Maxmtg
46e2ac3c65
setColorsToPay, setSunburst moved from input/InputPayManaOfCostPayment.java to CostPartMana
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ManaPool.payManaFromAbility does not return ManaCostBeingPaid - that means it does not create a new instance, but alters the one passed as parameter
a few mana-paying inputs: the player who is shown the input is taken from base class field, not from singletons
2013-04-25 07:32:46 +00:00
Sol
97c5777d87
- Convert Patriarch's Bidding to script
2013-04-25 02:29:07 +00:00
Sol
6bb80c00a6
- Provide targeting hints when attempting to target a Planeswalker with direct damage
2013-04-25 00:51:14 +00:00
Maxmtg
f00f67c164
refactored booster generation: ARN generates correctly, DGM maze land slot not coded yet.
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FPs, starters not tested.
known issues: guild sealed not working
2013-04-24 21:41:17 +00:00
Sloth
3e18c042cb
- Fixed NPE caused by Deepcavern Imp.
2013-04-24 18:37:25 +00:00
Sloth
1c9a2da3a6
- Little safety fix for removeAllExtrinsicKeyword.
2013-04-24 14:09:19 +00:00
Sloth
0b4e1757de
- Fixed some extrinsic keywords not being HIDDEN.
2013-04-24 14:04:17 +00:00
Sloth
3673028c5b
- Fixed AI not using Rebound.
2013-04-24 13:22:36 +00:00
swordshine
d3ac169d03
- Added Taunt
2013-04-24 12:19:44 +00:00
Maxmtg
4e70925eac
Deck generation based on color profile, strictly follows profile
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cmc curve uses relative weights
2013-04-23 22:20:55 +00:00
Hellfish
deeba62794
*Fix potential NPE in Commander deck conformance check.
2013-04-23 18:43:19 +00:00
Maxmtg
f5ac535af3
updates to VStack are never empty
2013-04-23 18:38:23 +00:00
Hellfish
45a9f0985a
*Added a map of color -> basic land type to Constant, since it might be of use elsewhere.
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*Added Commander deck conformance check for basic land types.
2013-04-23 18:00:44 +00:00
Maxmtg
3e76abbaf5
Improve texts for combat in both log and window
2013-04-23 15:47:24 +00:00
Maxmtg
5fff16db45
Combat panel updates as you click on cards to attack
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Log panel is also updated correctly
2013-04-23 14:21:39 +00:00
Maxmtg
3b4f1dbb05
removed FModel.getGame method.
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please retrieve the GameState instance from nearby players
2013-04-23 13:18:58 +00:00
Sol
e79e1d74da
- Fixing Evoke not displaying Cost in the CardDetailPanel
2013-04-23 03:00:27 +00:00
Maxmtg
beeaf3cc50
removed the 'currentdefender' field from Combat, each user has to track himself the defenders
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canAttack and addAttacker methods now require a defender.
2013-04-22 19:59:18 +00:00
Maxmtg
7984cd3578
fix to http://www.slightlymagic.net/forum/viewtopic.php?p=116116#p116116
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(treating null as refuse to pay)
2013-04-22 17:15:07 +00:00
Maxmtg
5a1876ea7c
minor: player can be attacked only if it is in the defenders list
2013-04-22 15:39:56 +00:00
Maxmtg
a0968bc747
redraw batllefield right after a right click when a creture was removed from battle
2013-04-22 08:39:08 +00:00
Maxmtg
a1440ed244
InputAttack appears a single time, players may click on entities they want to attack.
2013-04-22 08:31:33 +00:00
Maxmtg
bc5f5aac51
removed Action interface
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CommandList replaced with a plain list (though should better have used a stack, since the commandlist was adding items at index 0)
Phase - removed duplicate wrapper UntilYourNextTurn to same data as until(player)
removed imports,
ColorChanger - used List instead of ArrayList
2013-04-22 07:02:46 +00:00
swordshine
cc4833c014
- Added Needlebite Trap
2013-04-22 01:35:58 +00:00
Sloth
d42dffda19
- Fixed incorrect P/T storing of LKI copies (counters where counted twice).
2013-04-21 21:24:27 +00:00
Sloth
d5f9616ac5
- Cleanup of P/T calculation.
