drdev
cd505adc3d
Fix padding around deck list buttons
2014-01-15 01:46:11 +00:00
drdev
5b1dd964ae
Fix warnings
2014-01-15 01:33:07 +00:00
Sol
86ef4d0820
- Adding support for Gain Ownership cards, utilizing some of the same methods Ante is already using
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- Added Darkpact
2014-01-15 01:06:14 +00:00
moomarc
966e593617
- Initial implementation of new constructed game setup
2014-01-14 16:04:10 +00:00
Agetian
eb4a355dc7
- Only write out the card art index to the deck if the art count for the card is greater than 1.
2014-01-14 15:42:47 +00:00
Agetian
d65b645a64
- Added a function to CardDb to get the number of different art available for a given card in a given set (to be used soon).
2014-01-14 15:27:33 +00:00
Chris
f899c6e58c
Added new card names to changes.txt.
2014-01-14 14:30:40 +00:00
Agetian
a554599fd7
- Updated the Duel Decks: HvM edition file to correctly recognize 8 Mountains with different art (thanks Diogenes!)
2014-01-14 13:53:47 +00:00
swordshine
6046860e15
- BNG: Added Hero of Iroas
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- Tweak Bestow
2014-01-14 12:15:24 +00:00
Maxmtg
1dda7d72a9
restore fields( in case GameFormat is serialized)
2014-01-14 07:35:07 +00:00
Maxmtg
3e2f3ab1c5
small bug
2014-01-14 07:22:39 +00:00
Maxmtg
286d7d043c
Restored functionality : deckeditor shows all valid formats for decks in its list.
2014-01-14 07:21:49 +00:00
Maxmtg
563c089b9d
now GameFormat supports "Restricted" cards (ex: power 9 in Vintage)
2014-01-14 07:13:48 +00:00
Agetian
ca103655bd
- Optimize splitCardName by getting rid of continuous regular expression parsing.
2014-01-14 06:56:06 +00:00
Agetian
666fb6b35c
- Cards with no art index specified will now have random art in every match (e.g. the line "20 Forest|7ED" provides twenty 7th Edition Forest cards each with randomized art).
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- Some code reogranization related to card art randomization.
2014-01-14 06:02:06 +00:00
swordshine
d234975cde
- BNG: Added Nessian Wilds Ravager and Pharagax Giant
2014-01-14 04:40:40 +00:00
drdev
13a6310ac0
Increase height of table rows slightly
2014-01-14 03:55:54 +00:00
drdev
62bfb66e11
Tweak spell shop columns
2014-01-14 03:39:48 +00:00
drdev
b776929fe8
Ignore sideboard when determining deck color (mostly for sake of limited)
2014-01-14 03:16:05 +00:00
drdev
273b7286cf
Tweak cost column width
2014-01-14 02:27:45 +00:00
drdev
5bd450e0c9
Fix deck sort logic
2014-01-14 02:19:51 +00:00
drdev
777dff3c4b
Adjust column widths
2014-01-14 02:06:15 +00:00
drdev
e3ddb00eee
Left align table headers and ColorSetRenderer
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Fix default sort for Format column
2014-01-14 01:54:45 +00:00
Maxmtg
870ffe3437
better color sorting, colorless decks icon is properly centered
2014-01-13 19:30:07 +00:00
Maxmtg
b8ea837204
align colors on center
2014-01-13 19:21:39 +00:00
Maxmtg
4a611fcf58
fix problems with deck format detection
2014-01-13 19:01:46 +00:00
Maxmtg
91be7b5a32
ColorSetRenderer for deck list
2014-01-13 18:46:40 +00:00
Maxmtg
42cf0def0f
rollback changes to Deck, ManaCost, StorageBase, CardPool
2014-01-13 18:21:29 +00:00
Agetian
10fd05478d
- Sealed Deck and Booster Draft limited modes now correctly handle and support cards with different art.
2014-01-13 14:46:12 +00:00
Chris
9fbc7a17c3
Added new card names to changes.txt.
