Maxmtg
77742bc532
remove unused variable
2013-05-08 20:41:18 +00:00
Maxmtg
1a1b1c71b6
Match moved from FModel to FControl (meaning the match, where a player currently controlled by UI is)
...
MatchController is re-created each time you start a match (as it had been designed to do)
joined most calls setting up UI obsevers over a match into a single method
Match is started from EDT - that means issues with black screen instead of game launched should be gone now - players should get exceptions instead.
2013-05-08 20:32:09 +00:00
Maxmtg
8cdcb5e01d
+ inferno trap
2013-05-08 09:03:27 +00:00
Maxmtg
d1b415e39f
Tunnel Ignus added
2013-05-08 08:12:14 +00:00
Maxmtg
37797e4562
inlined the getMapParams() member for all the descendants of Trigger class, the field mapParams is now protected final.
...
TriggerChangesZone - adding a new check on triggered card (for Tunnel Ignus)
Trigger - commented out requirementsCheck on triggered objects, 'cause they are specific for each trigger
2013-05-08 07:44:50 +00:00
Sloth
b8bccd5386
- Fixed CostUnattach for AI.
2013-05-08 06:22:22 +00:00
swordshine
8d7def9847
- Added Brothers Yamazaki
2013-05-08 00:26:51 +00:00
Maxmtg
ce281f0e93
extracted from playerXCount a method dealing with properties of a single player - playerXProperty
2013-05-07 22:16:44 +00:00
Maxmtg
fada0ed186
wrong order of operands fixed
2013-05-07 20:19:57 +00:00
Maxmtg
2cd8cbdd65
removed forge.Color, byte colorMask is used instead.
2013-05-07 20:07:03 +00:00
Maxmtg
9893cfd143
CardUtil.getColor(card) returns colorSet instead of strings collection
2013-05-07 17:32:31 +00:00
Sloth
3f037efabd
- Fixed Circle of Protection AI.
2013-05-07 16:57:10 +00:00
Sloth
1979e83edb
- GuiChoose will no longer reference CardFactory.
2013-05-07 16:07:58 +00:00
Maxmtg
f7d8fd81ff
another fix (non-mandatory choice from hand)
2013-05-07 16:05:01 +00:00
Maxmtg
6d4a1210f6
bufgix
2013-05-07 16:01:33 +00:00
Sloth
49428dc7f2
- Improved hiddenOriginResolveAI.
2013-05-07 16:00:18 +00:00
Sloth
d528323dd0
- Merged canBeShownTo and canBeSeenBy.
2013-05-07 15:58:03 +00:00
Maxmtg
cd0e94560e
ui-manapool: changed the keys used to identify colors into bytes (as defined in MagicColor)
2013-05-07 14:04:35 +00:00
Maxmtg
f9a7b3cd84
ChangeZoneEffect: will use inputs where possible (zone == battlefield or zone == gui player's hand) to ease card selection
...
added facedown Predicate
removed import-related warnings
2013-05-07 12:10:32 +00:00
swordshine
0b61dd7c5d
- Added Leonin Shikari
2013-05-07 10:55:52 +00:00
Maxmtg
57aa02edc4
added 2 overloads to splitWithParethesis assuming parentheses by default.
...
updated many callers, since they no longer need to specify round brackets explicitly
2013-05-07 10:11:38 +00:00
Maxmtg
1d7c8ea069
Dragon's maze Race - sealed event packs generation
...
Converted all guild boosters to PrintSheet+booster-special
2013-05-07 09:55:00 +00:00
Sloth
8d1c43d6fa
- Fixed AI using Increasing Confusion.
2013-05-07 07:20:02 +00:00
swordshine
7577d00896
- Added Aven Mindcensor
2013-05-07 01:01:08 +00:00
Sloth
075a9a32d9
- AI will no longer use Tavern Swindler's ability.
2013-05-06 21:02:09 +00:00
Maxmtg
db51734eae
Use specialized map in PreferencesStore,
...
QuestUtilCards - use different booster templates for shop and awarded boosters
QuestWinLose - simplified code
2013-05-06 20:41:57 +00:00
Sloth
1123e18ca4
- Added the static ability MayLookAt.
...
- Enabled card detail panel when choosing a face down card that you may look at.
- Added Bane Alley Broker.
2013-05-06 20:41:04 +00:00
Sloth
7a550cb4ba
- Fixed copyCard turning face down cards face up.
2013-05-06 20:20:50 +00:00
Maxmtg
6c4251fddd
CardCharacteristics.triggers: now using a thread-safe collection
...
other members that were referenced as ArrayLists now are declared as lists, dependencies updated
2013-05-06 15:00:29 +00:00
Maxmtg
84bfe3ebae
convert quest booster generation to use unopened product and printsheets
2013-05-06 14:36:32 +00:00
Maxmtg
d3fc200dec
BoosterGenerator - slot types by rarity extracted into constants.
2013-05-06 11:53:47 +00:00
Maxmtg
8ddb9e0d01
Game formats - file format changed to use sections.
...
boosters - simplier restriction
2013-05-06 09:53:56 +00:00
Sloth
7891d7d6ff
- Improved shouldPumpCard for triggers.
2013-05-06 09:12:06 +00:00
Maxmtg
75951e89ad
removed CardPoolLimitation, adjusted texts for Booster Draft and Sealed Deck modes
2013-05-06 08:17:36 +00:00
Maxmtg
eaa57597c3
better texts for some sealed options
2013-05-06 07:28:01 +00:00
Maxmtg
b1e7f39be8
Sealed mode was too ugly
2013-05-06 05:07:51 +00:00
Maxmtg
f8d7f7759f
rem unused imports
2013-05-06 05:06:02 +00:00
Maxmtg
2ba969dc1d
renamed classes to make names reflect their purpose
2013-05-06 03:28:42 +00:00
Maxmtg
085c93cbcd
improved DGM filter
...
fixed slot for timeshifted card in tournament packs.
2013-05-06 03:13:05 +00:00
swordshine
33276e0d67
- Added Disrupting Shoal and Minamo's Meddling
2013-05-06 00:45:41 +00:00
Sloth
5f63ab30be
- The AI will no longer try to activate Helm of Kaldra all the time.
2013-05-05 21:16:06 +00:00
Sloth
fea6ac738a
- Cleanup in checkETBEffects.
2013-05-05 21:03:24 +00:00
Sloth
404d99a1ea
- Fixed possible freeze with The Abyss.
2013-05-05 18:31:44 +00:00
Sol
c6b21caea9
- Fix crash where Human needs to sacrifice more permanents than he controls.
2013-05-05 15:37:41 +00:00
Sloth
1f5d7fcc46
- Improved PlayMain1 AI.
2013-05-05 15:22:33 +00:00
Sloth
f3635077ed
- Improved AI using Evolve.
2013-05-05 12:14:12 +00:00
Sloth
a50424f28b
- Improved orderAttackers AI.
2013-05-05 08:52:49 +00:00
Sloth
2da4a7b0bf
- Improved orderBlockers AI.
2013-05-05 08:48:32 +00:00
Sloth
5838357050
- Spread usage of hasSVar.
2013-05-05 07:01:45 +00:00
Sloth
ec069fb7a3
- Tweaked AI attacking.
2013-05-05 06:54:10 +00:00