounts.put(c.getName(), 0);
c = sp1CMC.get(r.nextInt(sp1CMC.size()));
sp12345.add(c);
cardCounts.put(c.getName(), 0);
c = Sp2CMC.get(r.nextInt(Sp2CMC.size()));
Sp12345.add(c);
CardCounts.put(c.getName(), 0);
c = sp2CMC.get(r.nextInt(sp2CMC.size()));
sp12345.add(c);
cardCounts.put(c.getName(), 0);
c = Sp3CMC.get(r.nextInt(Sp3CMC.size()));
Sp12345.add(c);
CardCounts.put(c.getName(), 0);
c = sp3CMC.get(r.nextInt(sp3CMC.size()));
sp12345.add(c);
cardCounts.put(c.getName(), 0);
c = Sp4CMC.get(r.nextInt(Sp4CMC.size()));
Sp12345.add(c);
CardCounts.put(c.getName(), 0);
c = sp4CMC.get(r.nextInt(sp4CMC.size()));
sp12345.add(c);
cardCounts.put(c.getName(), 0);
c = Sp5CMC.get(r.nextInt(Sp5CMC.size()));
Sp12345.add(c);
CardCounts.put(c.getName(), 0);
c = sp5CMC.get(r.nextInt(sp5CMC.size()));
sp12345.add(c);
cardCounts.put(c.getName(), 0);
}
MinCMC[0] += 2;
MaxCMC[0] += 2;
minCMC[0] += 2;
maxCMC[0] += 2;
// resulting mana curve of the card pool
//18x 1 - 3
//12x 3 - 5
@@ -241,78 +253,82 @@ public class Generate5ColorDeck {
}
// shuffle card pools
Cr12345.shuffle();
Sp12345.shuffle();
cr12345.shuffle();
sp12345.shuffle();
// calculate card counts
float p = (float) ((float) CreatPercentage * .01);
int CreatCnt = (int) (p * (float) Size);
tmpDeck += "Creature Count:" + CreatCnt + "\n";
float p = (float) ((float) creatPercentage * .01);
int creatCnt = (int) (p * (float) Size);
tmpDeck += "Creature Count:" + creatCnt + "\n";
p = (float) ((float) SpellPercentage * .01);
int SpellCnt = (int) (p * (float) Size);
tmpDeck += "Spell Count:" + SpellCnt + "\n";
p = (float) ((float) spellPercentage * .01);
int spellCnt = (int) (p * (float) Size);
tmpDeck += "Spell Count:" + spellCnt + "\n";
// build deck from the card pools
for (int i = 0; i < CreatCnt; i++) {
Card c = Cr12345.get(r.nextInt(Cr12345.size()));
for (int i = 0; i < creatCnt; i++) {
Card c = cr12345.get(r.nextInt(cr12345.size()));
lc = 0;
while (CardCounts.get(c.getName()) > 3 || lc > 100) {
c = Cr12345.get(r.nextInt(Cr12345.size()));
while (cardCounts.get(c.getName()) > 3 || lc > 100) {
c = cr12345.get(r.nextInt(cr12345.size()));
lc++;
}
if (lc > 100)
if (lc > 100) {
throw new RuntimeException("Generate5ColorDeck : get5ColorDeck -- looped too much -- Cr123");
}
tDeck.add(AllZone.getCardFactory().getCard(c.getName(), AllZone.getComputerPlayer()));
int n = CardCounts.get(c.getName());
CardCounts.put(c.getName(), n + 1);
int n = cardCounts.get(c.getName());
cardCounts.put(c.getName(), n + 1);
tmpDeck += c.getName() + " " + c.getManaCost() + "\n";
}
for (int i = 0; i < SpellCnt; i++) {
Card c = Sp12345.get(r.nextInt(Sp12345.size()));
for (int i = 0; i < spellCnt; i++) {
Card c = sp12345.get(r.nextInt(sp12345.size()));
lc = 0;
while (CardCounts.get(c.getName()) > 3 || lc > 100) {
c = Sp12345.get(r.nextInt(Sp12345.size()));
while (cardCounts.get(c.getName()) > 3 || lc > 100) {
c = sp12345.get(r.nextInt(sp12345.size()));
lc++;
}
if (lc > 100)
if (lc > 100) {
throw new RuntimeException("Generate5ColorDeck : get5ColorDeck -- looped too much -- Sp123");
}
tDeck.add(AllZone.getCardFactory().getCard(c.getName(), AllZone.getComputerPlayer()));
int n = CardCounts.get(c.getName());
