Sloth
30ca292fe1
- The number of counters shown on a card is now based on the sum of all counters.
2011-10-03 17:04:43 +00:00
Sloth
4b61355663
- Added a graphic representation of counters.
2011-10-03 13:17:41 +00:00
Doublestrike
741df78bb2
Fixed fantasy extras only appearing in first round.
2011-10-03 11:32:18 +00:00
Doublestrike
a662443caa
Booster choice window is back in action (at end of quest event).
2011-10-03 11:14:36 +00:00
Doublestrike
7c74c7a3d0
Changed "booster SET" to "booster FORMAT" in reward text for QuestWinLoseHandler.
2011-10-03 11:09:58 +00:00
Doublestrike
650bf636b4
WinLose bug fix: Quest win penalizes 15 credits and doesn't add win credits - fixed.
2011-10-03 11:04:49 +00:00
Sloth
f3e54f754c
- Made the max card size customizable (via menu -> Specify Max Card Size).
2011-10-03 10:37:24 +00:00
slapshot5
c5d29d1972
make sure all buttons on WinLoseFrame fit on Mac OS X
2011-10-03 05:18:15 +00:00
Maxmtg
030a26ea0e
in sealed AI and Human receive different cardpools
2011-10-03 00:38:10 +00:00
Sol
959a9f8689
- Added support for Putting Counters on Cards you Control as a Cost
2011-10-02 14:08:55 +00:00
Sloth
dd710d5073
- Added the phasing symbol and replaced the other symbols with the new one by Marc.
2011-10-02 13:50:41 +00:00
Doublestrike
ce8d5de10e
UI improvements, round 1: WinLose UI streamlined.
2011-10-02 11:57:04 +00:00
Sloth
ef71031ad2
- AF ChangeZone Hidden used the parameter "Defined" for two different things (cards and players). Renamed one to "DefindPlayer".
2011-10-02 11:38:06 +00:00
Sloth
cb2ed24064
- Fixed destroyLegendaryCreatures().
2011-10-02 11:05:28 +00:00
slapshot5
e24dbe694b
removing a TODO in AF_ChooseNumber
2011-10-02 07:39:06 +00:00
slapshot5
5f7b762899
convert Shapeshifter to script
2011-10-02 06:48:30 +00:00
slapshot5
66a82cd1d5
add AF_ChooseNumber with Min, Max and Random params accepted. Max is required.
2011-10-02 06:48:00 +00:00
Sol
d6e1a324fb
- Add Support for ChosenColor in AF_Mana
...
- Add My Grail (Sol Grail)
2011-10-02 02:43:10 +00:00
slapshot5
04d4fd017e
AF_Token now supports:
...
1. ChosenColor for TokenColors$
2. ChosenType for TokenName$
3. ChosenType for TokenTypes$
2011-10-01 21:41:30 +00:00
Sloth
981e678368
- Fixed a bug in AbilityFactory.resolve.
...
- Added Eater of the Dead.
2011-10-01 20:34:08 +00:00
slapshot5
adbef6c43e
add ChosenColor as a property in Card.java
2011-10-01 18:18:37 +00:00
Sol
914beb6402
Fix for crash in GameAction when QuestEvent is not a QuestChallenge
2011-10-01 18:04:44 +00:00
Sol
44dd486959
- Convert Soldevi Digger to TopGraveyard property
2011-10-01 13:58:45 +00:00
Sloth
940773f01c
- Little fix in changeHiddenTriggerAI.
2011-10-01 10:08:55 +00:00
Sloth
5d09ba5af7
- Added Zombie Scavengers.
...
- Converted Necratog to script.
2011-10-01 10:00:59 +00:00
Doublestrike
d435cbe5b7
Minor fix.
2011-10-01 07:53:07 +00:00
Sloth
d20c830c02
- Added the properties "TopGraveyardCreature" and "TopGraveyard" to hasProperty.
