swordshine
3d2156b429
- Fixed an NPE
2014-12-29 05:05:07 +00:00
Myrd
bf34aec4fc
Get rid of global static Card cache and hang it off the Game instead.
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This paves the way for having multiple simulataneous game objects (e.g. for simulation).
2014-12-28 16:31:23 +00:00
swordshine
f9b867217c
- Fixed ChangeTargets effect not working in WrappedAbility (reported by mastroego: http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=16350&start=120#p170429 )
2014-12-27 02:32:32 +00:00
Agetian
9ca09f9a94
- Improve handling of split cards: Now the names of split card halves will be attached to Oracle text in the card detail box to simplify understanding which part the text is related to. Also, split cards will be shown with correct color identity and textual description when they go on stack.
2014-12-21 09:29:15 +00:00
swordshine
8755f27f1d
- Added an etb check for Putcounter effect to fix the bug when blinking walkers with Doubling Season in play by Venser, the Sojourner
2014-12-21 04:17:49 +00:00
Sol
e93f47865f
- Extra error check for Conspiracies that aren't Power Play.
2014-12-19 04:34:24 +00:00
swordshine
fb91d352e7
- Added Barbarian Guides
2014-12-19 03:58:36 +00:00
Sol
de1c726b3c
- Added Power Play (via manual editing of draft deck)
2014-12-19 03:53:30 +00:00
Myrd
a2ca6661df
Make PhaseType.smartValueOf() able to parse both formats of phase name.
2014-12-18 16:12:25 +00:00
swordshine
cded63fe9f
- Added Three Wishes
2014-12-18 08:50:19 +00:00
swordshine
2f5b7e0744
- Converted Final Fortune's effect to a delayed trigger
2014-12-18 05:38:48 +00:00
drdev
b97b586d2d
Fix mobile game compile errors from recent refactoring
2014-12-17 02:01:58 +00:00
Myrd
30fb451a45
Remove global Player cache, instead make it hang off the Game object.
2014-12-16 21:55:33 +00:00
Myrd
6be85a1741
Fix shard sort order when deciding if a mana cost is payable.
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Prior to this change, the logic would conclude that a {1}{W} cost is not payable with an untapped Scoured Barrens (w/b) and Jungle Hollow (b/g) on the field.
The code is unfortunately too tangled (has too many dependencies) to write a unit test for this. Ideally, we should refactor so it wouldn't depend on the player, etc and just take parameters that can be fed test data.
2014-12-16 20:26:41 +00:00
elcnesh
191b8e4e71
Add Fatespinner (AI uses it at random for now).
2014-12-14 17:00:31 +00:00
elcnesh
706a98460b
Fix clone effects, among others the bug of Renegade Doppelganger doesn't change back.
2014-12-14 16:20:57 +00:00
elcnesh
4b32a86679
Add Spy Network. Add new card names to CHANGES.txt.
2014-12-14 13:22:42 +00:00
elcnesh
6fb1fd3058
Fix certain planes by triggering once for each plane left when planeswalking.
2014-12-14 13:08:26 +00:00
elcnesh
89dc827756
Add Aven Soulgazer and Smoke Teller.
2014-12-14 09:39:59 +00:00
Myrd
59c1aa95b8
Fix Satyr Wayfinder revealing the top 4 cards twice.
2014-12-13 16:50:04 +00:00
drdev
20b47f3b91
Support starting games with variants in Planar Conquest
2014-12-13 06:16:10 +00:00
elcnesh
9283328e22
Large cleanup in game; fix some small bugs and make a lot of methods static where applicable.
2014-12-12 10:39:45 +00:00
Agetian
798c6c26ec
- Also specify the ID for cards that are currently face up (e.g. when revealing them).
2014-12-11 17:20:03 +00:00
Agetian
e57881f1d9
- Remove a leftover commented line.
2014-12-11 17:10:11 +00:00
Agetian
0ea126cd5d
- Make sure the names of face-down cards are not spoiled, e.g. during blockers damage order assignment.
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- A little typo fix.
2014-12-11 17:08:22 +00:00
elcnesh
5055ed4d2b
Add a "Hidden card ID" to face-down cards to uniquely identify them without spoiling the actual card id (hidden id increments each time a card is turned face-down).
2014-12-10 18:36:04 +00:00
elcnesh
963743781a
Make Hokori's untap mandatory.
2014-12-10 18:11:19 +00:00
elcnesh
278b1229c1
Fix and cleanup Hideaway. Plus a typo in Praetor's Grasp.
2014-12-08 20:50:34 +00:00
swordshine
d6010d6d40
- Added Nature Shields Its Own
2014-12-08 14:02:10 +00:00
Myrd
2db80f506b
- When an effect mills cards, pop up a dialog to show which cards got milled.
2014-12-08 06:18:11 +00:00
Myrd
23c41834aa
Fix flaky test ManaCostBeingPaidTest by making ManaCostBeingPaid.toString() not depend on map iteration ordering.
2014-12-08 05:49:11 +00:00
Myrd
6029b7bcde
Implement Sidisi, Brood Tyrant along with corresponding engine changes to support her ability.
2014-12-08 04:27:05 +00:00
drdev
b8b433586d
Support playing conquest games
2014-12-07 01:20:52 +00:00
elcnesh
e7803b0572
- For face-down cards you can see, always display their face-up image for easier browsing through morphs.
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- Don't display face-down cards in library/hand/exile as creatures.
2014-12-03 14:54:27 +00:00
elcnesh
ea23bb33b2
Codechanges and lots of fixes related to playing other player's cards from exile.
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- Cards now keep track of who's allowed to cast them, fixing possible issues in multiplayer.
- Face-down cards can now be properly looked at when allowed to by a static ability.
- Improve support for casting a face-down exiled card in general.
- Add Shared Fate (including AI support).
2014-12-03 08:49:49 +00:00
swordshine
2de56b09cc
- C14: Added Loreseeker's Stone
2014-12-02 13:33:50 +00:00
swordshine
00753f486f
- C14: Added Domineering Will and Infernal Offering
2014-12-02 13:11:05 +00:00
swordshine
f918978462
- Converted "Deplete" to a subability
2014-12-02 05:25:10 +00:00
drdev
e43884d298
Fix mana symbol order in test
2014-12-02 04:59:44 +00:00
swordshine
296eccdce3
- C14: Added Assault Suit
2014-12-02 04:55:45 +00:00
drdev
c541972527
Fix so correct text displays for flipped state in details view
2014-12-02 04:50:21 +00:00
drdev
6c7783d8d7
Fix P/T displayed when flipping morph cards
2014-12-02 04:36:03 +00:00
drdev
1bb451469b
Code cleanup
2014-12-02 04:22:46 +00:00
drdev
dc93196b56
Fix crash when starting game
2014-12-02 04:18:45 +00:00
drdev
905eb0bb1f
Fix P/T display for alternate state
2014-12-02 04:10:20 +00:00
drdev
5a6394cf34
Make zoom activate message more specific to the available abilities of a card
2014-12-02 01:52:01 +00:00
swordshine
597334a66a
- C14: Added Wave of Vitriol
2014-12-01 11:54:57 +00:00
Agetian
a9f05080f9
- Added a missing test dependency (junit.framework).
2014-12-01 09:15:18 +00:00
Myrd
a63f46414a
Fix issue where a spell's target wouldn't be correctly shown in the game log message.
...
The problem was that by the time the log sees the spell, its target has been swapped with the stack ability.
2014-12-01 06:12:05 +00:00
Myrd
319cd97d83
Fix game log revealing opponent's morphed creatures in messages.
2014-12-01 06:09:54 +00:00