CardCounts.put(c.getName(), n + 1);
int n = cardCounts.get(c.getName());
cardCounts.put(c.getName(), n + 1);
tmpDeck += c.getName() + " " + c.getManaCost() + "\n";
}
// Add lands
int numLands = 0;
if (LandsPercentage > 0) {
p = (float) ((float) LandsPercentage * .01);
if (landsPercentage > 0) {
p = (float) ((float) landsPercentage * .01);
numLands = (int) (p * (float) Size);
} else // otherwise, just fill in the rest of the deck with basic lands
} else { // otherwise, just fill in the rest of the deck with basic lands
numLands = Size - tDeck.size();
}
tmpDeck += "numLands:" + numLands + "\n";
int nDLands = (numLands / 4);
for (int i = 0; i < nDLands; i++) {
String s = DL.get(r.nextInt(DL.size()));
String s = dl.get(r.nextInt(dl.size()));
lc = 0;
while (CardCounts.get(s) > 3 || lc > 20) {
s = DL.get(r.nextInt(DL.size()));
while (cardCounts.get(s) > 3 || lc > 20) {
s = dl.get(r.nextInt(dl.size()));
lc++;
}
if (lc > 20)
if (lc > 20) {
throw new RuntimeException("Generate5ColorDeck : get5ColorDeck -- looped too much -- DL");
}
tDeck.add(AllZone.getCardFactory().getCard(s, AllZone.getHumanPlayer()));
int n = CardCounts.get(s);
CardCounts.put(s, n + 1);
int n = cardCounts.get(s);
cardCounts.put(s, n + 1);
tmpDeck += s + "\n";
}
@@ -320,7 +336,7 @@ public class Generate5ColorDeck {
if (numLands > 0) // attempt to optimize basic land counts according to color representation
{
CCnt ClrCnts[] = {new CCnt("Plains", 0),
CCnt[] clrCnts = {new CCnt("Plains", 0),
new CCnt("Island", 0),
new CCnt("Swamp", 0),
new CCnt("Mountain", 0),
@@ -335,39 +351,45 @@ public class Generate5ColorDeck {
for (int j = 0; j < mc.length(); j++) {
char c = mc.charAt(j);
if (c == 'W')
ClrCnts[0].Count++;
else if (c == 'U')
ClrCnts[1].Count++;
else if (c == 'B')
ClrCnts[2].Count++;
else if (c == 'R')
ClrCnts[3].Count++;
else if (c == 'G')
ClrCnts[4].Count++;
if (c == 'W') {
clrCnts[0].setCount(clrCnts[0].getCount() + 1);
}
else if (c == 'U') {
clrCnts[1].setCount(clrCnts[1].getCount() + 1);
}
else if (c == 'B') {
clrCnts[2].setCount(clrCnts[2].getCount() + 1);
}
else if (c == 'R') {
clrCnts[3].setCount(clrCnts[3].getCount() + 1);
}
else if (c == 'G') {
clrCnts[4].setCount(clrCnts[4].getCount() + 1);
}
}
}
// total of all ClrCnts
int totalColor = 0;
for (int i = 0; i < 5; i++) {
totalColor += ClrCnts[i].Count;
tmpDeck += ClrCnts[i].Color + ":" + ClrCnts[i].Count + "\n";
totalColor += clrCnts[i].getCount();
tmpDeck += clrCnts[i].getColor() + ":" + clrCnts[i].getCount() + "\n";
}
tmpDeck += "totalColor:" + totalColor + "\n";
for (int i = 0; i < 5; i++) {
if (ClrCnts[i].Count > 0) { // calculate number of lands for each color
p = (float) ClrCnts[i].Count / (float) totalColor;
if (clrCnts[i].getCount() > 0) { // calculate number of lands for each color
p = (float) clrCnts[i].getCount() / (float) totalColor;
int nLand = (int) ((float) numLands * p);
tmpDeck += "nLand-" + ClrCnts[i].Color + ":" + nLand + "\n";
tmpDeck += "nLand-" + clrCnts[i].getColor() + ":" + nLand + "\n";
// just to prevent a null exception by the deck size fixing code
CardCounts.put(ClrCnts[i].Color, nLand);
cardCounts.put(clrCnts[i].getColor(), nLand);
for (int j = 0; j <= nLand; j++)
