pfps
00ecfe7e49
Make mouseover on prompt pane show cardview of the controlling card if there is one
2017-01-20 00:48:01 +00:00
Agetian
c31d1bae80
- Added an option to preselect the last known order of simultaneous abilities to simplify confirming the previous order (which is by far the most common thing you'd want).
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- Fixed an issue where the wrapped abilities triggered by different objects counted as different abilities for the purpose of remembering simultaneous ability order.
- Updated CHANGES.txt.
2017-01-18 12:23:13 +00:00
Agetian
ee65ad43a1
- Preparing mobile Forge release 1.5.59.002.
2017-01-18 06:23:59 +00:00
Sol
1ecb00ab85
- Display PT for nonCreature Vehicles in Mobile where they were previously not visible
2017-01-14 21:14:00 +00:00
Agetian
7d498e2b03
- Better (shorter) option name.
2017-01-14 19:51:48 +00:00
Agetian
ef27adc5c6
- Improved detailed spell ability descriptions when paying costs/targeting by getting rid of the Targeting ERROR text in the prompt box at the time when the SA is not yet targeted by the player.
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- Made the detailed SA descriptions on paying costs/targeting optional (can be enabled/disabled in preferences, enabled by default) for people wanting the old behavior (which might especially be useful for mobile Forge on small screens).
2017-01-14 19:44:01 +00:00
Agetian
c76e6a0471
- Preparing mobile Forge release 1.5.59.001
2017-01-14 06:51:39 +00:00
Agetian
be29951d76
- Further progress with quest draft tournaments in mobile Forge. There are a few issues remaining, most notably a stupid duplication of "edit deck / leave tournament" button set in prepare deck mode that I can't solve (tried a gazillion things already) and the fact that AI vs. AI match results do not register properly unless the quest is in "Simulate AI vs. AI Matches" mode, In Simulate AI vs. AI Matches mode, the QDTs should be largely playable and completable (with a couple caveats). In non-Simulate mode, they are not completable yet.
2017-01-14 06:30:42 +00:00
Krazy
26eec4cf8b
[maven-release-plugin] prepare for next development iteration
2017-01-14 02:08:47 +00:00
Krazy
5196c1bf62
[maven-release-plugin] prepare release forge-1.5.58
2017-01-14 02:08:36 +00:00
Agetian
4500f236f9
- Minor update in mobile QDT support, added an important TODO entry (to be done soon).
2017-01-06 13:51:56 +00:00
Agetian
1cd462d80b
- Further updates to Quest Draft Tournament support in mobile Forge, it should now be kind of possible to complete a QDT, at least in "Simulate AI vs. AI Results" mode, with a couple caveats and issues. Work is ongoing.
2017-01-06 11:24:30 +00:00
Agetian
bf8f8bddf4
- Further progress with Quest Draft Tournament support in mobile Forge (not complete yet, but slowly getting there).
2017-01-05 19:50:51 +00:00
Agetian
5a3207273e
- Minor cosmetic change.
2017-01-03 08:20:52 +00:00
Agetian
7eef52d7dd
- Some improvements to QuestTournamentsScreen for the upcoming draft tournament support in mobile Forge.
2017-01-03 08:19:39 +00:00
Agetian
cc3a587e42
- Implemented biasing random (simulated) AI vs AI matches towards decks with higher draft rank value.
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- Better name for the random decision simulation option.
2017-01-01 20:14:13 +00:00
Agetian
ac2881cc6c
- Added a new quest preference "Do Not Play AI Matches" which allows the player to decide the outcome of AI vs. AI matches randomly instead of playing them out and thus simulating them. This is disabled by default, set to "1" to enable.
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- Currently determines the outcome of all AI vs. AI matches in a 50-50 fashion. Might be upgraded later to bias the outcome towards a stronger deck judging by the total card draft rating value.
2017-01-01 16:06:28 +00:00
Agetian
1880fc6df1
- Removed unused imports.
2016-12-29 17:17:14 +00:00
Agetian
9b49b4ae95
- Removed the test code from QuestTournamentsScreen
2016-12-29 17:11:54 +00:00
Agetian
9b86aebaaa
- Added Edit Deck and Leave Tournament buttons to quest draft tournament bracket screen in mobile Forge.
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- Some more experiments with result injection (to be removed later).
2016-12-29 15:02:31 +00:00
Agetian
3959d171dc
- Imports fix.
2016-12-29 07:48:21 +00:00
Agetian
1b63d4f39c
- Update quest draft tournament screen when leaving draft editing screen.
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- Prevent NPE in quest draft tournament screen if the tournament hasn't started yet.
