Sloth
c45879672a
- Fixed Acidic Dagger and Venomous Breath.
2012-12-11 19:56:14 +00:00
Sloth
9e2ebb1460
- Added some AI checks to canRegenerate.
2012-12-11 18:54:08 +00:00
Chris
b7031490d3
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-11 11:42:00 +00:00
Sloth
600d600726
- Pattern of Rebirth will now grant a SacMe SVar to the enchanted creature.
2012-12-11 09:17:29 +00:00
Sloth
7596d2b76d
- Added 8 cards by swordshine.
2012-12-11 08:39:26 +00:00
RumbleBBU
d3017f37ad
Fix javadoc for QuestEvent.getOpponent().
2012-12-11 08:17:12 +00:00
RumbleBBU
64f5a9ceb3
It is now possible to give challenge opponents (players) names that are different from the actual challenge names.
2012-12-11 08:15:04 +00:00
moomarc
6f523cd221
- Made a few more cards multiplayer compatible
2012-12-11 06:02:45 +00:00
Sloth
885bcc15bf
- Fixed Fireball.
2012-12-10 22:46:20 +00:00
Sloth
2d341d0569
- Added 2 cards by swordshine.
2012-12-10 20:50:45 +00:00
Sloth
57affdde43
- Made two cards multiplayer compatible.
2012-12-10 20:40:50 +00:00
Sloth
1b81ad3968
- Renamed the file of Plots That Span Centuries.
2012-12-10 20:22:44 +00:00
Sloth
fa131cc805
- Reintegrated the Schemes branch.
2012-12-10 19:48:05 +00:00
Agetian
2eb1104516
- Sound System: Minor tweaks to the individual card sound effect system.
2012-12-10 15:31:19 +00:00
moomarc
0422d82417
- Converted more cards for multiplayer (my last ones for the day)
2012-12-10 15:10:03 +00:00
moomarc
18988765f3
- Converted more cards for multiplayer
2012-12-10 14:47:49 +00:00
moomarc
4f4e23b35e
- Converted more cards for multiplayer and improved Player.isValid:Opponent
2012-12-10 14:27:49 +00:00
moomarc
b7bf6e4da6
- Converted some more cards for multiplayer.
...
- Added some basic count methods for use in multiplayer situations
2012-12-10 13:41:06 +00:00
Chris
bdbeb5ed23
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-10 12:14:50 +00:00
Sloth
87988a39b0
- Improved doTriggerAINoCost in AF Attach.
2012-12-10 09:40:29 +00:00
Agetian
b3ba4630fe
- Sound system: Added a way to play card-specific sound effects depending on the presence of the SoundEffect SVar on a card. If the SVar is present, the sound file specified in the SVar must be present, otherwise no sound is played.
2012-12-10 09:25:04 +00:00
Sloth
ab1f1dbf0e
- Fixed Yawgmoth's Will.
2012-12-10 09:12:46 +00:00
Sloth
5ce6c25084
- Fixed getGamesWonBy crashing when the game was a draw.
2012-12-10 08:38:57 +00:00
Sloth
668ba22e39
- Fixed Elfhame Sanctuary.
2012-12-10 08:35:52 +00:00
Sol
5e292e406c
- Temporarily disable changes needed for Valakut timing properly, since it seemed to have adversely effect a bunch of other triggers
2012-12-10 03:08:34 +00:00
Sol
45898d0086
- Convert Night Soil to script (done with CF_Enchantments)
2012-12-09 17:26:23 +00:00
Chris
2e15dfab3f
- Fixed the ability cost for Engineered Explosives.
2012-12-09 15:12:24 +00:00
Sol
26227d26f2
- Small fixes to Animate Dead and Dance of the Dead
2012-12-09 14:52:49 +00:00
Chris
c033c97c9a
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-09 12:42:20 +00:00
Agetian
4ab91df70e
- Made the random set generation for random decks more optimal.
2012-12-09 06:27:49 +00:00
Sol
bd96a7d213
- Convert Convincing Mirage and Phantasmal Terrain to script
...
- Small tweak to Triggers to allow them to refire Statics when they finish resolving (useful for Conving Mirage to actually grant its ability immediately upon resolving)
2012-12-09 04:39:02 +00:00
Sol
b3bc65b215
- Fixing a crash in Island Sanctuary before the game starts
2012-12-09 04:03:14 +00:00
Sol
9f014009e8
- Convert Guilty Conscience to Script
2012-12-09 03:18:04 +00:00
Sol
361d4b38ab
- Fix to avoid Comodification errors with Waiting Triggers and infinite loops with multiple resolving Waiting Triggers
2012-12-08 21:29:46 +00:00
Agetian
cf7c0333ef
- Minor code cleanup.
2012-12-08 19:59:56 +00:00
Agetian
9161378538
- Better name for the card art randomization option.
2012-12-08 17:57:53 +00:00
Agetian
2fb60ca991
- Added an option to the preferences window to randomize card art in the human decks (e.g. different card art for basic lands from the same set) for whoever likes variety.
2012-12-08 17:54:45 +00:00
Sol
1616f38eab
- Fixing rarity on Aura Finesse
2012-12-08 17:03:18 +00:00
Chris
1c93bc8676
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-08 15:50:41 +00:00
Sol
a2eef4a667
- Sigh, missed a new class.
2012-12-08 15:28:44 +00:00
Sloth
d6508a7ea1
- Fixed Tower Above.
2012-12-08 15:15:09 +00:00
Sol
1bfd0eefa5
- Explicitly shuffle Haunting Echoes instead of using it inside RepeatEach
2012-12-08 13:58:52 +00:00
Chris
f08b027a0e
- Added the recent commit logs to changes.txt.
2012-12-08 11:47:27 +00:00
Sloth
75f3985b65
- Fixed Mind Swords.
2012-12-08 09:54:13 +00:00
Sloth
e423d9959b
- Added Argothian Wurm and Marshaling the Troops.
2012-12-08 09:44:46 +00:00
Sloth
1d85ea5fe0
- Added 3 cards by swordshine.
2012-12-08 09:38:26 +00:00
Sol
60185409cf
- Triggers will now wait to trigger if the Stack is frozen. (Fixes Valakut not triggering enough times)
...
- Convert Earthbind to Script now that the timing works
2012-12-08 04:32:23 +00:00
ArsenalNut
7c15caf5f4
add check to drawing miracle so that miracle cost is not triggered in opening hand.
2012-12-08 04:26:16 +00:00
Chris
883a4b209c
- BuildInfo.getVersion() is once again returning an incorrct SVN number ("-r18445").
2012-12-08 01:37:56 +00:00
Sloth
92e607ff0f
- Added Scarab of the Unseen.
2012-12-07 18:50:58 +00:00