tDeck.add(AllZone.getCardFactory().getCard(ClrCnts[i].Color, AllZone.getComputerPlayer()));
for (int j = 0; j <= nLand; j++) {
tDeck.add(AllZone.getCardFactory().getCard(clrCnts[i].getColor(), AllZone.getComputerPlayer()));
}
}
}
}
@@ -381,16 +403,17 @@ public class Generate5ColorDeck {
Card c = tDeck.get(r.nextInt(tDeck.size()));
lc = 0;
while (CardCounts.get(c.getName()) > 3 || lc > Size) {
while (cardCounts.get(c.getName()) > 3 || lc > Size) {
c = tDeck.get(r.nextInt(tDeck.size()));
lc++;
}
if (lc > Size)
if (lc > Size) {
throw new RuntimeException("Generate5ColorDeck : get5ColorDeck -- looped too much -- undersize");
}
int n = CardCounts.get(c.getName());
int n = cardCounts.get(c.getName());
tDeck.add(AllZone.getCardFactory().getCard(c.getName(), AllZone.getComputerPlayer()));
CardCounts.put(c.getName(), n + 1);
cardCounts.put(c.getName(), n + 1);
tmpDeck += "Added:" + c.getName() + "\n";
}
} else if (tDeck.size() > Size) {
@@ -399,8 +422,9 @@ public class Generate5ColorDeck {
for (int i = 0; i < diff; i++) {
Card c = tDeck.get(r.nextInt(tDeck.size()));
while (c.isBasicLand()) // don't remove basic lands
while (c.isBasicLand()) { // don't remove basic lands
c = tDeck.get(r.nextInt(tDeck.size()));
}
tDeck.remove(c);
tmpDeck += "Removed:" + c.getName() + "\n";
@@ -408,28 +432,61 @@ public class Generate5ColorDeck {
}
tmpDeck += "DeckSize:" + tDeck.size() + "\n";
if (ForgeProps.getProperty("showdeck/5color", "false").equals("true"))
if (ForgeProps.getProperty("showdeck/5color", "false").equals("true")) {
ErrorViewer.showError(tmpDeck);
}
return tDeck;
}
private class CCnt {
public String Color;
public int Count;
private String color;
private int count;
public CCnt(String clr, int cnt) {
Color = clr;
Count = cnt;
public CCnt(final String clr, final int cnt) {
this.color = clr;
this.count = cnt;
}
/**
*
* @return
*/
public String getColor() {
return this.color;
}
/**
*
* @return
*/
public int getCount() {
return this.count;
}
/**
*
* @param color
*/
public void setCount(int count) {
this.count = count;
}
}
private class DLnd {
public String Name;
private String name;
//public String Mana;
public DLnd(String nm, String mn) {
Name = nm;
/**
*
* @return
*/
public String getName() {
return this.name;
}
public DLnd(final String nm, final String mn) {
this.name = nm;
//Mana = mn;
}
}

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@@ -1,194 +0,0 @@
package forge.deck.generate;
import forge.*;
import forge.view.swing.OldGuiNewGame;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
/**
* <p>GenerateConstructedDeck class.</p>
*
* @author Forge
* @version $Id$
*/
public class GenerateConstructedDeck {
private String color1;
private String color2;
private Map<String, String> map = new HashMap<String, String>();
/**
* <p>Constructor for GenerateConstructedDeck.</p>
*/
public GenerateConstructedDeck() {
setupMap();
}
/**
* <p>setupMap.</p>
*/
private void setupMap() {
map.put(Constant.Color.Black, "Swamp");
map.put(Constant.Color.Blue, "Island");
map.put(Constant.Color.Green, "Forest");
map.put(Constant.Color.Red, "Mountain");
map.put(Constant.Color.White, "Plains");
}
/**
* <p>generateDeck.</p>
*
* @return a {@link forge.CardList} object.
