Sloth
c0f4b6066b
- Added AI support for Polymorph and Proteus Staff.
2015-02-28 21:08:55 +00:00
Myrd
3430877613
Fix copying game with permanents changed to creatures in AI simulation.
2015-02-28 15:42:13 +00:00
Chris
d60cafa83c
[maven-release-plugin] prepare for next development iteration
2015-02-27 15:29:09 +00:00
Chris
808e56e327
[maven-release-plugin] prepare release forge-1.5.36
2015-02-27 15:29:01 +00:00
excessum
3b114d8c46
- Fixed bug with triggered abilities and useRemovalNow() in DamageDealAi
2015-02-23 12:35:52 +00:00
excessum
e525e017bc
- Implemented default choices for Fate Reforged sieges
2015-02-22 02:21:08 +00:00
excessum
7533b1a02b
- Implemented AI for Ugin, the Spirit Dragon
2015-02-20 01:57:29 +00:00
excessum
4e37f7b442
- Fixed bug due to free pings in DamageDealAi caused by r28843
2015-02-17 11:55:39 +00:00
elcnesh
4a38b0d817
Huge update to the GUI codebase.
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- Make match screen in gui-desktop non-singleton, allowing multiple games to be played simultaneously.
- Separate global gui commands (IGuiBase) from game-specific gui commands (IGuiGame), allowing games to send their commands to the correct gui.
2015-02-17 08:47:55 +00:00
Myrd
4ac5d67a02
Fix game copy error with manifested non-creatures.
2015-02-16 07:43:34 +00:00
Myrd
95f145a1cd
Fix NPE in combat code that was caused by AI being confused when planning its blockers (i.e. planning how to block own attackers).
2015-02-16 02:13:03 +00:00
Myrd
3ecb80f8d2
Slightly better fix for make canceling Delve refund exiled cards. I think this fixes a bug in the previous fix where AI would never exile the cards they chose to delve.
2015-02-15 20:41:31 +00:00
Sloth
8bd2c59f27
- Improved AI using Withered Wretch.
2015-02-14 20:29:01 +00:00
Myrd
6af65c0db9
Fix GameCopier to preserve tracking of loyalty ability activations.
2015-02-14 18:56:26 +00:00
Myrd
251b85ac93
Improve some debug printing.
2015-02-14 17:40:08 +00:00
Myrd
4a97f483f8
Set activating player when evaluating mana producing permanent by AI, to avoid warnings being printed.
2015-02-14 16:20:28 +00:00
Myrd
7006d85d25
Fix some problems with recursive simulation and tweak debug output. Also, optimize evaluation in summon sick mode.
2015-02-14 16:13:04 +00:00
Chris
ea6a01b1bc
[maven-release-plugin] prepare for next development iteration
2015-02-14 15:42:17 +00:00
Chris
a42465e9ca
[maven-release-plugin] prepare release forge-1.5.35
2015-02-14 15:42:09 +00:00
Myrd
ed9bc163cf
Optimize replacement effect lookup during AI calculating mana.
2015-02-14 15:06:14 +00:00
excessum
da74a6f70a
- Fixed bug with the AI treating spells with DamageDeal SubAbility that can target players as free pings
2015-02-14 11:51:44 +00:00
excessum
8688494718
- Fixed AI for Polukranos, World Eater
2015-02-14 08:08:48 +00:00
Myrd
8aae10fedd
Fix Simulation AI not being able to target some permanent types.
2015-02-14 05:59:26 +00:00
excessum
dd28144134
- Fixed AI for Chained to the Rocks
2015-02-14 03:11:12 +00:00
Myrd
b131f59976
Fix NPE with empty stack.
2015-02-13 05:41:40 +00:00
Myrd
cad21523ff
Fix index out of bounds with multiple targets.
2015-02-13 05:24:25 +00:00
Myrd
edbbc582c7
Fix game copy error with monstrous with a test.
2015-02-13 05:17:22 +00:00
Myrd
0d748ed593
Don't recurse if the game is already over.
