swordshine
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65454ef540
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- Attempt to fix a bug so triggered abilities check the timestamps of cards before resolving
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2014-05-01 02:52:39 +00:00 |
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excessum
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6192e66a00
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- Allow AI to use pump-all spells/abilities as interrupts to opponent's removal.
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2014-05-01 02:47:59 +00:00 |
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excessum
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b2fb1ecd05
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- Added check in pumpAgainstRemoval() to prevent illegal number of targets
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2014-05-01 02:16:13 +00:00 |
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excessum
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e1c791eabd
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- Added AI support for multi-target pumps as interrupts to opponent's removal
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2014-05-01 02:13:03 +00:00 |
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Sloth
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0127161620
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- Added infinite loop protection to prevent cases like AI using Sky Hussar.
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2014-04-30 18:59:53 +00:00 |
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Krazy
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75d4184905
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Adjusted credit reward calculation for overkill/life gain.
Commit message for the previous commit: Fixed a bug that would cause an infinite loop in the AI code for choosing tap/untap targets.
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2014-04-30 18:26:25 +00:00 |
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Krazy
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e711c1bca1
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2014-04-30 17:11:11 +00:00 |
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Chris
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d3a3ef878e
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Added new card names to changes.txt.
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2014-04-30 14:45:12 +00:00 |
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excessum
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6e0a528c41
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- check for regeneration shields when using curses to deal lethal damage
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2014-04-30 14:11:07 +00:00 |
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excessum
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85883108ca
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- Allow AI to use pump spells/abilities as interrupts to opponent's removal. Added support for curses to predictThreatenedObjects()
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2014-04-30 13:28:41 +00:00 |
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swordshine
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521ab9c3fd
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- Fixed AnimateAllEffect so it update card state now
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2014-04-30 13:19:06 +00:00 |
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swordshine
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3185143f9f
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- Conspiracy: Added Brago, King Eternal
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2014-04-30 08:45:37 +00:00 |
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drdev
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679a29fdfd
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Improve layout of DualListBox
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2014-04-30 00:45:33 +00:00 |
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Krazy
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7a7f7fca5b
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Players can now win credits for overkill or gaining lots of life, as these strategies tend to make the player miss out on bonus credits for fast games. Life total differences of up to 2550 will award 1 credit for every 10 life over 50. Also increased cost of new quest item.
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2014-04-29 19:32:27 +00:00 |
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Krazy
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5d77df7941
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Small update to android pom to keep Eclipse from complaining when using ADT.
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2014-04-29 17:07:41 +00:00 |
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Sloth
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11799fd2ca
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- Fixed AI not targeting with Armistice.
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2014-04-29 06:56:24 +00:00 |
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Sloth
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cb18d42769
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- Added DGM to the Ravnica world.
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2014-04-29 06:43:58 +00:00 |
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drdev
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2394b8fb19
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Prevent crash when resolving Ponder on mobile game
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2014-04-29 04:42:53 +00:00 |
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drdev
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21a1c26cc7
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Implement DualListBox for mobile
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2014-04-29 04:28:57 +00:00 |
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Krazy
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96b9b3da00
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Finished up basic android .apk building support. See forum for details.
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2014-04-29 03:49:11 +00:00 |
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drdev
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f4c1b90e34
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Fix stack description of Ponder
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2014-04-29 03:12:02 +00:00 |
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drdev
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a3800f7835
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Commit mobile maven prefs
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2014-04-29 02:38:54 +00:00 |
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Krazy
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da420eeb68
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Part two of the previous commit. Because SVN is not Git.
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2014-04-29 01:57:31 +00:00 |
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Krazy
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b59a0ef265
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Added an expensive quest item that increases the variety of boosters when awarded for wins.
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2014-04-29 01:56:40 +00:00 |
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drdev
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b2bc1975ec
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Remove unused assets files
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2014-04-29 01:38:32 +00:00 |
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drdev
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eb6e6d9b80
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Fix padding for settings screen
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2014-04-29 00:58:29 +00:00 |
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drdev
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44711aca4e
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Update stack to use same colors as card detail border
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2014-04-28 19:42:48 +00:00 |
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Krazy
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f1f07e7c92
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Added rewards for maintaining large win streaks in quest mode.
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2014-04-28 19:18:34 +00:00 |
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drdev
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f770986aa9
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Fix so multiple abilities can be selected via menu in desktop app
Remove straggler java.awt reference in forge-core
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2014-04-28 18:43:03 +00:00 |
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asepetci
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7ffbaf9a36
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Updated draft rankings
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2014-04-28 07:49:39 +00:00 |
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drdev
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3e76589214
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Add setting for scaling image larger
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2014-04-28 03:49:22 +00:00 |
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drdev
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75ff9e5f97
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Fix FList scroll into view logic
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2014-04-28 03:41:58 +00:00 |
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drdev
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22afad3eaf
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Support tapping art to show zoom/detail
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2014-04-28 03:33:36 +00:00 |
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drdev
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02b0fd2d63
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Tweak item manager filter layout
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2014-04-28 03:04:36 +00:00 |
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drdev
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769e5dee4b
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Reduce height of filters
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2014-04-28 02:11:20 +00:00 |
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drdev
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d6c8e794cf
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Improve card list rendering
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2014-04-28 01:58:58 +00:00 |
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Krazy
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a1575b6399
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Quick fix for building forge-gui-mobile-dev. forge-gui-android incomplete still.
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2014-04-28 01:23:55 +00:00 |
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Sol
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32fc73802d
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- Routing Flashback button through the InputProxy to attempt fix for Oracle of Mul Daya/trigger issue
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2014-04-28 00:51:24 +00:00 |
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drdev
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2592002bcf
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Fix so forge-gui-mobile compiles
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2014-04-27 22:36:29 +00:00 |
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drdev
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e6efda2716
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Remove remaining references to java.awt from forge-gui and forge-gui-mobile
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2014-04-27 22:07:12 +00:00 |
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swordshine
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8858249b69
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- Fixed Necra Sanctuary
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2014-04-27 06:33:59 +00:00 |
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swordshine
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a2251f92cc
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- Fixed Knowledge and Power
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2014-04-27 06:04:12 +00:00 |
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drdev
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9a39a4e80e
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Work on card list rendering
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2014-04-27 05:10:36 +00:00 |
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Krazy
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65211b16cd
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Reverted the change that turned forge-gui-mobile into a complete module. It was causing problems building the desktop version of the game. Will explore real fixes later.
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2014-04-27 05:10:16 +00:00 |
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Krazy
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73cf1096bb
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Set up the stuff to build the game for Android. See the Maven module forum topic for details.
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2014-04-27 02:22:24 +00:00 |
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excessum
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811d59ed24
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- Fixed bug with extra targets when activating Polukranos, World Eater
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2014-04-27 02:18:41 +00:00 |
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drdev
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f34498277b
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Support toggling favorite decks
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2014-04-27 01:20:38 +00:00 |
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drdev
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8b6d184027
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Tweak set label to appear in proper font
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2014-04-27 01:02:05 +00:00 |
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drdev
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384181c8ce
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Increase set label padding for DeckManager list items
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2014-04-27 00:55:23 +00:00 |
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drdev
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5ebb06c1b1
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Fix icon/text alignment on FLabels
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2014-04-27 00:14:38 +00:00 |
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