drdev
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01b4f803a8
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Code cleanup
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2013-12-05 02:25:19 +00:00 |
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drdev
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5c31890066
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Code cleanup
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2013-12-05 02:02:34 +00:00 |
|
drdev
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be7f4e5192
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Code cleanup
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2013-12-05 01:37:35 +00:00 |
|
drdev
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4124c45875
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Code cleanup
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2013-12-05 01:18:28 +00:00 |
|
drdev
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06e785c75a
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Code cleanup
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2013-12-05 01:10:32 +00:00 |
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drdev
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2f384c079c
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Code cleanup
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2013-12-05 00:56:57 +00:00 |
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drdev
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e4adada542
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Code cleanup
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2013-12-05 00:50:42 +00:00 |
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drdev
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efa86891cc
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Code cleanup
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2013-12-05 00:38:04 +00:00 |
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drdev
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bcc20bb774
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Return focus to OK button when returning to match screen
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2013-12-05 00:31:41 +00:00 |
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drdev
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937a095209
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Make runAsAi private
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2013-12-05 00:14:06 +00:00 |
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Maxmtg
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1661228168
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fix npe in PlayerControllerHuman
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2013-12-04 21:28:11 +00:00 |
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Chris
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b17b9eb4e1
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Added new card names to changes.txt.
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2013-12-04 13:31:37 +00:00 |
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Maxmtg
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2ffa1510ed
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Player belongs to game, it cannot have references to any concrete PlayerController
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2013-12-04 07:46:30 +00:00 |
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swordshine
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d1ef107b48
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- Added Chorus of the Conclave
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2013-12-04 07:05:50 +00:00 |
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drdev
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aa48e9cacc
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Fix so Ok button in DualListBox dialog receives focus as soon as it's been enabled so spacebar will activate it
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2013-12-04 03:44:32 +00:00 |
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drdev
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3c0bfa7843
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Remove extra blank line before "Pay Mana Cost" with optional payment prompt
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2013-12-04 02:58:54 +00:00 |
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drdev
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803b6331f4
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Fix so abilities using InputPayManaExecuteCommands work with Auto button
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2013-12-04 02:49:26 +00:00 |
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drdev
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fe8af8705d
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Fix crash when determining if mana costs can be paid for SpellAbilities with no source card
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2013-12-04 01:51:44 +00:00 |
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drdev
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624365cda3
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Prevent AI taking over if exception thrown while AI controller temporarily set
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2013-12-04 01:33:42 +00:00 |
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Maxmtg
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4fb59b6071
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give spelldescriptions to card that offer 'generic' choices
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2013-12-03 09:04:09 +00:00 |
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Maxmtg
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d15948e44b
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remove refs to gui and playertype in ChooseGenericEffect
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2013-12-03 08:48:19 +00:00 |
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Maxmtg
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bf629ff518
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choose color now uses player controller to decide.
removed calls to gui from ability executing classes
adjust visibility of CardFace methods
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2013-12-03 08:27:44 +00:00 |
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Maxmtg
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ee9ee7f207
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moved evaluator away from core
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2013-12-03 06:56:13 +00:00 |
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Maxmtg
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311d4091ff
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remove runAsAi from playercontroller (it's meant to be indifferent to playercontrollers, and PlayerControllers descendants don't know of thier siblings' existance)
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2013-12-03 06:34:29 +00:00 |
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Sol
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4e79f508c0
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- Fixed issue with formatted mana being used for level up cost
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2013-12-03 04:19:31 +00:00 |
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swordshine
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90828e6eab
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- Fixed a bug related to Commander games
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2013-12-03 00:58:35 +00:00 |
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Chris
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7d3afc35cc
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Added a fluff piece to the changes.txt file.
Added new card names to changes.txt.
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2013-12-02 14:58:46 +00:00 |
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swordshine
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6f4c046732
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- Added Mana braces for three cards
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2013-12-02 13:05:56 +00:00 |
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swordshine
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503a8da70f
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- Added Caller of the Hunt
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2013-12-02 12:24:43 +00:00 |
|
drdev
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1cf9a005d9
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Fix places that assumed old format of ManaCost.toString() to either call new getCostString() function or assume {G} formatting
This fixes bugs with Rout ("may cast as instance if you pay 2 more" cards)
This also fixes bugs with Rune Snag ("unless player pays X" cards)
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2013-12-02 08:52:30 +00:00 |
|
drdev
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fe04d56568
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Code cleanup
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2013-12-02 07:31:12 +00:00 |
|
drdev
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93b6ac15dd
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Ensure enters the battlefield triggered abilities are visible on stack
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2013-12-02 07:06:50 +00:00 |
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drdev
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500632515c
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Mention Auto button and other game usability improvements in CHANGES.txt
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2013-12-02 06:15:26 +00:00 |
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drdev
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598d2da9d6
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Prevent mana not deducting from pool when manually paying mana costs
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2013-12-02 05:56:18 +00:00 |
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drdev
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05f7a9b30a
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Prevent being prompted to decide how to pay mana when clicking Auto by temporarily using AI controller
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2013-12-02 05:33:44 +00:00 |
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drdev
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0b6be04428
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Add "Auto" button for automatically paying a mana cost
Code cleanup
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2013-12-02 03:07:19 +00:00 |
|
Sol
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dcb9553807
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- Added Mana braces for Level up Ability and Insidious Bookworms
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2013-12-02 01:03:38 +00:00 |
|
Chris
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c9c9be68b1
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Added new card names to changes.txt.
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2013-12-01 13:50:11 +00:00 |
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swordshine
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53e6671143
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- Added Call to Arms
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2013-12-01 05:34:21 +00:00 |
|
drdev
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3d063d8188
|
Code cleanup and refactoring
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2013-12-01 03:50:47 +00:00 |
|
drdev
|
8d3633fe63
|
Code cleanup
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2013-12-01 03:27:17 +00:00 |
|
drdev
|
ee7d64c533
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Code cleanup
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2013-12-01 03:24:22 +00:00 |
|
drdev
|
5009ebe0ab
|
Code cleanup
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2013-12-01 03:21:51 +00:00 |
|
drdev
|
9b2f3f3108
|
Tweak fix for not prompting if can't attack
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2013-12-01 03:14:19 +00:00 |
|
drdev
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9ca9dc797e
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Don't prompt to declare blockers if no creatures can block
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2013-11-30 22:01:04 +00:00 |
|
drdev
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2ffc18cc89
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Skip combat phases if player has no creatures that can attack
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2013-11-30 20:57:30 +00:00 |
|
drdev
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cfeeda3c93
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Cleanup whitespace
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2013-11-30 18:50:17 +00:00 |
|
drdev
|
a2277bc2d4
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Cleanup whitespace
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2013-11-30 18:40:40 +00:00 |
|
drdev
|
694e4e7988
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Fix misspelling
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2013-11-30 18:39:28 +00:00 |
|
drdev
|
1c0e786489
|
Code cleanup
|
2013-11-30 18:31:18 +00:00 |
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