slapshot5
52d3cce338
simplification in AF_ChooseColor
2011-10-15 04:11:43 +00:00
slapshot5
9e9f824731
experimental patch in AF_Effect for ChosenColor
2011-10-15 03:46:14 +00:00
slapshot5
ce03d6af33
experimental patch for AF_Dig (RevealValid param)
2011-10-14 22:22:17 +00:00
Sloth
ba1e8f196a
- Fixed a possible NPE in changeHiddenOriginCanPlayAI.
2011-10-14 21:00:57 +00:00
Sloth
017d2cfd9c
- Fixed a possible NPE in doDiscard.
2011-10-14 20:48:04 +00:00
jeffwadsworth
1bb78b9233
- Converted Cerebral Eruption to script.
2011-10-14 20:15:02 +00:00
Sloth
261b73d4d5
- Make use of Zone.listValueOf in StaticAbility_Continuous.
2011-10-14 12:47:08 +00:00
Sloth
2d39c04f9e
- Change the prompt of AF charm from "choose a spell" to "choose a mode" to reflect its usage on abilities.
2011-10-14 12:23:23 +00:00
slapshot5
32a70a1275
allow multiple color selections in AF_ChooseColor via a "OrColors$" parameter. Please note, the chioce dialog for colors is multi-select (like, pick one, ctrl+click to pick another, etc...)
2011-10-14 12:02:59 +00:00
Sloth
624404c4c3
- Enlarged the Multi Block window (but it's not a real solution for the problem with large card pictures).
2011-10-14 06:35:47 +00:00
jendave
8750c6df2d
Make the Freemarker template for generating proxies more generic
2011-10-12 18:51:11 +00:00
Sloth
45f781eee5
- Fixed a bug in the AI part of AF ChangeZone.
2011-10-12 15:44:20 +00:00
Sol
5a3c3ca188
Add Frenetic Efreet
...
Some cleanup in AF_Phases and GameActionUtil.FlipACoin
2011-10-12 12:37:26 +00:00
Sol
51809ae282
- AI will no longer use AF_Tap during his turn outside of combat
2011-10-12 03:07:24 +00:00
Sol
c248830701
Didn't fix the NPE properly last time
2011-10-12 02:23:44 +00:00
Sol
c42cbd525d
- Fix for check ETB if the trigger is missing an Execute (Hazazon Tamar)
2011-10-12 00:34:16 +00:00
Sloth
3d8ec19e4a
- Added some more Blink AI to AF ChangeZone to support Venser, the Sojourner.
2011-10-11 16:00:38 +00:00
Hellfish
4d4743da55
*Removed a couple of unused imports.
2011-10-11 15:24:06 +00:00
slapshot5
a238d134ba
cleanups in GamActionUtil and AbstractCardFactory
2011-10-11 12:53:44 +00:00
Sloth
58cca6635b
- The AI will no longer use AF Dig abilities with destination hand before Main2.
2011-10-11 09:37:46 +00:00
Sloth
44fb8577a0
- Little improvement for the AI of AF LoseLife (the AI will no longer wait until Main2 or blocking or use randomness if the ability can kill the human).
2011-10-11 09:32:31 +00:00
Hellfish
147836de73
*Fixed Haunt cards allowing you to haunt non-creatures.
2011-10-11 07:18:21 +00:00
slapshot5
bc7251472f
Convert Cryptic Command to script
2011-10-11 06:00:31 +00:00
slapshot5
44e140b45e
convert Incendiary Command to script
2011-10-11 04:39:29 +00:00
slapshot5
472829f47a
fix RememberDiscarded when Mode$ Hand
2011-10-11 04:37:49 +00:00
slapshot5
085eaa2cc5
convert Austere Command to script
2011-10-11 04:04:22 +00:00
slapshot5
c12fc9185a
fix Charm targeting when called from a Trigger
2011-10-10 23:45:53 +00:00
slapshot5
f435c3ed11
a couple fixes for AF_Charm:
...
