Commit Graph

118 Commits

Author SHA1 Message Date
Sloth
331e1ae505 - Extended use of the dealsFirstStrikeDamage function. 2014-04-06 07:52:22 +00:00
Sloth
39a7e2b882 - Improves AiAttackController. 2014-04-05 19:28:16 +00:00
Sloth
ee88f0ab95 - The AI will now predict P/T changes from effects in the command zone (like Jace, Architect of Thought's +1 ability). 2014-04-05 07:50:43 +00:00
Sloth
96338eb652 - AI will now try to chump block with creatures that have SacMe SVars > 3 (for example Rukh Egg). 2014-04-05 06:12:34 +00:00
Sloth
69d1c2ceea - Improved isUsefulPumpKeyword. 2014-04-04 20:02:16 +00:00
Sloth
fd88585bd4 - Expanded the predictThreatenedObjects AI function. 2014-04-04 18:42:50 +00:00
Sloth
b8825ceb8b - Minor AI updates. 2014-04-04 15:18:00 +00:00
excessum
60eee41d72 - Basic AI upgrade to check if possible animated creatures should attack before deciding to animate them. 2014-04-04 14:40:28 +00:00
Sloth
f90b74a864 - The AI will now try to avoid destroying cards with the SacMe SVar. 2014-04-04 14:37:30 +00:00
Sloth
06dcc00517 - The AI will now check static abilities when checking possible animated blockers (Svogthos, the Restless Tomb). 2014-04-03 12:54:29 +00:00
Sloth
0de3d58651 - The AI will now check activation restrictions when checking possible animated blockers. 2014-04-02 14:48:34 +00:00
Sloth
cea352d029 - NPE prevention in AiAttackController. 2014-04-02 05:30:21 +00:00
excessum
e0b93081c2 - Basic AI upgrade to check for possible animated creatures (ie. manlands) before deciding attackers 2014-04-01 14:50:54 +00:00
Chris
e53957f1c4 [maven-release-plugin] prepare for next development iteration 2014-03-28 13:08:58 +00:00
Chris
4202b382dc [maven-release-plugin] prepare release forge-1.5.15 2014-03-28 13:08:42 +00:00
excessum
2371d52c9d - AI support for Polukranos, World Eater 2014-03-27 13:52:03 +00:00
Sloth
d5c2b3bacd - Improved the playImmediately AI function. 2014-03-26 20:04:18 +00:00
excessum
d1a1c7f3b1 - Added "IsCurse" to Bile Blight. Removed "AI cannot use" flags from Bile Blight and Devour Flesh. Added AITgt block for AnimateAI to allow Sealock Monster's monstrosity trigger to have a proper (still random) target. 2014-03-26 12:37:25 +00:00
Sloth
ba430215f6 - Improved AI dealing with Web of Inertia. 2014-03-25 21:16:35 +00:00
Sloth
306c7a6678 - Improved AI using Tamiyo, the Moon Sage. 2014-03-25 13:17:07 +00:00
Sloth
c6008dfea4 - Improved isUsefulPumpKeyword. 2014-03-24 14:09:47 +00:00
Sloth
5e38f04fa2 - Fixed AI ignoring NeedsToPlay SVars when playing lands. 2014-03-23 22:57:09 +00:00
Sloth
27e07fd9dd - Fixed a bug in predictToughnessBonusOfAttacker/Blocker (thanks excessum). 2014-03-23 14:11:55 +00:00
Sloth
2677323657 - The AI will no longer use TapType costs for Pump abilities. 2014-03-23 08:52:30 +00:00
Sloth
a5899de0e3 - Fixed AI calculating Monstrosity abilities twice. 2014-03-23 08:38:42 +00:00
excessum
a7b8410f25 - AI support for "deal damage equal to power". Tweak to sort "fight" list by card efficiency instead of power/cmc. 2014-03-23 06:56:24 +00:00
excessum
6e1c19f660 - Consider if attacker/blocker can go monstrous when attacking/blocking. Only considers added P1/P1 counters at present and NOT extra abilities. 2014-03-23 03:13:22 +00:00
swordshine
f470120924 - Fixed NPE 2014-03-21 12:13:33 +00:00
excessum
9f810d131f - AI fix for "fight" keyword. Added "AILogic$ Main2" to Domri Rade's +1 to allow AI to choose -2 ability if available. 2014-03-20 12:58:04 +00:00
swordshine
5cc0b20654 - Remove hidden keyword "At the beginning of the end step, exile CARDNAME." 2014-03-19 04:55:34 +00:00
swordshine
2038216017 - Started to convert "At the beginning of the end step, exile CARDNAME." to delayed triggers 2014-03-18 13:22:57 +00:00
swordshine
41970a601c - Remove hidden keyword "At the beginning of the end step, destroy CARDNAME." 2014-03-18 11:58:56 +00:00
swordshine
86769d8321 - Remove hidden keyword "At the beginning of the end step, sacrifice CARDNAME." 2014-03-18 10:39:16 +00:00
Sol
682a0cff62 - Filter out ETB Tapped Lands in one drop logic for playing lands (Improve not playing Karoo lands without a land in play) 2014-03-18 00:57:52 +00:00
swordshine
e03d626ef9 - Tweak AI 2014-03-17 13:08:57 +00:00
Chris
70c89f29c1 [maven-release-plugin] prepare for next development iteration 2014-03-14 16:59:37 +00:00
Chris
be44e84f34 [maven-release-plugin] prepare release forge-1.5.14 2014-03-14 16:59:26 +00:00
swordshine
a44c27aae5 - Added Dakkon Blackblade Avatar 2014-03-13 11:09:10 +00:00
swordshine
eb444c2d69 - Prevent infinite loop for Death Match
- Added Shared Trauma
2014-03-13 00:31:16 +00:00
swordshine
96e03e5fcf - Added Minds Aglow 2014-03-12 04:41:29 +00:00
swordshine
b6e1c02f07 - Added Mogg Assassin 2014-03-11 04:42:18 +00:00
swordshine
84ee4b0488 - Added Cuombajj Witches 2014-03-11 04:08:42 +00:00
swordshine
54ba797151 - Added Arena, Echo Chamber, and Magus of the Arena 2014-03-11 00:21:27 +00:00
Sloth
09f7632ad2 - Fixed the AI logic "Evasion" for Gorilla War Cry. 2014-03-10 23:07:06 +00:00
swordshine
2b14baabb5 - Added Evangelize 2014-03-10 13:32:03 +00:00
swordshine
5abb581109 - Added Emberwilde Djinn 2014-03-09 06:19:30 +00:00
swordshine
d5b516a7cb - Added Mind Bomb and Well of Lost Dreams 2014-03-09 04:58:50 +00:00
swordshine
48f7b96224 - Added Forbidden Ritual 2014-03-08 06:07:53 +00:00
swordshine
c33a0295cc - Added Trade Secrets 2014-03-08 01:19:05 +00:00
swordshine
d8edc8319c - Added Teferi's Realm 2014-03-07 09:48:10 +00:00