Chris
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d6577d1d72
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Added new card names to changes.txt.
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2014-01-22 15:00:22 +00:00 |
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Maxmtg
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0b75a0ee8e
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fix duplication of copies brought by "bftb"
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2014-01-22 07:31:52 +00:00 |
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Maxmtg
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4163c56502
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back from the brink now brings back the cards (but created 2 copies for unknown reason)
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2014-01-22 07:14:53 +00:00 |
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drdev
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37d45ffbeb
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Use base ZEBRA and tweak skins that would otherwise have unreadable text
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2014-01-22 06:57:09 +00:00 |
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drdev
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f03a1397f1
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Use dark ZEBRA instead of THEME2 as base background color for Item Manager tables
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2014-01-22 06:44:32 +00:00 |
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drdev
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410b23974e
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Make alternating row colors more distinct and remove horizontal grid lines
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2014-01-22 05:35:10 +00:00 |
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Maxmtg
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3366843ca1
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added a method to reload a proxied object from storage (call this method after the object has been changed in deck editor)
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2014-01-22 05:26:26 +00:00 |
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Maxmtg
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9bcc6cbc64
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save/delete methods implemented on DeckProxy
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2014-01-22 05:06:56 +00:00 |
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drdev
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9636e3d2e4
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Prevent player column stretching up over variants panel when players added
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2014-01-22 04:59:54 +00:00 |
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drdev
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140e44a3bd
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Add title to avatar selector
Return focus to proper player after avatar selector closed
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2014-01-22 04:50:24 +00:00 |
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Maxmtg
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9f76a78b0a
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visbility fix
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2014-01-22 04:36:36 +00:00 |
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Maxmtg
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dd6e8d0884
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rename field
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2014-01-22 04:35:08 +00:00 |
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drdev
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66b1a795c1
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Make Quest Duels and Quest Challenges screens use FScrollPanel with arrow buttons
Prevent focusing arrow buttons
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2014-01-22 04:29:19 +00:00 |
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drdev
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d5647c9e98
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Move arrow buttons support to FScrollPane to allow better separation of FScrollPane and FScrollPanel
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2014-01-22 04:09:38 +00:00 |
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Maxmtg
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5d1d77f4df
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generalize DeckProxy to manage Limited mode decks efficiently
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2014-01-22 03:52:06 +00:00 |
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drdev
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7a193c0618
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Fix so adding cards to sideboard in Quest Deck Editor properly removes them from inventory
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2014-01-22 03:43:07 +00:00 |
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drdev
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1709ed07c7
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Prevent weird diamond shaped scrollbar thumbs
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2014-01-22 03:34:58 +00:00 |
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drdev
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23586a027e
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Make FLabel colors static
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2014-01-22 03:21:45 +00:00 |
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drdev
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97c74ec2b1
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Make scroll arrow buttons semi-transparent and more like FLabels
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2014-01-22 03:14:23 +00:00 |
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drdev
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961461aa19
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Dim scrollbars unless mouse over them
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2014-01-22 02:28:52 +00:00 |
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drdev
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713a9ecb3b
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Prevent long deck name causing horizontal scroll arrow to appear
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2014-01-22 00:29:36 +00:00 |
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drdev
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8a46d38914
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Fix so previously played deck restored properly again
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2014-01-22 00:12:44 +00:00 |
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drdev
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423033d2ac
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Code cleanup
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2014-01-21 23:55:17 +00:00 |
|
Maxmtg
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d01925107f
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fix label on 'Choose deck' button
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2014-01-21 18:54:02 +00:00 |
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Maxmtg
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47a719147c
|
load decks from subfolders
display formats, sb/main sizes
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2014-01-21 18:38:17 +00:00 |
|
Agetian
|
556bb2caa7
|
- Mention the new random art option in CHANGES.txt.
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2014-01-21 14:39:34 +00:00 |
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Agetian
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ec3813fb13
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- Fix getCbRandomArtInPools returning the wrong checkbox.
