Myrd
fac4381cf7
Fix Marath, that would previously die immediately after entering the battlefield.
2015-03-07 05:16:00 +00:00
excessum
e1ad69e417
- Implemented AI for Temur Sabertooth
2015-03-07 03:54:12 +00:00
Sol
2b4f900710
- Fix Epochrasite not gaining Suspend properly
2015-03-07 01:40:18 +00:00
Sol
e8cd95f978
- Stitcher Geralf missing "MinAmount" when choosing to exile cards
2015-03-07 01:25:39 +00:00
Sloth
3310b9a9b2
- Fixed text of Skullcrack as suggested by Marek14.
2015-03-06 19:37:37 +00:00
Chris
9e782bf419
Added new card names to changes.txt.
2015-03-05 17:45:27 +00:00
Myrd
8fd362240c
Fix simulation in commander games.
2015-03-05 02:44:45 +00:00
swordshine
0236900f10
- DTK:Added Silumgar Assassin
2015-03-04 22:37:45 +00:00
Sloth
af29a5fde7
- Fixed Liege of the Tangle not being able to target 0 lands.
2015-03-04 13:16:49 +00:00
Sloth
c2006c6204
- Fixed Temple Bell in multiplayer games.
2015-03-04 13:05:39 +00:00
Sloth
92290eef60
- Fixed possible NPE.
2015-03-04 13:02:56 +00:00
Sloth
250c9e917f
- Added the hard quest opponent Prince Valiant 3.
2015-03-03 22:51:51 +00:00
swordshine
badf7e50b5
- DTK:Added Stratus Dancer
2015-03-03 13:00:45 +00:00
swordshine
0ae7fd8d9d
- DTK:Added Sidisi, Undead Vizier
2015-03-03 10:11:09 +00:00
elcnesh
600566a8c7
Fix possible runtime exceptions with Targeting Overlay.
2015-03-03 08:27:29 +00:00
Myrd
3b54fd2fce
Fix copying game objects with chosen things (for simulation AI).
2015-03-03 00:50:52 +00:00
excessum
f064fd5602
- Implemented AI for Feat of Resistance
2015-03-02 13:33:03 +00:00
excessum
29a0411833
- Fixed predictThreatenedObjects for toughness curses to support r28919
2015-03-02 12:57:46 +00:00
excessum
8a0e405fcd
- Fixed NPE caused by r28919
2015-03-02 12:36:28 +00:00
Agetian
d9776da92e
- Uploading updated scripts with altered token names (for C14) by Xitax.
2015-03-02 04:55:33 +00:00
Sloth
4b93f5a463
- Added the hard quest opponent Bugs Bunny 3.
2015-03-01 21:11:55 +00:00
Myrd
29a7b3a692
Fix NPE with abilities that require player to "divide as you choose" in simulation AI.
2015-03-01 18:08:29 +00:00
Myrd
8fd250409c
Fix NPE with abilities that require player to "divide as you choose" in simulation AI.
2015-03-01 18:08:25 +00:00
Chris
dc9e3b7ef9
Cleared out the changes.txt file, now ready for new material.
2015-03-01 15:23:57 +00:00
excessum
b527dace1b
- Better AI for instant-speed CountersPutAi
2015-03-01 13:05:53 +00:00
Sloth
478d1e83cb
- Added AI support for Mox Diamond.
2015-03-01 11:38:03 +00:00
excessum
fed033d430
- Basic implementation of canPumpAgainstRemoval for CountersPutAi (eg. Abzan Charm, High Sentinels of Arashin)
...
- Restricted use of non-sorcery speed CountersPut abilities to opponent's EOT
2015-03-01 11:08:46 +00:00
Sloth
74548eca35
- Fixed Dream Tides.
2015-03-01 10:55:44 +00:00
excessum
8d902542cd
- Moved PumpAi.canPumpAgainstRemoval() into ComputerUtilCard for potential re-use by CountersPutAi
2015-03-01 09:45:41 +00:00
Sloth
3d6a7a25f2
- Improved AI using Knight of the Reliquary.
2015-03-01 09:30:36 +00:00
Sloth
c22d9eff42
- Fixed "human can kill" test in DestroyAllAi.
2015-03-01 08:31:21 +00:00
excessum
eaf8250832
- Implemented AI for Abzan Charm counters mode
2015-03-01 02:59:00 +00:00
excessum
ec11581b04
- Moved PumpAiBase.shouldPumpCard() into ComputerUtilCard for potential re-use by CountersPutAi
2015-03-01 02:10:50 +00:00
Sloth
4894ec9904
- Updated the quest deck LeChuck 3.
2015-02-28 23:00:19 +00:00
Sloth
c0f4b6066b
- Added AI support for Polymorph and Proteus Staff.
2015-02-28 21:08:55 +00:00
Myrd
3430877613
Fix copying game with permanents changed to creatures in AI simulation.
2015-02-28 15:42:13 +00:00
Myrd
be6e7f0a17
Fix NPE starting tiny leaders game.
2015-02-28 05:25:25 +00:00
Sol
343a2267ca
- Removing Tribal from World Queller restrictions (honestly, any card type should be allowed, but at least Tribal can be on permanents)
2015-02-28 02:01:54 +00:00
elcnesh
3de6d6c4a0
Fix bug in default preferences causing game to crash.
2015-02-27 19:17:36 +00:00
Sol
d972a7de36
- Fix Ghastly Conscription not calculating the correct Mana Cost for cards it manifests
2015-02-27 17:02:49 +00:00
Sol
a9719cbd7d
- Gain control of creatures returning from Synod Sanctum
2015-02-27 16:09:25 +00:00
Chris
d60cafa83c
[maven-release-plugin] prepare for next development iteration
2015-02-27 15:29:09 +00:00
Chris
808e56e327
[maven-release-plugin] prepare release forge-1.5.36
forge-1.5.36
2015-02-27 15:29:01 +00:00
Chris
b15b9f31e6
Preparing the changes.txt file for the next beta build and release.
2015-02-27 15:25:17 +00:00
Agetian
ab6b3e2960
- Make sure the full description is shown on "cards" representing temporary effects.
2015-02-27 13:33:34 +00:00
elcnesh
ca82a3b0d9
Some more network stuff. We almost have a working lobby!
2015-02-27 13:02:20 +00:00
elcnesh
7ff89bd6b2
Start fleshing out network support. Preliminary support for:
...
- Network communication (both chat and game data);
- Lobby including remote players.
Long way to go before actually starting a network game, but we're getting there!
2015-02-26 09:13:40 +00:00
elcnesh
805bed02c7
Revert TriggerHandler to r28873; accidentally committed some experimental code that evidently wasn't working.
2015-02-25 22:09:34 +00:00
excessum
3b114d8c46
- Fixed bug with triggered abilities and useRemovalNow() in DamageDealAi
2015-02-23 12:35:52 +00:00
elcnesh
aa5529a4b0
Fix card display in multiple-zone selection list (eg Scavenging Ooze's ability).
2015-02-23 11:00:32 +00:00