jendave
72cf2ff64c
Made the last adjustments to the positions of various objects in the Gui_Quest.java file. Looks good.
2011-08-06 04:30:38 +00:00
jendave
a204de135e
Moved a few more buttons.
2011-08-06 04:30:33 +00:00
jendave
0ce3cb88be
fixed Skullclamp to cause Skullclamp's controller draw cards. (was checking equipped Card's owner).
2011-08-06 04:30:28 +00:00
jendave
3b217d96d1
- More quest fixes - - AI should always try to attack with creatures that have "At the beginning of the end step, sacrifice CARDNAME."
2011-08-06 04:30:23 +00:00
jendave
e379664487
Moved the opponent radio buttons in the Gui_Quest.java file.
2011-08-06 04:30:17 +00:00
jendave
5d4bb069d1
- More quest fixes (also moved combobox over to be compatible with Chris' GUI changes).
2011-08-06 04:30:11 +00:00
jendave
a990945366
- Fixed Iona, Shield of Emeria not preventing Sower of Temptation being cast (when blue is chosen).
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- More quest updates (second pet, bunch of fixes).
2011-08-06 04:30:05 +00:00
jendave
dd662c7dc5
Slowly re-organizing the object located in the Gui_Quest.java file.
2011-08-06 04:29:56 +00:00
jendave
9d477104d3
Centered the off-center Labels in the Gui_Quest.java file.
2011-08-06 04:29:52 +00:00
jendave
b3e339ce03
extra check in dredge code
2011-08-06 04:29:47 +00:00
jendave
327ef3474a
added some LQ pics.
2011-08-06 04:29:41 +00:00
jendave
5decb7093a
1) Moved existing Dredge code from Input_Draw.java to the actual drawing of the card in GameAction.java so that drawing cards from things like Bazaar of Baghdad will trigger dredge. It seems to be working, but someone more familiar with the mechanic should test. This currently only works for the human. AI will probably need to dredge at random, say 50% of the time, so it doesn't mill itself...
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1a) I didn't add it, but Dredge is a keyword of the form "Dredge:2"
2) added Greater Mossdog (from Ravnica: City of Guilds) using Dredge - requested by tchiseen
2011-08-06 04:29:36 +00:00
jendave
84fbd1bd3f
update Strip Mine/Wasteland to do targeting of lands by clicking on them (just like everything else in play), instead of picking random lands off a dialog.
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This has been brought up on the forums. And you know for sure which land you are destroying if you and the computer both have a Forest in play for example.
2011-08-06 04:29:29 +00:00
jendave
234eba01e2
add Reanimate (from Tempest) - requested by DeadSpeak
2011-08-06 04:29:24 +00:00
jendave
a8142ed0b8
- Added Grave Defiler, Fallen Cleric.
2011-08-06 04:29:17 +00:00
jendave
ab15ae66a3
- Added Lord of the Undead, tweaked one of the quest decks.
2011-08-06 04:29:10 +00:00
jendave
64895cab25
* Firebolt fix AI targets
2011-08-06 04:29:01 +00:00
jendave
a0abe0df67
1) The Blinkmoth Nexus has the same problems as Goblin Burrows and other land pump type cards. I applied the same fixes and it also works correctly now.
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2) Added LQ pic url.
2011-08-06 04:28:56 +00:00
jendave
3f42a2989c
- Added Sound the Call.
2011-08-06 04:28:49 +00:00
jendave
6c98eb99c4
- Added some more AI functionality for Vampire Hexmage (it will try and kill planeswalkers now also).
2011-08-06 04:28:42 +00:00
jendave
081742c2a2
- Some cleanup in CardFactory_Lands.
2011-08-06 04:28:37 +00:00
jendave
6893e3403b
added Mana Vault (from original limited base set). Computer cannot use this card. It is filtered out of generated decks.
2011-08-06 04:28:31 +00:00
jendave
dab6a9d0c5
- More Quest updates... -Fixed Vampire Hexmage, and added AI functionality to target Dark Depths with it if it controls one.
2011-08-06 04:28:23 +00:00
jendave
b71ccb577a
1) added Vampire Hexmage (from Zendikar) - requested by MrSavage
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2) added an Ability to Dark Depths so that if counters get removed some other way (like Vampire Hexmage), you can still sacrifice it. This maybe should be a state effect.
2011-08-06 04:28:17 +00:00
jendave
3faac09b3e
- Made a bunch of quest updates (updated text for wolf/plant, new plant "Braidwood Cup" ability, + some fixes...).
2011-08-06 04:28:10 +00:00
jendave
842947f8ad
minor cleanup in Fireball debug printing
2011-08-06 04:28:04 +00:00
jendave
ae5f6a74b8
add Time Elemental (from Legends). This card will be filtered out of computer decks, so there is no AI necessary to speak of.
