Doublestrike
742d5bbdc1
Fixed start button persist bug.
2012-02-13 12:31:08 +00:00
Doublestrike
d914c8d2d7
Checkstyle.
2012-02-13 12:20:10 +00:00
Doublestrike
668839a528
Massive removal of old UI code:
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Easy accessors added FView and FControl to various components throughout UI.
Mishmash of methods in "Display" interface attached as appropriate to singletons.
AllZone updated to remove display and one or two others in favor of singletons, for future deprecation.
Some renaming for consistency.
Skins folder moved out of "images", which will be deprecated soon.
FControl refactored to reuse single instance of each UI state.
2012-02-13 12:13:47 +00:00
Doublestrike
46ea9e05b4
Returned BG image to match UI.
2012-02-13 11:49:41 +00:00
Hellfish
10f1859d0c
*Added AF_EndTurn. canPlayAI always returns false because I couldn't think of a good,general way to decide it's usefulness.
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*Added
Sundial of the Infinite
Time Stop
2012-02-13 10:07:00 +00:00
Doublestrike
5eddf37eb6
Fixed "preload bar stuck on 4-color case" in constructed submenu.
2012-02-13 09:08:39 +00:00
moomarc
a86c9553a9
Added Tundra Kavu (Also added StackDescription to Pump and GenericChoice to allow correct stack description)
2012-02-13 08:21:35 +00:00
Doublestrike
0bb4385f6c
Permanent scrolling fix on ViewSettings, plus a little PMD.
2012-02-13 07:44:24 +00:00
Doublestrike
b10d44b2e5
Fixed attack/block combat updating.
2012-02-13 06:11:10 +00:00
Doublestrike
751ac48f77
Fixed visual artifacts bug in FPanel.
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Also, added rendering hints to allow better border drawing.a
2012-02-13 06:06:37 +00:00
Doublestrike
620c4677fb
Experimental modified flow layout applied to fix avatar scrolling bug.
2012-02-13 04:51:36 +00:00
Doublestrike
88edc5a0ad
PMD and bugfix #2 on FPanel.
2012-02-13 04:16:00 +00:00
Sloth
e3a522eba2
- Fixed a possible bug with "UntilHostLeavesPlay" in AF Animate.
2012-02-12 19:10:29 +00:00
Chris
e8b668395b
- CheckStyle.
2012-02-12 18:03:07 +00:00
Sol
e256073f22
- Updating Label observers after a ChangeZone
2012-02-12 16:55:23 +00:00
Sloth
aa07ee9c1c
- Fixed the AI producing errors when faced with RemoveCounter All costs.
2012-02-12 08:26:36 +00:00
Doublestrike
3d58ca1249
Cleanup: Converted typed MouseAdapter instances to MouseListener interface instances.
2012-02-12 06:02:21 +00:00
Doublestrike
d61511cc37
Redraw bugfix attempt #1 .
2012-02-12 04:25:08 +00:00
Doublestrike
570bef10f0
Avatar selection enabled in settings submenu.
2012-02-12 04:06:53 +00:00
Chris
d60d027a5a
- Added Roujin's bug fix for the battlefield UI where Mouse Clicks will Click "on" the last thing selected, even if you are no longer selecting them.
2012-02-12 02:32:33 +00:00
Doublestrike
aad50ab048
Performance: Resizing bottleneck in FLabel eliminated.
2012-02-11 12:45:17 +00:00
Doublestrike
2e70c97355
Adjustment: combat panel less "sticky", stack panel more "sticky".
2012-02-11 12:02:35 +00:00
Doublestrike
5d18d21409
FRoundedPanel consolidated into FPanel.
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FPanels now support background textures and foreground images.
FPanels now have a stretch foreground image option.
FPanels now have optional hover and select behavior.
Slight performance improvement over previous FPanel versions (paintComponent trimmed down).
2012-02-11 08:47:43 +00:00
Sloth
d69e97b758
- Big performance improvement: checkStatics is now only called in TriggerHandler when a static trigger was run.