...
- Added Shallow Grave.
2011-10-01 06:46:35 +00:00
Sloth
bcafd4aa02
- Little fix in moveCounterDoTriggerAI.
2011-10-01 06:41:36 +00:00
Doublestrike
9873c3ad2d
Replaced AllZone global "QuestChallenge" with its superclass "QuestEvent".
2011-10-01 00:13:35 +00:00
slapshot5
01960c3eaf
minor prompt fix in AF_Choose
2011-09-30 20:41:38 +00:00
Sloth
470c31c6c1
- Little improvement for the AI of AF Animate.
2011-09-30 20:04:23 +00:00
Sloth
c5a10bdb18
- Added Shimmer.
2011-09-30 19:45:54 +00:00
Sloth
e8e4aacddd
- Fixed Vigean Hydropon being able to attack and block.
...
- The AI will now use the Graft ability of Llanowar Reborn and Vigean Hydropon.
2011-09-30 12:34:38 +00:00
Sol
535a905f9a
Initial check-in for Phasing
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Note: Auras and Equipped Equipment Phasing Directly is currently unsupported (not "reattaching" itself when phasing in) and AI for AF_Phases isn't functional yet.
Add the following Phasing related cards:
Breezekeeper, Cloak of Invisibility, Crystal Golem, Dream Fighter, Merfolk Raiders, Mist Dragon, Rainbow Efreet, Sandbar Crocodile, Teferi's Drake, Teferi's Honor Guard, Teferi's Isle, Tolarian Drake, Vanishing, Vaporous Djinn, Vodalian Illusionist
2011-09-30 12:11:19 +00:00
Sloth
b307b75258
- The AI will now also use abilities and spells during upkeep.
2011-09-30 11:43:30 +00:00
Sloth
fd3955d0af
- Fixed Gratuitous Violence.
2011-09-30 10:07:34 +00:00
slapshot5
eefbbcdc25
add UntilYourNextUpkeep param to AF_Animate
2011-09-30 07:09:19 +00:00
slapshot5
f7ea3420f0
a couple tweaks to AF_PutCounter:
...
1. add UpTo param for "add up to X counters to" a card
2. add MaxFromEffect param to specify the maximum amount of these counters the card can have from this effect
2011-09-30 06:42:28 +00:00
slapshot5
18009c3a68
Things that "come into play tapped" should not fire triggers for Mode$Taps according to my reading of rule 603.2d. I hope I haven't missed any place where this might be happening.
2011-09-30 04:44:06 +00:00
Sol
d2304b1df8
- Fix for attempting to put counters on a token that no longer exists
2011-09-29 23:13:49 +00:00
slapshot5
27813a9f57
convert Mirror Universe to script
2011-09-29 18:48:28 +00:00
slapshot5
8fbc87596e
add Transmute Artifact (from Antiquities)
2011-09-29 18:21:21 +00:00
slapshot5
b3e78fbdf4
convert etb part of Bazaar of Wonders to script
2011-09-29 04:52:29 +00:00
Sol
85cfc2ddb0
- Moving Repeatability check inside QC check.
2011-09-29 02:18:55 +00:00
slapshot5
c64dbaf1a3
add an AbilityFactory for ExchangeLife
2011-09-28 21:23:01 +00:00
slapshot5
1450c72a44
convert Necropotence to script
2011-09-28 19:22:11 +00:00
slapshot5
cc046bcb0e
support Defined for Cards in ChangeZone Hidden
2011-09-28 19:21:49 +00:00
slapshot5
3d00966cab
add TopOfLibrary as Defined for Cards
2011-09-28 19:21:05 +00:00
Sloth
4920f1acc9
- Fixed a possible NPE in changeHiddenOriginResolveAI.
2011-09-28 12:42:22 +00:00
Doublestrike
d041d189d1
Repeatability activated for quest challenge events.
2011-09-28 11:19:34 +00:00