2015-02-13 04:58:13 +00:00
Myrd
2f161224b2
Simulation AI: Implement looking ahead more than one move. This allows, for example, choosing the SpellAbility to use a fetchland to get the right type of mana in order to play another spell in hand, just from simulation.
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This is an initial implementation with a max recursion depth of 5.
There are many improvements that can be made - for example to speed it up, by caching the planned SA chain - so that (if things are going to plan), the chain doesn't have to be recomputed each time.
Also, the AI doesn't currently simulated both types of decisions for a fetchland (i.e. evaluate difference between fetching a Plains vs. a Forest) - it picks one arbitrarily, which sometimes causes it to miss better plays. This needs to be fixed.
2015-02-13 04:52:08 +00:00
Myrd
43005bc1e4
Copy cards in command zone too.
2015-02-13 04:15:01 +00:00
Myrd
b138ec3e1d
Make CreatureEvaluator implement Function, so that a separate class isn't needed for that.
2015-02-12 05:11:55 +00:00
Myrd
e89324537c
Tweak eval scoring for cards in hand and life for Simulated AI.
2015-02-08 20:38:41 +00:00
Myrd
1963cc94ad
Fix simulated AI finding wrong card in hand when simulating and add a test.
2015-02-08 20:21:23 +00:00
Myrd
2dc5d6da09
Consider planeswalkers with more loyalty counters better, so that AI will activate Liliana's discard ability even if opponent has no cards in hand.
2015-02-08 20:03:12 +00:00
Myrd
2afff9c9c0
Make game state save/restore also affect command zone.
2015-02-08 19:58:05 +00:00
Myrd
457636f2e3
Make simulated AI ignore temp power/toughness boosts in certain cases when evaluating. (Initial version - can be made quite a bit smarter based on this later.)
2015-02-08 19:43:40 +00:00
Myrd
2766caec2c
Fix simulation of unmorph abilities that don't use the stack, with a test.
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Also, disables a test that started to fail for some reason. Will investigate why it's failing after this commit.
2015-02-08 18:08:51 +00:00
Myrd
188ff29384
Remove println.
2015-02-08 17:50:15 +00:00
Myrd
ff18cb74c8
Fix dumping and restoring game state with morphed creatures.
2015-02-08 17:43:09 +00:00
Sloth
0ea7e765a0
- Improved DigAI.
2015-02-08 14:02:47 +00:00
Sloth
b5dd19867a
- Cleanup and NPE protection.
2015-02-08 13:36:17 +00:00
Myrd
20bd3e3ea9
Fix formatting.
2015-02-07 19:40:20 +00:00
Myrd
8e1feb1dc6
Make a helper class for evaluating a creature, so that it can be more easily customized through subclassing.
2015-02-07 19:39:40 +00:00
Myrd
8a96a479bb
- Fix build that I broke.
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- Commit some in-progress stack copying code that doesn't work yet (disabled).
- Throw exception when a GameObject couldn't be mapped from the orig game.
2015-02-07 19:18:37 +00:00
Myrd
859a853499
Add a somewhat hidden option in the UI to turn on simulation via a context menu on the AI radio button on desktop.
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This allows choosing the AI mode without recompiling and also allows things like making a non-simulation AI play a simulation AI.
2015-02-07 18:32:02 +00:00
Myrd
4e1706ad22
Remove some assumptions about ordering of players in simulation AI code.
2015-02-07 17:54:43 +00:00
Myrd
8141b0edb2
Limit some debug output.
2015-02-07 17:52:45 +00:00
Myrd
9b40f6559b
Fix some spammy output that came from my last commit.
2015-02-07 03:13:52 +00:00
Myrd
cfd38b7111
Fix game copy inconsistency with paid echo cost during simulation.
2015-02-07 02:55:48 +00:00
Myrd
62f790e9fe
Add code for debugging simulation copy errors.
2015-02-07 02:31:46 +00:00