*/
public CardList generateDeck() {
CardList deck;
int check;
do {
deck = get2ColorDeck();
check = deck.getType("Creature").size();
} while (check < 16 || 24 < check);
addLand(deck);
if (deck.size() != 60) {
throw new RuntimeException("GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is " + deck.size());
}
return deck;
}
//25 lands
/**
* <p>addLand.</p>
*
* @param list a {@link forge.CardList} object.
*/
private void addLand(CardList list) {
Card land;
for (int i = 0; i < 13; i++) {
land = AllZone.getCardFactory().getCard(map.get(color1).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color2).toString(), AllZone.getComputerPlayer());
list.add(land);
}
} //addLand()
/**
* Creates a CardList from the set of all cards that meets the criteria
* for color(s), type, whether the card is suitable for
* placement in random decks and in AI decks, etc.
*
* @see #filterBadCards(Iterable)
*
* @return a subset of cards <= the set of all cards; might be empty, but
* never null
*/
private CardList getCards() {
return filterBadCards(AllZone.getCardFactory());
} //getCards()
/**
* <p>get2ColorDeck.</p>
*
* @return a {@link forge.CardList} object.
*/
private CardList get2ColorDeck() {
CardList deck = get2Colors(getCards());
CardList out = new CardList();
deck.shuffle();
//trim deck size down to 34 cards, presumes 26 land, for a total of 60 cards
for (int i = 0; i < 34 && i < deck.size(); i++) {
out.add(deck.get(i));
}
return out;
}
/**
* <p>get2Colors.</p>
*
* @param in a {@link forge.CardList} object.
* @return a {@link forge.CardList} object.
*/
private CardList get2Colors(CardList in) {
int a;
int b;
do {
a = CardUtil.getRandomIndex(Constant.Color.onlyColors);
b = CardUtil.getRandomIndex(Constant.Color.onlyColors);
} while (a == b);//do not want to get the same color twice
color1 = Constant.Color.onlyColors[a];
color2 = Constant.Color.onlyColors[b];
CardList out = new CardList();
out.addAll(CardListUtil.getColor(in, color1));
out.addAll(CardListUtil.getColor(in, color2));
out.shuffle();
CardList artifact = in.filter(new CardListFilter() {
public boolean addCard(Card c) {
//is this really a colorless artifact and not something
//weird like Sarcomite Myr which is a colored artifact
return c.isArtifact() &&
CardUtil.getColors(c).contains(Constant.Color.Colorless) &&
!OldGuiNewGame.removeArtifacts.isSelected();
}
});
out.addAll(artifact);
out = out.filter(new CardListFilter() {
public boolean addCard(Card c) {
if (c.isCreature() &&
c.getNetAttack() <= 1 &&
OldGuiNewGame.removeSmallCreatures.isSelected()) {
return false;
}
return true;
}
});
out = filterBadCards(out);
return out;
}
/**
* Creates a CardList from the given sequence that meets the criteria
* for color(s), type, whether the card is suitable for
* placement in random decks and in AI decks, etc.