2012-02-11 07:44:09 +00:00
ArsenalNut
b8028f78ff
fixed some issues with AI using its mana pool
2012-02-11 03:31:36 +00:00
jeffwadsworth
519d02528b
- Added Pyromancer Ascension. Stole moomarc's script and added some code to make it shine.
2012-02-10 19:32:37 +00:00
Sloth
b518ce2ed6
- Added a NPE check to sharesCreatureTypeWith.
2012-02-10 18:16:09 +00:00
Sloth
4a5d6db247
- Fixed sac All costs storing the cards twice.
2012-02-10 15:23:49 +00:00
Chris
1317f0ee7f
- CheckStyle.
2012-02-10 13:04:20 +00:00
Sloth
203ede2991
- Added a new AI SVar: "NeedsToPlayVar".
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- Added a sample to Hidden Horror.
2012-02-10 09:48:01 +00:00
ArsenalNut
d20af6a812
added null pointer checks to getDefinedCards and getDefinedPlayers
2012-02-10 06:13:44 +00:00
ArsenalNut
06cacc6ca0
fixed issue with AI using a mana source that produces 0 mana
2012-02-10 04:03:14 +00:00
Sloth
24640efdcf
- Added the player keyword "Skip your next combat phase.".
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- Added Blinding Angel.
2012-02-09 21:04:48 +00:00
Sloth
2509965f7b
- Improved AI handling of "You may have CARDNAME assign its combat damage as though it weren't blocked.".
2012-02-09 19:01:14 +00:00
Sloth
0b1a0b7007
- AF ChangeZone Hidden is a little more flexible now.
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- Added Entrails Feaster by Jeff.
2012-02-09 18:48:36 +00:00
Sloth
2369a3f5ad
- Added the keyword "You may have CARDNAME assign its combat damage as though it weren't blocked.".
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- Added Deathcoil Wurm, Lone Wolf, Thorn Elemental and Wolf Pack.
2012-02-09 16:52:11 +00:00
Chris
292ef47196
- CheckStyle.
2012-02-09 15:15:22 +00:00
Sloth
fc1cabecc5
- Converted Drekavac to script.
2012-02-09 12:38:57 +00:00
Sloth
2c0058c43d
- Added the "Optional" parameter to AF Discard.
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- Added Lim-Dul's Paladin by Jeff.
2012-02-09 11:34:16 +00:00
Sloth
4949869a17
- Fixed draft AI when there are not enough playable cards (the deck will be filled with basic lands).
2012-02-09 10:32:36 +00:00
slapshot5
7e2ab48ebe
add an AF GenericChoice. Lets any choice be made during resolution and resolves the SVar for that choice.
2012-02-09 04:48:25 +00:00
Chris
26f8d54c8a
- CheckStyle.
2012-02-08 23:28:21 +00:00
Hellfish
778c07e567
*Added wasDealtDamageByHostThisTurn property.
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*Added Trophy Hunter.
2012-02-08 23:03:14 +00:00
Sloth
4fdd9a5bcd
- Moved the execution of getStLandManaAbilities() to checkStaticAbilities() (fixes Evil Presence).
2012-02-08 20:44:00 +00:00
Sloth
e47283145e
- Added resetTargets() to gainControlTgtAI.
2012-02-08 07:12:33 +00:00
Doublestrike
287c0873f5
Updated zone action listener for computer's flashback area.
2012-02-08 00:08:39 +00:00
Sloth
fc596fdeb1
- Fix for Dungeon Geists being removed from the battlefield while the trigger is on the stack.
2012-02-07 18:51:11 +00:00
Sloth
a61ce8dd49
- Converted Feed the Pack to a script that uses LKI copies.
2012-02-07 18:37:10 +00:00
Sloth
0a442886ae
- Fixed double faced cards changing zones getting transformed before triggers are called (fixed Loyal Cathar).
2012-02-07 17:33:34 +00:00
Chris
ab8dcace73
- CheckStyle.
2012-02-07 14:26:56 +00:00