2011-08-06 04:27:58 +00:00
jendave
20c849fe4b
added Old Man of the Sea (from Arabian Nights)
2011-08-06 04:27:50 +00:00
jendave
b772d4af3c
minor fix for Rubinia Soulsinger
2011-08-06 04:27:43 +00:00
jendave
af5b0d8b2e
fix for "You may choose not to untap..." keyword
2011-08-06 04:27:38 +00:00
jendave
a9902adda7
1) Updated the StringBuilder code in Gui_Quest.java and the opponents window now has deck names which match the new names of the decks that were renamed earlier today. I had to delete a few tabs to make the data line up. It looks OK on my Mac but may not line up properly on windows computers.
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2) Added a LQ pic url.
2011-08-06 04:27:33 +00:00
jendave
e9e56da036
added a new Keyword: You may choose not to untap CARDNAME during your untap step.
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Human is asked, computer will not untap when it has the choice. (The assumption being cards with this kind of ability don't want to untap.)
using this, added Rubinia Soulsinger (from Legends)
2011-08-06 04:27:26 +00:00
jendave
ff90cd495c
- Accidentally broke Harrow and Kodama's Reach, fixed now.
2011-08-06 04:27:19 +00:00
jendave
9d4f1b24ba
- Fixed some problems with Captain of the Watch.
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- Added Cemetary Reaper.
- Fixed a small text problem with Chainer, Dementia Master.
2011-08-06 04:27:14 +00:00
jendave
48b629780b
1) I tested Goblin Burrows and discovered that the Human can only target Goblins and not Changelings. The AI can target any creature and not just Goblins and Changelings. I applied the same type of fix that I applied recently to other similar cards and Goblin Burrows now works correctly.
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2) Added a LQ pic url.
2011-08-06 04:27:06 +00:00
jendave
08b1f8ba9a
change Inspiration to an Instant and move to top.
2011-08-06 04:26:59 +00:00
jendave
d7c993ed73
I am trying to fix a mistake. I had added the renamed decks and the older named decks where still in place. I hope that this merge will delete the older versions of decks that have the older file names.
2011-08-06 04:26:53 +00:00
jendave
5183aeb61a
1) I changed the file name for some of the "original" mode quest decks. All of these .dck files now have file names that end in a "1" or "2" or "3".
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2) I opened each of the above .dck files in a text editor and made sure that the deck name include within these files matches the file name.
3) I opened the "easy.txt" and "medium.txt" and "hard.txt" files in a text editor and made sure that the decks names listed in these three files match the new file name.
4) I launched Forge and went into the quest mode deck editor and I did not receive any errors about missing/miss-named decks.
2011-08-06 04:26:38 +00:00
jendave
806ef254bb
added Festering Wound (from Urza's Destiny) via generic aura code.
2011-08-06 04:26:08 +00:00
jendave
e3f2897bec
removing Feedback and Warp Artifact from cards.txt until display issues for enchanted artifacts and enchantments is resolved. All java code is left intact.
2011-08-06 04:26:01 +00:00
jendave
0bf7671049
added
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1) Spirit Shackle (from Legends)
2) such thing as a +0/-2 counter. I think this is distinct from 2 +0/-1 counters.
2011-08-06 04:25:56 +00:00
jendave
be9df4e9f1
- Harrow should be cascadable now.
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- Set max life in fantasy quest to 30.
- Fixed the 1.5 Java incompatibility for the basic landsearchers.
2011-08-06 04:25:48 +00:00
jendave
64c5184017
add Curse of Chains (from Shadowmoor)
2011-08-06 04:25:41 +00:00
jendave
b11b8c24c2
fix empty stack description when computer uses Hedron Crab landfall. (reported by freestorageaccount)
2011-08-06 04:25:35 +00:00
jendave
082c95241c
fix Kor Line-Slinger not tapping when using its tap ability. (reported by lovelydwarf)
2011-08-06 04:25:30 +00:00
jendave
a48dbbe674
add Psychic Venom (from original limited base set) via generic aura code
2011-08-06 04:25:24 +00:00
jendave
6c64552fc0
1) Made similar repairs to Assembly-Worker.
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2) Added another LQ pic url.
2011-08-06 04:25:17 +00:00
jendave
e79b1ec6fb
putting Megrim's ability on the stack.
2011-08-06 04:25:11 +00:00
jendave
b08dd9d9a1
fix wrong cardName in Stack for Moonglove Extract
2011-08-06 04:25:06 +00:00
jendave
6e64d0a831
remove debug code from generic aura
2011-08-06 04:25:01 +00:00