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- Fixed Liege of the Tangle not being able to target 0 lands.
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@@ -5,7 +5,7 @@ PT:8/8
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K:Trample
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S:Mode$ Continuous | Affected$ Card.counters_GE1_AWAKENING | AddType$ Creature & Elemental | SetColor$ Green | SetPower$ 8 | SetToughness$ 8
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Land.YouCtrl | OptionalDecider$ You | TargetMax$ X | TgtPrompt$ Select lands you control | CounterType$ AWAKENING | CounterNum$ 1 | SubAbility$ DBEffect | References$ X
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | ValidTgts$ Land.YouCtrl | OptionalDecider$ You | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Select lands you control | CounterType$ AWAKENING | CounterNum$ 1 | SubAbility$ DBEffect | References$ X
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SVar:X:Count$Valid Land.YouCtrl
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SVar:DBEffect:DB$ Effect | Cost$ 0 | Name$ Awakening Effect | StaticAbilities$ KWAnimateAll | Unique$ True | Duration$ Permanent
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SVar:KWAnimateAll:Mode$ Continuous | EffectZone$ Command | Affected$ Card.counters_GE1_AWAKENING | SetPower$ 8 | SetToughness$ 8 | AddType$ Creature & Elemental | SetColor$ Green | Description$ Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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