*
* @param sequence an iterable over Card instances
*
* @return a subset of sequence <= sequence; might be empty, but never
* null
*/
private CardList filterBadCards(Iterable<Card> sequence) {
final ArrayList<Card> goodLand = new ArrayList<Card>();
CardList out = CardFilter.filter(sequence, new CardListFilter() {
public boolean addCard(Card c) {
ArrayList<String> list = CardUtil.getColors(c);
if (list.size() == 2) {
if (!(list.contains(color1) && list.contains(color2)))
return false;
}
return CardUtil.getColors(c).size() <= 2 && //only dual colored gold cards
!c.isLand() && //no land
!c.getSVar("RemRandomDeck").equals("True") &&
!c.getSVar("RemAIDeck").equals("True") || //OR very important
goodLand.contains(c.getName());
}
});
return out;
} //filterBadCards()
}

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@@ -1,429 +0,0 @@
package forge.deck.generate;
import forge.*;
import forge.view.swing.OldGuiNewGame;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
/**
* <p>GenerateConstructedMultiColorDeck class.</p>
*
* @author Forge
* @version $Id$
*/
public class GenerateConstructedMultiColorDeck {
private String color1;
private String color2;
private String color3;
private String color4;
private String color5;
private Map<String, String> map = new HashMap<String, String>();
private Map<String, String[]> multiMap = new HashMap<String, String[]>();
/**
* <p>Constructor for GenerateConstructedMultiColorDeck.</p>
*/
public GenerateConstructedMultiColorDeck() {
setupBasicLandMap();
setupMultiMap();
}
/**
* <p>setupBasicLandMap.</p>
*/
private void setupBasicLandMap() {
map.put(Constant.Color.Black, "Swamp");
map.put(Constant.Color.Blue, "Island");
map.put(Constant.Color.Green, "Forest");
map.put(Constant.Color.Red, "Mountain");
map.put(Constant.Color.White, "Plains");
}
/**
* <p>setupMultiMap.</p>
*/
private void setupMultiMap() {
multiMap.put(Constant.Color.Black + Constant.Color.Blue, new String[]{"Underground Sea", "Watery Grave"});
multiMap.put(Constant.Color.Black + Constant.Color.Green, new String[]{"Bayou", "Overgrown Tomb"});
multiMap.put(Constant.Color.Black + Constant.Color.Red, new String[]{"Badlands", "Blood Crypt"});
multiMap.put(Constant.Color.Black + Constant.Color.White, new String[]{"Scrubland", "Godless Shrine"});
multiMap.put(Constant.Color.Blue + Constant.Color.Black, new String[]{"Underground Sea", "Watery Grave"});
multiMap.put(Constant.Color.Blue + Constant.Color.Green, new String[]{"Tropical Island", "Breeding Pool"});
multiMap.put(Constant.Color.Blue + Constant.Color.Red, new String[]{"Volcanic Island", "Steam Vents"});
multiMap.put(Constant.Color.Blue + Constant.Color.White, new String[]{"Tundra", "Hallowed Fountain"});
multiMap.put(Constant.Color.Green + Constant.Color.Black, new String[]{"Bayou", "Overgrown Tomb"});
multiMap.put(Constant.Color.Green + Constant.Color.Blue, new String[]{"Tropical Island", "Breeding Pool"});
multiMap.put(Constant.Color.Green + Constant.Color.Red, new String[]{"Taiga", "Stomping Ground"});
multiMap.put(Constant.Color.Green + Constant.Color.White, new String[]{"Savannah", "Temple Garden"});
multiMap.put(Constant.Color.Red + Constant.Color.Black, new String[]{"Badlands", "Blood Crypt"});
multiMap.put(Constant.Color.Red + Constant.Color.Blue, new String[]{"Volcanic Island", "Steam Vents"});
multiMap.put(Constant.Color.Red + Constant.Color.Green, new String[]{"Taiga", "Stomping Ground"});
multiMap.put(Constant.Color.Red + Constant.Color.White, new String[]{"Plateau", "Sacred Foundry"});
multiMap.put(Constant.Color.White + Constant.Color.Black, new String[]{"Scrubland", "Godless Shrine"});
multiMap.put(Constant.Color.White + Constant.Color.Blue, new String[]{"Tundra", "Hallowed Fountain"});
multiMap.put(Constant.Color.White + Constant.Color.Green, new String[]{"Savannah", "Temple Garden"});
multiMap.put(Constant.Color.White + Constant.Color.Red, new String[]{"Plateau", "Sacred Foundry"});
}
/**
* <p>generate3ColorDeck.</p>
*
* @return a {@link forge.CardList} object.
*/
public CardList generate3ColorDeck() {
CardList deck;
int check;
do {
deck = get3ColorDeck();
check = deck.getType("Creature").size();
} while (check < 16 || 24 < check);
addLand(deck, 3);
if (deck.size() != 60)
throw new RuntimeException("GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is " + deck.size());
return deck;
}
/**
* <p>generate5ColorDeck.</p>
*
* @return a {@link forge.CardList} object.