2013-04-21 21:14:55 +00:00
Sloth
0345b1a846
- Fixed ChooseGenericEffect ignoring Defined parameter when a target is present.
2013-04-21 20:54:56 +00:00
Sloth
4fddfa7135
- fixed a possible NPE in ChangeZoneAi.
2013-04-21 18:33:12 +00:00
Sol
b04959fa89
- Compare Targets of SubAbilities to the StackInstance SubAbilities for full Targeting confirmation (Bugfix Jitte multi-activation)
2013-04-21 17:32:33 +00:00
Maxmtg
6cf5f19ec5
VHomeUI: start/stop button appear only when server port is set up in config
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Server: a dedicated packet for greeting
ClientStates may throw exceptions when malformed packets come.
If clientStates chain leaves a packet unhandled, then it will be handled in NetClient
2013-04-21 14:53:32 +00:00
Sloth
55674b2f85
- Cleanup for targeting overlay not selected.
2013-04-21 14:42:39 +00:00
Maxmtg
197c64777b
Trying to sacrifice Engineered Explosives with one counter on it I had a crash
2013-04-21 14:38:05 +00:00
Sol
04cb2e91b6
- Convert Stangg to Script
2013-04-21 14:03:15 +00:00
Maxmtg
96e339bc4a
remove unused classes or imports
2013-04-21 12:08:32 +00:00
Maxmtg
b5d094e430
Network protocol rewrite:
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* packets don't depend on serialization any longer (and they shouldn't since they are simple DTOs)
* support for multiple serialization types - add custom protocols when needed
* web client serialization protocol uses gSon
2013-04-21 11:23:17 +00:00
Maxmtg
072c541401
Allow any letter in EQ? expression. It was limited to X previously
2013-04-21 11:17:34 +00:00
Sloth
889305842b
- Improved Cipher AI.
2013-04-21 09:04:21 +00:00
Maxmtg
406109086d
this is to fix bug for human paying non-announced X costs
2013-04-21 05:12:31 +00:00
Sol
b9dca5e4ea
Convert Kinsbaile Borderguard to script
2013-04-21 04:02:22 +00:00
Sol
2dfb0b58de
- Allow Count$Compare to calculateAmount of SVars
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- Convert Apocalypse Hydra to script
2013-04-21 01:59:11 +00:00
Sloth
acfd320657
- Updated the quest deck Riddler 4 and improved AI handling of Guilty Conscience.
2013-04-20 12:27:11 +00:00
Maxmtg
280a9a7d4c
getAttackCost & getBlockCost - straight methods
2013-04-20 12:19:23 +00:00
Maxmtg
18e03e569b
cleanup unused imports
2013-04-20 11:38:35 +00:00
Maxmtg
348a8d9d72
VField: store labels for mana in an ArrayList
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CField: new ZoneAction is performed not on click, but in ctor.
class ZoneAction moved to separate file
2013-04-20 11:37:23 +00:00
Maxmtg
75384b78e3
CField: click with meta key down is handled by the very input class. (a parameter added to selectCard)
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VCombat: !parentCell.getSelected() won't NPE any longer (unless if parentCell is null for that thread), moved most thread-unsafe actions from update() to ctor and populate
PhaseHandler: bCombat is AtomicBoolean to be retrieved correctly from any thread.
2013-04-20 07:41:20 +00:00
Sloth
609164d7c5
- Fixed getShortColorsString dealing with more than one entry.
2013-04-20 06:41:04 +00:00
Sol
9611a40e1d
- Fixed issue with AI retargeting for Optional triggers
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- SpellAbilities will now (again) stay on the stack until they are finished resolving, allowing ChangeTarget spells to redirect Counterspells to themselves
2013-04-20 01:56:12 +00:00
Maxmtg
ad3d707e69
mana paid to avoid negative effect moved from ManaCostBeingPaid to AI. Normal players don't need these fields
2013-04-19 06:42:37 +00:00
Maxmtg
010a3ae727
fix for concurrent modification problems http://www.slightlymagic.net/forum/viewtopic.php?p=115820#p115820
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note: copy to new arraylist does not help against comodification problem. The only known to me solution is use classes from java.util.concurrent
Playarea redraw timeout increased to 50ms
2013-04-19 06:41:27 +00:00
Sol
ff5c92cf20
- Fixing bad copy/paste in xCount
2013-04-19 03:42:56 +00:00