- Added some test code for testing AIvsAI match result injections (will be removed later).
2016-12-29 07:47:54 +00:00
Agetian
c8ad6fe56a
- Code formatting.
2016-12-29 05:24:56 +00:00
Agetian
823cb6c62a
- Rudimentary implementation of quest draft tournament screen in mobile Forge (feel free to improve).
2016-12-28 17:27:26 +00:00
Myrd
1e95e14d6a
Lazy-load cards in GameSimulatorTest to make it exec faster.
2016-12-27 17:56:11 +00:00
Agetian
aaa9bf1a73
- Removed an unused import.
2016-12-27 12:24:52 +00:00
Agetian
1d55b0cf33
- Ported the "Duel a Specific Opponent / Start a Gauntlet" functionality in Booster Draft and Sealed Deck game modes to mobile Forge.
2016-12-27 12:24:07 +00:00
Agetian
8024b4567a
- Prevent a possible NPE in TextRenderer#updatePieces (mobile Forge)
2016-12-27 06:54:45 +00:00
Agetian
cae93fbc3c
- Preparing mobile Forge publish v1.5.58.009.
2016-12-26 11:10:02 +00:00
Agetian
1ba2197d2c
- Fixed foil effect corruption on zoomed card images in mobile Forge.
2016-12-26 06:24:31 +00:00
Agetian
1a9af45756
- Imports fix.
2016-12-25 10:10:24 +00:00
Agetian
d49b884299
- Implemented optional texture filtering for card pictures on the battlefield in mobile Forge (helpful on larger tablets and when running mobile Forge on PC), disabled by default.
2016-12-25 10:09:22 +00:00
Agetian
0904309290
- Preparing Mobile Forge release 1.5.58.008 (landscape mode rendering fixes).
2016-12-24 15:29:05 +00:00
Agetian
db8b72539e
- Fixed the layout of quest spell shop and planar conquest collection screen in mobile Forge in landscape mode.
2016-12-24 14:20:39 +00:00
Agetian
5d70839210
- Make the Chaos Wheel display correctly in landscape orientation.
2016-12-24 12:02:04 +00:00
Agetian
9d0e8b8096
- Made the desktop port and the mobile port of the game use different threads when processing multiple achievements (otherwise the game tends to freeze).
2016-12-23 07:13:07 +00:00
Agetian
85ad047e4b
- Preparing Mobile Forge v1.5.58.007 (fixes a lock-up/crash issue).
2016-12-22 19:42:50 +00:00
Agetian
fcad3618e0
- Fixed a NPE when trying to load a Planar Conquest when no conquest has been started yet and the profile folder was not yet created.
2016-12-21 07:58:11 +00:00
Agetian
9e22822dad
- Preparing Mobile Forge release 1.5.58.006 (incremental).
2016-12-21 05:12:44 +00:00
Agetian
d76ef8e30f
- Mobile Forge build 1.5.58.005: trying to correct the update loop.
2016-12-11 16:07:16 +00:00
Agetian
0d922ce5e9
- Preparing the deployment of mobile Forge v1.5.58.004.
2016-12-11 08:52:23 +00:00
drdev
214e3f10e6
Version bump to 1.5.58.002
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Attempt to fix issue where StringUtils methods aren't found
2016-11-13 16:50:43 +00:00
drdev
d5bbbcc80c
Prevent flicker when moving planeswalker if not enough room for 3 rows on the screen at one time
2016-11-12 22:01:51 +00:00
drdev
8ce31a7082
Version bump to 1.5.58.001
2016-11-12 21:44:47 +00:00
Myrd
acddffa267
Experimental feature (behind a pref) to not load all card rules at start up. In my testing, this improves startup speed significantly.
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This is still experimental & behind a flag because there's some more work that needs to be done to fully support this - such as loading all cards when the deck builder UI is shown.
2016-11-04 04:19:51 +00:00
Krazy
ebbe189f4a
[maven-release-plugin] prepare for next development iteration
2016-10-31 04:07:37 +00:00
Krazy
c6f6344d4f
[maven-release-plugin] prepare release forge-1.5.57
2016-10-31 04:07:26 +00:00
Hanmac
a27fb9106b
Commander: more fixes for new Commander changes and Color Identity
2016-10-26 09:01:16 +00:00
Agetian
3636438229
- Mobile Forge 1.5.57.003: more flickering fixes.
2016-09-27 17:04:44 +00:00
Agetian
e97030bc58
- Preparing mobile Forge release v1.5.57.002 that will hopefully fix many of the visual flickering issues.
2016-09-27 16:02:17 +00:00