2014-01-13 14:29:06 +00:00
Agetian
3cd105bac0
- Restore the functionality to show all cards from all sets and with different card art in the Constructed deck editor. This is temporarily the default and only behavior because it's the only way to properly support cards from multiple sets and with multiple card art indexes at the same time (given the note below).
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- NOTE: The "Show unique cards only" functionality of the Constructed deck editor is currently broken (it was commented out by someone, possibly to be reworked later?)
2014-01-13 10:48:38 +00:00
swordshine
559c96412a
- BNG: Added Ephara, God of the Polis
2014-01-13 09:56:21 +00:00
Agetian
ee5187c7e7
- Snow-covered lands have only one art (at least thus far).
2014-01-13 09:47:12 +00:00
Agetian
0cb7573494
- Generate basic land cards with random art in quest mode starting pool and quest mode card shop.
2014-01-13 09:46:35 +00:00
Agetian
0f514be363
- Added a simple Python tool to batch-scan a number of deck files for compatibility with Forge AI (use -h to get help). Right now it requires an unpacked 'cardsfolder' and a 'decks' folder in the same folder as the tool in order to operate.
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- The -p option will only list decks that are playable by the AI, the -u option will only list decks that are unplayable by the AI (along with the lists of unplayable cards in each deck), the -d option will physically remove all deck files that are not compatible with the AI.
2014-01-13 09:10:34 +00:00
Agetian
ca07a8103a
- Use the single-line 'for' style similar to other code places.
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- Fix unused imports.
2014-01-13 08:55:47 +00:00
Agetian
4837bb5740
- Support distinction between cards with different card art indexes in the deck editors (the card index is now saved to .dck file and loaded from there if available).
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- Remove a Singleton call from Match that was necessary to randomize card art (will be unsupported later and will not be necessary anyway once the true support is fully implemented).
- (WIP) Automatically randomize card art for cards that do not have the art index specified; for now only works for basic lands that were generated randomly (e.g. in random Constructed decks). Limited mode (sealed decks, draft decks, quest mode generated pool, quest mode spell shop) support for generating cards with different card art will hopefully follow soon.
2014-01-13 08:54:04 +00:00
drdev
fc7cc33111
Allow filtering and sorting decks based on name, color, and format
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Refactor table column logic to be easier to implement new columns
Provide set sizes for certain columns so other columns can auto-size nicer
2014-01-13 08:35:47 +00:00
Maxmtg
ce341302a3
renamed createIngamePlayer method to minimize confusion
2014-01-13 06:23:32 +00:00
Maxmtg
4cb27c40ac
(doubtful) replace xcantbe0 flag with restriction
2014-01-13 06:20:58 +00:00
swordshine
84e3fc1be9
- Fixed ChangeZoneAllEffect (r23967 broke many cards. Sloth, please review this fix)
2014-01-13 02:41:33 +00:00
Maxmtg
2522450930
Kill all gui
2014-01-12 18:32:49 +00:00
Maxmtg
e3e761ddc0
-1 gui call
2014-01-12 18:27:37 +00:00
Maxmtg
c95ee53137
remove gui calls from RepeatEachEffect.java
2014-01-12 18:22:26 +00:00
Maxmtg
7f9ef96178
wipe gui calls from effects
2014-01-12 18:16:03 +00:00
Maxmtg
95cbb2870c
event phased had to be game event, not purely UI one
2014-01-12 17:34:40 +00:00
Maxmtg
17891a62fa
remove global object reference from ZoneType
2014-01-12 17:20:45 +00:00
Maxmtg
f1ff893962
Human payment for costs now uses visitor pattern... as a result the concrete Cost classes no longer depend on UI
2014-01-12 16:15:41 +00:00
Chris
ce6d092b16
Cleared out the changes.txt file, now ready for new material.
2014-01-12 15:31:45 +00:00
Maxmtg
f6577217ff
remove 'put' method from ItemPool , use 'add' instead
2014-01-12 12:22:12 +00:00