excessum
|
be5b6be029
|
- Added hack to prevent bug with fight mode of Dromoka's Charm losing its targets if the +1 counters is also selected
|
2015-08-19 09:47:19 +00:00 |
|
excessum
|
8f90f5532b
|
- Improved AI for charm and life-gain effects and removed RemAiDeck for Ojutai's Command
|
2015-08-17 13:01:49 +00:00 |
|
excessum
|
368d98fd98
|
- Forced AI to always return Deathmist Raptor face-up
|
2015-08-16 08:14:42 +00:00 |
|
excessum
|
775b2185b2
|
- Implemented AI for Dromoka's Command (except for prevent damage option)
|
2015-08-15 14:34:41 +00:00 |
|
excessum
|
27f76c9ee8
|
- Fixed AI casting charms with less than minimum options and removed RemAiDeck for Kolaghan's Command
|
2015-08-15 14:06:56 +00:00 |
|
excessum
|
de9a0f79b7
|
- Fixed Skullcrack (AI never casts) and Wild Slash (AI never holds it in hand)
|
2015-08-15 09:36:14 +00:00 |
|
Chris
|
bfc16156ba
|
[maven-release-plugin] prepare for next development iteration
|
2015-08-14 18:32:38 +00:00 |
|
Chris
|
a9047c27b7
|
[maven-release-plugin] prepare release forge-1.5.43
|
2015-08-14 18:32:30 +00:00 |
|
excessum
|
0d70a84126
|
- Allow AI to burn player based on current hand size (helps Red decks that happen to draw too many burn spells and burn decks)
|
2015-08-09 12:22:38 +00:00 |
|
Sloth
|
33acaf6c8b
|
- Improved AI using Fireball (still very much incomplete).
|
2015-08-06 22:16:12 +00:00 |
|
Sloth
|
df37d67bf0
|
- Improved AI using Goblin Rimerunner and similar creatures.
|
2015-08-06 21:51:52 +00:00 |
|
Krazy
|
766be50199
|
[maven-release-plugin] prepare for next development iteration
|
2015-08-01 19:01:20 +00:00 |
|
Krazy
|
cd5888f828
|
[maven-release-plugin] prepare release forge-1.5.42
|
2015-08-01 19:00:57 +00:00 |
|
Sol
|
7074d1e6b4
|
- Fixing AI working with Feldon
|
2015-07-28 02:02:50 +00:00 |
|
Sloth
|
44e1c8a886
|
- Fixed AI not playing Reality Strobe from suspend when only lands are available as targets.
|
2015-07-25 07:38:34 +00:00 |
|
Sloth
|
56a1c70bc5
|
- Improvements in AiBlockController.
|
2015-07-21 11:59:53 +00:00 |
|
Sloth
|
6904268f80
|
- Added Menace to evaluateCreature calculation.
|
2015-07-21 10:00:21 +00:00 |
|
Sloth
|
007c3ee20c
|
- Cleanup of 2 AI functions.
|
2015-07-21 09:36:56 +00:00 |
|
Chris
|
732f9c848a
|
[maven-release-plugin] prepare for next development iteration
|
2015-07-20 15:26:17 +00:00 |
|
Chris
|
d3117236e9
|
[maven-release-plugin] prepare release forge-1.5.41
|
2015-07-20 15:26:07 +00:00 |
|
Sloth
|
9e9a5aea86
|
- The AI will no longer kill itself with damage from Eidolon of the Great Revel, Ruric Thar, the Unbowed, Spellshock or similar cards.
|
2015-07-19 11:38:59 +00:00 |
|
Sloth
|
6cc38f04ce
|
- The AI will no longer pump combatants to kill creatures like Rukh Egg.
|
2015-07-19 09:29:04 +00:00 |
|
Sloth
|
51997090e7
|
- The AI will no longer target fetchlands with Spreading Seas and similar cards.
|
2015-07-19 09:03:18 +00:00 |
|
Sloth
|
bf0302b817
|
- Fixed AI targeting Mystic Retrieval to itself.
|
2015-07-19 08:35:43 +00:00 |
|
Sloth
|
d01910cdaa
|
- Fixed logic of last commit.
