drdev
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c3d9ff5fe2
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Fix crash when getting commander info
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2014-10-21 02:17:44 +00:00 |
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drdev
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2002090c18
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Fix player name in message for Vendilion Clique
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2014-10-21 00:58:20 +00:00 |
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drdev
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75352fd7dd
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Fix so token has name displayed in detail pane
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2014-10-21 00:44:39 +00:00 |
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drdev
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51ffbcaeb7
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Fix concurrent modification exception
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2014-10-21 00:00:52 +00:00 |
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drdev
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83e548d3a4
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Fix display of fake cards
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2014-10-20 23:39:59 +00:00 |
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drdev
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ab626363d8
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Further reduce creation of unnecessary sets
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2014-10-20 22:59:18 +00:00 |
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drdev
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9ec5497321
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Optimize check for state-based effects to avoid creating a new HashSet unnecessary
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2014-10-20 22:39:47 +00:00 |
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Sloth
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e1976f9768
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- Fixed checkStaticAbilities slowing down the game unnecessarily.
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2014-10-19 21:16:27 +00:00 |
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Sloth
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29a8595752
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- Removed the Effect type DebuffAll. The 5 cards that used it were converted to AnimateAll.
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2014-10-19 20:37:04 +00:00 |
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drdev
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d84659a3f0
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Fix token doubling effects
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2014-10-19 00:33:40 +00:00 |
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drdev
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c6d2e89d13
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Fix so AI respect Annihilator amount
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2014-10-19 00:15:03 +00:00 |
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drdev
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44dabcf382
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Fix so cards like Courser of Kruphix allow viewing the top card or your library
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2014-10-18 22:53:01 +00:00 |
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drdev
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2d136fb70e
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Fix so YouMayLook field is populated
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2014-10-18 22:40:53 +00:00 |
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drdev
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b81426663f
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Fix concurrent modification exception with Chromatic Lantern
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2014-10-18 22:31:20 +00:00 |
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drdev
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72d6b1ba97
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Fix so both sides of split card have text displayed when card not on stack
Fix so only the cast half of a split card has its mana cost displayed when it's on the stack
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2014-10-18 22:23:05 +00:00 |
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drdev
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b6a35d4993
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Fix so planeswalkers appear with proper base loyalty even when not in play
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2014-10-18 21:58:25 +00:00 |
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Sloth
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8089d73ce9
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- Targeting of triggered abilities is always mandatory.
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2014-10-18 19:20:17 +00:00 |
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drdev
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7a55bd6c48
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Fix so cards like Clone enter the battlefield properly with immediately dying
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2014-10-18 02:42:20 +00:00 |
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Sloth
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532b8b7e4b
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- Fixed two FindBugs results.
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2014-10-17 16:56:52 +00:00 |
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drdev
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f556d79f88
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Fix bug with milling
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2014-10-17 01:04:08 +00:00 |
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drdev
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5ba5b70f1f
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Refactor some the image loading code into forge-core
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2014-10-16 16:17:18 +00:00 |
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drdev
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64c1d25b82
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Prevent cards that die from state-based effects sticking around on the battlefield
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2014-10-16 14:50:42 +00:00 |
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drdev
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8aa9fd050e
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Fix flashback zone to work more like other zones and not crash for desktop game
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2014-10-15 19:53:29 +00:00 |
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drdev
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e9c0e600ec
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Tweak fix for isEquipped
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2014-10-15 18:55:57 +00:00 |
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Sloth
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37f44764ed
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- Fixed isEquipped function.
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2014-10-15 18:44:18 +00:00 |
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drdev
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c75980335c
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Fix name and mana cost display for split cards
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2014-10-15 18:23:15 +00:00 |
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drdev
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65f3c5da2f
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Fix so oracle text appears properly for split cards in editor
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2014-10-15 18:01:40 +00:00 |
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drdev
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058f66c22f
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Fix bug that prevented being able to play a card that had been returned to your hand or put on top of your library
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2014-10-15 17:30:14 +00:00 |
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drdev
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a831201cd7
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Remove unnecessary threadSafeIterator call
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2014-10-15 16:12:37 +00:00 |
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drdev
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99e2b67e04
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Prevent concurrent modification exception when moving token to a zone besides the graveyard
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2014-10-15 16:07:54 +00:00 |
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drdev
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ab7fb0788e
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Fix Mindslaver so you can actually take actions for your opponent
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2014-10-15 15:33:47 +00:00 |
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drdev
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4f3bf5d6fa
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Fix crash with MindSlaveMaster
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2014-10-15 15:03:39 +00:00 |
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drdev
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1fd2aadbde
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Fix so flip side of morph cards can be seen
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2014-10-15 04:02:44 +00:00 |
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drdev
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649056d1dc
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Support showing other zones in a popup window
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2014-10-15 01:42:08 +00:00 |
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drdev
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0744df07e6
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Fix so cards in hidden zones are properly hidden
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2014-10-14 22:10:56 +00:00 |
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drdev
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b73594a530
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Fix so spell/abilities display properly when card clicked
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2014-10-14 04:42:22 +00:00 |
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drdev
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f62b93f05e
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Prevent aura becoming unattached when undoing land tapping
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2014-10-14 03:40:19 +00:00 |
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drdev
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96980a9d30
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Prevent getDefender crash
Optimize combat logic a bit using FCollection
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2014-10-14 02:42:28 +00:00 |
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drdev
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86e3d5c9f2
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Prevent blocker that's been removed during Declare Blockers from dealing combat damage
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2014-10-14 02:27:30 +00:00 |
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drdev
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27ffb6ccfc
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Ensure state-based effects and triggers updated when using Setup Game State
Remove unnecessary duplicate of setup game state code
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2014-10-14 02:14:44 +00:00 |
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drdev
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f7f99366fc
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Fix bug that prevented dying triggers from firing
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2014-10-14 01:54:43 +00:00 |
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drdev
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76ad6691a9
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Fix crash from bad cast
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2014-10-13 23:25:07 +00:00 |
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drdev
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8d71ae5cbf
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Prevent crash when canceling prompt for card or player
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2014-10-13 23:13:13 +00:00 |
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drdev
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1b70875b40
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Make it possible to see card name via toString() before currentState.getName() is established (for debugging purposes mostly)
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2014-10-13 23:03:03 +00:00 |
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drdev
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71a9f33d4c
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Fix so each players opponents are cached in view
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2014-10-13 05:24:33 +00:00 |
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drdev
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a8457ea75b
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Prevent P/T flickering for good
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2014-10-13 05:06:25 +00:00 |
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drdev
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f8a54eed14
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Rename Attack/Defense to Power/Toughness for consistency
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2014-10-13 04:37:55 +00:00 |
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drdev
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75f60f07c8
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Fix so P/T adjustments from state based effects are applied
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2014-10-13 04:27:30 +00:00 |
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drdev
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5c6d9736b2
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Fix non* targeting restrictions (e.g. nonland)
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2014-10-13 04:10:05 +00:00 |
|
drdev
|
84da2570d8
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Fix so blocking arrow shown when declaring blockers
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2014-10-13 03:42:46 +00:00 |
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