*/
public CardList generate5ColorDeck() {
CardList deck;
deck = get5ColorDeck();
addLand(deck, 5);
if (deck.size() != 60)
throw new RuntimeException("GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is " + deck.size());
return deck;
}
/**
* <p>addLand.</p>
*
* @param list a {@link forge.CardList} object.
* @param colors a int.
*/
private void addLand(CardList list, int colors) {
if (colors == 3) {
int numberBasic = 2;
Card land;
for (int i = 0; i < numberBasic; i++) {
land = AllZone.getCardFactory().getCard(map.get(color1).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color2).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color3).toString(), AllZone.getComputerPlayer());
list.add(land);
}
int numberDual = 4;
for (int i = 0; i < numberDual; i++) {
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color2)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color3)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color2 + color3)[0], AllZone.getComputerPlayer());
list.add(land);
}
for (int i = 0; i < 2; i++) {
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color2)[1], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color3)[1], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color2 + color3)[1], AllZone.getComputerPlayer());
list.add(land);
}
} else if (colors == 5) {
int numberBasic = 1;
Card land;
for (int i = 0; i < numberBasic; i++) {
land = AllZone.getCardFactory().getCard(map.get(color1).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color2).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color3).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color4).toString(), AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(map.get(color5).toString(), AllZone.getComputerPlayer());
list.add(land);
}
int numberDual = 2;
for (int i = 0; i < numberDual; i++) {
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color2)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color3)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color4)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color1 + color5)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color2 + color3)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color2 + color4)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color2 + color5)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color3 + color4)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color3 + color5)[0], AllZone.getComputerPlayer());
list.add(land);
land = AllZone.getCardFactory().getCard(multiMap.get(color4 + color5)[0], AllZone.getComputerPlayer());
list.add(land);
}
}
}//addLand()
/**
* Filters out cards by color and their suitability for being placed in
* a randomly created deck.
*
* @param colors the number of different colors the deck should have;
* if this is a number other than 3 or 5, we return an empty list.
*
* @return a subset of all cards in the CardFactory database
* which might be empty, but never null
*/
private CardList getCards(int colors) {
return filterBadCards(AllZone.getCardFactory(), colors);
}//getCards()
/**
* <p>get3ColorDeck.</p>
*
* @return a {@link forge.CardList} object.
*/
private CardList get3ColorDeck() {
CardList deck = get3Colors(getCards(3));
CardList out = new CardList();
deck.shuffle();
//trim deck size down to 36 cards, presumes 24 land, for a total of 60 cards
for (int i = 0; i < 36 && i < deck.size(); i++)
out.add(deck.get(i));
return out;
}
/**
* <p>get5ColorDeck.</p>
*
* @return a {@link forge.CardList} object.
*/
private CardList get5ColorDeck() {
CardList deck = get5Colors(getCards(5));
CardList out = new CardList();
deck.shuffle();
//trim deck size down to 36 cards, presumes 24 land, for a total of 60 cards
for (int i = 0; i < 36 && i < deck.size(); i++)
out.add(deck.get(i));
return out;
}
/**
* <p>get3Colors.</p>
*
* @param in a {@link forge.CardList} object.
* @return a {@link forge.CardList} object.