|
2015-07-19 08:21:36 +00:00 |
|
Sloth
|
595739699b
|
- Improved Mulligan AI: It will now ship hands of five cards without any lands.
|
2015-07-19 08:15:32 +00:00 |
|
Sloth
|
4213b537ab
|
- Fixed AI not always playing Shivan Meteor from suspend.
|
2015-07-18 11:47:03 +00:00 |
|
Sol
|
2c487a89a2
|
- Fixing compile error
|
2015-07-18 02:51:28 +00:00 |
|
Sloth
|
37d3b68166
|
- Fixed AI not playing Cyclical Evolution from suspend.
|
2015-07-17 22:14:30 +00:00 |
|
Sloth
|
551c306530
|
- Fixed AI not playing Reality Strobe from suspend.
|
2015-07-17 21:12:06 +00:00 |
|
Sloth
|
54bdff3bb8
|
- Improved AI mulligan decisions when faced with Lair lands or similar stuff.
|
2015-07-17 14:19:14 +00:00 |
|
Sloth
|
4ad634b57e
|
- Fixed a possible infinite loop caused by creatures with "can't attack alone" and "must attack if able".
|
2015-07-14 22:07:30 +00:00 |
|
Sloth
|
638b0ea722
|
- Fixed possible div by 0 errors.
|
2015-07-11 13:06:16 +00:00 |
|
Sloth
|
d9950b2609
|
- Fixed AI stopping to play lands and permanents when life <= 0.
|
2015-07-11 12:57:32 +00:00 |
|
Sloth
|
7b181e0450
|
- The AI can now use Dig abilities with an X cost.
|
2015-07-10 21:44:24 +00:00 |
|
Sloth
|
7305a05be0
|
- Improved AI targeting opponents cards with "When CARDNAME becomes the target of a spell or ability, sacrifice it.".
|
2015-07-10 21:31:29 +00:00 |
|
swordshine
|
640ce4a6de
|
- ORI:Added Alhammaret, High Arbiter
|
2015-06-23 12:33:40 +00:00 |
|
swordshine
|
05e5966a0d
|
- ORI: Added Boggart Brute
|
2015-06-23 11:33:24 +00:00 |
|
swordshine
|
f4bf0e4fc7
|
- ORI: Added 2 Renown cards
|
2015-06-23 10:44:04 +00:00 |
|
drdev
|
3e6d5cd3e9
|
Show "Waiting for opponent..." while you wait for the other player to choose whether to go first or keep their first hand
|
2015-06-13 19:12:39 +00:00 |
|
elcnesh
|
fcd98ef99d
|
Update, cleanup and fully document FCollection and related classes.
|
2015-06-07 09:40:43 +00:00 |
|
Chris
|
c48418a77f
|
[maven-release-plugin] prepare for next development iteration
|
2015-06-05 20:31:07 +00:00 |
|
Chris
|
f3edbb23af
|
[maven-release-plugin] prepare release forge-1.5.40
|
2015-06-05 20:31:00 +00:00 |
|
Agetian
|
7381e5b77e
|
- Fixed the AI attacker bonus prediction triggering a user prompt window via ComputerUtilMana::getMana.
|
2015-06-03 17:01:52 +00:00 |
|
Sloth
|
df213262ec
|
- Improved AI using Curse of the Cabal.
|
2015-06-01 18:03:16 +00:00 |
|
Krazy
|
5a4959e59d
|
Better fix for that concurrent modification exception. Don't know what I was thinking.
|
2015-05-25 03:35:40 +00:00 |
|
Krazy
|
7f060a0b1f
|
Fixed concurrent modification in AI blocking. Fixes Vraska, the Unseen's tokens and probably some other things, too.
|
2015-05-25 03:22:33 +00:00 |
|
elcnesh
|
b3f38edef3
|
Huge cleanup: use collection interfaces (List, Set, Map) rather than
implementations (ArrayList etc.) in references to objects
|
2015-05-17 11:28:21 +00:00 |
|
elcnesh
|
49dc0e2e59
|
Cleanup: use Lists rather than arrays whenever applicable (removes some methods)
|
2015-05-11 14:22:08 +00:00 |
|
Sloth
|
0b50144aec
|
- Improved AI using Figure of Destiny and Warden of the First Tree.
|
2015-05-10 21:48:55 +00:00 |
|