- Some more renaming.
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2014-01-21 14:31:53 +00:00 |
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Agetian
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926152940e
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- Better name for the random art in generated card pools option.
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2014-01-21 14:23:46 +00:00 |
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Agetian
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7cf186952e
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- Added an option "Randomize card art in generated card pools" (enabled by default). When enabled, generates cards with different art in generated limited mode pools (sealed, booster draft, quest). When disabled, generates a certain predefined amount (30 for draft/sealed, 10 for quest shop) of lands, all with the same art. However, the art index will be randomized at every generation, thus still leaving some room for art randomization.
- Tweaked case of letters in some option names for consistency.
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2014-01-21 14:17:01 +00:00 |
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Chris
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b2ccb5c689
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Added new card names to changes.txt.
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2014-01-21 13:51:48 +00:00 |
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Maxmtg
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567ffe84cd
|
DeckManagers use DeckProxies
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2014-01-21 09:32:36 +00:00 |
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swordshine
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d97495ed41
|
- BNG: Added Heroes' Podium
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2014-01-21 08:47:10 +00:00 |
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Maxmtg
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ceab176d9f
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improved the codestyle for Dependencies left from gui
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2014-01-21 06:59:28 +00:00 |
|
Maxmtg
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050887c53c
|
fix compile problems
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2014-01-21 06:34:03 +00:00 |
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Maxmtg
|
2bc61a9e68
|
the great move
|
2014-01-21 06:27:36 +00:00 |
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Maxmtg
|
6b1d9356f3
|
move authorization to see downface of cards to classes that won't move to different module
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2014-01-21 06:20:08 +00:00 |
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Maxmtg
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1dbc34fe62
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move command and constant, set up bridges for dependencies
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2014-01-21 06:16:10 +00:00 |
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Maxmtg
|
d93b041397
|
moved 2 files to ensure history is saved
|
2014-01-21 06:11:18 +00:00 |
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Maxmtg
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ecd14e1de4
|
Revert module separation to make another commit that would keep files' history
|
2014-01-21 06:05:34 +00:00 |
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Agetian
|
923bddc90d
|
- Generate 10 lands per art in sealed deck and booster draft modes if there is more than one art available (to avoid spamming the sideboarding window with many hundreds of basic lands) or just generate 30 basic lands of each type if there is only one art for the basic land in set (should still be reasonably enough for any sane limited play).
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2014-01-21 05:58:56 +00:00 |
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Maxmtg
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97297f291f
|
Game now compiles and runs!
|
2014-01-20 19:01:29 +00:00 |
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Maxmtg
|
84850c76a9
|
restore compilation ability - 1 method left
|
2014-01-20 18:57:00 +00:00 |
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Maxmtg
|
ca8c8d35d9
|
commited a workaround for preferences dependency
|
2014-01-20 18:44:43 +00:00 |
|
Maxmtg
|
18e96a1028
|
module separation in progress. Project cannot be compiled. Will restore in under an hour
|
2014-01-20 18:33:47 +00:00 |
|
Maxmtg
|
f27b3e469a
|
last call to gui eliminated in game code, will try to extract module next
|
2014-01-20 18:01:12 +00:00 |
|
Maxmtg
|
7b47938062
|
remove method from AbilityUtils that adds reference from Game to Gui
|
2014-01-20 17:47:00 +00:00 |
|
swordshine
|
d9f3bb8bdd
|
- BNG: Added Spirit of the Labyrinth
|
2014-01-20 14:32:16 +00:00 |
|
swordshine
|
8919532b84
|
- Convert Dredge to a replacement effect
|
2014-01-20 14:13:13 +00:00 |
|
Chris
|
481ac50726
|
Added new card names to changes.txt.
|
2014-01-20 12:45:54 +00:00 |
|
Maxmtg
|
731b3c8c36
|
DeckProxy (work in progress)
|
2014-01-20 09:13:36 +00:00 |
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