*/
private CardList get3Colors(CardList in) {
int a;
int b;
int c;
a = CardUtil.getRandomIndex(Constant.Color.onlyColors);
do {
b = CardUtil.getRandomIndex(Constant.Color.onlyColors);
c = CardUtil.getRandomIndex(Constant.Color.onlyColors);
} while (a == b || a == c || b == c);//do not want to get the same color thrice
color1 = Constant.Color.onlyColors[a];
color2 = Constant.Color.onlyColors[b];
color3 = Constant.Color.onlyColors[c];
CardList out = new CardList();
out.addAll(CardListUtil.getColor(in, color1));
out.addAll(CardListUtil.getColor(in, color2));
out.addAll(CardListUtil.getColor(in, color3));
out.shuffle();
CardList artifact = in.filter(new CardListFilter() {
public boolean addCard(Card c) {
//is this really a colorless artifact and not something
//wierd like Sarcomite Myr which is a colored artifact
return c.isArtifact() &&
CardUtil.getColors(c).contains(Constant.Color.Colorless) &&
!OldGuiNewGame.removeArtifacts.isSelected();
}
});
out.addAll(artifact);
out = out.filter(new CardListFilter() {
public boolean addCard(Card c) {
if (c.isCreature() &&
c.getNetAttack() <= 1 &&
OldGuiNewGame.removeSmallCreatures.isSelected()) {
return false;
}
return true;
}
});
out = filterBadCards(out, 3);
return out;
}
/**
* <p>get5Colors.</p>
*
* @param in a {@link forge.CardList} object.
* @return a {@link forge.CardList} object.
*/
private CardList get5Colors(CardList in) {
color1 = Constant.Color.Black;
color2 = Constant.Color.Blue;
color3 = Constant.Color.Green;
color4 = Constant.Color.Red;
color5 = Constant.Color.White;
CardList out = new CardList();
/*
out.addAll(CardListUtil.getColor(in, color1));
out.addAll(CardListUtil.getColor(in, color2));
out.addAll(CardListUtil.getColor(in, color3));
out.addAll(CardListUtil.getColor(in, color4));
out.addAll(CardListUtil.getColor(in, color5));
*/
out.addAll(CardListUtil.getGoldCards(in));
out.shuffle();
CardList artifact = in.filter(new CardListFilter() {
public boolean addCard(Card c) {
//is this really a colorless artifact and not something
//wierd like Sarcomite Myr which is a colored artifact
return c.isArtifact() &&
CardUtil.getColors(c).contains(Constant.Color.Colorless) &&
!OldGuiNewGame.removeArtifacts.isSelected();
}
});
out.addAll(artifact);
out = out.filter(new CardListFilter() {
public boolean addCard(Card c) {
if (c.isCreature() &&
c.getNetAttack() <= 1 &&
OldGuiNewGame.removeSmallCreatures.isSelected()) {
return false;
}
return true;
}
});
out = filterBadCards(out, 3);
return out;
}
/**
* Filters out cards by color and their suitability for being placed in
* a randomly created deck.
*
* @param sequence an Iterable of Card instances
*
* @param colors the number of different colors the deck should have;
* if this is a number other than 3 or 5, we return an empty list.
*
* @return a subset of sequence <= sequence which might be empty, but
* never null
*/
private CardList filterBadCards(Iterable<Card> sequence, int colors) {
final ArrayList<Card> goodLand = new ArrayList<Card>();
//goodLand.add("Faerie Conclave");
//goodLand.add("Forbidding Watchtower");
//goodLand.add("Treetop Village");
CardList out = new CardList();
if (colors == 3) {
out = CardFilter.filter(sequence, new CardListFilter() {
public boolean addCard(Card c) {
ArrayList<String> list = CardUtil.getColors(c);
if (list.size() == 3) {
if (!list.contains(color1) || !list.contains(color2) || !list.contains(color3))
return false;
} else if (list.size() == 2) {
if (!(list.contains(color1) && list.contains(color2)) &&
!(list.contains(color1) && list.contains(color3)) &&
!(list.contains(color2) && list.contains(color3)))
return false;
}
return CardUtil.getColors(c).size() <= 3 &&
!c.isLand() && //no land
!c.getSVar("RemRandomDeck").equals("True") &&
!c.getSVar("RemAIDeck").equals("True") || //OR very important
goodLand.contains(c.getName());
}
});
} else if (colors == 5) {
out = CardFilter.filter(sequence, new CardListFilter() {
public boolean addCard(Card c) {
return CardUtil.getColors(c).size() >= 2 && //only get multicolored cards
!c.isLand() && //no land
!c.getSVar("RemRandomDeck").equals("True") &&
!c.getSVar("RemAIDeck").equals("True") || //OR very important
goodLand.contains(c.getName());
}
});
}
return out;
}//filterBadCards()
}