1. Charms weren't chosen from Triggers. Now they are.
2. Defined in a Charm caused a crash because ActivatingPlayer wasn't set for newly linked Ability_Subs. This is fixed.
2011-10-10 23:24:36 +00:00
Sloth
bdb17d0958
- Little improvement in damageChoosingTargets AI (Chandra, the Firebrand will no longer omit targeting the human).
2011-10-10 15:55:18 +00:00
Sloth
ed782bdd1c
- Little AI improvements for AF Pump Curse.
2011-10-10 14:48:57 +00:00
Sloth
e888ab66c0
- Added an ultimate parameter to planewalker abilities. These abilities will be considered before the others.
2011-10-10 13:46:10 +00:00
Sloth
0f0e2bfaa6
- AI's checkRemoveCounterCost was way too conservative (which mostly prevented the usage of ultimate Planeswalker abilities).
2011-10-10 13:44:40 +00:00
Doublestrike
0b46ea60e3
Update to FRoundedPanel:
...
- Can now decide which corners to round.
- No settings file required in skin (all removed)
2011-10-10 11:57:39 +00:00
Doublestrike
4e85650dda
Removed obsolete win/lose frame files.
2011-10-10 06:53:56 +00:00
slapshot5
0d38dfbe2b
fully support the CharmNum param in AF_Charm
2011-10-10 05:30:40 +00:00
slapshot5
2ab17e5843
minor stack description fix in AF_ChangeZone
2011-10-10 05:29:37 +00:00
slapshot5
560c582b9a
Add AF_Charm. This should support all the regular Charm cards, or any "Choose one - " type of spells. See Midnight Charm for an example. The following items are outstanding:
...
1. Enable Charms for the AI
2. add support for the CharmNum$ param to supports the Commands (Cryptic Command, Profane Command, etc.; i.e. "Choose two -")
2011-10-10 04:47:32 +00:00
Doublestrike
a59ced0c52
Fixed "New" flag bug in quest rewards handler.
2011-10-10 04:14:04 +00:00
Doublestrike
92157a7dc6
Sped up mousewheel scroll speed in custom scroll area on WinLoseFrame.
2011-10-10 03:16:20 +00:00
slapshot5
6d46465225
add Body Double (from Planar Chaos)
2011-10-10 03:09:27 +00:00
Doublestrike
4344cac411
Splash screen uses skin colors for load bar.
...
"Rebel" and "Default" skin palettes adjusted to fit (still need some grafix work).
2011-10-10 03:07:39 +00:00
Doublestrike
09f0e0e775
Fix on FRoundedPanel, and some brief changes to the "rebel" skin to differentiate from "default" (note, still needs a lot of work)
2011-10-10 02:30:57 +00:00
Sol
0a81cc3d72
- Add support for RememberDiscarded for everything except for DiscardUnless
2011-10-10 02:28:32 +00:00
jeffwadsworth
47978a7481
- Added Dread Wight
2011-10-10 02:04:28 +00:00
slapshot5
525d7b4d9f
Add AF_NameCard. Like other AF_Choose*, it can be accessed as a Property Card.NamedCard
2011-10-09 20:52:54 +00:00
slapshot5
102c92c6c2
fix targeting of Volrath's Dungeon
2011-10-09 17:12:05 +00:00
slapshot5
26cfaaaba2
fix several places in AFs where compy wouldn't activate because it was checking the wrong param
2011-10-09 16:56:43 +00:00
slapshot5
b849c0c5aa
Allow Compy to activate abilities in Draw phase.
2011-10-09 16:54:22 +00:00
Sloth
d34b4712ae
- Fixed Rolling Temblor.
2011-10-09 07:18:33 +00:00
slapshot5
ed92acf9c6
AF_ChooseType for Creature types now uses list selection instead of free-text typing.
2011-10-09 00:19:25 +00:00